Rune and Sigils Mastery
Would be enough to include crafting recipes for every rune/sigil that exists.
Guess why crafting in other MMO’s is so important for players:
Because crafting professions usually come with important upgrdes for your gear.
And in gw2 we can’t even craft most of the most basic stuff reliable.
There are so many, not-overlapping sources for the different stuff you need, that it’s extremely annoying to come by useful stuff (other than the TP), and often enough they are locked behind insanely small RNG chances.
I hope HoT comes with more crafting-updates than just another set of RNG collections for precursors.
the wy to unlock the runes and sigils can be many different ways^^ crafting is a good idea i think.
i was also thinking..like killing a special monster (alone or with a small limited group) in a specific time to get the schoolar rune unlocked for the proof of killing fast.
there r many ways to do so x) and i think a lil bit grinding for something cool u will unlock later is great and not bad. its better than grinding all the dungeons 1000 times just to get money….and if u like trying out different playstyles u end up useing all ur hardworked money just for a small experiment which may turn out bad