Sadly I dislike HoT! (Spoilers)

Sadly I dislike HoT! (Spoilers)

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I really looked forward to HoT, so much so i pre-ordered the $100 v as soon as it became available and couldn’t wait for the release. For the past month, i really, really tried to like it and refrain from expressing my frustrations, as i’ve seen too many complaints already and thinking if i give it time, i may get to like it more. But sadly, the more i play it the more i hate it. I don’t hate everything, but those parts that i do, outweigh the things i do like.

Things i do like:

- The jungle environment, atmosphere and music is fantastic

- The first 2 maps especially are great for most part

- The gliding is great when it works for me (sadly with average ping of 400 +, usually much higher, it often fails to open in time, if at all)

- The mushroom jumping is also great and it fails less than gliding. But on odd occasion, it sends me to my death

- The story in Verdant Brink is pretty good but after that…

- Love that our characters can talk as they do now, but it would be nice if they sometimes spoke nicely instead of always barking orders.

Things i don’t like:

- Although some story parts dealing with exalted is good, it is ruined by gimmicky mechanics, such as forcing you to use strange skills without warning and no guidance on how to use them, all the while, being chased by a 1 shot monster on your heels. Or doing some silly trials in a rabbit form, or having to fight 5 monsters in a row, where last one constantly spams KD’s with massive dmg, while throughout the fight, you’re being denied healing.

- The story pacing past Verdant Brink is terrible and only gets worse at the end. Some segments had 3-4 if not more parts and if u fail, or had to stop playing, it forces u to redo the whole thing.

- The cinematics were good but it bothered me that characters who scream or open their mouth during it, had this weird looking lips with white bits in the corner of their mouth, making them look strangely contorted and unfinished. Perfect example, the scene of Eir’s demise. Not sure if this is tech limitation, but it looked terrible to me and it spoiled a otherwise very dramatic scene. I’ve seen that effect on Cathie b4, for eg during impersonating her in LWS2 where her lips seem to be sticking when talking and her mouth had these white hollows, but had hoped that would be addressed in HoT. Sadly, it was not and that’s a shame, coz it made the whole thing look unpolished. Also both Eir’s and Faolin’s eyes during that cinematic looked really weird too.

- Navigating the jungle is horrible, especially Tangled Depths and Dragon Stand. I’ll have more to say on that.

- Just about every HP is difficult to get to and almost always guarded by a champion that seem to have millions of HP’s + many of them have adds that respawn very fast. Today in TD, I tried to get this very difficult HP and i spent almost an hour asking ppl to help me and no one responded even though there seem to be a few ppl in the map.
My fear is, if the situation is so bad now, what will happen several months down the road? I already feel sorry for any new players or people bringing alts through.

- Some of the vistas, POI’s and mastery points are extremely difficult to get to as well. There’s one mastery point in VB up in the canopy, inside a hull of a wrecked ship. As if it wasn’t enough that it’s very difficult to get to the wreckage in the first place, you’re then forced to do a hideous jumping puzzle, hopping across tiny beams all the way to the top. I got up there 2 times and only had couple of more jumps b4 i fell down each time and got stuck in the hull. I hate beams in a JP’s b/c they require extreme precision jumping and with my high ping rate i often miss them. I still haven’t got that mastery point and its the last thing i need in VB. But frankly, i can’t be bothered any more. The frustration i have experienced in HoT is totally unreasonable and beyond fun and i really don’t understand developers why they would want to frustrate their players to that extent who paid them good money for their game. And i know, I’m not the only one who feels this way either.

- The are too many mobs and too many of them OP throughout HoT. Many of the groups have veterans and elites, even champs among them, forcing u to constantly run for ur life. These mobs are not only HP sponges but many of them use shadow-stepping skills like the frogs and moderem snipers, making u constantly lose ur target, which is extremely annoying. Not only do they shadowstep, but they seem to be able to travel some distance during it and often end up in bushes where u can’t even see them or way off in a different locations then their origianal position. I’ve often been killed by them while fighting other mobs and i couldn’t even see where they were. I’ve lost count how many groups i’ve come across that had 3-4 snipers and at least 1 veteran among them, creating massive cris/cross AoE’s where often when u dodge, u dodge into another AoE. That’s if they don’t 1 shot u to begin with.

