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Posted by: Kylena.7942

Kylena.7942

Decided to try the Revenant, I usually main a caster in every game (I’m a bit predictable :P. I found it a bit slow at first, had the hammer equiped and the damage seemed quite low, not sure if it was just me though. I did duel wield in the end which felt faster and better damage wise. As a few have said above it can’t really be judged fully until all the weapons, traits etc are in. Having said that I will probably still roll one come release.

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Posted by: KDXX.9520

KDXX.9520

Not gonna comment on skills really, because the weapon swapping, trait trees and skill balance are not done. Everything to point out has been said.

Just want to say, whatever Revenants were wearing it was NOT heavy armor. I tested it. My Engie was taking LESS damage from an Arid Devourer than my Revenant. So, someone didn’t get that right and it made it really hard for the class to appeal because it was super weak.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

The revenant is not a tank class. We only had 2 legends, neither of which was DPS based, so no one was doing optimal damage today. Put berserker gear and a couple of DPS legends on the rev and you’ll see a difference in damage.

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Posted by: Akikaze.1307

Akikaze.1307

The revenant is not a tank class. We only had 2 legends, neither of which was DPS based, so no one was doing optimal damage today. Put berserker gear and a couple of DPS legends on the rev and you’ll see a difference in damage.

I made a Thief, it also had celestial stats. I used a S/D cantrip build (22046), trying to mimic the slow attack power/condi hybrid to compare with the revenant setup. It is evident that the Thief had better damage overall.

The beta legends are understandable not intended for damage or tanking. Thus it’s hard to fit a role for them, if 2/5 legends are niche, it ain’t a good presentation (so far).

(edited by Akikaze.1307)

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Posted by: KDXX.9520

KDXX.9520

I get it’s not a tank class. The moderate health pool was a good enough indicator, I’m saying the “heavy armor” wasn’t working properly. WAY more damage being taken than against a medium armor Engie.

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Posted by: Rhomulos.2089

Rhomulos.2089

I enjoyed it, and was able to get decent DPS results from what we were given.

Redid the traits a little to focus on condi dmg entirely, and use Mace/Axe.

Start in Jalis, cast whirling hammers (forget the names of these skills), swap to Mallyx and cast confusion utility once or twice, axe5, mace2, mace3, auto attack and cast mace2+3 whenever while applying confusion when you meet it’s conditions.

Was able to drop things reasonably fast given the gear, mace/axe + Mallyx defintely pumps out the best DPS with what we’ve been given. It’s also the most entertaining and active feeling, Hammer felt as ranged weapons tend to. Auto-attack + 1 damage skill, then 3 other skills that are either utility or situational high burst damage.

Kluzu – Engineer (Main)
Kluzukaze – Mesmer
Rhomulos Prime – Revenant

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Posted by: Knighthonor.4061

Knighthonor.4061

I believe Revenant will get 5 legends, and one of them is Ranged Damage focused. Hammer right now doesnt work out with the two current legends which are built more for the other unrevealed weapons and the current known single handers.

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Posted by: Arrk.4102

Arrk.4102

Not gonna comment on skills really, because the weapon swapping

correct me if I’m wrong, but Revenants will not have weapon swapping.

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Posted by: Scourge.1563

Scourge.1563

I loved the combat of the duel wield of the Rev but wasn’t a fan of the hammer but as said before I was stuck in celest gear so that had a lot to do with it. The mechanics were great a few tweaks and it will awesome. I will most likely still main it as I had planned

Naz Gul-Necro/Witch King-Revenant
Watching you Bleed makes me smile…………
Titanium Horde (TANK)(Borlis Pass)

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Posted by: Eponet.4829

Eponet.4829

First of all people the Revenant is not meant to be a major damage dealer. It’s a tank and therefore does low damage like a tank does. That’s why they are full celestial. Get your heads out of the stupid meta crap and think.

Who designs a tank without heavy weapons?

In order to do their job, a tank needs either enough sustained damage that they need to be dealt with, a ton of ally healing/damage mitigation that their allies just cannot die, or so much CC that trying to break past the tank is a nightmare.

Without one of the above, the tank just gets ignored and ganged up on once the rest of the group is dead.

Guardians are a good example in that they use all three methods in tandem to guard their team. They can grant high regeneration and protection uptime to their allies and curing conditions, while simultaniously providing blinds, knockdown and immobilise on enemies, and also dealing respectable damage, even when not built as a straight glass cannon.

