Necro not looking good for PvE in HoT

Necro not looking good for PvE in HoT

in Guild Wars 2: Heart of Thorns

Posted by: Sigmoid.7082

Sigmoid.7082

More of a problem isnt necro, though it is a issue, but more how pve is designed in general. Because of pves terrible design you dont need anything besides damage to complete anything. This is something colin himself said and something they are working on. As well as that its the terrible mob ai that couples with that that makes it all to easy and needing nothing but zerk gear to complete.

I will wait to see the changes to mob ai and new pve content before writing things off completely.

How is that true at all? Blinds, blocks, evades, aegis, swiftness, cleanses, heals, blasts, stealths, stuns, reflects, tanking, all of these things are used in pve all the time. The problem is, necro is weaker at all of them than anyone else.

Just because they are used doesnt mean pve is fine :/ pve design is flawed….you dont need a bunch of stats or abilities in game because pve doesnt require they be used at all…..

Necro not looking good for PvE in HoT

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Posted by: Andlat Helsonr.1284

Andlat Helsonr.1284

Reaper might not be top-tier for HoT, though I definitely see it as an improvement over base necro when it comes to PvE content. Having cleave alone will make it much less punishing for teams to take a reaper in their team.

I usually take rangers and necros along with me when I play dungeons because the 5 minutes longer it will take me to complete the instance with them will otherwise be wasted in LFG either way. My main is a necro, but picking a meta class for your daily dungeon rotation makes the experience much less frustrating, skince you will not be blamed for every failure of the team just because “lel, necro sux, m i rito, boiz?”.

As for PvP – meh. Necro is far from top-tier right now, and reaper loos like poor man’s warrior. So I might give it a miss. Unless we get more chase tools, forsaming my one viable ranged power option (life blast) will be a tough deal.

Necro not looking good for PvE in HoT

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Posted by: thrag.9740

thrag.9740

More of a problem isnt necro, though it is a issue, but more how pve is designed in general. Because of pves terrible design you dont need anything besides damage to complete anything. This is something colin himself said and something they are working on. As well as that its the terrible mob ai that couples with that that makes it all to easy and needing nothing but zerk gear to complete.

I will wait to see the changes to mob ai and new pve content before writing things off completely.

How is that true at all? Blinds, blocks, evades, aegis, swiftness, cleanses, heals, blasts, stealths, stuns, reflects, tanking, all of these things are used in pve all the time. The problem is, necro is weaker at all of them than anyone else.

Just because they are used doesnt mean pve is fine :/ pve design is flawed….you dont need a bunch of stats or abilities in game because pve doesnt require they be used at all…..

“you dont need anything besides damage to complete anything”. That was your statement, that is what I am saying is wrong. Sure, you can choose to bring only damage. But try to kill lupi without anything but necro staff aa. You said all you need is damage right? Try to do a higher fractal without good active defenses. Your statement is wrong, and it is perpetuated all over the forums by players.

Bosses need more interesting mechanics. Boss fights with interesting area denial (like wildstar) would be a huge bonus. I don’t disagree. I also think a lot of bosses already have mechanics, we just kill them so stupidly fast we never see them.

But to claim the only thing used in pve is damage? Sure buddy, sure.

Necro not looking good for PvE in HoT

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Posted by: Sigmoid.7082

Sigmoid.7082

More of a problem isnt necro, though it is a issue, but more how pve is designed in general. Because of pves terrible design you dont need anything besides damage to complete anything. This is something colin himself said and something they are working on. As well as that its the terrible mob ai that couples with that that makes it all to easy and needing nothing but zerk gear to complete.

I will wait to see the changes to mob ai and new pve content before writing things off completely.

How is that true at all? Blinds, blocks, evades, aegis, swiftness, cleanses, heals, blasts, stealths, stuns, reflects, tanking, all of these things are used in pve all the time. The problem is, necro is weaker at all of them than anyone else.

Just because they are used doesnt mean pve is fine :/ pve design is flawed….you dont need a bunch of stats or abilities in game because pve doesnt require they be used at all…..

“you dont need anything besides damage to complete anything”. That was your statement, that is what I am saying is wrong. Sure, you can choose to bring only damage. But try to kill lupi without anything but necro staff aa. You said all you need is damage right? Try to do a higher fractal without good active defenses. Your statement is wrong, and it is perpetuated all over the forums by players.

Bosses need more interesting mechanics. Boss fights with interesting area denial (like wildstar) would be a huge bonus. I don’t disagree. I also think a lot of bosses already have mechanics, we just kill them so stupidly fast we never see them.

But to claim the only thing used in pve is damage? Sure buddy, sure.

Just staff auto is such a hyperbole. My point was that a lot of need to game mechanics and need more more use of passive and active defence is negated by how damage is more important as is circumvents the need because if things die so fast ou dont need to worry about the mechanics of the fight.

This is something you agree with and the game designers recognise as an issue in the current system. I’m not being necro specific just pve in general is broken. If they had better encounters that needed a wider range of approaches instead of DPS as fast as possible then more classes, stat sets and builds would be able to fit in.

