New Speculation on Elite Specs = Dual Class

New Speculation on Elite Specs = Dual Class

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Posted by: Shiki.7148

Shiki.7148

So, yes, it definitly IS better than DS in basically every situation. Except if you play like someone that is missing 99% of his brain.

I do not wish to derail this thread into a Necro vs Chrono discussion, but I thought I would just add to this. While CS is indeed powerful it does have its own downsides. Firstly, it appears to have a long cooldown (though this is still in flux) and requires illusions to trigger. I know illusions are easy to generate so that part is not a major downside. Secondly, while in CS you leave behind an attackable object where you cast it, that ends the split prematurely if destroyed. This makes CS a double edged sword. Use at the wrong time or in the wrong place and it could work against you. It will require skill to use effectively.

I don’t think CS or DS is better than the other. Each has its strengths and weaknesses. When traited DS can be very useful, and even when not traited it can still be used to good effect. You can trait to fill life force more quickly to increase uptime, deal more damage while in DS, heal while in DS, remove a condition entering DS, and many more. We will no doubt be able to trait to improve CS, but we don’t yet know to what extent and it may not be to the same extent as DS. With regards to the base DS, I personally do not think it is any stronger or weaker than CS, it is just different.

The thing is, a) the mesmer can easily spawn two illusions in the first second a PvP match begins, without a target. Also, they replace themselves thanks to the trait from Chrono. DS needs building up LF on targets…targets which, thanks to close to 0 defense mechanisms, can kill you before you really get to build any LF, even if you traited for it.

And b) The Mesmer, and even more so the Chrono, have such a massive amount of CC, blocks etc. that keeping enemies from destroying the entry until the relevant skills have been cast is pretty kitten easy. Especially with that new huge wall that eats projectiles and freezes enemies in time… TWICE. Add to that the madness that is Gravity Well, aswell as slow, and the possibility to sneak up on enemies with stealth and use CS from there, and it makes aneasily defendable position… If, as i said, the Chrono doesn’t lack 99% of his/her brain and , let’s say, engages 1v3+. Unlike Necro, Mesmer has a few “I’m outta here, kittenes!” spells (invis, leap, portal…), meaning they can easily pick their fights and GTFO if outmatched.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

(edited by Shiki.7148)

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Posted by: Eurhetemec.9052

Eurhetemec.9052

Charge Rate? Do you mean cooldown? Cause that was 60 seconds, but will increased according to A-net. So yes, I actually DO know. Also i do know the cooldown on the “reset all shatters” skill, so there is that. If you mean the amount of phantasms/clones to shatter for x seconds, you can tell from the POI that 2 of them are enough for most shenanigans you wanna pull off, and thanks to the traits you even get a replacement for them. So again, I actually DO know. Your move.

So what’s it being increased to?

Signet of Illusions will either not affect it or get nerfed, count on it.

As for “you can tell from the POI that 2 of them are enough for most shenanigans you wanna pull off” – how long, precisely? That sounds like vague waffle.

All this “TWICE!” nonsense means twice in a specific window, not “when u feel like it”, too.

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Posted by: Rin.1046

Rin.1046

The thing is, a) the mesmer can easily spawn two illusions in the first second a PvP match begins, without a target. Also, they replace themselves thanks to the trait from Chrono. DS needs building up LF on targets…targets which, thanks to close to 0 defense mechanisms, can kill you before you really get to build any LF, even if you traited for it.

And b) The Mesmer, and even more so the Chrono, have such a massive amount of CC, blocks etc. that keeping enemies from destroying the entry until the relevant skills have been cast is pretty kitten easy. Especially with that new huge wall that eats projectiles and freezes enemies in time… TWICE. Add to that the madness that is Gravity Well, aswell as slow, and the possibility to sneak up on enemies with stealth and use CS from there, and it makes aneasily defendable position… If, as i said, the Chrono doesn’t lack 99% of his/her brain and , let’s say, engages 1v3+. Unlike Necro, Mesmer has a few “I’m outta here, kittenes!” spells (invis, leap, portal…), meaning they can easily pick their fights and GTFO if outmatched.