- It often happens where big group of mobs will insta spawn on top of you as you’re going along, killing you instantly b4 u can even react. This sometimes occurs in other parts of the game and i’ve always hated it, but in HoT, it’s inexcusable, b/c you don’t stand a chance against these mobs spawning in that way when ur traveling alone. I’ve never liked enemies suddenly appearing atop of you out of thin air, it just looks bad and i’ve only ever seen this happen in gw2.

- I love exploring, one of the main reasons why i pre-purchased Hot. But the last 2 maps, Tangled Depths and Dragon Stand, take the difficulty of navigation to another level of frustration. Not only are these maps almost impossible to get through without a big zerg, but it’s also reliant on successful map wide meta completion just to get around and to even get access to some of the things required for map competions, such as vistas, HP etc. I’ve yet to see a successful completion TD’s meta and only a couple in DS, which has made exploring these maps most unpleasant experience i’ve ever had in any game.

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

Why? Why do this? Well frankly i don’t care the reasons, none of them are good enough and tbh, i’m now regretting my HoT purchase, not to mention all the extra monies i’ve spent on gem store since then.

- The story ending was terrible in as much, i hated having to fight Eir and the other members of our group. That was simply terrible imo, not the least, the number of mobs in various segments leading up to it was ridiculous. My group was completely ignored by mobs and all the enemies constantly focused just on me, killing me often and forcing me to restart the whole thing. I’ve done the story once and i don’t for the life of me know why i even bother trying it again on my 2nd character. As it stands I ended up rage quitting (which i rarely do, but lately been doing that a lot in HoT) and i don’t think i care for any of it any more. I do value my sanity after all, but at the same time, i feel i did not get my money’s worth here.

And don’t even start me on guild halls, relating to small guilds and how i feel duped, where 3+ years of my hard work was wiped over night. Not to mention the amount of gold i put into upgrading my guild in good faith based on what u said leading up to HoT release….all for nothing. Thanks Anet, you’ve lost my business and much of my trust, no more cash for you moving forward, not until u restore our dignity. But guild halls is for another topic, i know much has already been said about it, don’t want to go into it here.

In conclusion, I wholeheartedly wanted to give a positive review on HoT and i’m bitterly disappointed that i cannot.

Perhaps if some drastic changes are made, i may feel differently, but in all honesty, the amount of headaches i’ve experienced….well nothing is worth that. Games should be fun to play, not be an exercise in frustration. It’s a big telling point how much gw2 has changed and not necessarily for the better, where after 3+ years, i still enjoy running around the core game, yet with HoT, barely 1 month in, i don’t even want to go there any more, despite its beauty.

Some suggestions:

- Create ‘safe roads’ through the maps, where u have mobs just out of aggro range off the road. if some 1 wants to fight them let them if not let them pass, except when events are on. But even then, events should never be held on roads anyway. I know we have lots of escort type events and i guess that cannot be changed, but at least when they’re not going on, we could have some more peaceful traveling through the world? We all know we have to kill things and do events to gain our masteries, but sometimes we just want to get from A to B and have a bit of a look around on an odd occasion. No need to shove endless mobs in our faces every step to of the way.

- Demote the champs guarding HP’s and Masteries, so a solo person can do it, i think this is a must. The zergs are gone, they got their stuff in the first week, now let us explorers be able to explore and appreciate what you have created, not curse u every step to the way.

- Make some stories where u don’t have to constantly fight the big group of mobs and a mandatory boss in the end. U did this in LWS2, why did u stop? It gets rather boring and tedious, having the same pattern occur in every little story instance. It starts with what sounds like a nice plot, oh but wait, we have to fight zillion mobs b4 we can continue. Boring! I fight enough mobs in PVE, way too many if u ask me, no need to have that in the story all the time as well.