Necro not looking good for PvE in HoT

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Posted by: Petrol.9086

Petrol.9086

Yeah i’m not having high expectation that Reaper will be thing that finally makes us desireble in dungeons.
I mean, #1 it’s slow as hell #2 it has a frickin chill on it’s auto attack, perma chillling + massive damage isn’t exactly balanced unless i’m missing something #3 I don’t know what gear they were using in the PoI showcase but the damage seemed rather low

It’s such a shame they have PvE on such a low priority. Necros and Rangers have been treated like lepers for dungeon running since day 1 and the holy trinity of Guardian, Warrior and Ele just keep getting stronger.
And it’s been like this for 3 years! Seriously Anet, what the kitten…

Necro not looking good for PvE in HoT

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Posted by: thrag.9740

thrag.9740

More of a problem isnt necro, though it is a issue, but more how pve is designed in general. Because of pves terrible design you dont need anything besides damage to complete anything. This is something colin himself said and something they are working on. As well as that its the terrible mob ai that couples with that that makes it all to easy and needing nothing but zerk gear to complete.

I will wait to see the changes to mob ai and new pve content before writing things off completely.

How is that true at all? Blinds, blocks, evades, aegis, swiftness, cleanses, heals, blasts, stealths, stuns, reflects, tanking, all of these things are used in pve all the time. The problem is, necro is weaker at all of them than anyone else.

Just because they are used doesnt mean pve is fine :/ pve design is flawed….you dont need a bunch of stats or abilities in game because pve doesnt require they be used at all…..

“you dont need anything besides damage to complete anything”. That was your statement, that is what I am saying is wrong. Sure, you can choose to bring only damage. But try to kill lupi without anything but necro staff aa. You said all you need is damage right? Try to do a higher fractal without good active defenses. Your statement is wrong, and it is perpetuated all over the forums by players.

Bosses need more interesting mechanics. Boss fights with interesting area denial (like wildstar) would be a huge bonus. I don’t disagree. I also think a lot of bosses already have mechanics, we just kill them so stupidly fast we never see them.

But to claim the only thing used in pve is damage? Sure buddy, sure.

Just staff auto is such a hyperbole. My point was that a lot of need to game mechanics and need more more use of passive and active defence is negated by how damage is more important as is circumvents the need because if things die so fast ou dont need to worry about the mechanics of the fight.

This is something you agree with and the game designers recognise as an issue in the current system. I’m not being necro specific just pve in general is broken. If they had better encounters that needed a wider range of approaches instead of DPS as fast as possible then more classes, stat sets and builds would be able to fit in.

ahh sorry, i took your “just damage” quote literally, I’m guessing that was hyperbola too haha.

Even if new pve had more interesting encounters, I doubt necros would be desirable. What niche do they fill better than any other class? Because if your bringing the lowest dps class into a dungeon, it should have some good utility.

The problem isn’t just content design, class balance is a serious issue that equally well needs to be addressed.

Necro not looking good for PvE in HoT

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Posted by: Forgotten Legend.9281

Forgotten Legend.9281

[SUGGESTION]

change blind stacks to be more like stability stacks. each attack that missed because of blind removes one stack.

that one change alone will make Necro party support a lot better. HOW??

necros drop a lot of dark fields. blasting a dark field applies blindness. but currently, blindness only stacks in duration, so a lot of blasts in a short timeframe in a dark field are a waste of blast finishers. if each blast applied a seperate stack of blind, then each blast would cause one attack to miss, so if 5 blasts went off in one dark field, then up to the next 5 attacks in the blind duration would miss.

damage prevention through blinds is just as useful as damage prevention through dodges. but it offers a way for the players to continue to stack, if that’s their preferred tactics….

– The Baconnaire

Necro not looking good for PvE in HoT

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Posted by: Draknar.5748

Draknar.5748

Then you reference the one necro on a good team in NA. One guy whose team makes sacrifices to have him there does not make a class strong.

I didn’t realize you’ve spoken to the team personally and they disclosed that they had to make sacrifices just to allow their sad necro friend to play on their team…
seriously, that was an odd comment to make… lol

Do you only 1v1 in PvP or something? Necros really shine when played conjunction with another player. It’s hard to dodge necro condi skills when a D/D ele or a good mesmer is bouncing around you. You wouldn’t play a necro like you would play a guardian, for example. You need to play to their strengths, not just play them like a weak version of whatever class you prefer playing.

I also don’t see how MOBAs aren’t comparable, seeing as Anet has been tweaking classes pretty regularly as well. Not to the extent of LoL/dota, but certainly they work on re-balancing to some degree.

The whole point of my SSB example was that it was a L2P issue, even after 12 years of the game being out with no balancing, and even for the top pro players. Are you really telling me that in 3 years of the GW2 being out that there is no room to improve playstyle on a class? Even at the professional level? I posit that you are wrong.

But none of this even matters, my point was that necros do not suck in PvP like some are making it seem. If you want to point to the handful of pro players and say “well, most of them don’t play necro, so clearly the class is bad in PvP”, or “Yea, well they have to sacrifice to have a necro on their team” go ahead, that’s like, your opinion, man. (Why would anyone do that? What purpose would that serve to purposely handicap yourself? Plus the continually beat pro teams that have no necros on their team, so what is even the point of your comment, I’m still so confused lol)

99.9% of PvP players are not playing at top tournament winning levels. There’s really no sense in comparing anyway.

TL:DR – Play a necro in PvP, you will do just fine.

I won’t stop because I can’t stop.

It’s a medical condition, they say its terminal….