(edited by Eponet.4829)

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Posted by: skowcia.8257

skowcia.8257

And here i thought that bunker guardian hits like a wet noodle. Guess i was always wrong. Here is my rant as i got used to him fairly quick.

Jalis synergy quite well actually with hammer weapon, but people cant get over dpssssssssssssssss meta and doesnt understand that Jalis is not a dps legend and never supposed to be one. Hes supposed to provide defensive/support utility to defend yourself when something/someone get in your melee range. The hammers which circles around you are there for extra pressure against enemy to move back. That is.

From what ive noticed they nerfed his taunt skill by 1 second while keeping up 50 cost and 1sec castime. That was a bad move as it felt underwhelming. Definitely wont use that in current state. Rite of the dwarf was nerfed as well to reduce 50% damage instead of 100%, cost was increased to 50 and number of targets reduced to 3. Now i dont think its a bad on it own but… 3 second casttime?! Thats too long. Thats really too long. Hopefully it get reduced by half in future or to 2 second at least given the fact that hes suited for pvp.

Hammer on it own is really powerful for a ranged weapon. With 15 stack of might (which is about 1800 power with cele gear) i managed to hit quite hard – skill 2 had about 1,8k in the tooltip at max range. Dps wise hammer i believe that hammer will outdps ranger longbow given the same amount of power.

What i noticed during beta was that everyone been bashing enemies in melee range without touching skill 2 when the purpose of this weapon is to stay as far away as possible to deal highest damage just like with ranger longbow. If anything im olny worried about the possibility of simply strafing skill 2 at long range. But there has to be some counterplay i guess given how hard it hits (imo Ruin damage at max range is equal to arcing slide under 50%). Drop the hammer could use some casttime reduction. 1 1/4sec would be fine. Skill 3 is amazing but it suffers from the same problems as earthshaker – flat ground is needed otherwise it wont land.

Mace/axe combo is something i enjoyed more but thats due to the fact i dont have to target mobs unlike ranged weapons (should have turned on autotarget..). I found it quite hard to get 6 stacks of might in my own combo field actually and im stll not sure how it work. Sometimes it gave me 6 stacks, sometimes 3 being in the same position which leads me to think that skill 3 is a bit bugged or i dont know how to blast it properly. I love autochain, its fast paced like a mace should be. Skill 3 inst a bad either and offers good range, sadly no conditions on it so to get maxium off mace we will have to run cele/sinister. Mace 2 in comprasion to chain and 3 is too long and could use a casttime reduce to 3/4 sec as well. The firefield was bugged as well but that was mentioned already. Axe is great, that is. It will probably end up as meta with sword in dungeons.

Mallyx.. I have mixed feeling about him. But thats due to mode where we been using it while just like Jalis hes suited for pvp. Gotta say hes great, but i dont see him in pve by any means. His leap field is really something i loved but at same time i hated it. It offers good protection to get rid of melee opponents without stability in pvp and thats where its going to shine but i also found a good use of it at mobs.

Yet at same time in pve that was too trolly with mobs teleporting into random direction when a group of revenants been spamming it. It may be a new meta for “event trolling”, something worse than rangers spamming point blank. Then again its condition based so i dont see a lot of people running that in open world.

Embrance the darkness.. personally i think it should pulse resistance once every 5sec. As it stands now it will be either abused to enter/leave for resistance or enter it once, transfer short duration of condtions and leave. As it stands now it look great on paper, not so much in practice.

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Posted by: Sagat.3285

Sagat.3285

Necro is supposedly tanky and facetanks more than war there is no way they are making that mistake again so it’s all good except for of course only 3 utilities per legend.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: doddbox.8153

doddbox.8153

Cast times need reworking, there is some neat tricks with axe 5 where you can skip the casting animation which makes it just about usable in combinations, the pull isn’t strong enough, I mean, at least 100/150 units or so more would make it far more usable.

I spent most of the time avoiding stability fields so I could use my ult for a stunbreak to acquire fury which is an absolute must, fury is overpowered on revenants. I’d rather they tweak the numbers and make it more accessible otherwise solo play is going to be less favorable.

Hammer has some interesting feats but the damage and knockdown isn’t even worth using unless you really want to make a cup of tea during the cast time.