- Create content taking into account that no everyone has the top notch internet and PC. Although i have a good PC, my ping rate is bad and I’ve always felt with jumping puzzles and such, especially the more recent ones, no consideration is given to people like me and trust me, there are many of us. In fact i’d go as far to say, we’re the majority. Allow some leeway. I realise this may make that type of content easier for people who do have good internet, but i think everything is easier for them anyway and i bet they’re in minority not us, so why only cater to them?

Well I’m sure i’ve missed some things, but this is getting way longer than i planned so I’ll end it here. I really do want to enjoy Hot but as it stands, i just can’t any more. At least the last 2 maps anyway. I hope this is taken as a constructive criticism as that is my intention, but i’m not always best at emphasizing those points and i hope it won’t be held against me.

If you’ve read this far, thank you for doing so and feel free to add your own comments if you like, anything but telling me this post is too long lol. I already know that.

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Posted by: warbignime.4610

warbignime.4610

Disagree with most but agree with some of your points

I actually really like the first two act I think they are amazing on both mechanic and story What I hate is Act 3, act 3 is terrible everything is just rushed through. It felt like we skipped 2 month timeline, I think they ran out of time towards the end so have to rush act3.

Having to fight big group of mobs makes more sense story wise, why would Mordremeth send one or two guy to deal with your squad.

Small guild is about people, you and your friends. You don’t have to upgrade everything in your guild hall, guild hall progression is said to be last 9 month and a guild of 10 people can gather resources slowly towards that goal, they won’t ditch you because small guild are made by friends.

Some must fight so that all may be free.

(edited by warbignime.4610)

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Posted by: Vavume.8065

Vavume.8065

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

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Posted by: Lumpy.8760

Lumpy.8760

i get really upset when my character scolds someone, let alone TALK

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

I’m not sure what relevance my playstyle has to do with my thread and it saddens me that all you could say is ltp. I always find it amusing how many people come on this forum and accuse Anet of not letting them play how they want, yet some of those very people will come on here telling others how they should play. I’m fine playing the way i do. Not that it’s anyone’s business, but i do have problems with my hands due to a car accident and its the only way i can play, but tnx for your input anyway.

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Posted by: warbignime.4610

warbignime.4610

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

I’m not sure what relevance my playstyle has to do with my thread and it saddens me that all you could say is ltp. I always find it amusing how many people come on this forum and accuse Anet of not letting them play how they want, yet some of those very people will come on here telling others how they should play. I’m fine playing the way i do. Not that it’s anyone’s business, but i do have problems with my hands due to a car accident and its the only way i can play, but tnx for your input anyway.

The thing is clicking your skills takes way too long and makes way less effective as a player. You are more likely to die because you can’t use skills fast enough, I’m pretty sure not even new player click their skills. If you actually do that you really should bind your skills to comfortable keys .

My suggestion would be to use a gaming mouse and bind hotkeys to your mouse that way you don’t have to reach for the key board.

Some must fight so that all may be free.

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Posted by: LordOtto.2650

LordOtto.2650

I am using my mouse 10% of the time… I’ve put the skill set on the “Numpad numbers”…from 0 to 9 … it is so easy to play like that..

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

I’m not sure what relevance my playstyle has to do with my thread and it saddens me that all you could say is ltp. I always find it amusing how many people come on this forum and accuse Anet of not letting them play how they want, yet some of those very people will come on here telling others how they should play. I’m fine playing the way i do. Not that it’s anyone’s business, but i do have problems with my hands due to a car accident and its the only way i can play, but tnx for your input anyway.

The thing is clicking your skills takes way too long and makes way less effective as a player. You are more likely to die because you can’t use skills fast enough, I’m pretty sure not even new player click their skills. If you actually do that you really should bind your skills to comfortable keys .

My suggestion would be to use a gaming mouse and bind hotkeys to your mouse that way you don’t have to reach for the key board.

If you actually read my entire post, you would see that much of what i said was criticizing the unnecessary complexity of navigating and finding things in HoT maps, not about me dying. I’m not the only one though, who believes there are too many mobs everywhere in these maps that hit like a truck, ntm, endless CC’s of one kind or another and tbh, i’m already tired of fighting Modrem.

