HoT Improvements

HoT Improvements

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

Heres so far my Feedback after playing the first days about some things I would like to see changed/improved:

1) Reduce the Map Gating, the new Maps totally remind me every few hundred steps on the bad Map Design from Guild Wars Factions, where you hit on closed Gates that stop you to fully explore the Map as you like when you like.
it makes it impossible for you to reach the places that you want to reach, if the Map is empty and no butt is doing the required events at all to get the gates open, or you are forced to wait xx minutes, until finally the event starts that gets you the stupid gates open, so that you always have to hope, that you are on the right time on and then at the right place, just to get the map explore.
Add a Mastery if it must be, which allows it players to circumvent these stupid gates..
Example: Add under Nuhoch Lore something, that gives us the strength or so to break through those thorn gates, or to jump/climb over them, whatever, or add more Nuhoch Wallows

2) Remove the silly Gating from Adventures, its totally annoying that you can#t play the adventures when you like it, only because some silly events haven#t been made, this brigns us again into the idiotic situation, that you can#t do nothign in the maps, if the maps are too empty and theres no zerg there to get the required events done, just so that you get a brief while to be able to play the adventures..
Here again, add if it must be a mastery, that makes it possible to play all the adventures you want, whenever you want through puttign you into an own instance or so

3) Remove the Elite Specialization Gating. People should be able to learn right from the start with the like 200+ Hero points that you have over from fully exploring Tyria enough to start HoT right there with the Specialization.
The Hero Points that you collect with HoT should be helpful then for when the next Set of Elite Specializations comes, or add somethign Elite Specialization unique you can get with HoT, like for example Skill Skins for your E specs, that you can get for your E Specs Skill Skins that change the look of your vanilla game skills, like for example a Reaper gettign Skill Skins through Hero ponts for their Minions to be able to change how their summoned Minions look like.

4) Make the Sublime Armors more defensive, they receive way too much damage from the little Mordrem enemies in Tarir, where they are supposed to be the superior answer agaisnt the Modrem. Also make their def agaisnt CC much stronger.
When you get that attack that gives you all conditions, you are basically killed.
The Damage against the super large mordrem should be also drastically increased, it takes WAY too long (or the hp of those enemies drastically reduced) to just kill 1 single of these monsters…

5) Remove Timers from Hero Point Challenges, summoned HP enemies should stay until someone comes and defeats them and not disapear after like 5 minutes or so

6) Better show the Player on the Map, when hovering over Hero Points, Mastery Points ect. when they require specific Masteries first to be able to reach them… theres so freakign many points in the game from the start on, where you can’t reach them, until you have not learned first some specific masteries .
Example:

Verdant Brink: Mastery Point Y
- Hover over the Symbol:
- See the Info:

  • Requires the Ability to use Jump Mushrooms
  • Requires the Ability to use Nuhoch Wallows
  • Requires the Ability to use Leyline Gliding

If I woudl get to see that valuable info by hoverign ovwer the points, then I wpould at least know, which points I should explore, and where I woudl just waste my time, as long I haven’t learned the required Masteries to reach those points in the map.

7) Add more ways to gather Exp for Masteries. as they turn out to be quickly very grindy by the proportional increasign amounts of Exp that you need…
Events alone become quickly too slow to get enough without having ways to increase your Exp, so following changes should be done to help us out here:

  • Add unique Maguuma Buff Items to the Lore Vendors which can be used only in Maguuma HoT maps that have the following Effects:

Food: 1hour: Increases All Stats by +50, Increases Event Exp by 50% Stacks by every 20% of Event Participation, Max Stack 10
Potion: 1Hour: Increases All Stats by +50, Gain a Kill Stack, which increases per killed Mordrem received Kill Exp by +0,5%. Max Stack: Infinite
Reinforcements New Maguuma unique Third and Fourth Buff you can have active together with otion and Food, with that you temporarely improve your Weapons and Armors ang get temporary buff effects, called W-Reinforce and A-Reinforce by going to an anvil once you have the mastery for that to reinforce your equipment.