It does appear that the Chrono, as a whole profession, seems more powerful than Death Shroud. Whether the Chrono is more powerful than the Necro, that all depends how effective the upcoming trait changes are, and whether they have made any changes to their skills as well (which is not completely off the table). I am also sure that if CS turns out to be too powerful, they will tone it down.

Another thing to consider is that we do not yet know how tough the CS object is. It may be that one decent hit can destroy it, in which case there are plenty of AoE options to destroy the object, that the Mesmer can do little about. And any player worth his/her salt will expect CC and plan or counter against it.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: RabbitUp.8294

RabbitUp.8294

I don’t think mechanics are sacred to any particular class. The only thing that retains some exclusivity is the flavour behind the skill.

Like you said, Chrono Wells look, feel and play different than the Necro ones. Similarly, illusory Mesmer clones can look, feel and play different than a holographic projection an Engineer might utilize (I don’t think the concept of elemental clones make much sense, and it’s too similar to Glyph of Elementals/Lesser Elementals). The hologram could be immobile and use the new taunt mechanic, for example. And/or utilize a mine.

I agree that skill types are not necessarily sacrid to one profession, however I think profession mechanics should remain sacrid. So while I have no objection to other professions getting clones, I do not think anyone but Mesmer should be able to shatter them. That said, they need to be careful not to take away that unique feeling each profession should have, and I think that might be what Shiki and Sarie are concerned about.

The Mesmer is kind of what it is because of their clones. If you gave clones to another profession you run the risk of making the Mesmer less appealing and less unique feeling. However, if it was done right I see no issue with clones ‘done differently’ being added to other profs. For example the Engi holograms may be classified as clones but behave very differently.

Btw, I really like the idea of a taunting mine hidden by a hologram .

Oh yes, I can understand that. I would feel cheated, too, if another profession got Kits identical to the engineer, for example. But bundles like the Elemental weapons elementalists summon play and look different enough.

Similarly, shattering clones should remain exclusive (it’s the mesmer’s profession mechanic, after all).

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Posted by: MattyP.6954

MattyP.6954

I just hope the thief will never get to see a silly rifle, so in that case Id be happy if Revenants get them.
Rifles simpyl dont fit to the quick and silent thieves and for all those sniper wannabes, theres already kill shot with the warrior.
No need to have thieves doing a stupid unneccessary copycat here.

ANet should give Guardians Shortbows and Thieves Longbows, so that they get finally their fitting silent 1200 range weapon. Thieves already can use shortbows, so whsat should stop them to use also rogue style longbows like Robin Hood, one of the most well known THIEVES that used a Longbow.

If I speculare right and we will see in the future 5 Elite Specializations per Class, basically 1 per Specialization, then this are the 5 Weapons I want to see only getting added for the Thief

  • Longbow = Rogue = Deadly Arts
  • Mace or Axe = Saboteur = Trickery
  • Whip/Chain Sickle = Infiltrator = Shadow Arts
  • Offhand Sword = Seeker = Critical Hits
  • Quarterstaff = Brawler = Acrobatics

That’s, like, your opinion, man.

Honestly, rifle makes a lot more sense than longbow for the thief, at least thematically.

Longbows are not a stealth weapon, in that they require one of the largest body postures you can possibly make to properly use them (a longbow at full draw almost makes the wielder fully extend both arms outward), and the weapon itself is rather large and cumbersome. Frankly, I think that longbow skills should be stationary for all classes (both for balance and feel), but that isn’t exactly relevant here.

Rifles, on the other hand, fit very well for thieves for the following reasons:

  1. Thieves already use firearms, with pistols.
  2. An “Assassin” spec for Thief would benefit from a long range burst option
  3. Rifles do not require a broad posture to operate and can be more easily used in tight areas (not necessarily close quarters)
  4. The “Sniper Rifle” is a great trope that can be played up with the Thief and does not currently exist in game.
Server — Fort Aspenwood
Mains — Mathias of the Wood [Ranger]; Collaborator Bluatt [Engineer]
Alts — Necromancer, Warrior, Elementalist

(edited by MattyP.6954)

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Posted by: Shiki.7148

Shiki.7148

Charge Rate? Do you mean cooldown? Cause that was 60 seconds, but will increased according to A-net. So yes, I actually DO know. Also i do know the cooldown on the “reset all shatters” skill, so there is that. If you mean the amount of phantasms/clones to shatter for x seconds, you can tell from the POI that 2 of them are enough for most shenanigans you wanna pull off, and thanks to the traits you even get a replacement for them. So again, I actually DO know. Your move.