But that is not the main focus of my thread, rather, i feel despite these amazing maps, the sheer difficulty of getting anywhere combined with the mob density and all the gating, has ruined that sense of exploration that we felt and experienced in the core game.

I’ve been to RL jungles that were much easier to navigate than HoT maps. I don’t have time to spend days on end just to get to 1 HP or 1 vista etc. I guess they made these maps so complex in order to waste our time wondering around trying to find our way and to make us think we got more content than we actually did.

At any rate though, i would prefer replies were focused on HoT rather than my game play style, but hey i appreciate your suggestion all the same.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

I am using my mouse 10% of the time… I’ve put the skill set on the “Numpad numbers”…from 0 to 9 … it is so easy to play like that..

Yea i got some of my skills bound to my mouse like dodge and nearest targeting etc, but i don’t have a large number of buttons on my mouse so yea its limited that way, but maybe one of these days i’ll be able to afford one of those gaming ones if my fingers don’t fall off by then lol.

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Posted by: Ayrilana.1396

Ayrilana.1396

TD doesn’t require anyone for map completion other than several of the hero points. You can solo everything else regardless to what the status of the map meta is at that time.

For HP, you can use the LFG system as it generally works for most people. It also depends on the time of day and what else is going on. You can also tag up or ask in map chat.

You’re behind enemy lines so there should not be safe raids just so you can get map completion or explore.

(edited by Ayrilana.1396)

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Posted by: zenleto.6179

zenleto.6179

Its ok Tiger, I still click my skills and get by pretty well.

Fire up the Hyperbowl ma, we’re going to town!

Would you like some hard cheeze with your sad whine?

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Posted by: Wander.5780

Wander.5780

I for the most part agree with the OP.

The main problem I have with the game right now is the overwhelming burden of knowing that as soon as I log in I’m going to be scratching my head trying to figure out what I should do to get any facet of enjoyment from the game itself… I didn’t have this problem with GW2 before HoT was released. The masteries grind is really bad and I think it is one of the worst systems ever put in an MMO. Period. It gets you absolutely nothing other than the ability to traverse an area you have already explored kitten near every inch of slightly more efficiently, and grants you access to sectioned off areas (via ley line gliding) that yield little or no reward, and that is the 2nd major problem I have with this game currently… no sense of reward for your effort. I’m going to work towards getting my Ascended weapon through the collection achievements, but after that I think I’ll be playing something else that rewards me for my time, is fun to play, and has content that is actually content and not just watered down LS events with grinds for cheap weapon/armor skins.

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Posted by: Nausicca.6038

Nausicca.6038

“OP, you’re not allowed to dislike the content because you click your skills.”

That’s a first. Congratulations.

VoxL, NSPPT

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Posted by: Ceridwen.6703

Ceridwen.6703

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

For you.

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

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Posted by: Vavume.8065

Vavume.8065

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

For you.

My logic tells me you are probably also a clicker.

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Posted by: pepsis.5384

pepsis.5384

“Exercise in frustration” is exactly what I’d call HoT. Random mobs dropping on your head, random cc with no tells putting your toon on its bottom. Dino riders charging from one side of the map to the other who seem able to knock you even if you are next to them not in front of them. If it wasnt for one of my guildies I probably would never even unlock the full “elite”.

See, I like the op, also prepurchased HoT, the ultimate edition too. I wanted to support this company. I was so excited to see my Necromancer get a greatsword. Now, a month since release I find myself roaming old Tyria if I do log in at all and the only real value from the expansion for me is the “elite” spec.

So yeah, I paid 99 euro for the Reaper. Well played ArenaNet but it will come back to bite you next time you want my money.

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Posted by: Ceridwen.6703

Ceridwen.6703

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

For you.

My logic tells me you are probably also a clicker.

<3 Nope, but you’re just adorable.

“Ph’nglui mglw’nafh Steve R’lyeh wgah’nagl fhtagn.”

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Posted by: SirDrygan.1823

SirDrygan.1823

…..snipped….

