I was watching the Revenant twitch stream and it reminded me of what almost all of GW2’s new areas have been like: endless warzones with explosions everywhere, hordes of enemies coming from all directions and the constant push for “epic” meta events. Yet my favorite places of GW2 are all areas with little action: Queensdale, pre-toxic Kessex Hills, Snowden Drifts, Wayfarer Foothills, etc.
It’s a bit of a contradiction between what I liked about GW2 initially and what it has become. I liked exploration, finding random pieces of lore and doing events that told little, self-contained stories. I also liked fighting a wide variety of enemies with interesting motivations, or at least somewhat interesting. Now it’s all Mordrem this and Mordrem that. The whole x-pac seems like Orr 2.0 – a desolate place with a boring enemy faction and hordes of players running around pressing buttons, hoping to dodge the big attack they can barely see coming because of SFX overload.
The big problem are Mordrem themselves: they’re beyond boring lore wise. They look nicer than the undead, but are still a bunch of evil things that want to kill you. They don’t talk, they don’t have conflicting thoughts, they just whack stuff until it stops whacking them back. This forces the Pact into being a bunch of generic good guys, because when things try to kill you you can only kill them back, with little in-between. I suppose now we’ve got corrupted Sylvari to kill as well, but brainwashed puppets don’t make for particularly interesting antagonists, either.
I guess there will be some other forces in Maguuma, which may be more interesting than the guys we’ve already fought, but right now the reveals just aren’t doing it for me. I see a video, see some vines blowing up Pact copters, see Pact soldiers running around shooting at stuff and think I’d rather go back to helping Fen see his human friends.
I also miss being able to travel from point A to B without getting pulled, blinded and knocked down a few times.
(edited by dekou.6012)