[Legendaries] Aquatic weapons shafted

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: Thaddeus.4891

Thaddeus.4891

Well, It’s my right to doubt
But honestly, just look at the axe. It’s technically a basic axe with twilight animation (Ok it’s a bit more blue than dark but that’s not a huge difference)

Again. You only focus on the skin. ‘’the aura, the footprints, skills animations. It also include the three precursors (yes now it’s 3), the collections, the quests, the trophies’’. My guess is that without the precursor crafting thing. We would be talking about the third generation of legendary with HoT, not the second one.

Thaddeauz [xQCx]- QC GUILD

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: NinjaWursti.9627

NinjaWursti.9627

Safe to say there wont be any water in the jungle?

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: Astralporing.1957

Astralporing.1957

My guess is there’s no much underwater combat in the new zones. Maybe with the next expansion there’ll redo underwater and then add the legendaries at that time.

That’s not the point. You can use those weapons outside the new areas as well. It’s another signal that they want to remove all underwater combat.

Not adding new is not the same as removing. Or you’re suggesting a massive redesign of current maps? All the water is going to vaporize or what? Poor quaggans.

They did remove underwater hearts from the initial zones, map with water content from pvp, and most of underwater areas (as well as all events tied to them) from WvW. And new zones do not have any underwater regions at all.
So yes, underwater is being phased out.

Actions, not words.
Remember, remember, 15th of November

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: Yelloweyedemon.2860

Yelloweyedemon.2860

I actually like underwater combat. I don’t see why it’s getting so much hate. I understand it was really really unballanced in PvP, but in PvE its not that bad. I’d like to see more underwater PvE content, and maybe a dungeon/fractal exclusive underwater.

All we got at the moment is the krait fractal that 99.9% of the people just avoid.

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: SirMoogie.9263

SirMoogie.9263

I too enjoy the refreshing take on underwater exploration and combat. It’s be a shame if we will never return to the underwater content because it’s deemed too time consuming to balance underwater skills, or make alternatives to existing skills for underwater play.

[Legendaries] Aquatic weapons shafted

in Guild Wars 2: Heart of Thorns

Posted by: Konig Des Todes.2086

Konig Des Todes.2086

My guess is there’s no much underwater combat in the new zones. Maybe with the next expansion there’ll redo underwater and then add the legendaries at that time.

They confirmed HoT will have no underwater combat. But this isn’t the point. There’s more content than in HoT.

Or since it takes about a month to develop each weapon, it is a sign that their development is better spent other places. Rather than underwater weapons that makes up maybe 3-5% of the game content.

And the reason why they’ve not made any aquatic weapons for almost every BLC weapon set?

Or even for the blue nightmare weapons from Aetherpath despite them being reskins of an older weapon set which includes aquatic weapons?

It’s pretty obvious that they’re trying to slowly remove underwater combat despite many players enjoying it.

And these weapons should be part of the sets. If it takes a few months for a team that is only working on legendary weapons to make three weapons before going onto the next set of legendary weapons so what? They’re still working on legendary weapons the entire time.

Not adding new is not the same as removing. Or you’re suggesting a massive redesign of current maps? All the water is going to vaporize or what? Poor quaggans.

They’ve already done this to a degree, technically. They removed underwater combat from PvP and almost fully from WvW – once HoT hits and the borderland changes, underwater combat will be removed fully from WvW.

Furthermore they removed it from low level areas – not by removing the water, but by turning all hostiles neutral (even risen which makes no bloody sense).

It would not surprise me if they removed two of the HotW paths that include underwater combat, and turned all open world underwater hostiles neutral…

Hell, I’m half expecting the aquatic fractal to disappear with HoT.

Well you can doudt about anything you want, but they said that it take them one month to create one legendary weapons from scratch. This isn’t just the skin, but also the aura, the footprints, skills animations. It also include the three precursors (yes now it’s 3), the collections, the quests, the trophies, etc.

I’m fairly sure they were referring to just the special journey part.

And I’d argue they were exaggerating a lot too.

Would I be happy if underwater combat was good and there was some new underwater content and skin? You bet I would. But I prefer that they put that time on other stuff tbh.

So you’d rather they spend time making new stuff in only some portions of the game rather than improving the core mechanics which will allow, in the future, new stuff in even more portions of the game than before.

I don’t get this mentality, which sadly seems to be ArenaNet’s.

Dear ANet writers,
Stop treating GW2 as a single story. Each Season and expansion should be their own story.

(edited by Konig Des Todes.2086)