My disappointment about HoT
I watched the PAX announcement on twitch about HoT and I actually have to say that I’m a bit disappointed (btw the host… it felt like i was watching a kids show).
And here you answer your own questions.
GW1 and everything you mentioned was targeted to the responsible gamer.
GW2 is for low end teens and the “not so gifted” people.From day 1 on everything was dumbed down in steps.
The days of building a character with combos and skills are over.
These are the days of button #1 hammering.
If I could use an explitive here I would, but that’s utterly untrue. Media across the globe was raving about how innovative GW2 was, and I agree.
The skill combos from GW1 were extraordinarily abusive at times and very difficult to balance. THAT is the truth of the matter.
If you expect an awesome game with a deep story and incredible fantasy elements
GW2 is the wrong game for you.
Again, that’s seriously kitten. GW2 has some of the best story around. I won’t claim its the best ever, but it’s more involved than most mmos out there, that don’t really trouble themselves with a story at all, just a backdrop.
Grab any class with a random race and get ready for hammering #1.
It really doesn’t matter what class or race, for any reason A-Net decided having variety
is confusing and all classes should be the same.
You really haven’t learned to play, then, have you? Go into any pvp or wvw fight just hammering 1 and see what happens to you. I want popcorn, so I can watch and laugh.
Hammering 1 is for noobs, the poor players, and the lazy. If you ascribe to GW2 being about hammering #1, does that make you one of the three?
Actually i was expecting from the expansion to reduce everything to a single class.
Since heavy armor guys run around with staffs and scepters and light armor classes with great swords we don’t need any new or any classes anyways.Welcome to these days gaming
rolls eyes
Okey, so most of you don’t agree with my expectations. But is it no one other than me that expected more? Did none of you have any expectations for the expansion? We haven’t got any information about the scale of the new areas or the story so we just have to wait and see about that. But come on something did you expect that wasn’t in the announcement, or?
When it comes to ANet my expectations are always low, what I would like to see in this expansion would be elite missions (or raids or more dungeons) unfortunately this isn’t coming, so I am waiting to see what this expansion is all about, probably won’t buy it and if that is the case ill just stop playing and pretend GW2 never happened.
My husband and I are new players to GW2. We have played many others. The only thing we dislike, and would love to have in this one is the view option. We prefer first person. This game has many great things going for it; enough that we can ignore that, but wish for it in the near future. (The current view plays havoc with my astigmatism, LOL)
I’m always thrown for a loop when anyone says they’re disappointed in something, anything, that they haven’t even experienced or doesn’t even exist yet.
My husband and I are new players to GW2. We have played many others. The only thing we dislike, and would love to have in this one is the view option. We prefer first person. This game has many great things going for it; enough that we can ignore that, but wish for it in the near future. (The current view plays havoc with my astigmatism, LOL)
Many other mmos or games in general? the only mmo that comes to mind with first person view is Elder scrolls online and even that you dont want to switch bettwen both first and third person to see whats happening in combat.
Part one:
Hi all.
It’s been fun to read what you have to say.
First of all let me state this:
My expectations for the expansion was that some of the issues that I listed would be fixed or that the game would change in a way that it worked towards fixing them. I will explain what I mean by this and what made me be disappointed of this expansion, or should I say feature pack?
Some of you don’t like my expectations in general, but someone liked that and another one
would have wanted that thing. And this, to me, proves what I was talking about before.
Everything that I stated won’t appeal to everyone. But there is that one thing that someone wants and that other thing someone else wants. My list is not something that everyone wants but that was never the intention. I’m not saying that the list I wrote is stuff that needs to be in the game. I wanted it to light up the idea behind them by examples. I don’t say that I don’t want mounts, because I do, but if arena net were to fix the problem in the first place I’m happy about that, even if I don’t get any mounts. The reason I want mounts is because of the lack of fun exploring and travelling in Tyria, fix that and I’m happy, the idea behind mounts is more important than mounts itself. And this applies to all things I listed.
There have been some confusion about some items on my list and I want to clarify what I mean.