I’d say with improved cast times, fury changes and proper gear in the next test it might be somewhat enjoyable to play. Looking forward to what the other legends bring.

very special guild tag [tX]

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Posted by: rchu.8945

rchu.8945

First of all people the Revenant is not meant to be a major damage dealer. It’s a tank and therefore does low damage like a tank does. That’s why they are full celestial. Get your heads out of the stupid meta crap and think.

Everyone was full celestial in the beta. Everyone.

One of the reply someone mentioned when switched to a guardian he did more dmg than Revenant, NOW that I am concern with.

Sanctum of Rall
Pain Train Choo [Choo]
Mind Smack – Mesmer

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Posted by: Haralin.1473

Haralin.1473

It was ok for me, but i need to dive more into the class, i like the mechanics, the most i like using two healing skills one in every Legend. You can easy speed up with the lightning combo field. I traited a bit diffrent like the standard setup and it works good for me and it was fun Axe/mace was prefered for me cause with celestrial it is the better choice i think.

I am looking forward to the next test.

Haralin Engineer
[Skol]

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Posted by: Soren.9316

Soren.9316

I understand anet likes to be “different” , but ya know, different isn’t always good. I personally feel it’s extremely short sighted and silly to design a profession that will be stuck with 1 weapon during combat …

So, you haven’t played an Elementalist before… Gotcha.

Comparing Rev to an Ele isn’t as simple as you might think. Even though Ele’s don’t have a weapon swap they do have access to all 4 attunements which in turn gives them something like 20ish weapon skills to work with + all there utilities which can be mixed and matched on the fly. That and Ele’s always have access to ranged skills with utilities like icebow & greatsword.

Rev’s biggest downfall imo is that it only gets 1 weapon that seems to be geared toward a specific legend → mace/axe for demon, hammer for dwarf and imo they aren’t really interchangeable, & they are given a specific set of utilities that can’t be mixed. No weapon swap with tied utilities doesn’t leave much room for options or customizations out in PvE land. It’s an all or nothing, you’re either ranged or your melee. Hammer is to slow to be useful in certain situations and melee might not be what you want in others.

Mind this is just my first impression with the rev and it might be different once we see what other weapons it has access to and what other legends might be available later. While I think Rev could be a solid class I don’t see myself using it much in group play, I think I’d be more keen to use Chrono or Dragonhunter.

IGN: Soren the Always Lost
Gaiscioch Family [GSCH]

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I’m just waiting for Rev S/S with Shiro stance that turns him into a Heavy armor Zerker Thief.

In GW2, Trading Post plays you!

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Posted by: Sagat.3285

Sagat.3285

I’m just waiting for Rev S/S with Shiro stance that turns him into a Heavy armor Zerker Thief.

That doesn’t make sense.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

I’m just waiting for Rev S/S with Shiro stance that turns him into a Heavy armor Zerker Thief.

That doesn’t make sense.

You have to have played GW1:Factions in order to get the idea. You can buy it now from Anet and try it out!

http://store.guildwars.com/store/gw/en_US/pd/productID.299594700

In GW2, Trading Post plays you!

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Posted by: Sagat.3285

Sagat.3285

I’m just waiting for Rev S/S with Shiro stance that turns him into a Heavy armor Zerker Thief.

That doesn’t make sense.

You have to have played GW1:Factions in order to get the idea. You can buy it now from Anet and try it out!

http://store.guildwars.com/store/gw/en_US/pd/productID.299594700

It doesn’t make sense in current GW2 conditions, I’ve done research on that already.

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

It doesn’t make sense in current GW2 conditions, I’ve done research on that already.

I’ll try to make it simple for you using GW2 mechanics. I speculate that a Rev S/S + Shiro stance will be like an OP Thief D/D… with swords.

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Posted by: Sagat.3285

Sagat.3285

It doesn’t make sense in current GW2 conditions, I’ve done research on that already.

I’ll try to make it simple for you using GW2 mechanics. I speculate that a Rev S/S + Shiro stance will be like an OP Thief D/D… with swords.

Revenant doesn’t have OH sword to begin with I got the idea…it just may not happen the way you want :/

“Revenant is actual proof that devs read the necromancer forum” – Pelopidas.2140
The Dhuumfire thread

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Posted by: Lévis.5489

Lévis.5489

The dps is low because all characters in the demo were using Celestial Gear with Dolyak Runes.

