Instanced Raids Confirmed [merged]
i can solo bosses like abomations in orr without dying and thats the hardest map
my skil is fine the problem is all the zergermetas
a 3 year old kid can solo the abominations in orr.
i can solo bosses like abomations in orr without dying and thats the hardest map
my skil is fine the problem is all the zergermetas
a 3 year old kid can solo the abominations in orr.
prove it
link a u tube of this
ppl say i have no source i want a source for what u say
i can solo bosses like abomations in orr without dying and thats the hardest map
my skil is fine the problem is all the zergermetas
a 3 year old kid can solo the abominations in orr.
prove it
link a u tube of this
ppl say i have no source i want a source for what u say
so you are saying walking behind something every 2 seconds with autoattack on is something a 3 year old cant do?
i can solo bosses like abomations in orr without dying and thats the hardest map
my skil is fine the problem is all the zergermetas
a 3 year old kid can solo the abominations in orr.
prove it
link a u tube of this
ppl say i have no source i want a source for what u sayso you are saying walking behind something every 2 seconds with autoattack on is something a 3 year old cant do?
orr is lvl 80 zone
not easy
nosireebob
abomations are big with heavy hits and hard to kill. no i dont think a kid could do it
prove these wild claim
abomations are big with heavy hits and hard to kill. no i dont think a kid could do it
prove these wild claim
now i think you are trolling.
However I think most of us are sceptical that the challenge part of the CGC won’t actually be challenging, due to the way the game caters to the casual gamer.
Oh, don’t worry. It will be challenging. Just not necessarily to you.
Which is why to discuss that would pointless, because difficulty is relative. All Anet has to do is make the content more challenging than what already exists, anything else would defeat the entire point of them naming it Challenging Group Content.
The degree to which they do that is what’s important, but they need to find a happy medium in which the venn diagram with the intersection between players that find it too easy and too hard is much bigger than the proportion of people in only the outside circles.
I’m not sure this problem is even avoidable.
As long as the content is instanced and ANet tries to use a more classic reward system (one where the reward is divided between players), difficulty could be easily tuned for different groups, specially if the content is not limited to a single 5-man group.
This is probably one of the biggest problems with the current system. Unless you sell spots, which is always a controversial topic and also comes with several truly annoying issues, you get nothing but a time loss for low manning content (which is and will always be the easiest way to tune up the difficulty).
we have dungeon and fractals alredy and there too hard and create the zerkermeta
pls no more it will ruin the game for me. More zerkmeta wont be beter
If you don’t like the cgc don’t do it. There is plenty of easy content in this game. There’s nothing wrong with Anet adding different content that appeals to different people.
abomations are big with heavy hits and hard to kill. no i dont think a kid could do it
prove these wild claimnow i think you are trolling.
XD
10/10 would read thread again.
Took the bait and took way too long for me to realize it. Well done OP.
I expect CGC to actually end the zerker meta- I hope they will make other play styles important. And (in my opinion) dungeons and fractals (even level 50) are really not that hard, they are more something that is only challenging until you know what to do, then after that you can do them without paying attention. What CGC (almost guaranteed to be raids) will be is something that hopefully never loses its difficulty, like liadri as an example- it doesn’t matter how many time you do that fight, it never gets easy and CGC should be just as difficult, only in a group setting.
There is another way to keep difficulty up at all times. Make CGC maps huge enough with varied objectives that can be done in any order and not just a series of encounters in a straight line. That way, once the content becomes “easy” for some groups, they will simply split up and take on different tasks at the same time.
An example is always great, so look at it like this:
Imagine a huge map with 5 big bosses on 5 remote places that need to be defeated in order to clear the map and get the final reward. The team (of 5) can either go and defeat them one by one as a team (easier) or alternatively they can split and each one takes on a different boss solo (harder). So there is still incentive to get better, even once you master each individual boss, split so the dungeon finishes faster.Either move as a full team and tackle encounters one by one, or, if you want to specialize your build, take them solo, or split in small teams 2-2-1, or any other such thing that will keep the content difficult and relevant for a very long time, regardless of how hard it actually is.
Interesting but you need to consider Might, Fury, Quickness, Vuln uptimes and CC availability when you have multiple people at the same boss (more people tend to kill faster than just adding their individual dpses together).
I do like the idea of taking on multiple bosses at the same time though, possibly with interacting elements – such as giving each other abilities when not in combat so you’d maybe need to choose which bosses to keep in combat to weaken the others.
I know party buffs make content much easier/faster, but if the zone is large enough it would give an excellent reason to split up.
dungeons and fractals aren’t challenging though…
No matter the content, it won’t be challenging enough for someone. Unless you expect the content to be made for Usain Bolts of GW2? It would be a really empty part of the game…
Besides, no matter how hard it is, it will eventually get nerfed so that a large part of population will be able to run it.
