Ordinance Crew bomb event takes too long
Ordinance Crew bomb event takes too long
in Guild Wars 2: Heart of Thorns
Posted by: Sorann Peace.9056
I noticed this when I was playing through the event as well. It’s especially tedious if you don’t have the glider and bouncing mushrooms unlocked, I found. A simple solution would be to keep the event the way it is but increase the number of bundle spawns, but I wonder how easy that would be to implement in practice.
I actually liked the idea of this event in the last beta – it was doable without the skills but was obviously easier when everyone had glide and mushroom masteries.
The problem in this beta is that the glide1 mastery xp was bumped up so a lot of ppl were arriving at the event with neither unlocked and just gave up.
As this event is not in the starting area when the game goes live, most players will have those masteries unlocked before reaching it. You are right that scaling might need to be looked at though.
Yesterday, I did this event with two guildies and one other person. It took us about 20 min. to collect enough stuff to make the NPC happy. That’s grindy. Please make this scale better.
Ordinance Crew bomb event takes too long
in Guild Wars 2: Heart of Thorns
Posted by: ProphecyWillow.5426
Yesterday, I did this event with two guildies and one other person. It took us about 20 min. to collect enough stuff to make the NPC happy. That’s grindy. Please make this scale better.
I absolutely agree with you. Yesterday I was doing the entire event chain with 2 guild mates. We figured that since the other events gave us relatively little trouble that the scaling for the bomb event might not be too bad.
2 of us had both mushroom bouncing and gliding, and the third group member had gliding.
We spent about 10 minutes running bombs and got the event to half completion when we realized there was very little time left before nightfall and decided our time was better spent doing other events.
Something really should be done about this.