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Posted by: EdwinLi.1284

EdwinLi.1284

Well the reviews are opinions there will be the concept of the New Trait System in HoT that will be used.

I can’t say much about Revy right now since I didn’t get into beta and even if I did I would not be able to play due to my college class scheduales clashing with the beta time but as of now I feel like the amount of Revy we can test is limited to around 1/5 of what Revy will be like in HoT since the Traits Revy currently have will be changed and fused together into new traits once they finally allow players to test the New Trait System in HoT.

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Posted by: GGG.4803

GGG.4803

Personally, they are going to be way OP. The trait that heals you for around 600 health when you have a condition applied to you, combined with the Legendary Demon Stance, will be absolutely insane amounts of healing. Not to mention the fact that you have 2 heals, which can be used side by side. Combined with the amount of conditions you can apply to yourself, you can heal for around 18k. That is a lot of freaking healing. They apply a near constant 10-11 stacks of torment, which would be horribly unbalanced in sPvP/WvW roaming. That would be insane, constantly taking around 2.5 k for just moving around. I can already see some balance issues. The demon stance buffs your stats by 10%. Not to mention that you have 50% of your energy when you swap stances. I think personally that you should have 25% of your energy after you swap, and lower how fast you regain the energy. Put a cooldown on some of the abilities. You can spam the elite skills, which combined with one of the traits I saw, you can have 5 seconds of burning every 10 seconds, plus mace, for a near constant burning, plus the fact that you debuff enemies, and buff yourself. The class can have a near constant amount of stability, because of the trait that when you dodge you gain stability. That plus vigor, which may be attainable to them with new abilities and other classes, you could gain near constant stability, which would be insane. Also, have hammer auto attack be a 20% chance to be a physical projectile finisher, instead of always one, because that combined with the 4th ability guarantees a lifesteal physical projectile, which heals for about 1k. This combo can, over 4 seconds, the duration of the field, heals for about 5k. Revenants seem like they have WAY too much healing, and they crank out conditions like nobodies business, which will have them seem really hard to beat. On the other hand, some positive things about the revenant. They attack slowly, so these abilities may be harder to stack things. They rely heavily on directional attacks, which is both good and bad. So overall, they will probably be a little too good of a class, but some things hold them back. Thanks for listening to my rant.

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Posted by: GGG.4803

GGG.4803

Wow that was a lot of writing, sorry for block of text, but please read it and respond.

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Posted by: TheFantasticGman.9451

TheFantasticGman.9451

I understand anet likes to be “different” , but ya know, different isn’t always good. I personally feel it’s extremely short sighted and silly to design a profession that will be stuck with 1 weapon during combat …

So, you haven’t played an Elementalist before… Gotcha.

Comparing Rev to an Ele isn’t as simple as you might think. Even though Ele’s don’t have a weapon swap they do have access to all 4 attunements which in turn gives them something like 20ish weapon skills to work with + all there utilities which can be mixed and matched on the fly. That and Ele’s always have access to ranged skills with utilities like icebow & greatsword.

Rev’s biggest downfall imo is that it only gets 1 weapon that seems to be geared toward a specific legend -> mace/axe for demon, hammer for dwarf and imo they aren’t really interchangeable, & they are given a specific set of utilities that can’t be mixed. No weapon swap with tied utilities doesn’t leave much room for options or customizations out in PvE land. It’s an all or nothing, you’re either ranged or your melee. Hammer is to slow to be useful in certain situations and melee might not be what you want in others.

Mind this is just my first impression with the rev and it might be different once we see what other weapons it has access to and what other legends might be available later. While I think Rev could be a solid class I don’t see myself using it much in group play, I think I’d be more keen to use Chrono or Dragonhunter.

That’s why it’s immature to call the Rev design silly… because it’s not fully fleshed out lik the Elementalist. So, before calling the Rev design silly, let’s wait to see all the trait lines and weapons.

Speaking from a PVE-only point of view…

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Posted by: Soren.9316

Soren.9316

-snip-

That’s why it’s immature to call the Rev design silly… because it’s not fully fleshed out like the Elementalist. So, before calling the Rev design silly, let’s wait to see all the trait lines and weapons.

Don’t get me wrong, I actually quite like the design and idea behind Rev and fully understand that we aren’t seeing the finished product. I’m just worried with the lack of choice and versatility that they will end up like a Necro in PvE.