So what’s it being increased to?

Signet of Illusions will either not affect it or get nerfed, count on it.

As for “you can tell from the POI that 2 of them are enough for most shenanigans you wanna pull off” – how long, precisely? That sounds like vague waffle.

All this “TWICE!” nonsense means twice in a specific window, not “when u feel like it”, too.

It won’t be more than 90 Seconds. Signet of illusions will definitly affect it, simply because infinte combos are per design impossible, and it is by all definitions a “shatter”. He shattered two illusions in the POI and was able to cast wall and elite, and even then reused the skill instead of it running out. So, with 2 illusions you can cast at least 2-3 spells. Spells with a slight casttime, that is.

And my TWICE was directed purely at the wall-thing, because it has its effects on getting send out, and returning to the caster, meaning using the skill once eats up projectiles for quite some time, as well as “stun” enemies twice except if the blink away.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140

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Posted by: Orpheal.8263

Orpheal.8263

And I disagree with you Matty

1) Pistols are also no Stealth Weapon by far and Thieves can use Stealth with them anyways, because Anet wanted to the Thief with Dual Pistols to be the kind of “Gunslinger” Type of gameplay
2) Longbows can work also too like that, if all what you have in your head is being an Assassin..however I suggest you to play Warrior with Rifle, if all wall you want is that "Boom Headshot Moment " in this game, then I have surprising news for you – IT ALREADY EXISTS. Theres no need to clone this gameplay and give it unneccessarely to another class to let it have the exact same gameplay.
That is not in the intention of ANet’s Class Design to make multiple classes in GW2 feel like being the exact same…
3) This whole posture nonsense plays absolutely no role here in this game. and your suggestion would ruin only the combat system of GW2 and make longbows a completely useless weapon, if they woudl root you in place in such a fast paced action orientated combat system like GW2
4) There exist no sniper rifles as weapon category, so stop dreaming. They exist only as weapons for NPCs and for renown heart content in GW2. Why do you think is that the simple case? Because by player useable sniper rifles would be totally overpowered!!

If you want sniper rifles so badly, please do us and yourself a favor and go play games like Counter Strike and consorts, thats where you will find weapons like there, where they do fit into the game.
In GW2 has such stuff no place. The ones that alrready exist for npcs and in renowm heart content in the maps are already way too immersion breaking enough for a game, that advertises rifles basically as simple blackpowder arms that usually would have a terrible accuracy and a big reload time, where something like sniper rifles compared to that are super advanced high technology, that shouldn’t even be possible to exist in tyria at the grade of technology knowledge that charrs have with blackpowder currently and they are basically the race, which brought rifles and the blackpowder technology behind rifles first to the other races as part of forming the pact with the other races agaisnt the elder dragons.
Without the charr, there wouldn’t even have the other races any rifles at all… or any pistols.

Rangers use longbows and can use stealth/camouflage with them also too, another point which clearly shows, how nonsensical your arguments are here and what makes me further disagree with your opinion.

Chances exist that thieves can get longbows, if Guardians would get shortbows, because warriros already have longbows as a heavery armored class.
If there should get as new weapon a rifle next, then I think it should be a light armored class, because among them has no class a rifle.
Even the devs self played for a while with the thought to give the mesmer elite specializations rifles instead of the shield, so this should mean something…
I think (not with the first, but surely with the next elite specialization should get Elementalists or Necromancer the Rifle, so that we get either a light or dark themed Magick Gunner kind of profession so that there is also a light armored class with rifles and not only a heavy and medium one)

A roguish longbow thief elite specializatino surely woudl add alot more gameplay changes and improvements to the class, than a rifle will ever be able to do under an “Assassin Theme”, other than to be a copycat of the warrior rifle gameplay, what would be plain boring, uncreative and absotely lazy in regard of class design.