A-Reinforce: 1 Hour. Receive 20% Lesser Damage from all Mordrem Sources of Damage.
Increases gained Exp from Reviving and Gathering by 50% per Stack: Max Stack: 10

W-Reinforce: 1 Hour. Deal 20% Higher Damage against Mordrem from all Sources of your Damage Dealing.
Increases gained Exp from successful Hero Point Challenge Battles by 50% per Kill Stack: Max Stack: 10

Add Shrines of Ameyalli to which you can do get for Gold/Map Currency various different Map Buffs, once you have Itzel Lore high enough to pray to Ameyalli.
Each active Ameyalli Shrine Buff should increase the Base Exp from Events by 10%
Do the something similar for the Sublime in Auric Basin, and Nuhoch in the 3rd map

8) Add Waypoints near the Guild Initiative NPCs in the Maguuma Maps that stand in front of the Guild Hall entries, so that you can reach them quickly, once explorign the pat of the maps where they are, so that you can reach those places quicke,r without havign to travel again through the whole map first to get back to those points!!

9) Scale the Hero Point Challenges up and down based on the amount of players that are there at the moment of activation and over the course of the battles.
Can’t be, that all those challenges are spawning permanently as Champion Bosses with the intentent, that you have to fight them as a large group, just to be able to deafet them in time. This is again a stupid mechanic, that absolutely doesn’t work for pplayers in EMPTY MAPS which just want to get these points done, whenever they like and not only, when you have the luck to be on at the right time and be at the right time at the right spot, when enough players are there (AND WILLING) to help you out with thoese hero points, because thats also somethign that WILL BECOME LESSER and lesser, once people got all their HP, people become less helpful as they will do other things that benefit them more, than to waste time with helping others to get their HPs

10) Add Please glidign to the WvW Desert WvW Maps!! as a WvW Trait you can spent Rank points for, letting it basically work there like the Glidign Mastery, but just in ranks points spent… the map have alot of spots where you can fall very deep and where its perfect to have gliding to get safe down … I know people might say Gliding is for HoT only, but this must not be the case, if Anet just adds the abiliy to glide for the WvW desert map only as part of the Rank Point trait system with 5 ranks costing say a total of 300 rank points to max it out. WvW needs finally alot more thinks to spend rank points on, especially now where they removed with Hot practically the usage of over 200 rank points by removign the two WvW player buffs for killing npcs that gave more health and power… let that wind shrine buff give then somethign else as effect than getting no fall damage….

11) I don't know if its planned already or not, but those Glint Egg Skills, please add them as Mastery later so that we can improve this way our Gliding. Absolutely need that skill 2 especially to be able to Glide faster, literally fly for a moment quickly straight without losing height and skill 1 to be able to jump up from the ground higher to get more height for gliding that from a normal jump..hopefuly its some kind of hidden Glint's Might Mastery or so ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: TheFibrewire.6845

TheFibrewire.6845

great feedback, finally some not asking to remove certain enemies, cut animatios and Nerf them, awesome very creative and that Amyali shrine will be cool

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Posted by: TheFibrewire.6845

TheFibrewire.6845

people wont fill feed backs to these, but jus sit and whine and ask for nerfs, really pathetic

(edited by TheFibrewire.6845)

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Posted by: RedBaron.6058

RedBaron.6058

Heres so far my Feedback after playing the first days about some things I would like to see changed/improved:

1) Reduce the Map Gating, the new Maps totally remind me every few hundred steps on the bad Map Design from Guild Wars Factions, where you hit on closed Gates that stop you to fully explore the Map as you like when you like.
it makes it impossible for you to reach the places that you want to reach, if the Map is empty and no butt is doing the required events at all to get the gates open, or you are forced to wait xx minutes, until finally the event starts that gets you the stupid gates open, so that you always have to hope, that you are on the right time on and then at the right place, just to get the map explore.
Add a Mastery if it must be, which allows it players to circumvent these stupid gates..
Example: Add under Nuhoch Lore something, that gives us the strength or so to break through those thorn gates, or to jump/climb over them, whatever, or add more Nuhoch Wallows

2) Remove the silly Gating from Adventures, its totally annoying that you can#t play the adventures when you like it, only because some silly events haven#t been made, this brigns us again into the idiotic situation, that you can#t do nothign in the maps, if the maps are too empty and theres no zerg there to get the required events done, just so that you get a brief while to be able to play the adventures..
Here again, add if it must be a mastery, that makes it possible to play all the adventures you want, whenever you want through puttign you into an own instance or so