IGN: Soren the Always Lost
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Posted by: Zaklex.6308

Zaklex.6308

Seeing as this was the second event I was in and I used the Revenant in both of them I don’t see the same problems as some of you above. First, using Hammer…even with Celestial gear you could still put out damage…you just needed to chain all of the skills and utilities in logical sequences. The only time I had problems was when dealing with more than 3 Mordrem at once, solo, otherwise if it was 2 or single I could easily stand toe to toe if needed…though that wasn’t every really necessary, unless I wanted to. Did not use Mace/Axe this go round as I wanted to see how the Hammer/Jalis combination played out…you really do need to play it over time to figure out the synergies between the skills/utilities…and I feel different stats will help…you won’t even need Zerk to maximize the Revs’ potential.

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Posted by: skowcia.8257

skowcia.8257

Personally, they are going to be way OP. The trait that heals you for around 600 health when you have a condition applied to you, combined with the Legendary Demon Stance, will be absolutely insane amounts of healing. Not to mention the fact that you have 2 heals, which can be used side by side. Combined with the amount of conditions you can apply to yourself, you can heal for around 18k. That is a lot of freaking healing. They apply a near constant 10-11 stacks of torment, which would be horribly unbalanced in sPvP/WvW roaming. That would be insane, constantly taking around 2.5 k for just moving around. I can already see some balance issues. The demon stance buffs your stats by 10%. Not to mention that you have 50% of your energy when you swap stances. I think personally that you should have 25% of your energy after you swap, and lower how fast you regain the energy. Put a cooldown on some of the abilities. You can spam the elite skills, which combined with one of the traits I saw, you can have 5 seconds of burning every 10 seconds, plus mace, for a near constant burning, plus the fact that you debuff enemies, and buff yourself. The class can have a near constant amount of stability, because of the trait that when you dodge you gain stability. That plus vigor, which may be attainable to them with new abilities and other classes, you could gain near constant stability, which would be insane. Also, have hammer auto attack be a 20% chance to be a physical projectile finisher, instead of always one, because that combined with the 4th ability guarantees a lifesteal physical projectile, which heals for about 1k. This combo can, over 4 seconds, the duration of the field, heals for about 5k. Revenants seem like they have WAY too much healing, and they crank out conditions like nobodies business, which will have them seem really hard to beat. On the other hand, some positive things about the revenant. They attack slowly, so these abilities may be harder to stack things. They rely heavily on directional attacks, which is both good and bad. So overall, they will probably be a little too good of a class, but some things hold them back. Thanks for listening to my rant.

Nice tale. Ty for a good laugh :P

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Posted by: metaldude.4132

metaldude.4132

I’ve played the revenant in the Beta..I must say it is not yet convincing.
Ofc we have only a limited items to our disposal, but so far I feel the following:
- The animations of the skills are rich..maybe too rich for my taste, blurring the environment
- Skills execute quite slow imo
- Working with a revenant has similarities to necro, ele, engi. A lot of possibilities and switching between stances, making revenant a challenging class to play. (but thats really personal)

Sharpen your justice. Dust off resolve. Brace your courage. The Guardian dragonhunter approaches.

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Posted by: Just a flesh wound.3589

Just a flesh wound.3589

It doesn’t make sense in current GW2 conditions, I’ve done research on that already.

I’ll try to make it simple for you using GW2 mechanics. I speculate that a Rev S/S + Shiro stance will be like an OP Thief D/D… with swords.

Revenant doesn’t have OH sword to begin with I got the idea…it just may not happen the way you want :/

It doesn’t have a main hand sword that we know of. The Revenant hasn’t been fully revealed. For example we don’t know yet what it’s specialization is and the weapon it will use. It could very well be a main hand sword, especially since Rytlock holds and uses one. We also don’t know its full range of basic weapons yet.

Be careful what you ask for
ANet may give it to you.

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Posted by: Rin.1046

Rin.1046

The hammer damage is very low, and the axe/mace combo is torment-based which doesn’t lend itself to static pve fights.

I do agree that the hammer feels weak compared to mace+axe, but it has potential. With the right gear I think it will be strong, I do not think celestial was the best gear for that weapon.

As to the comment on static PvE fights, in my opinion fights in PvE shouldn’t be static, so anything that encourages more mobile and dynamic combat is a good thing. I found mace+axe a lot of fun, and it felt like a very active and mobile set. You are in and out of range quite a lot, kind of hit and run style, and this works well with applying torment. You run around your foe, in and out of range, forcing them to move.

