No exclusive reward for thetop 1%

No exclusive reward for thetop 1%

in Guild Wars 2: Heart of Thorns

Posted by: Chris McSwag.4683

Chris McSwag.4683

OP. Do you have to start new threads about the same things over and over? Stop trolling and comparing stuff to WoW.

They have already confirmed that ascended will remain the highest stat gear in the game.

[eS] Ethereal Synergy
DPS Benchmarks, Raids, Low-mans etc.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

The forum has had this argument. “This won’t end well”

offers OP non-flammable shield

Good luck.

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.

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Posted by: mooty.4560

mooty.4560

This is really only an issue if those rewards translate to advantages in PvP.

It is no secret that exotics are often more than good enough for much of the current content except high level fractals where the agony mechanic demands you have more ascended gear than not. If not for agony, exotics would likely be adequate. That said, ultra powerful items would only benefit players WvW. Some might take issue with that, although WvW is sparse and varied enough that I think the impact would probably be minimal. I have long felt that WvW should use sPvP’s restrictions and equipment system anyway.

Otherwise you’re only complaining because of what.. jealousy? If it doesn’t translate to an advantage in the game besides maybe that particular player being able to more efficiently complete already easy PvE content… I just don’t see the problem.

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Posted by: Random.4691

Random.4691

Um … ok, not sure what you’re getting at here, you prefer GW2 to WoW ?

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Posted by: IAMANDLOVE.3095

IAMANDLOVE.3095

Um … ok, not sure what you’re getting at here, you prefer GW2 to WoW ?

I hate wow i played it for 3 years hate it!

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Posted by: Random.4691

Random.4691

Well this was informative …. Hey I know, you should go over to the WoW forums and tell them this exact same thing, that’ll show em !

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Posted by: Danikat.8537

Danikat.8537

I don’t understand why you’re concerned. They’ve said repeatedly, right from the very first time HoT was announced, that they weren’t adding any equipment better than what we’ve already got, or raising the level cap.

Raids will award legendary armor, which will be like legendary weapons – identical stats to ascended armor. The only exclusive part is the skin. Like the Glorious Heroes armor which is awarded to winners of PvP tournaments.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: Algreg.3629

Algreg.3629

thing is with people imagining things “only for top 1%”, they often don´t realize they are in the bottom 1% and hence believe there is some content only some magical superhuman elite can beat – while all it needs is a player of average skill.

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Posted by: Danikat.8537

Danikat.8537

thing is with people imagining things “only for top 1%”, they often don´t realize they are in the bottom 1% and hence believe there is some content only some magical superhuman elite can beat – while all it needs is a player of average skill.

I suspect 1% is an exaggeration, but I have frequently heard that – across all MMOs – raiding and other ‘hardcore’ ‘end game’ content is only completed by a small minority.

I tried to find some actual statistics, but the one definite one was this article stating that 19.2% of Destiny players have completed a raid.

There’s a lot of discussion about WoW raids, which seems to put the number of raiders at between 5% and 12% of active subscribers at any given time. But it’s complicated by a lot of debate regarding whether to count ‘LFR’ (looking for raid?) and something called Flex tier, which as I’ve never played WoW I didn’t understand.

But I did find these graphs which are pretty informative: http://www.mmo-champion.com/content/3984-armory-stats-siege-of-orgrimmar-progression-blue-tweets-dlc-439

But given that GW2 is a very casual orientated game in general (relative to other MMOs) and it’s not at all hard to find people, even launch-day players who have multiple level 80 characters, who have never done Fractals or even a normal dungeon it’s not hard at all to believe that a significant chunk of the playerbase will never even attempt a raid, and will therefore be unable to get legendary armor.

Danielle Aurorel, Dear Dragon We Got Your Cookies [Nom], Desolation (EU).

“Life’s a journey, not a destination.”

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Posted by: mooty.4560

mooty.4560

But given that GW2 is a very casual orientated game in general (relative to other MMOs) and it’s not at all hard to find people, even launch-day players who have multiple level 80 characters, who have never done Fractals or even a normal dungeon it’s not hard at all to believe that a significant chunk of the playerbase will never even attempt a raid, and will therefore be unable to get legendary armor.