3) Remove the Elite Specialization Gating. People should be able to learn right from the start with the like 200+ Hero points that you have over from fully exploring Tyria enough to start HoT right there with the Specialization.
The Hero Points that you collect with HoT should be helpful then for when the next Set of Elite Specializations comes, or add somethign Elite Specialization unique you can get with HoT, like for example Skill Skins for your E specs, that you can get for your E Specs Skill Skins that change the look of your vanilla game skills, like for example a Reaper gettign Skill Skins through Hero ponts for their Minions to be able to change how their summoned Minions look like.

4) Make the Sublime Armors more defensive, they receive way too much damage from the little Mordrem enemies in Tarir, where they are supposed to be the superior answer agaisnt the Modrem. Also make their def agaisnt CC much stronger.
When you get that attack that gives you all conditions, you are basically killed.
The Damage against the super large mordrem should be also drastically increased, it takes WAY too long (or the hp of those enemies drastically reduced) to just kill 1 single of these monsters…

5) Remove Timers from Hero Point Challenges, summoned HP enemies should stay until someone comes and defeats them and not disapear after like 5 minutes or so

6) Better show the Player on the Map, when hovering over Hero Points, Mastery Points ect. when they require specific Masteries first to be able to reach them… theres so freakign many points in the game from the start on, where you can’t reach them, until you have not learned first some specific masteries .
Example:

Verdant Brink: Mastery Point Y
- Hover over the Symbol:
- See the Info:

  • Requires the Ability to use Jump Mushrooms
  • Requires the Ability to use Nuhoch Wallows
  • Requires the Ability to use Leyline Gliding

If I woudl get to see that valuable info by hoverign ovwer the points, then I wpould at least know, which points I should explore, and where I woudl just waste my time, as long I haven’t learned the required Masteries to reach those points in the map.

7) Add more ways to gather Exp for Masteries. as they turn out to be quickly very grindy by the proportional increasign amounts of Exp that you need…
Events alone become quickly too slow to get enough without having ways to increase your Exp, so following changes should be done to help us out here:

  • Add unique Maguuma Buff Items to the Lore Vendors which can be used only in Maguuma HoT maps that have the following Effects:

Food: 1hour: Increases All Stats by +50, Increases Event Exp by 50% Stacks by every 20% of Event Participation, Max Stack 10
Potion: 1Hour: Increases All Stats by +50, Gain a Kill Stack, which increases per killed Mordrem received Kill Exp by +0,5%. Max Stack: Infinite
Reinforcements New Maguuma unique Third and Fourth Buff you can have active together with otion and Food, with that you temporarely improve your Weapons and Armors ang get temporary buff effects, called W-Reinforce and A-Reinforce by going to an anvil once you have the mastery for that to reinforce your equipment.

A-Reinforce: 1 Hour. Receive 20% Lesser Damage from all Mordrem Sources of Damage.
Increases gained Exp from Reviving and Gathering by 50% per Stack: Max Stack: 10

W-Reinforce: 1 Hour. Deal 20% Higher Damage against Mordrem from all Sources of your Damage Dealing.
Increases gained Exp from successful Hero Point Challenge Battles by 50% per Kill Stack: Max Stack: 10

Add Shrines of Ameyalli to which you can do get for Gold/Map Currency various different Map Buffs, once you have Itzel Lore high enough to pray to Ameyalli.
Each active Ameyalli Shrine Buff should increase the Base Exp from Events by 10%
Do the something similar for the Sublime in Auric Basin, and Nuhoch in the 3rd map

8) Add Waypoints near the Guild Initiative NPCs in the Maguuma Maps that stand in front of the Guild Hall entries, so that you can reach them quickly, once explorign the pat of the maps where they are, so that you can reach those places quicke,r without havign to travel again through the whole map first to get back to those points!!