If thieves get later an assassin elite specialization, then I would expect that maybe rather for Offhand Sword, if not named Seeker, then Assassin would make sense there also too as its name letting GW2’s Assassins become the game’s basically “Blade Dancers” with dual swords …

But since peopel are so spoiled from games like Assassins Creed, they seem to be not posisble anymore to think about this actually being even a possibility too for their class design, because they think thieves with dual swords would be under their imagination no “Assassins”

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

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Posted by: Knighthonor.4061

Knighthonor.4061

See here
DragonHunter is Guardian/Ranger

Chronomancer is Mesmer/Necro

The Elite Specs are the new Dual Class system..

told you

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Posted by: RabbitUp.8294

RabbitUp.8294

DragonHunter is Guardian/Ranger

Because they use a longbow? Warrior uses one, too. They don’t have many similarities outside of that.

Guardian’s longbow has a strong emphasis on support and cc. It looks like a ranged mace/hammer. And traps were already shared between rangers and thieves.

Dual-class doesn’t mean they are combining 2 classes together, it means elite specs will be like a secondary class, giving 2 “classes” to each existing profession.

(edited by RabbitUp.8294)

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Posted by: Knighthonor.4061

Knighthonor.4061

DragonHunter is Guardian/Ranger

Because they use a longbow? Warrior uses one, too. They don’t have many similarities outside of that.

Guardian’s longbow has a strong emphasis on support and cc. It looks like a ranged mace/hammer. And traps were already shared between rangers and thieves.

Dual-class doesn’t mean they are combining 2 classes together, it means elite specs will be like a secondary class, giving 2 “classes” to each existing profession.

Dragon Hunters use traps like a Ranger, and support elements of Rangers…lets not forget wing leap…

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Posted by: RabbitUp.8294

RabbitUp.8294

Dragon Hunters use traps like a Ranger, and support elements of Rangers…lets not forget wing leap…

Thieves use bow and traps, too.

The style of support Dragonhunter offers is different from Ranger’s.

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Posted by: Knighthonor.4061

Knighthonor.4061

Dragon Hunters use traps like a Ranger, and support elements of Rangers…lets not forget wing leap…

Thieves use bow and traps, too.

The style of support Dragonhunter offers is different from Ranger’s.

Wing leap.

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Posted by: glehmann.9586

glehmann.9586

…Maybe it’s just because I don’t play a Ranger, but what about Rangers is comparable to Wing Leap?

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Posted by: RabbitUp.8294

RabbitUp.8294

…Maybe it’s just because I don’t play a Ranger, but what about Rangers is comparable to Wing Leap?

They have a Greatsword dash attack that visually looks like an eagle soaring.

https://wiki.guildwars2.com/images/9/98/Swoop_animation.gif

Which is the same as saying Guardians are Mesmers, Thieves or Elementalist, because they all have a teleport. Heck, they even have a shadowstep.

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Posted by: phys.7689

phys.7689

…Maybe it’s just because I don’t play a Ranger, but what about Rangers is comparable to Wing Leap?

in which way, you mean the animation? or you mean the concept?
concept wise, ranger has a leap with GS that gives them wings.

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Posted by: glehmann.9586

glehmann.9586

That’s… a pretty tenuous connection. I’m with RabbitUp on this matter.

Wing Leap is an aoe heal that you can trait for damage with an animation where you sprout wings from your back and is a class mechanic you always have access to, vs. the great sword charge that is purely an attack with an animation where a large, ethereal bird-of-prey appears above you and is only found on one of many weapons a ranger might be wielding.

You might as well say Dragonhunter is a guardian/thief combo at that point, because they both use traps, can use a bow, and Wing Leap is similar to the dagger ability Heartseeker.

Existing class design is clearly inspiring the elite specs, but they seem a far cry from literal dual-class combos of existing classes.

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Posted by: Knighthonor.4061

Knighthonor.4061

I believe

Engineer is getting = Guardian or Ele
Ranger is getting = Engineer or Ele or Guardian
Ele is getting = Guardian or Ranger or Thief
Warrior is getting = Thief or Engineer or Ranger
Thief is getting = Engineer or Warrior or Guardian
Necro is getting = Guardian or Ele or Warrior or Mesmer or Thief
Revenant is getting = Guardian or Necro or Ranger

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Posted by: Knighthonor.4061

Knighthonor.4061

That’s… a pretty tenuous connection. I’m with RabbitUp on this matter.