There are so many ways to make the same content, same bosses, same mechanics, same mobs more challenging or less challenging. I gave the idea of splitting up to do a run faster, whole team together: slower but easier, team splits: faster but harder. It would of course require the map to be large enough so splitting will actually provide a speed boost AND not have any CoF P1 gate encounters that require 5 people to do.
Another way to make it more challenging is to add environmental effects that make content drastically harder, while also providing ways to disable them, like defeating optional bosses. The hardcore players will finish the content with all those environmental effects active, ignoring the -optional objectives- to make their run ultra fast. The more casual groups would take their time, tackling each optional boss one at a time to disable the environmental effects, before going for the main boss.
There are loads of ways of keeping content the same but increase/decrease the difficulty, I just presented two of those.
How are you sure it’s 10-man?
How are you sure it’s 10-man?
because colin confirmed it?!
Kthx. Please tell me there will be none.
I missed that my bad. Regardless, I’m so freaking happy right now. I’m probably actually going to come back to the game now because of this news
Only 1 raid at launch…big lol
Only 1 raid at launch…big lol
it will keep you busy for some time.
Only 1 raid at launch…big lol
They said they have wings 2 and 3 ready to pace it, and new raids will be a part of continuous Living Story. I think that sounds… pretty reasonable… >_>:
Warlord Sikari (80 Scrapper)
lol…10-men…….
i was expecting 20-men raid…
Henge of Denravi Server
www.gw2time.com
I would rather have 1 detailed and complex raid at start, than 3 mediocre ones, quality over quantity.
And 10 man is perfect.
lol…10-men…….
i was expecting 20-men raid…
To be honest, that’s a pretty good size. Most groups should easily fill out the teams with choice people and maybe a few pugs. Any more becomes significantly more difficult.
I would rather have 1 detailed and complex raid at start, than 3 mediocre ones, quality over quantity.
And 10 man is perfect.
I agree, anything passed 10 starts heading into zergfest/bumrush territory.Cohesiveness is much better for a raiding experience imo
“As part of rewards for raids, we’re introducing legendary armor. Conquering raid content will earn you the pieces to build legendary precursor armors, which can be forged into legendary heavy, medium, and light armor sets. Like legendary weapons, these pieces will have the same stats as ascended armor; you’ll be able to change the armor stats out of combat and dazzle your friends with your sense of style, but you won’t have a statistical edge. Endless tiers of gear grind to stay raid relevant have no place in Guild Wars 2.”
[SPQR]
I’m pretty excited to see the new Legendary Armor, Legendary Pre-cursor Armor, and the journey/process to obtain and craft it. =)
So new tier of armor?
I’m pretty excited to see the new Legendary Armor, Legendary Pre-cursor Armor, and the journey/process to obtain and craft it. =)
Yep. But You know what I’d more than love to see? It’s unlikely I know, but Imagine Class specific legendary armor. Like unique set for each class, giving it it’s own identity, kinda like how armor was back in gw1.
That’s something I kinda miss.
So new tier of armor?
Not a new tier, in that it has the same stats as Ascended. It’s just more flexible.
10 man is perfect. Wildstar combat system is similar to gw2 and had 40 man raids and it was a huge mdss. they lowered it to 20 and still had issues
Instanced Raids Confirmed [merged]
in Guild Wars 2: Heart of Thorns
Posted by: TheFantasticGman.9451
So new tier of armor?
Not a new tier, in that it has the same stats as Ascended. It’s just more flexible.
MASSIVE GRIND INC
No thanks.
They missed some great opportunity to make their raids available to a lot of different skill levels but anyway we will see how they are when we see them.
I can’t put on that raid schedule straight jacket again, I can miss guild missions and not care much but missing my window for my raiding progression would pretty much cut my cord to a game. I’m sure it won’t be that locked down though.
NSP
10 man is perfect. Wildstar combat system is similar to gw2 and had 40 man raids and it was a huge mdss. they lowered it to 20 and still had issues
GA is 20 man, DS was 40 and is now 20 and doesnt have any issues, Augmentors 20 is 20 man as well. the only issue about 40 man was logistical stuff.
so what exactly do you mean when you say “issues” ?
They missed some great opportunity to make their raids available to a lot of different skill levels but anyway we will see how they are when we see them.
the title “challenging group content” includes challenging for a reason.
They missed some great opportunity to make their raids available to a lot of different skill levels but anyway we will see how they are when we see them.
I don’t understand what you mean?
lfg 10k ap need 5 war 2 guards 2 ele 1 thief, gear check
just mark my words
lfg 10k ap need 5 war 2 guards 2 ele 1 thief, gear check
just mark my words
you can be pretty sure people wont do raid pug runs for like a year or so.
All was good in the game. But you seem to have decided to repeat the miserable fate of the WoW? Or Wildstar, who died before it began? Or Rift?