9) Scale the Hero Point Challenges up and down based on the amount of players that are there at the moment of activation and over the course of the battles.
Can’t be, that all those challenges are spawning permanently as Champion Bosses with the intentent, that you have to fight them as a large group, just to be able to deafet them in time. This is again a stupid mechanic, that absolutely doesn’t work for pplayers in EMPTY MAPS which just want to get these points done, whenever they like and not only, when you have the luck to be on at the right time and be at the right time at the right spot, when enough players are there (AND WILLING) to help you out with thoese hero points, because thats also somethign that WILL BECOME LESSER and lesser, once people got all their HP, people become less helpful as they will do other things that benefit them more, than to waste time with helping others to get their HPs

10) Add Please glidign to the WvW Desert WvW Maps!! as a WvW Trait you can spent Rank points for, letting it basically work there like the Glidign Mastery, but just in ranks points spent… the map have alot of spots where you can fall very deep and where its perfect to have gliding to get safe down … I know people might say Gliding is for HoT only, but this must not be the case, if Anet just adds the abiliy to glide for the WvW desert map only as part of the Rank Point trait system with 5 ranks costing say a total of 300 rank points to max it out. WvW needs finally alot more thinks to spend rank points on, especially now where they removed with Hot practically the usage of over 200 rank points by removign the two WvW player buffs for killing npcs that gave more health and power… let that wind shrine buff give then somethign else as effect than getting no fall damage….

11) I don't know if its planned already or not, but those Glint Egg Skills, please add them as Mastery later so that we can improve this way our Gliding. Absolutely need that skill 2 especially to be able to Glide faster, literally fly for a moment quickly straight without losing height and skill 1 to be able to jump up from the ground higher to get more height for gliding that from a normal jump..hopefuly its some kind of hidden Glint's Might Mastery or so ^^

Awesome feedback!!

Well done!

You should post this on the main feedback thread.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Orpheal.8263

Orpheal.8263

hmm, I’ll make a relinking then there if you think it will help ^^

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: RedBaron.6058

RedBaron.6058

hmm, I’ll make a relinking then there if you think it will help ^^

It will help immensily.

It is probably one of the best 3 posts about HoT feedback in these forums.

“Blackadder: If you want something done properly, kill Baldrick before you start.”

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Posted by: Orpheal.8263

Orpheal.8263

the main thread is that big merged one I guess, right??

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Alicornus.7095

Alicornus.7095

Orpheal makes a post that makes me giving him an upvote… now I’m sure that the world I knew has ended. But credit is given where credit is due.

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Posted by: Saiura.8419

Saiura.8419

points to OP’s suggestions This… I like this!

Honestly do. A lot of good thoughts and ideas which I really hope will find recognition.
The only thing that made me unsure is the idea of further masteries to bypass the gating. Now, bypassing them in some way is a good idea, but I don’t really think gating even more behind masteries would be a good idea.

As I stated in my post in the main threat, I really believe masteries should be useful, not necessary (some for gliding/traveling can be an exception, but right now just too much is locked behind masteries to begin with… old tyria mastery ideas seem great in that regard).

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Posted by: Orpheal.8263

Orpheal.8263

points to OP’s suggestions This… I like this!

Honestly do. A lot of good thoughts and ideas which I really hope will find recognition.
The only thing that made me unsure is the idea of further masteries to bypass the gating. Now, bypassing them in some way is a good idea, but I don’t really think gating even more behind masteries would be a good idea.

As I stated in my post in the main threat, I really believe masteries should be useful, not necessary (some for gliding/traveling can be an exception, but right now just too much is locked behind masteries to begin with… old tyria mastery ideas seem great in that regard).

Think about it, that some of my proposed ideas just simply gcould get merged with the so far existing masteries. its not a must given thing, that Anet has to implement extra new masteries.

I understand what you mean and where you are coming from, but my ideas simply coudl aoso get baselined into the existing masteries.

My thought process behind the bypassing was simple, that players should be able to reach a state in the maps, where they just don’t have to worry anymore about these gatings, because they learn somethign, that deactivates for them permanently these blocking off gates, while still being intact for anyone who hasn’t learned yet the mastery.

