Heres so far my Feedback after playing the first days about some things I would like to see changed/improved:
1) Reduce the Map Gating, the new Maps totally remind me every few hundred steps on the bad Map Design from Guild Wars Factions, where you hit on closed Gates that stop you to fully explore the Map as you like when you like.
it makes it impossible for you to reach the places that you want to reach, if the Map is empty and no butt is doing the required events at all to get the gates open, or you are forced to wait xx minutes, until finally the event starts that gets you the stupid gates open, so that you always have to hope, that you are on the right time on and then at the right place, just to get the map explore.
Add a Mastery if it must be, which allows it players to circumvent these stupid gates..
Example: Add under Nuhoch Lore something, that gives us the strength or so to break through those thorn gates, or to jump/climb over them, whatever, or add more Nuhoch Wallows
2) Remove the silly Gating from Adventures, its totally annoying that you can#t play the adventures when you like it, only because some silly events haven#t been made, this brigns us again into the idiotic situation, that you can#t do nothign in the maps, if the maps are too empty and theres no zerg there to get the required events done, just so that you get a brief while to be able to play the adventures..
Here again, add if it must be a mastery, that makes it possible to play all the adventures you want, whenever you want through puttign you into an own instance or so
3) Remove the Elite Specialization Gating. People should be able to learn right from the start with the like 200+ Hero points that you have over from fully exploring Tyria enough to start HoT right there with the Specialization.
The Hero Points that you collect with HoT should be helpful then for when the next Set of Elite Specializations comes, or add somethign Elite Specialization unique you can get with HoT, like for example Skill Skins for your E specs, that you can get for your E Specs Skill Skins that change the look of your vanilla game skills, like for example a Reaper gettign Skill Skins through Hero ponts for their Minions to be able to change how their summoned Minions look like.
4) Make the Sublime Armors more defensive, they receive way too much damage from the little Mordrem enemies in Tarir, where they are supposed to be the superior answer agaisnt the Modrem. Also make their def agaisnt CC much stronger.
When you get that attack that gives you all conditions, you are basically killed.
The Damage against the super large mordrem should be also drastically increased, it takes WAY too long (or the hp of those enemies drastically reduced) to just kill 1 single of these monsters…
5) Remove Timers from Hero Point Challenges, summoned HP enemies should stay until someone comes and defeats them and not disapear after like 5 minutes or so
6) Better show the Player on the Map, when hovering over Hero Points, Mastery Points ect. when they require specific Masteries first to be able to reach them… theres so freakign many points in the game from the start on, where you can’t reach them, until you have not learned first some specific masteries .
Example:
Verdant Brink: Mastery Point Y
- Hover over the Symbol:
- See the Info:
- Requires the Ability to use Jump Mushrooms
- Requires the Ability to use Nuhoch Wallows
- Requires the Ability to use Leyline Gliding
If I woudl get to see that valuable info by hoverign ovwer the points, then I wpould at least know, which points I should explore, and where I woudl just waste my time, as long I haven’t learned the required Masteries to reach those points in the map.
7) Add more ways to gather Exp for Masteries. as they turn out to be quickly very grindy by the proportional increasign amounts of Exp that you need…
Events alone become quickly too slow to get enough without having ways to increase your Exp, so following changes should be done to help us out here:
- Add unique Maguuma Buff Items to the Lore Vendors which can be used only in Maguuma HoT maps that have the following Effects:
Food: 1hour: Increases All Stats by +50, Increases Event Exp by 50% Stacks by every 20% of Event Participation, Max Stack 10
Potion: 1Hour: Increases All Stats by +50, Gain a Kill Stack, which increases per killed Mordrem received Kill Exp by +0,5%. Max Stack: Infinite
Reinforcements New Maguuma unique Third and Fourth Buff you can have active together with otion and Food, with that you temporarely improve your Weapons and Armors ang get temporary buff effects, called W-Reinforce and A-Reinforce by going to an anvil once you have the mastery for that to reinforce your equipment.
A-Reinforce: 1 Hour. Receive 20% Lesser Damage from all Mordrem Sources of Damage.
Increases gained Exp from Reviving and Gathering by 50% per Stack: Max Stack: 10
W-Reinforce: 1 Hour. Deal 20% Higher Damage against Mordrem from all Sources of your Damage Dealing.
Increases gained Exp from successful Hero Point Challenge Battles by 50% per Kill Stack: Max Stack: 10
Add Shrines of Ameyalli to which you can do get for Gold/Map Currency various different Map Buffs, once you have Itzel Lore high enough to pray to Ameyalli.
Each active Ameyalli Shrine Buff should increase the Base Exp from Events by 10%
Do the something similar for the Sublime in Auric Basin, and Nuhoch in the 3rd map
8) Add Waypoints near the Guild Initiative NPCs in the Maguuma Maps that stand in front of the Guild Hall entries, so that you can reach them quickly, once explorign the pat of the maps where they are, so that you can reach those places quicke,r without havign to travel again through the whole map first to get back to those points!!
9) Scale the Hero Point Challenges up and down based on the amount of players that are there at the moment of activation and over the course of the battles.
Can’t be, that all those challenges are spawning permanently as Champion Bosses with the intentent, that you have to fight them as a large group, just to be able to deafet them in time. This is again a stupid mechanic, that absolutely doesn’t work for pplayers in EMPTY MAPS which just want to get these points done, whenever they like and not only, when you have the luck to be on at the right time and be at the right time at the right spot, when enough players are there (AND WILLING) to help you out with thoese hero points, because thats also somethign that WILL BECOME LESSER and lesser, once people got all their HP, people become less helpful as they will do other things that benefit them more, than to waste time with helping others to get their HPs
10) Add Please glidign to the WvW Desert WvW Maps!! as a WvW Trait you can spent Rank points for, letting it basically work there like the Glidign Mastery, but just in ranks points spent… the map have alot of spots where you can fall very deep and where its perfect to have gliding to get safe down … I know people might say Gliding is for HoT only, but this must not be the case, if Anet just adds the abiliy to glide for the WvW desert map only as part of the Rank Point trait system with 5 ranks costing say a total of 300 rank points to max it out. WvW needs finally alot more thinks to spend rank points on, especially now where they removed with Hot practically the usage of over 200 rank points by removign the two WvW player buffs for killing npcs that gave more health and power… let that wind shrine buff give then somethign else as effect than getting no fall damage….
11) I don't know if its planned already or not, but those Glint Egg Skills, please add them as Mastery later so that we can improve this way our Gliding. Absolutely need that skill 2 especially to be able to Glide faster, literally fly for a moment quickly straight without losing height and skill 1 to be able to jump up from the ground higher to get more height for gliding that from a normal jump..hopefuly its some kind of hidden Glint's Might Mastery or so ^^
(edited by Orpheal.8263)