A true raw support class, like monk
This is, I think, the most misinterpreted one. I didn’t say that I wanted the holy trinity, but I do admit that I think it’s a valid set-up, it has been proved to work in many games. But that is not going to happen because of Arena nets principles and I respect that not every one likes it. But you can’t just remove something that fundamental without replacing it with something else. And in this case I think that Gw2 failed miserably. What arena net did was just to take the holy trinity and mashed it into one big pile with a little of everything and distributed it over every class. Everyone is a healer, and everyone can soak damage, and thus making group roles obsolete and no longer necessary. I don’t agree with this “solution”, I think it brings less definition and less fun unique gameplay between different classes and roles. This may be simple and less intimidating for casual and not so bright players (like kids, no offence young humans but you just don’t have the brain cells). It hurts the game in a whole and makes it harder to come up with fun challenging gameplay. My suggestion is that arena net focuses on solving the indifference between classes and give every player in a group an unique role. It may or may not be healing and tanking but something that differentiate players.
Player housing
Some were saying that we already have the home instance and that player housing is redundant. As I stated before with the mounts, the idea behind player housing is more important than the actual house. We could use the home instance as a sort of player housing. You could craft furniture and customize your home instance just the way you want. Imagine
that you have your own forge, fountain, bank, mini-pet collection or trophy room. I want some place that I can call mine and I can customize and improve the way I want to. Think if you could have something like the hall of monuments in gw1, where you could gather and collect your mini-pets and see a direct result instead of just some abstract icon in the bank.
The market
What I mean by regions in this case is in-game regions. I think that making the market smaller and thus decreasing the number of items will make it more stable and less of an overfull pile of trash. You could start by separating the EU and US market for example, but because of the megaervers it may not help much. To address the megaserver problem I think that dividing the market into in-game regions could solve the cross server market issue. For an example if we someday would get a new continent it could have a separate market. This would allow some
items to be priced differently depending on that regions supply vs demand. This would in turn create opportunities for transport and supply roles where players can directly affect the market. But that’s just one improvement, I think that more changes are needed, like for example, I think that gw2 really needs item destruction in a much much greater scale than it is today. This is important for a lot of reasons but mainly for stability.
(edited by Kings.7491)
Part two:
Now for some deep talk.
Guild Wars 2 have been dumb down to oblivion. Kurrilino stated this in a post and he is right. Guild Wars 2 is and have continuously since launch been dumbed down. I just as Kurrilino have examples of how this is a problem.
The skills
In Gw1 you had 8 skills, that’s it. You were free to choose what you wanted and build what ever build you thought was fun to play. I came from WoW where there were ten times more skill bars and spells to keep track of. I was not old at the time and it was a bit hard to get used to but I did and there were no problems after that. Then I started to play gw1 and thought that just 8 skills was way to little and stupid. But I learned to appreciate the balance in just 8 skills and I quickly got the hang of it. Now, what do we have in gw2? 4 skills are already chosen for you, that is your weapon. Then the game lets you chose one heal skill and one elite skill. After that there is only 4 skills left for you to make a build of. It’s a fail proof system. Whatever you put in those skills won’t stop you from completing the personal story or running a dungeon.
The dodge
If you just look at your enemy and successfully dodge that one single hard hitting blow, your golden. That’s it, now you can complete every single encounter in gw2. There is no fun in this. You can argue that the point is just that, to make the player aware of what their opponent is doing, but when it’s the only thing you need to do it gets silly. This mechanic should, according to me, not be about the damage avoidance, but more about tactical positioning of your character around your enemy, so you can for example get that bonus flanked damage (which is not a thing, yet). Damage should be a constant threat and should test your characters endurance rather than one single blow gets your health down so much you have to spend one or two minutes avoiding combat just to regenerate health. But this is way to difficult and demands that players practice and build skills which we can’t have in gw2 because.. yes you guessed it.
Nuts and Bolts
The story in Gw2 is simple, non complex and easy to follow. This is just fine for the most players and people probably don’t even care. I’m one of those who stand in the middle. I like a good story and I would really enjoy if they could pull off something like the guild wars 1 story (it was not flawless but still very good for an mmo). I know that it could never be as good as a single player game, and I don’t require that. I would be happy even if the story was completely kitten as long as there is good gameplay and mechanics to indulge in instead. But what bothers me is that Guild Wars 2 tries to make a story that is good but makes it too easy and too simple. It doesn’t require that you even try to follow what is going on. On top of that it is childish, for example no character ever swear, they replace that with terms like nuts and bolts. It feels stupid and I feel made stupid when the characters talk baby language with me. It feels like I’m in a kids show. I won’t make any further analysis on the story because I’m
running out of pages here, but stuff like whenever the story moves in a uncomfortable direction it changes, like for example when Majory almost died I thought “hey this can be interesting” but no, the story took an turn out of the uncomfort zone almost immediately.
