Hi there. I’m Popeurban. I lead a little guild and we’ve been doing guild missions under the new system since HoT release. We rand mixed rotation for a while until we had more slots and the membership requested we move the random slots to pve only, since it actually created more content in stead of simply re-using stuff they could do already.
Usually, on mondays we all get toegether in the hall, set up a mission squad, and say “okay squad, when ready to deploy assemble at the portal”
The portal is really useful for this, and it makes the guild hall really accessible as a central deployment location. However, it has a little room for improvement.
There are a few things my guild would love to see. These aren’t major issues, but rather just little QoL things that would make running missions a bit smoother.
- Basic instance size for the guild hall is too small – It isn’t difficult to swap instances, but unless there are some truly insane load balancing things on the server end, I can’t imagine why a 5 person instance is cheaper to mount on the datacenter than a 20 person instance unless you don’t have a way to dynamically load balance. and have to reserve those connections. Maybe a happy medium of ten would be a better minimum instance size? it seems like every time anything is being assembled, someone has to leave/enter the guild hall multiple times because a popup didn’t work right or they ended up in the wrong instance. Alternately, just ditch the popup and force-transition everyone to save the confusion.
- Guild portal destinations for bounties – It’s no secret what zone bounty targets reside in. Its right there on the target. Although they are dynamically selected when you start the mission, you still need to deploy en masse to the proper zones, and then spread/search from there. It would be awesome if we could use the portal for its intended function of mass deployment to mission sites on bounty targets as well, populating the portal’s destination list with the proper zones only after the mission is active.
- Guild puzzle mission waypoints contested – I don’t see the value in having these waypoints contested. It needlessly complicates the process of moving the guild to the puzzle site, and most of these waypoints are only very short distances from other waypoints. They only become uncontested after someonoe has activated the mission instance, which requires an officer to deploy ahead of the guild. It would be smoother if these waypoints “just worked” directly from the portal. That way the entire mission squad could deploy from the portal, directly to the site, start the instance, and enter.
- Race/challenge waypoint distances The portal is an expensive upgrade. It would be nice if it could deliver us to the race/challenge flag in stead of the nearest waypoint.
- Priority/custom waypoint upgrade It would be nice if we could get some sort of upgrade on the first page of the portal do define, perhaps with some sort of cooldown (weekly?) one additional waypoint. Often, in the upgrade system, we find ourselves wanting to focus on certain maps for specific materials. Having the portal be retargetable for a ‘free waypoint’ to specific areas once per week would give it a bit more long term use beyond guild missions and slight faster load times to get to LA than using the pvp lobby.
- Dungeon/Fractal/Raid entry upgrade – Let’s be honest here. Local is an awful way to assemble teams for instances, people use LFG (and the doors remind you to use LFG) and anyone with a guild group to do so isn’t hanging around those doors in the open world so you’re not depriving people looking for PUGs from potential group members. In addition, it would seriously cut down on the “body pollution” in verdant brink from people standing around looking for raid groups. A third tab, used to transport directly to instances from the portal, would see the portal have a lot more use without really detracting from the open world. I’d love to see this baseline, but would happily purchase a guild upgrade to enable this functionality.
- Remove the pvp lobby entry It’s meaningless clutter. You can already instantly get there by clicking a button on your HuD. Why it needs an entry at the portal is beyond me.
And on the subject of non-portal related things!
- Add the commendation vendor and guild requisitioner to the guild market. – It’s silly for guilds that have a functioning market to still have to direct people to the guild initiative office to trade commendations for skins, banners, and other such things, or for officers to need to visit there to trade favor for consumables. It was my understanding that the initiative office was for temporary use before you acquired a hall, and thus, all the services avaliable there should have naturally transitioned to the hall, right?
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ
(edited by PopeUrban.2578)