The traits are interesting, but each tree feels pretty isolated. I feel like other classes I’ve played have more synergistic trees.

I can kind of see what you mean, but the main thing is that you can synergize your weapon skills with your utilities, which I found you can do really well. I do not think you are supposed to be able to synergize one legend’s utilities with another legend’s, the main point is to synergize your weapon with your legends. Legends are there to provide you with a variety of options, not necessarily to synergize with each other. The skill will come from finding 2 legends that fit well with the weapon of your choice.

I found both hammer and mace+axe could synergize well with both Jalis and Mallyx. Each weapon could make use of the fields offered by both legends, and they could fit well with each weapons playstyle. The only thing I think held the hammer back as celestial stats, as mentioned above.

That said, I think Mallyx is more of a condi build legend, and hammer is more direct damage. So while they can combo well with each other, they do not synergize as well with each other as mace+axe did. Mace+axe on the other hand worked really well with both stances, as mace is a hybrid weapon and axe is more about mobilty and control.

I am sure once we get more stances and weapons, we will have the options available to create more synergized builds.

Also, the energy system feels way out of place in the GW2 universe..

I am not sure I understand why you think this. Not only is it similar to the energy system from GW1, but it is good that we have another, different, system from the cooldown and initiative systems we currently have. So long as they balance the skills right, I think it will be an interesting and fun mechanic, and one that may be difficult to master but rewarding when you do.

At the end of the day though, the Revenant will not appeal to everyone. Its the same with all professions. Each prof offers different playstyles, so if you cannot find a playstyle/build you enjoy, you may struggle to enjoy the profession. But as has been said already, we only know a small part of the whole profession so far.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

Either I was doing something terribly wrong or a lot of people here don’t understand what “good damage” is. Does anyone have a video or even kitten showing a revenant doing “good damage”?

Even accounting for being stuck in celestial gear it took me 4-5x longer to kill anything with the revenant than it did with my standard ele.

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Posted by: Rin.1046

Rin.1046

Either I was doing something terribly wrong or a lot of people here don’t understand what “good damage” is. Does anyone have a video or even kitten showing a revenant doing “good damage”?

Even accounting for being stuck in celestial gear it took me 4-5x longer to kill anything with the revenant than it did with my standard ele.

Hammer felt weaker, damage wise, compared to mace+axe, but I think with berserker gear it would be ok. Though I think it needs a slight damage buff to some of the skills.

Mace+axe though felt quite solid and I could dispatch foes quickly enough. So long as you comboed skill 2 and 3 to get the might stacks you could deal a decent amount of damage. I felt I could defeat groups of mobs a lot faster with M+A than with hammer, and on par with other professions I’d say. And because mace is a hybrid weapon, it could deal with the husks really well, while the hammer struggled to make a dent against them, and had no chance if menders were nearby.

Out of the two sets we have, hammer definitely needs some adustment. It has some good skills, but the numbers need tweaking.

Simplicity is complex.

Good feedback is key to getting the developers to listen to you.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Morfedel.4165

Morfedel.4165

someone has never played a necromancer before.

Shoosh you.
Way to nickpick and miss the point.

Reaper with greatsword and its respective death shroud plays nothing like a Necromancer with lets say, Axe or dagger. Staff is a backup set.
The difference from a Mesmer to Chronomancer is going to be abysmal.
Also, I play every profession.

And my point still stands.

I completely disagree. Chronomancer’s changes are significant.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Akikaze.1307

Akikaze.1307

Revenant’s Hammer can be compared to Mesmer’s greatsword. They share a unique ‘feature’ in which a supposed melee weapon is used as ranged. Both also have a weaker auto attack than most other classes. To top it all off, weapons on both classes contain flashy animations that may require the use of animation cancelling.

The majority of consensus is that Revenant is lacking in outputting major damage. No, neither gears or the legends is not the factor. Lets not forget that legends does not change the weapon skills. Utility is often only a minor part of a char’s dps tool. ALL professions in the beta used celestial gears, players (myself included) made existing professions to confirm the difference. It is possible the cause for lack of damage is because of the missing traits.