The lack of holy trinity game mechanics
Note that I say ‘holy trinity game mechanics’ because I’m not aiming at the holy trinity, I use it as an example of what it represents. As it is now you can band together with any randoms, doesn’t matter who or what just get five people together and hammer your head against the keyboard through any dungeon. While this is an easy system to learn and get into it’s not fun. I want mechanics that require the classes and roles in a group to matter, I want hard challenging content that put not my character but me to the test. My ability to work in a group, to communicate and contribute to the group in whole. I want to have responsibility and a purpose. But this is apparently too much to ask for, this is way to hard for a kid to understand so it’s better to just let everyone hammer their head against the keyboard.
(edited by Kings.7491)
Part three:
In the end everything is made to be fail proof, you can be an imbecile and still get away with hammering the first skill because of this system. Guild wars 2 have since launch made it clear that this system is here to stay and are continuously making it easier and easier for new and dumb players.
I wanted this expansion to address some of these issues. At least that Arena net would tell us that hey we have not forgotten the veterans or the mature players. As it looks now gw2 is made for children at age 6-15. I don’t think it’s fair and I don’t think that arena net is doing the Guild Wars franchise justice.
But I have played this for too long, I should have seen it coming, kitten ain’t going to change. That’s my disappointment.
(edited by Kings.7491)
OP, I understand that you had expectations and that is fine. That being said, however, I think if you were expecting all of that, you were setting yourself up for disappointment. Many of those things will probably never be in game. Monk is the glaring example of this. And I personally am glad there are no mounts. Many of your expectations are probably nonstarters.
Many expectations that many players had and wanted ARE happening with this expansion. i.e. Guild Halls, 3rd Heavy Class, and Specializations. So it isn’t as if ANet is ignoring the community.
The other thing that baffles me is that people are “disappointed” even before the expansion is released. Again, you are setting yourself up for disappointment. Maybe you should just try to enjoy it for what it is.
MY dissapointment with HoT:
It’s not out yet.
Yup…..this. Thread should have ended with this comment.
Mmo players with a screw loose vs mmo players with two screws loose. All very important stuff.
-Zenleto-
How can you be disappointed by something that is not yet released. We need to wait until release.
“A true raw support class, like monk”
My character looks in an old diary from 250 years ago “Day 256. Some of the monks throughout Tyria decided to band together and go on strike.”
Maniacal Laughter.
TL;DR You are looking a modernize version of guild wars 1. You are going to have to get over it.
The reverse of this, more the OP is looking to roll back GW2 to traditional MMO stuff.
More than one specialization
So why is this called an specialization when you have no options? It’s more of an optional upgrade. Sure there will be more in the future but this is an expansion after all. This feature seems unfinished to me, why release it if it’s not done?
Oh for kitten’s sake, there are options! A specialisation will also take stuff away that is available to the default class.
So:
Default class = first ‘specialisation’
The actual specialisation = second one
why is that so hard to understand for some people?
Also, more of them will follow.
Gunnar’s Hold
Part three:
In the end everything is made to be fail proof, you can be an imbecile and still get away with hammering the first skill because of this system. Guild wars 2 have since launch made it clear that this system is here to stay and are continuously making it easier and easier for new and dumb players.
…blah blah blah…
But I have played this for too long, I should have seen it coming, kitten ain’t going to change. That’s my disappointment.
Seriously, with this much disappointment, go play a different game. There’s plenty of mounts, holy trinity, hatred, sadness, and rage in WoW. Sounds like it’s the game for you.
None of this has anything to do with Heart of Thorns and everything to do with Guild Wars 2 101.
Also, the OP needs to learn how to be concise.
Feryl Grimsteel (Charr Engineer)
Tarnished Coast
A true raw support class, like monk
No, no, no and no. If you really like roles , you can go play wow.
I play gw2 because there is no freaking role.
Player housing
Don’t care
The market
Don’t care
The skills
Agree, we need more utility skills.
The dodge
They just need more boss like Mai trin to make things much more interesting.
Nuts and Bolts
Agree
The lack of holy trinity game mechanics
Again, no is no.
Everyone Should Look After Themselves