You need a better computer or a better graphics card. That VB mastery in the ship in the sky is easy. I did it in 2 tries. The first time I mis-jumped at the last part and fell and my character died. And I couldn’t get back up due to it was daytime.

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Posted by: Rasimir.6239

Rasimir.6239

the unnecessary complexity of navigating and finding things in HoT maps

Who says it’s unnecessary? I love the new HoT maps especially because they are complex and 3-dimensional, and you can’t just glance at a map and go wherever you please. These maps really make me explore and learn the ways, and I’m having so much more fun than I ever had with MMO maps before. These maps look like they’ll keep me busy for a long time, learning to navigate them, trying to figure out how to deal with the mops on my different characters, and finally collecting the goodies I want for whatever goal I find (disclaimer: I don’t have a whole lot of game time, so this might take me a while longer than people who can play for several hours a day).

I’m starting to slowly memorize paths, find shortcuts, and hidden nooks and crannies, and overall get more comfortable with moving around the maps. They are complex and maze-like, and that’s absolutely why I’m enjoying myself. Don’t take that away!

P.S.: to the poster above me: there’s a fairly straight path to the start of the jp in Verdant Brink that’s accessible any time of the meta cycle, no need to wait for choppers at the end of the night.

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Posted by: warbignime.4610

warbignime.4610

the unnecessary complexity of navigating and finding things in HoT maps

Who says it’s unnecessary? I love the new HoT maps especially because they are complex and 3-dimensional, and you can’t just glance at a map and go wherever you please. These maps really make me explore and learn the ways, and I’m having so much more fun than I ever had with MMO maps before. These maps look like they’ll keep me busy for a long time, learning to navigate them, trying to figure out how to deal with the mops on my different characters, and finally collecting the goodies I want for whatever goal I find (disclaimer: I don’t have a whole lot of game time, so this might take me a while longer than people who can play for several hours a day).

I’m starting to slowly memorize paths, find shortcuts, and hidden nooks and crannies, and overall get more comfortable with moving around the maps. They are complex and maze-like, and that’s absolutely why I’m enjoying myself. Don’t take that away!

P.S.: to the poster above me: there’s a fairly straight path to the start of the jp in Verdant Brink that’s accessible any time of the meta cycle, no need to wait for choppers at the end of the night.

I am on the same boat with you, I really felt like new maps are making me a better player. I’m a thief aka squishist thing in game. At first I was like this is stupid I keep getting one shotted how is this possible but after changing my stats and learned mob mechanics I rarely dies. Complex and maze like maps are so fun to explore, I never saw the point in exploring old maps simce they offers 0 challange other than time while HoT maps require actual thinking to get done.

Some must fight so that all may be free.

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Posted by: SirDrygan.1823

SirDrygan.1823

I am on the same boat with you, I really felt like new maps are making me a better player. I’m a thief aka squishist thing in game. At first I was like this is stupid I keep getting one shotted how is this possible but after changing my stats and learned mob mechanics I rarely dies. Complex and maze like maps are so fun to explore, I never saw the point in exploring old maps simce they offers 0 challange other than time while HoT maps require actual thinking to get done.

+1

15 more chars….

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Posted by: Gwyllion Redsky.5241

Gwyllion Redsky.5241

no fun any more, agreed. boring , frustrating , confusing. tyria was great, this is for the funboys who manage to write 30 messages a day saying how great hot is / looking at u warbignime

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Posted by: warbignime.4610

warbignime.4610

no fun any more, agreed. boring , frustrating , confusing. tyria was great, this is for the funboys who manage to write 30 messages a day saying how great hot is / looking at u warbignime

Yes of course I’m a fanboy for disagreeing with forum, how dare not hop on the train and burn down castle Arenanet, I must be a fanboy.

I have certain things I like ans dislike about HoT, if I am a fan boy for expressing what I like about the game and disagreeing with endless complain then I am a fan boy indeed.

