How are people beating Tangled Depths Meta?

How are people beating Tangled Depths Meta?

in Guild Wars 2: Heart of Thorns

Posted by: Notsoperky.2348

Notsoperky.2348

If they fix bugs, take a look into scaling aka too much hp then it will be fine. This event often fail due to lack of dps. Its a miracle if you get it down with pug to 30% hp.

Tbh at some point i wish for it to be the olny way to access DS map. People would start to bother at this point

And at that point, people won’t bother to access the map, as that is one massive gate blocking progress to the DS map.

I’m already at the point of not even exploring Auric Basin, as too many points are contested or paths blocked by barriers that I can’t get around (can’t even look at map most of the time as mobs attacking). I’m not really a fan of vertical maps, especially when missing some object half way down somewhere means I can’t go anywhere and have to port back to any waypoint that isn’t contested and then run half the map all over again just to get back to where I was. To me, it isn’t fun.

Then again, having to grind out exp to level up masteries to be able to do stuff in each map isn’t fun to me either- if only they hadn’t gated the exp in to three separate mastery lines I’d be able to play where I wanted instead of being forced to play in an area I don’t like in order to grind out a mastery required for the map..

How are people beating Tangled Depths Meta?

in Guild Wars 2: Heart of Thorns

Posted by: Burtnik.5218

Burtnik.5218

If they fix bugs, take a look into scaling aka too much hp then it will be fine. This event often fail due to lack of dps. Its a miracle if you get it down with pug to 30% hp.

Tbh at some point i wish for it to be the olny way to access DS map. People would start to bother at this point

And at that point, people won’t bother to access the map, as that is one massive gate blocking progress to the DS map.

I’m already at the point of not even exploring Auric Basin, as too many points are contested or paths blocked by barriers that I can’t get around (can’t even look at map most of the time as mobs attacking). I’m not really a fan of vertical maps, especially when missing some object half way down somewhere means I can’t go anywhere and have to port back to any waypoint that isn’t contested and then run half the map all over again just to get back to where I was. To me, it isn’t fun.

Then again, having to grind out exp to level up masteries to be able to do stuff in each map isn’t fun to me either- if only they hadn’t gated the exp in to three separate mastery lines I’d be able to play where I wanted instead of being forced to play in an area I don’t like in order to grind out a mastery required for the map..

Well the question is why they even opening entrance to DS? Please someone link them wp as they are probably unaware of it.

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