Wing Leap is an aoe heal that you can trait for damage with an animation where you sprout wings from your back and is a class mechanic you always have access to, vs. the great sword charge that is purely an attack with an animation where a large, ethereal bird-of-prey appears above you and is only found on one of many weapons a ranger might be wielding.

You might as well say Dragonhunter is a guardian/thief combo at that point, because they both use traps, can use a bow, and Wing Leap is similar to the dagger ability Heartseeker.

Existing class design is clearly inspiring the elite specs, but they seem a far cry from literal dual-class combos of existing classes.

Reaper = Necro/Warrior
They even get Warrior’s GS #3 skill with their new melee Shroud Knight mechanic.
and they get Shouts…

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Posted by: HotHit.6783

HotHit.6783

Engineer doesn’t have enough buttons, so their secondary will be Ele as all of their toolbelt skills are being replaced with kits that have the old toolbelt skills in them. That’s 6 new skills each with 5 new toolbelt skills as well kitten extra weapon skills from the hammer for a total of 41 entirely new skills.

But in all seriousness now, the Reaper seems to be a Necro/Guardian. Warrior is all about their weapons, physical prowess and direct combat. Guardian is all about the massive impact on the battlefield and Area affecting skills, not to mention their primary weakness is that they’re, if not slow, the least mobile profession.

Never Fight Alone” – Sunspear Creed
There, it’s dead and it’s never coming back!” – Famous last words

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Posted by: phys.7689

phys.7689

Engineer doesn’t have enough buttons, so their secondary will be Ele as all of their toolbelt skills are being replaced with kits that have the old toolbelt skills in them. That’s 6 new skills each with 5 new toolbelt skills as well kitten extra weapon skills from the hammer for a total of 41 entirely new skills.

But in all seriousness now, the Reaper seems to be a Necro/Guardian. Warrior is all about their weapons, physical prowess and direct combat. Guardian is all about the massive impact on the battlefield and Area affecting skills, not to mention their primary weakness is that they’re, if not slow, the least mobile profession.

uhhh definately necro/warrior, they are more martial than guardians.

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Posted by: Knighthonor.4061

Knighthonor.4061

so Ranger, Warrior, Necro been used as secondary.

leaving, Guardian, Ele, Mesmer, Thief, Revenant, Engineer for the remainder secondary classes.

interesting. I assume no doubling over.

Classes left to be revealed are

Warrior
Thief
Ranger
Engineer
Elementalist
Revenant

interesting…

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Posted by: phys.7689

phys.7689

so Ranger, Warrior, Necro been used as secondary.

leaving, Guardian, Ele, Mesmer, Thief, Revenant, Engineer for the remainder secondary classes.

interesting. I assume no doubling over.

Classes left to be revealed are

Warrior
Thief
Ranger
Engineer
Elementalist
Revenant

interesting…

said it in some other thread

theif/engi, with gadgets rifle

warrior/thief venoms dagger

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Posted by: Knighthonor.4061

Knighthonor.4061

so Ranger, Warrior, Necro been used as secondary.

leaving, Guardian, Ele, Mesmer, Thief, Revenant, Engineer for the remainder secondary classes.

interesting. I assume no doubling over.

Classes left to be revealed are

Warrior
Thief
Ranger
Engineer
Elementalist
Revenant

interesting…

said it in some other thread

theif/engi, with gadgets rifle

warrior/thief venoms dagger

Thief/Engineer with Gadgets remind me of Sabotager from Rift.

also
Warrior/Thief I believe they will get Pistols, but dont like Venoms..

Engineer/?

since Necro got Warrior, and if Warriors get Thief, than what does Eles get? I suspect Ele/Guardian

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Posted by: Sagat.3285

Sagat.3285

Thief will be mixed with engi,engi with guardian,ele with mesmer,ranger with ele, war with thief. I forgot what they are doing with revenant but I’m pretty sure it’s not getting mixed new legend or additional options for existing ones or something like that?

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Rin.1046

Rin.1046

In my mind I can see warrior/engi more than thief/engi or warrior/thief.

Each elite seems to have a theme: Chrono = Time, DH = Light, Reaper = Chill. So what themes would the remaining profs have?

