Please don't reward retroactive MasteryPoints

Please don't reward retroactive MasteryPoints

in Guild Wars 2: Heart of Thorns

Posted by: Just a flesh wound.3589

Just a flesh wound.3589

Broken forums are broken

Be careful what you ask for
ANet may give it to you.

Please don't reward retroactive MasteryPoints

in Guild Wars 2: Heart of Thorns

Posted by: Rashy.4165

Rashy.4165

PS: the retroactive mastery points will ONLY be for PRE- HoT content. all HoT content, everyone WILL be starting off exactly the same, with ZERO HoT mastery points.

Well, actually, you get one point for completing the initial story component that introduces you to Verdant Brink (it’s very brief).

Regarding OP: definitely not. A lot of us have spent years working on various achievements, and it would be an idiotic move on ArenaNet’s part to not award retroactive points for Pact Tyria. None of those mastery points will have any meaning in HoT, as it will only be used to unlock Mastery tracks in Pact Tyria.

Complaints about “Not having anything to do” isn’t a valid reason to force all of us to repeat every single one of it over again.

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Posted by: Sytherek.7689

Sytherek.7689

I know many things so far have been rewarded retroactively as a progress for Vets, but can you not do this with Masteries system? Let everyone start from scratch.

Reason I say this is because everyone complains that they don’t have much to do and if many of us (including myself) get enough points to unlock all the Masteries we won’t get to experience the progression like someone who’s new would. Thanks.

Bad idea. I’ll stop spending money in the store if they follow your suggestion.

I’ve got map completion on two characters, my mains. They should have credit for that accomplishment, and get the equivalent mastery points. Or do you expect my characters to redo map completion?

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Posted by: tigirius.9014

tigirius.9014

Uh yeah no…..Everyone leveled to level 80 it’s only fair that those of us who have 80s across the board on our alts list get the proper points.

STO came out with spec system but didn’t retro theirs and the nerfed their xp to the ground it now takes 3.5 years of casual play to get 1 specialization complete on their system and they lost alot of us lifetime members because of it, it’s a ghosttown of a game now.

Retro is fine because there are such things as veterans.

Balance Team: Please Fix Mine Toolbelt Positioning!

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Posted by: Windu The Forbidden One.6045

Windu The Forbidden One.6045

No thanks, I have been playing this game since the beginning and like to reap the benefits of it.

I worked long and hard to get to where I am so I should get the proper points for it, it is only fair.

Dear A-net: Please nerf rock. Paper is fine
~Sincerely, Scissors

(edited by Windu The Forbidden One.6045)

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Posted by: Zaklex.6308

Zaklex.6308

Now, with the blog posts today on Specializations, we have preliminary information that existing stockpiles of Skill Points will be converted to Mystic Forge crafting materials?!?! Just what I don’t want or need…., well, they’re can’t please everyone, so I’ll live with it.

Please don't reward retroactive MasteryPoints

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Posted by: ardasica.4531

ardasica.4531

“Dear ANet, please screw over people who have put in effort I haven’t”

“Dear ANet, as a Vet who’s been with you from GW1 and loyally supported your game since the Beta, could you please take under consideration this suggestion I proposed to improve game experience for everyone, not just new folks. I prefer not to buy a half-completed expansion.”

Dear ANet:
As a Vet that has also been with you from GW1 and loyally supported your game (and your nonsense) since the Beta, could you please not take this suggestion under consideration. Well unless of course you really, really, really want to irritate a chunk of your player base. Then by all means, have at.
Thanks.
Ranger – GW1
Ranger – GW2

SF
OTR

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Posted by: Celtic Lady.3729

Celtic Lady.3729

Let’s face it: Mastery points from Old Tyria WILL be retroactive.

There’s just no way they can do anything else.

Please don't reward retroactive MasteryPoints

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Posted by: Latinkuro.9615

Latinkuro.9615

Talking about retroactive rewards, what about them hero points ?

I for one have all skills, traits and utils unlocked on all existing professions. As do a lot of veteran players…….

I fully expect A.net to grandfather veterans into the new hero point system, meaning all my existing characters from before the change WILL still have all of that unlocked for them, except off course the hero points needed for the new specializations.

The only profession I’m expecting to have to do some leg work for is the revenant and the new specializations.

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Posted by: Strill.2591

Strill.2591

The problem is some stuff you can’t do again with a character.
For example, let’s say you get Mastery Point for finishing your Personal Story or completing the World Map, a player shouldn’t be punished for having it complete already and be forced to create a new char just for that while a newer player that was still finishing it will get the reward much easier.

Also, unlock mastery is a thing, progress them is another story.
Veterans will be able to unlock more mastery right when HoT begins but we’ll still need to progress each one from 0.

I mean the points we “gathered” from leveling up a lvl 80 character for 2.7 years now and stuff like that.

Those don’t give you any mastery points. They’re being converted into mystic forge currency.

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Posted by: LanfearShadowflame.3189

LanfearShadowflame.3189

@Forgotten Legend and LanfearShadowflame

“Each Mastery track is tied to a region of Tyria—they must be unlocked with Mastery points gained in that region and can only be trained in that region.”

https://www.guildwars2.com/en/news/reimagining-progression-the-mastery-system/

Thanks for the quote, I had a feeling I should have reread the article. I just missed that “points gained in that region bit”, thanks for clearing up my confusion.

Honestly, with that I don’t see how people care if we get some core region mastery points before others if we’ve already done that work. It can’t affect HoT play in any way, and people who want to will still be playing content in the base game (both to train the masteries they can unlock from the start, and to get the new map rewards if they want thme). So far all we know about them is precursor crafting and a fractal line (with no real info besides the names).

I can’t wait to dive into the legendary masteries. All other core lines be kitten ed until those are done!

Don’t look at me like that. Whatever you’ve heard, it’s probably not true.