Maguuma dead?

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ardenwolfe.8590

Ardenwolfe.8590

Forum bug fix.

Gone to Reddit.

Maguuma dead?

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

Maguuma is far from dead. Most of the events in the meta chains can be done solo with the exception being of course those which include champs. You’re not locked out of any maps because you cannot play right when it resets. For DS, you only need an hour to have enough time to beat the blighting towers at which point the clock freezes.

If you need to farm some currency, simply hop onto that map and do events. If you want to play with other people, tag up or call it out in map chat. You can also use the LFG to bring people into the map who want to do the same thing as you. We actually completed a DS map this way when there was a little over an hour left on the clock.

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Posted by: Zok.4956

Zok.4956

Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.

Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.

That’s our point, we don’t want to play to a clock, so technically you can’t do any map at any time. Otherwise you could jump on a TD map and do grenth at any time, but you can’t. These maps should have been player driven like SW. Sadly timers seem to be ANets thing. Which is….. Well you know what I think.

Can you jump onto any map and do a world boss at any time? How about an Orr temple?

Yes, we could do that. Not at any time, but at a lot of times. It was player/event driven, but not on fixed timers.

Only with the implementation of the megaservers a lot of world bosses were pulled out of their event chains and were put on a fixed time schedule.

Sadly, this kind of timers seems to be A-Nets thing.

P.S. Not all timers are bad. I liked the timer of “Escape from LA”. You had a 45 minute event and a 15 minute break (or 50/10? maybe) and the timer was part of the story and does not felt arbitrary.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.

Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.

That’s our point, we don’t want to play to a clock, so technically you can’t do any map at any time. Otherwise you could jump on a TD map and do grenth at any time, but you can’t. These maps should have been player driven like SW. Sadly timers seem to be ANets thing. Which is….. Well you know what I think.

Can you jump onto any map and do a world boss at any time? How about an Orr temple?

Yes, we could do that. Not at any time, but at a lot of times. It was player/event driven, but not on fixed timers.

Only with the implementation of the megaservers a lot of world bosses were pulled out of their event chains and were put on a fixed time schedule.

Sadly, this kind of timers seems to be A-Nets thing.

P.S. Not all timers are bad. I liked the timer of “Escape from LA”. You had a 45 minute event and a 15 minute break (or 50/10? maybe) and the timer was part of the story and does not felt arbitrary.

I totally agree with you here and as a matter of fact I made a post about this year(s?) ago when they first introduced the timers to bosses and mega servers. If ANet was trying to give the semblance of a player driven world, they should not have gone with timers IMO. With changes such as these they take the feeling of conquest over a major hurtle, to being no more than a waiting game, and that in return removes the epic feel completely.

The exception you noted was a good one BTW, but it seems they sadly decided to make it the norm.

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Posted by: Minx.7521

Minx.7521

Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.

Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.

That’s our point, we don’t want to play to a clock, so technically you can’t do any map at any time. Otherwise you could jump on a TD map and do grenth at any time, but you can’t. These maps should have been player driven like SW. Sadly timers seem to be ANets thing. Which is….. Well you know what I think.

Can you jump onto any map and do a world boss at any time? How about an Orr temple?

Yes, we could do that. Not at any time, but at a lot of times. It was player/event driven, but not on fixed timers.

Only with the implementation of the megaservers a lot of world bosses were pulled out of their event chains and were put on a fixed time schedule.

Sadly, this kind of timers seems to be A-Nets thing.

P.S. Not all timers are bad. I liked the timer of “Escape from LA”. You had a 45 minute event and a 15 minute break (or 50/10? maybe) and the timer was part of the story and does not felt arbitrary.

I totally agree with you here and as a matter of fact I made a post about this year(s?) ago when they first introduced the timers to bosses and mega servers. If ANet was trying to give the semblance of a player driven world, they should not have gone with timers IMO. With changes such as these they take the feeling of conquest over a major hurtle, to being no more than a waiting game, and that in return removes the epic feel completely.

The exception you noted was a good one BTW, but it seems they sadly decided to make it the norm.

+1.

Also, you should bring back your post on timers. You explained my sentiments almost exactly and thank you.

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Posted by: Tommyknocker.6089

Tommyknocker.6089

…snip

+1.

Also, you should bring back your post on timers. You explained my sentiments almost exactly and thank you.

Thanks, but I think we have summed up the gist of it here. I don’t think if they listened to us then, they will listen to us now, but it is nice to know that other players feel the same way.

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Posted by: Torolan.5816

Torolan.5816

Well, for people with real jobs, this sounds a like a heck of alot of ‘scheduling’. What every happened to spontaneous fun? I wouldn’t be surprised if Anet implemented a punch clock..so people can just punch their little play cards, play the predefined x amount of hours and get their precious wage, err, loot.

Well except for DS, you can do any map at any time. The times I listed were simply when the maps transitioned between phases.

That’s our point, we don’t want to play to a clock, so technically you can’t do any map at any time. Otherwise you could jump on a TD map and do grenth at any time, but you can’t. These maps should have been player driven like SW. Sadly timers seem to be ANets thing. Which is….. Well you know what I think.

Can you jump onto any map and do a world boss at any time? How about an Orr temple?

Yes, we could do that. Not at any time, but at a lot of times. It was player/event driven, but not on fixed timers.

Only with the implementation of the megaservers a lot of world bosses were pulled out of their event chains and were put on a fixed time schedule.

Sadly, this kind of timers seems to be A-Nets thing.

P.S. Not all timers are bad. I liked the timer of “Escape from LA”. You had a 45 minute event and a 15 minute break (or 50/10? maybe) and the timer was part of the story and does not felt arbitrary.

+1 for the content, and another symbolic +1 for the Escape from L.A reference^^

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Posted by: Chris.3290

Chris.3290

The only problem(s) is that only 1-2 mega-maps are active. They need to raise the player caps or something because having 5 dead maps and one active one is clearly not working for anyone. Also praying that there’s a taxi available in the sometimes short time windows most people have to play is also unrealistic.
Unless ANet’s core audience is high school dropouts, deadbeats, and retirees.

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Posted by: Bekkr.6192

Bekkr.6192

On a related note, I find pretty much every aspect of the “taxi” thing (the fact that it’s a thing at all, it being a solution to something that frankly shouldn’t be a problem in the first place) is symptomatic of nothing more than very bad design.

Even the GW1 system was better, though probably still not the best solution.

The problem with the youth of today is that one is no longer part of it.
-Salvador Dali