Warrior
I think warrior will remain physical, as I cannot see them having a magic based elite. None of the professions so far have strayed too far from their base theme, the chrono, reaper and DH are all still magical, even if the reaper and DH have moved to a slightly more physical feel. So I think warrior will remain physical and get something from another more physical themed profession (engi/thief/ranger(already taken)).

Thief to me feels a mix of physical and (shadow) magic, so I feel engi might be a more suitable choice for warrior. With that in mind I can see them getting some form of kit or simplified gadgets.

Thief
As above, because I think theives feel both magical and physical, they could go either way with their elite’s theme. Some options I can see working with them are: mesmer, engi, ranger (already taken) and even guardian. The reason I say guardian is I can see the thief making use of the light as well as the dark. You cannot have one without the other and the thief would want to make good use of them.

That said, I think the tricky deceptive nature of the thief would lend itself well to having a mesmer themed elite spec, maybe using mantras or glamours to provide utility. If they had a more physical themed elite, the engi seems the most logical choice, with gadgets or elixirs as their skill type.

Elementalist
I have struggled to find a suitable second for the ele. As the name suggests, a tempest theme sounds aggressive and storm like, which doesn’t really fit any of the existing professions except warrior. But as the warrior seems like it has already be chosen for the necro and is a more physical profession I am not so sure it would fit, but I could be wrong.

The only professions I can see fiting this storm theme, in a very loose sense, and in keeping with the magical feel of the ele, would be mesmer, guardian or revenant, though I am not entirely sure how the revenant can be mixed with any of the other profs due to their utility skills being based on their legends. Leaving the revenant out of it, I am more inclined to think they might get guardian using offensive storm themed symbols. That said, I can also see them getting mesmer mantras, as they are instant cast and would fit a fast storm like style of casting.

Ranger
The druid to me, being nature and spirit magic themed, seems most likely to get guardian as their elite. However, due to nature and the elements being closely linked, I can also see them getting elementalist. I think the spec will be nature themed and heavy on support, which both guardian and elementalist can provide through a few of their skill types.

As to the skill types they get, that is not so easy to predict. My first thought was guardian spirit weapons, but then would that make them too strong having them alongside their pet? Another thought was nature themed cantrips. However, part of me thinks it more likely that they will get some form of consecrations.

Engineer
As with the warrior, the engineer feels like a very physical based profession, so I feel would be more likely to get warrior, ranger or thief as their second. However, because of the idea of the great alchemy being a scientific look at magic, I could also see them getting some kind of scientifically created magic spells. With that in mind I can also see them possibly getting elementalist.

Personally, I think Anet will keep the engi physical, and along with their alchemical connection, giving them thief as their elite theme and venoms as their skill type.

Revenant
The revenant I have had the hardest time trying to predict. Because they use legends to determine their utility skills, it is hard to imagine how they would implement normal utility skills from another profession. That said, they will no doubt get a new legend with their elite spec, and the skills the legend provides could potentially be themed around another profession.

With that in mind, I can see the revenant getting guardian or thief as likely candidates. Guardian for their connection to spirit weapons and thief for their shadowy magic theme. We have already seen the revenant use stealthy skills, so the theif may compliment that further.

That’s my thoughts on the elite specs so far. I am sure they will change as we get more reveals.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

This explains the reveal order and the subclasses:

https://www.guildwars2.com/en/the-game/professions/

The reveal order is the order of the classes, and the subclass is one of the classes in the row below the reveal order.

As you can see, mesmer got necro, guard got ranger, necro got warrior.

That means ranger gets ele, and if I had to guess i’d say that:

ele gets thief, warrior gets engineer, thief gets mesmer and engineer gets guardian.

Of course it could just be really weird luck and mean nothing, but 3 for 3 is at least worth noting.

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Posted by: Rin.1046

Rin.1046

This explains the reveal order and the subclasses:

https://www.guildwars2.com/en/the-game/professions/

The reveal order is the order of the classes, and the subclass is one of the classes in the row below the reveal order.

As you can see, mesmer got necro, guard got ranger, necro got warrior.

That means ranger gets ele, and if I had to guess i’d say that:

ele gets thief, warrior gets engineer, thief gets mesmer and engineer gets guardian.

Of course it could just be really weird luck and mean nothing, but 3 for 3 is at least worth noting.