Revenant also isn’t your conventional “tank”. They might contain skills that enable them to survive longer but they’re not a meat-shield like warriors. Though they’re lacking in PvE, many of their skills can be quiet strong in PvP. From the 2 legends given in the beta, the word ‘redirect’ perfectly describes the class. It attracts enemy to hit them, Rev then can utilize the enemy’s focus to redirect the harm either by pulsing conditions back or retaliation.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Lily.1935

Lily.1935

Revenant’s Hammer can be compared to Mesmer’s greatsword. They share a unique ‘feature’ in which a supposed melee weapon is used as ranged. Both also have a weaker auto attack than most other classes. To top it all off, weapons on both classes contain flashy animations that may require the use of animation cancelling.

The majority of consensus is that Revenant is lacking in outputting major damage. No, neither gears or the legends is not the factor. Lets not forget that legends does not change the weapon skills. Utility is often only a minor part of a char’s dps tool. ALL professions in the beta used celestial gears, players (myself included) made existing professions to confirm the difference. It is possible the cause for lack of damage is because of the missing traits.

Revenant also isn’t your conventional “tank”. They might contain skills that enable them to survive longer but they’re not a meat-shield like warriors. Though they’re lacking in PvE, many of their skills can be quiet strong in PvP. From the 2 legends given in the beta, the word ‘redirect’ perfectly describes the class. It attracts enemy to hit them, Rev then can utilize the enemy’s focus to redirect the harm either by pulsing conditions back or retaliation.

I personally found the Revenant’s defenses to be extremely good. Like, off the charts in how easy it was for me to avoid and prevent damage. But I also main a necromancer. That might have something to do with my perception of it. You also have to note that we don’t yet know the rotation of the revenant. You switched classes but that doesn’t really help us any because the profession you chose is probably one you know very well and are fully aware of their damage rotation. Which will skew your results pretty heavily.

I personally didn’t have a problem with their defenses or damage. I was able to take things out quick enough considering the armor choice.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Sondergaard.8469

Sondergaard.8469

Revenant seems to me like it will be a very niche love/hate class much like the mesmer and engineer have been since launch. While there has been significant work to make the mesmer and engineer more appealing and thus increased their popularity, initially they were both very hard classes to get into.

The revenant, to me, seems half-baked and this is just from an ‘on paper’ perspective. Then again I feel that way about all of the elite specs at this point in time. The concept of elite specs is extremely appealing, but everything I’ve read and heard rings with a resounding ‘opportunity missed’.

I’m still looking forward to HoT, but I think there will be some growing pains with the Elite specs, and the new class before their potential is fully realized.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Jaysin X.6740

Jaysin X.6740

Personally, they are going to be way OP. The trait that heals you for around 600 health when you have a condition applied to you, combined with the Legendary Demon Stance, will be absolutely insane amounts of healing. Not to mention the fact that you have 2 heals, which can be used side by side. Combined with the amount of conditions you can apply to yourself, you can heal for around 18k.

Idk if they’ll be OP, but I def noticed there could be some issues with the healing. I was able to full heal with Mally and a few conditions on me, and still have the other heal in my back pocket. Each heal skill needs to be effective, but not overly so. I think they might have a helluva time balancing that going forward. I think the Rev would be better if you pick 1 heal and 1 elite then the utilities switch with the legends. I liked the class though, had some fun with it.

Not a fan of Revenant...

in Guild Wars 2: Heart of Thorns

Posted by: Akikaze.1307

Akikaze.1307

I personally found the Revenant’s defenses to be extremely good. Like, off the charts in how easy it was for me to avoid and prevent damage. But I also main a necromancer. That might have something to do with my perception of it. You also have to note that we don’t yet know the rotation of the revenant. You switched classes but that doesn’t really help us any because the profession you chose is probably one you know very well and are fully aware of their damage rotation. Which will skew your results pretty heavily.

I personally didn’t have a problem with their defenses or damage. I was able to take things out quick enough considering the armor choice.

I compared it to a S/D thief. I chose a typically lesser dps build on purpose to compare. Although I do know how to play a thief, it isn’t my main for pve, I mainly used for pvp/wvw.

Additionally, when I mentioned ‘tank’, it’s not to say the profession isn’t tanky. It’s more in reference that they don’t just soak up damage. Revenant have a direct purpose for taking damage to redirect damage. Compared to support Guardian or Shout Warriors, those 2 just take damage because they could simply heal/cleanse.

(edited by Akikaze.1307)