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Posted by: Cuchullain.3104

Cuchullain.3104

I agree 100 percent. No reasonable person could disagree with what you write here. Of course the white knights are going to bombard you with the usual l2p and “entitlement” nonsense. The fact is many aspects of HoT were specifically designed to be frustrating either due to sheer stupidity or the warped belief that people play games because they enjoy being frustrated. There is simply no other rationalization for the frustrating anti-fun crap that weighs this game down.

This is hands down the most frustrating “game” I’ve ever “played.” It should stand as an example going forward to all game developers of how not to make a game if you don’t want your customers to hate you. I am honestly kittened off that I wasted money on this abomination just to have a bunch of sadistic jerks plays head games with me and dare to call it “fun.”

Aside from the graphics which are excellent GW2 has never been a masterpiece of game design and has always been plagued with mediocre design choices and lack of attention to quality control and quality-of-life issues,. But HoT took the stupid to unprecedented levels. They produced a game which is the precise opposite of what their players said they want.

(edited by Cuchullain.3104)

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Posted by: DaShi.1368

DaShi.1368

100% agree as well. There are a few very good things, like the first two maps. But so much after that just looks lazy.

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Posted by: Vavume.8065

Vavume.8065

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

For you.

My logic tells me you are probably also a clicker.

<3 Nope, but you’re just adorable.

I know

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Posted by: Sparhawk.7836

Sparhawk.7836

Couldn’t agree less. Have taken several toons through the HOT expansion. The only issue I have id the TD meta event this is a completely fail. After many attempts still yet to achieve this, most if not all Hero points I have taken on solo just to see if I could. Only one I had issue with was the vampire in VB. Same of the skills are a bit lacklustre, not a fan of REV but I’m a caster fan so not an issue. The big mistake was putting the RAID content in VB many maps now are dead because its full of raid, very difficult to get a VB map. RAID should be proper end game so toon must have completed Hot story and have it through a gate after DS.

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Posted by: zombyturtle.5980

zombyturtle.5980

Agree with some points, like the story pacing being way off and acts not being meaningful in the lead up to a dragon kill.

Anet should never have taken progress away from small guilds. It was a bad idea that shouldnt have been allowed to happen.

I disagree with most others
Saying the jungle is too hard is subjective. I enjoy the jungle and dont find it hard really at all. I think other maps are boring as they are too easy and make it pointless to even bother using half of your skills. The jungle is a nice refreshing change.

My argument is; casual players who dont want to improve their skills and dont like a challenge have all of core tyria maps to play in. Other players like me have HOT maps only. So HOT maps should not be nerfed. If you really want to find it easier to move around the jungle, then practice and improve your own skills. If you dont want to do that, stick to core tyria maps. You can still enjoy all the elite specializations and tyria masteries there.

The hero points I am split on. I dont think having hero points with champs which require 2-3 people is terrible in itself. You can unlock all your traits and skills without doing a single champion hero point and its nice to have some ‘mini-boss’ style challenges. However having them required for map completion may create a problem in the future regarding completing them once no1 is interested anymore and that does worry me abit.

Naviagtion of maps i also disagree with you on. It hasnt been that much of a problem to me. Again it seems to be subjective. They were hard at first but after a bit exploration and getting used to the routes, it became way easier, even on tangled depths. I think its too early to tell whether they are overly complex as many players havnt spent enough time in the maps yet to become accustomed to them.I dont think maps should be really easy to navigate as soon as you arrive in them the first time, that ruins exploration.

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

Agree with some points, like the story pacing being way off and acts not being meaningful in the lead up to a dragon kill.

Anet should never have taken progress away from small guilds. It was a bad idea that shouldnt have been allowed to happen.

I disagree with most others
Saying the jungle is too hard is subjective. I enjoy the jungle and dont find it hard really at all. I think other maps are boring as they are too easy and make it pointless to even bother using half of your skills. The jungle is a nice refreshing change.

My argument is; casual players who dont want to improve their skills and dont like a challenge have all of core tyria maps to play in. Other players like me have HOT maps only. So HOT maps should not be nerfed. If you really want to find it easier to move around the jungle, then practice and improve your own skills. If you dont want to do that, stick to core tyria maps. You can still enjoy all the elite specializations and tyria masteries there.