If they are indeed following this pattern that means that necro crossed over to the warrior instead of going straight down to the ele. Therefore the ranger will likely cross over to the ele. Then assuming this pattern of straight down then cross over repeats itself, ele gets thief, warrior gets engineer, thief gets guardian and engi gets mesmer.

The more I think about that, and based on my previous post, the more I like the idea of a Thief/Guardian spec

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

(edited by Rin.1046)

New Speculation on Elite Specs = Dual Class

in Guild Wars 2: Heart of Thorns

Posted by: Knighthonor.4061

Knighthonor.4061

This explains the reveal order and the subclasses:

https://www.guildwars2.com/en/the-game/professions/

The reveal order is the order of the classes, and the subclass is one of the classes in the row below the reveal order.

As you can see, mesmer got necro, guard got ranger, necro got warrior.

That means ranger gets ele, and if I had to guess i’d say that:

ele gets thief, warrior gets engineer, thief gets mesmer and engineer gets guardian.

Of course it could just be really weird luck and mean nothing, but 3 for 3 is at least worth noting.

If they are indeed following this pattern that means that necro crossed over to the warrior instead of going straight down to the ele. Therefore the ranger will likely cross over to the ele. Then assuming this pattern of straight down then cross over repeats itself, ele gets thief, warrior gets engineer, thief gets guardian and engi gets mesmer.

The more I think about that, and based on my previous post, the more I like the idea of a Thief/Guardian spec

what you believe Thief would get from Guardians?

New Speculation on Elite Specs = Dual Class

in Guild Wars 2: Heart of Thorns

Posted by: Orpheal.8263

Orpheal.8263

- Chronomancer = Mesmer/ Necromancer with Wells from the Necromancer

- “Seeker” = Guardian/ Ranger with Traps from the Ranger (I’m boycotting DH just so that you know)

- Reaper = Necromancer/ Warrior with Shouts from the Warrior that are offensive.

- Druid = Ranger/ Elementalist with Glyphs/Nature Attunements that give different effects based on which Aspect of Nature you are attuned to (Wood/Animals/Spirits) much like Elementalist Glyphs change their effects based on which Elemental Attunement you use as Elementalist.

- Tempest = Elementalist / Thief with Initiative that makes it basically possible for Eles to “Dual Cast” to create a tempest of spells very quickly (in which case i just hope, the German Name will be “Arkanist”, cause there simply exists no good translation for Tempest in German at all, however, for retranslation ba it would be simply Arcanist and would fit well a fast casting Battle Mage that is able to dual cast spells via Initiative to cause a quick tempest of effects in a short time what would be in that case really “high concept”)

- “Legionnaire” = Warrior + Mesmer with “Clones”, i.e. temporary Minions that you can command as “Legions” either offensively or defensively for you (getting Torch, as its also the Symbol of War/ Fire = Balthazar and Legionnaires are more experienced tactical Warriors that know how to lead alot better, than simple Warriors, Reaper shows also that anet has no problems with taking PvP Titles as Elite Specializationd, in fact this opens up the option, that these titles get finally better fitting rename, so that the titles won’t be anymore so generic and PvP unfitting)

- “Saboteur” = Thief + Engineer getting Gadgets and rifles, what I would like a thousand times more, than this moronic stupid Sniper Rifle Assassin crap which people come up with that would ruin GW2, when in fact Saboteurs would suit alot better for Thieves with a much more fitting Engineer Gameplay Nuance

- “Pioneer” = Engineer + Guardian getting Spirit Weapons (Mobile Turrets = Drones that act on command) and follow you around basically like Spirit Weapons)

- “Ritualist” = Revenant + Necromancer getting permanent Minions in form of Spirits together with another Legendary Stance that comes together with it, that of Razah, the first Ritualist Hero in history of Guild Wars, which is a creature of the Mists itself.

Personally I like the idea behind sub classes ~ quoted from Chris Whiteside

(edited by Orpheal.8263)

New Speculation on Elite Specs = Dual Class

in Guild Wars 2: Heart of Thorns

Posted by: Rin.1046

Rin.1046

what you believe Thief would get from Guardians?

Symbols might work, but if they are getting rifle, as seems the popular opinion, I’m not sure that would work. Unless Anet put some strange twist on it and made rifle a melee weapon for thief.

I think the most fitting though would be meditations.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.