The problem I guess here with the mastery system is (why i think it made you unsure), that with raising mastery rank and so more masteries you learn in a certain section, that the required amount of Exp to learn the next one proportionally increases very quickly super high, what is it why these masteries feel for many so super grindy.
If Masteries wouldn’t require proportionally more and more experience each time, but every time the same amount of Exp, it would be far lesser of a grind and there would surely then also no problem with it to add more new masteries later on existing mastery lines that give helpful bypassing features just at the end of the string and not at the beginnign already how it would work in soem cases, if my propsed ideas would just get merged with the current masteries and get baselined into them.

PS: brief said, i think it woudl be nicre, if masteries would always require FIX 1 Million Exp to learn the first 5 Masteries and from Mastery 6+ and higher first the required amoutn of Exp shpoudl rise, liek some kind of even staircase.

Masteries 1-5 = Fixated on 1 Million Exp per Mastery
Mastery 6-10 (if more get added) = Fixated on 2 Million Exp per Mastery

Would be better, than this

1 = 500000
2 = 1 Mio
3 = 1,75 Mio
and so on …

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

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Posted by: Saiura.8419

Saiura.8419

Merging them in sounds like a great idea to me.

My general thought is just that masteries, as said, should be an addition to what we have, not a gate we have to pass.

Taking the bypassing as example:
If we can earn masteries to bypass an otherwise locked gate that needs an event to open normally, that’s entirely fine!
The problem is that right now it feels like, even with the event completed, we need a mastery in order to open the gate we just fought to make available.

What I mean is that masteries should be utility… shortcuts… an addition to help us along…
What many are at the moment is a way to prevent access to various things entirely until they are unlocked… that’s basicly my biggest problem with HoT in general.

That being said, I don’t disagree with you, not at all! I just want to add in my line of thought.

So… if I had to put in my thoughts in short form:

Take your ideas in the original post, use them! Though change what masteries do and don’t do a little. Make less of them about accessing otherwise locked content. Have them be more like something useful, but not entirely necessary.

For example: Need to cross this poison field? you can! but you’ll take damage while in it (like 2% hp every second). But you can get this mastery to half the damage you take. The field is crossable either way, but having the mastery makes it safer to pass.

(edited by Saiura.8419)

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Posted by: Orpheal.8263

Orpheal.8263

good points made and this here

If we can earn masteries to bypass an otherwise locked gate that needs an event to open normally, that’s entirely fine!

is exactly what I want. People need to get with the help of masteries to become more independent from other players, especially zergs just to get some required events done that block off for you the access to certain thigns of the map, when you would like to get there for exploration or would like to do something, liek a specific adventure that you want to do for your achievements or for somethign else, like mastery progression, as doing the adventures successfully gives good exp.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Saiura.8419

Saiura.8419

So then I guess we agree that one of the big issues is that masteries are too focused on being necessary =)

I think that is fine for some things… like gliders…

In my opinion, it would be best if you’d sort of… slide into the necessary ones while playing… Like you start with HoT and with some exploring and doing events, you get your glider… while using the glider and exploring further, you unlock updrafts… by using what both combined can get you, you unlock the bouncy mushrooms… and voila, you now can explore HoT freely, meaning everything is accessible… but you can get further masteries to get some shortcuts and utilities… in case you don’t want to wait for a zerg to bring the event chain over, etc.

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Posted by: Legionnaire.4059

Legionnaire.4059

YES and NO ! We are all excited to get things done but you have to work for it . What? Do you really want to finish everything in a day or a week? The Events on the new maps were designed to be completed with other people because it’s not a Single Player Game. It’s not even a week since HoT got released. Not many have bought the game yet , most of them waited until it got out for real and it will probably fill up after 2 weeks maybe or something like that. But reviews like this won’t help the comunity to grow . So you’d better talk about what you like actualy and how amazing it’s the game and the quality , the hard work ANET put into it.

(edited by Legionnaire.4059)

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Posted by: hardy.7469

hardy.7469

I just ran into a hp that was on cooldown. The time it takes is pretty rediculous. It serves no purpose to have it take that long to reset.

I mean there should probably be no cooldown at all honestly.

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Posted by: Auralae.7482

Auralae.7482

Thank you to the OP for a reasonable, polite post with good feedback that’s been well-thought out and seeks to improve the expansion rather than taking a complete fanboi approach or a warble-garble rage approach. Imo, more posts like this are exactly what’s needed.