If legendary armor is akin to legendary weapons in that it’s simply a fancy cosmetic with infinite stat conversion then the exclusivity is a minor quality of life difference at worst that already exists. It’s already difficult to obtain legendary weapons for the average player. Some players, like myself, aren’t even interested in acquiring one. They were designed to be something players work toward acquiring over the life of the game anyway, but many people aspired to own one as quickly as possible.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

thing is with people imagining things “only for top 1%”, they often don´t realize they are in the bottom 1% and hence believe there is some content only some magical superhuman elite can beat – while all it needs is a player of average skill.

I suspect 1% is an exaggeration, but I have frequently heard that – across all MMOs – raiding and other ‘hardcore’ ‘end game’ content is only completed by a small minority.

I tried to find some actual statistics, but the one definite one was this article stating that 19.2% of Destiny players have completed a raid.

There’s a lot of discussion about WoW raids, which seems to put the number of raiders at between 5% and 12% of active subscribers at any given time. But it’s complicated by a lot of debate regarding whether to count ‘LFR’ (looking for raid?) and something called Flex tier, which as I’ve never played WoW I didn’t understand.

But I did find these graphs which are pretty informative: http://www.mmo-champion.com/content/3984-armory-stats-siege-of-orgrimmar-progression-blue-tweets-dlc-439

But given that GW2 is a very casual orientated game in general (relative to other MMOs) and it’s not at all hard to find people, even launch-day players who have multiple level 80 characters, who have never done Fractals or even a normal dungeon it’s not hard at all to believe that a significant chunk of the playerbase will never even attempt a raid, and will therefore be unable to get legendary armor.

That’s a pretty interesting set of graphs and strengthens my suspicions that spending time designing super hard content for this game (the equivalent of Heroic in WoW) is a waste of dev time and money. When so few complete content in a game designed around that sort of content as end game play then even fewer are going to do it in a game designed for casual players.

(As an aside. What I’ve read on the WoW forums tells me that flex is a raid where the numbers of Raiders is not set to a certain number but is “flexible” to how many people you can round up. LFR is basically very easy raids for the casual players who want to see the content but not have the difficulty).

Be careful what you ask for
ANet may give it to you.

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Posted by: mooty.4560

mooty.4560

Is it unthinkable that having high difficulty content and associated carrot on a stick can still attract players even when they don’t complete it?

My kinship (guild equivalent) in LOTRO spent months in a raid it couldn’t master and ended up having to wait until a future level cap to beat it. We had a blast, though. There were some frustrating moments when we stalled and some very satisfying moments when we made progress.

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Posted by: Sykper.6583

Sykper.6583

But given that GW2 is a very casual orientated game in general (relative to other MMOs) and it’s not at all hard to find people, even launch-day players who have multiple level 80 characters, who have never done Fractals or even a normal dungeon it’s not hard at all to believe that a significant chunk of the playerbase will never even attempt a raid, and will therefore be unable to get legendary armor.

If legendary armor is akin to legendary weapons in that it’s simply a fancy cosmetic with infinite stat conversion then the exclusivity is a minor quality of life difference at worst that already exists. It’s already difficult to obtain legendary weapons for the average player. Some players, like myself, aren’t even interested in acquiring one. They were designed to be something players work toward acquiring over the life of the game anyway, but many people aspired to own one as quickly as possible.

This.

There’s a surprising amount of complaints about this Legendary Armor that players don’t even know what it looks like yet, the only inferences we have is that it has a sort of ‘Alive’ effect hinted in one of the news posts about it.

And then the manner of its quality which we could argue a million times over about how convenient it really is, is but the first of many. Given the track record of how Arenanet spreads the quality of equipment across game-modes, its possible to infer that Legendary Armor will be seen elsewhere in the game. For the sake of promoting the first raid of GW2, this particular Legendary Armor is put into it as a carrot on a stick.

I have to go find it somewhere, but I believe a dev mentioned that they wanted to steadily increase the playerbase’s prowess in the PvE environment especially, to make players better without them noticing it. That was ages ago though, was it Colin? I can’t remember I’ll go find it.

Suicidal Warrior.
Putting Perspective on Zerg Sizes since 2012. Common Suffixes for 40+ include ~Zilla and ~Train
“Seriously, just dodge.”

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Posted by: papry.8096

papry.8096

If legendary armor is akin to legendary weapons in that it’s simply a fancy cosmetic with infinite stat conversion then the exclusivity is a minor quality of life difference at worst that already exists.

For all I care, you can have the fancy look for the raid.
But the QoL is major for me, having it locked behind raid is dumb.