I used to be a power ranger, now not sure anymore
Just did TD meta as pug
I used to be a power ranger, now not sure anymore
I was on this event too. My lane for once meleed the kitten out of boss with food buffs unlike most other attempts where people stay away and pewpew ..
Guess we just got lucky to get many exp people. Either way i wont come to TD ever again.
Playing Smite since mid s2, f broken gw2.
It’s doable. It’s completely random chance of success though depending on the map. 25-ish times and I’ve killed gherent in my lanes many times only for things to fail elsewhere. And the lanes I’ve been in that have failed are mostly a scaling issue. Never had a successful map yet.
Sad isn’t it that one of the maps we were offered out of four is in essence a one-and-done map. Seems to me to be a huge waste of dev time to have the average player just go there for the event once and maybe map completion if they are masochists.
Sad isn’t it that one of the maps we were offered out of four is in essence a one-and-done map. Seems to me to be a huge waste of dev time to have the average player just go there for the event once and maybe map completion if they are masochists.
Actually if you check out the thread about the poll about zones, there are quite a few people who really like TD.
Yes, some people don’t but that doesn’t negate the people who enjoy it. There have always been maps in games that people ignore because they don’t like them or find them too hard. But then there are always people who like those maps the best.
Sad isn’t it that one of the maps we were offered out of four is in essence a one-and-done map. Seems to me to be a huge waste of dev time to have the average player just go there for the event once and maybe map completion if they are masochists.
Actually if you check out the thread about the poll about zones, there are quite a few people who really like TD.
Yes, some people don’t but that doesn’t negate the people who enjoy it. There have always been maps in games that people ignore because they don’t like them or find them too hard. But then there are always people who like those maps the best.
Well the poll is currently sitting at 74% not liking it, so the odds are NOT in it’s favor.
If I had a 74% chance of dying in a car crash that day, I would take the day off work; just sayin.
It’s completely random chance of success though depending on the map. 25-ish times and I’ve killed gherent in my lanes many times only for things to fail elsewhere.
Yeah, this happens to me all the time when I’m doing it. My lane succeeds, but it always seems to fail in another one.
Been trying this event 2-3 times a day for the last 2 weeks. Spending hours at a time on the map doing all the pre’s and taxi to set up. I don’t know if it is the event or lack of player knowledge. One thing for certain, there is something wrong. Have yet to be on a map that has been successful.
I’m not there for the headpiece or w/e ppl are wanting or the mastery point. I would like to see a win on it. Logged in today thinking I would give it a few more tries just couldn’t make myself do it anymore.
Nothing against Tangled Depths, I actually like the map. This event can easily take the fun out of Tangled Depths.
(edited by danielrjones.8759)
I don’t know if it is the event or lack of player knowledge. One thing for certain, there is something wrong. Have yet to be on a map that has been successful.
I’ve been in way too many of these where the details of each lane is meticulously explained during the hour (and often more than an hour) ahead of time for it to simply be lack of player knowledge.
Just did another one, 3/4 with Ogres failing at 2-3%. It was mostly pug, but lane comms were mostly guild and everyone seems to know what they were doing. Like Daniel, I do actually like this map. Something tells me it would be perfect for 4×17 man groups but that never happens in reality with the open world aspect. I wonder if the beta testing of the meta was a closed map with just one guild as well so a few calculations might have been missed.
@Celtic Lady, I’m inclined to agree. I have seen this explained in detail over and over. I can’t account if everyone is listening though. It would be difficult to believe just a few people who didn’t listen would be the deciding factor on a fail. Even been involved in several guilds who would organize an hour ahead be on TS and explain in detail only to see it fail numerous times.
@Lysander, I know that feeling, being so close only to fail. Last night a run was 3/4 and the hp on the last boss was at most 1-2% before the fail. Most disheartening to say the least.
(edited by danielrjones.8759)
…cough I might have been one of the commanders in that ~2% fail in Ogre lane. I should have called on my Novus lane to shift over 5 people as we killed ours, but there was a concern for scaling so /shrug.
I have a couple of issues with TD as a whole, the wait times for the meta to restart is absolutely brutal given how quickly the metas go outside of it. Abusing the ‘DO NOT BREAKBAR FOR BETTER DPS’ seems counter-intuitive for what the breakbar was intended to do, it makes no sense that the fight is harder if you coordinate CCs as that is punishing good play. Finally, across all the maps there aren’t enough…‘single ambient events’ that make the Jungle as a whole feel more alive with activities.
That being said, the TD meta is getting easier and easier to do, and the crystal rewards even if you push it to the last phase without finishing it are still quite worth it.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”
Was just on a map that succeeded. It was a pug map. No TS or voice. Just map chat explaining. It was the whole do not cc the boss and it did work. But as said, it seems that goes against the way it was intended. Can’t comment on the other lanes just the lane I was in it was emphasized to stay at the head of the boss and not side/back and no cc. When it got down to the last phase the entire group did everything we could to not point the boss in the direction of the cannons and that seem to work.
The one time I’ve been there for a successful run some guild had organized on a map that wasn’t full, maybe had thirteen or so a lane, and we just treated the break bar as normal and just went with a full forward approach. I’ve been there enough times where people had gone over what to do in map chat over and over and we’d bomb, I think you just have to get that happy chance that most people there, even if they’re new to the event, are alert and can simply keep up and follow their squads lead.
NSP