Raids – this is madness. Many, many players have fled here in GW2 from raids, from this obligatory work for the progress of the eternal race. I played WoW since 2005. I passed all the raids in the current time. I came here and I was relax in GW2 for two years and thought it was the best thing that could happen to the MMO. My friends too. We all were hardcore raiders, so i know what I’m talking. And what a disappointment. It is not necessary to repeat the fate of the “Titanic” WoW.
Although it is too late to talk about it. Sadness.
p.s. sorry for my poor english.
Raids haven’t even come out yet, stop basing GW2 on other game performances.
So, this will be the new content that 90% of the player base will miss out on because of elitist raid runners. Hopefully guilds will help the average player with the content, otherwise…..
They missed some great opportunity to make their raids available to a lot of different skill levels but anyway we will see how they are when we see them.
I don’t understand what you mean?
Well I made some suggestions on how to make it accessible and still keep it challenging. Like having huge zones, allow raid groups to split to save time, add extra de-buffs to affect the raid that are disabled when you do specific tasks (that you can avoid to do it faster) etc There are multiple ways to make content challenging without changing the content itself. Similar to how UW speed clears worked in GW1.
But anyway we will see when they release their raid what kind of content it has. They say we will need all roles, Support, Control and Damage, while also all professions will be able to do all 3. I don’t see that as a possibility but we will see. And that part about it staying at the same difficulty forever screams “nerfs please” to make the content more accessible…
So, this will be the new content that 90% of the player base will miss out on because of elitist raid runners. Hopefully guilds will help the average player with the content, otherwise…..
I am rather sure that those 90% will have more than enough people to create runs themselves actually.
Krall Peterson – Warrior
Piken Square
So, this will be the new content that 90% of the player base will miss out on because of elitist raid runners. Hopefully guilds will help the average player with the content, otherwise…..
I am rather sure that those 90% will have more than enough people to create runs themselves actually.
yea how exactly is 90% of the ENTIRE population missing out?
colin literally said “there is no atunement or requirements like tradiotional raids…” the moment the raid is unlocked, it will be available to anyone with a 10 man team
Raid will kill GW2, please stop it before it’s too late.
People are tired of the race for progress. It’s a fact. As I drove raids for many years – I know what I’m saying. People stop to enjoy the game. They see only progress. And it’s terrible. It kills everything – lore, the joy of discovery. You are needed here elitists? I am one of them, for many years was there. But I do not want all this and a lot of people also do not want to.
Particularly unpleasant decision looks legendary armor. In fact, I was forced to go to the raids.
And do not say that it is not necessary. It’s quite a necessary for anyone who wants to get a legendary armor.
People are tired of the race for progress. It’s a fact. As I drove raids for many years – I know what I’m saying. People stop to enjoy the game. They see only progress. And it’s terrible. It kills everything – lore, the joy of discovery. You are needed here elitists? I am one of them, for many years was there. But I do not want all this and a lot of people also do not want to.
Particularly unpleasant decision looks legendary armor. In fact, I was forced to go to the raids.
And do not say that it is not necessary. It’s quite a necessary for anyone who wants to get a legendary armor.
it is not because it is not required to raid to get the best stats in the game and not raiding wont stop you from doing the other content that you enjoy.
Raid will kill GW2, please stop it before it’s too late.
No. No it won’t.
Yeah like some of you this worries me. I was a WoW raid leader for 7 years and finally left and started Guild Wars 2 as my exclusive MMO when I had the epiphany that I was logging off raid nights and disappearing here to escape my WoW guild. When you need a game to take a break from a game…things have gone awry…
I’m just reminding myself GW2 is different. Our community is the best of any MMO I have set foot in…we don’t scrutinize people (outside maybe fractals) over their gear. We don’t have a huge elitist crowd (some yes…but nowhere close to something like WoW now). I just hope it stays that way…I have seen to much of what raiding does to people. I love this game…I don’t want to see it become a cesspool.
As long as raids are only a very (VERY) small piece of the ongoing content development (which seems to be the case) and aren’t allowed to take over end game the way they have in other MMOs, it should be fine. If guilds are expected to raid 4-5 nights a week in order to master the content, then I do see an issue (I don’t think that will be the case, however).
Personally, I’m excited for this content, even though it does have the potential to cause new drama in the game – even though my guild has a plan to deal with that already.
A lot will depend on how the actual encounters are designed in terms of accessibility.
(edited by Blaeys.3102)
Raid will kill GW2, please stop it before it’s too late.
No. No it won’t.
I played in raid game, i had go to raids to my character does not become to a useless character. Raids kill game, or game kill raids. There is no third.
(edited by Thunderwitch.3672)
Raid will kill GW2, please stop it before it’s too late.
No. No it won’t.
I play in raid game, i had go to raids to my character does not become to a useless character. Raids kill game, or game kill raids. There is no third.
If you bothered to read about GW2 raids they don’t have a new gear tier. They are completely optional