The hero points I am split on. I dont think having hero points with champs which require 2-3 people is terrible in itself. You can unlock all your traits and skills without doing a single champion hero point and its nice to have some ‘mini-boss’ style challenges. However having them required for map completion may create a problem in the future regarding completing them once no1 is interested anymore and that does worry me abit.

Naviagtion of maps i also disagree with you on. It hasnt been that much of a problem to me. Again it seems to be subjective. They were hard at first but after a bit exploration and getting used to the routes, it became way easier, even on tangled depths. I think its too early to tell whether they are overly complex as many players havnt spent enough time in the maps yet to become accustomed to them.I dont think maps should be really easy to navigate as soon as you arrive in them the first time, that ruins exploration.

I was not suggesting that HoT is too hard per se, what i was saying is that its extremely frustrating and and artificially difficult as a result. There’s a difference. They made the jungle too crazily complicated. I enjoy certain amount of complexity too, but not the extent where it takes me hours to find a single HP and on top of that, gated behind a big-zerg-events succeeding over which u have no control.

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Posted by: fixit.7189

fixit.7189

Log on, collect daily sign in reward, and try to think of some thing to do. Ok, head to DS…oops 45 mins left to go so no chance to get 100% but that’s ok since people are already leaving in mass b/c it’s a loss. 45 mins laters I have made maybe 1 gold at most and very little exp. So I look in LFG and nothing. So I go to AB, same thing. Go to VB same thing. Go to TD same thing. Now only thing left to do is go to SW or CS and farm b/c that is the last places left where I feel rewarded; zones I have farmed for 3 friggin years. What did HoT bring, a whole lotta ‘wait for the fun to happen’ and ‘pray you get into a good instance’ then ‘crash at some point losing all progress, haha sucker’. This expansion is super light on content and Anet has done their best to time gate it as much as possible + put in as many frustrating mechanics as possible to make it seem there is more than there actually is. And now all their focus on raids, raids I will never ever ever get to be apart of since it’s designed for the cash shoppers/1%ers. GG? No not really.

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Posted by: Nausicca.6038

Nausicca.6038

Cursed Shore current rewards are charged core/lodestone and giant eye. Don’t lose your time with boring hoT content.
Dh+ lootstick + traps and you’re set.

I gave up on having fun in HoT areas. WvW is dead ( /cry ), but at least, elites are still fun.

VoxL, NSPPT

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Posted by: Acosn.7861

Acosn.7861

The biggest problem with HOT is that the content almost exclusively converges on a single point, and ironically the game itself isn’t equipped to deal with it: group content and map-wide meta objectives. Which you are obligated to find a group for so you don’t lose all of your progress when the game crashes on you for no discernible reason and get dumped in a completely unrelated shard. In fact, for most of the zones there’s legitimately no reason to even go there once you’ve completed story objectives until you DO have a group. Or at least a taxi.

If you want to level maguuma masteries, you must do map-wide meta objectives. There are only four maps you can even do this in, and all four of them are built around this to the point that there’s no solo oriented content.

Your most effective way of leveling old world masteries is, once again, map-wide meta object oriented maps like Silver Wastes.

If you wanted to know where you’re going, too bad. Most of the maps would require a 3D map like you see in Metroid Prime, but screw that, you’ll get a 2D map that tells you almost nothing useful. This is especially apparent in Tangled Depths, where the map will often give you blatantly incorrect information.

Wanted to do dungeons? Those got nerfed, affecting both players who’d grind them for the gold reward as well as people who absolutely were not.

Fractals? Well, you’re going to need to hit your third tier of masteries for Fractals before the new reward chests are anything but a currency sink.

Speaking of masteries, wanted to explore zones? Too bad! You’re looking at a huge number of masteries that need to be completed- ranging from ley line gliding and stealth gliding to stealth detection and poison lore. By the time you actually have all the masteries you’re all but guaranteed to be tired of those four zones and all the grinding necessary.

If I really had to pin down what HOT does wrong, it’s the lack of variety and the fact that the game actively took things away from the player. I don’t mind group content but it was never forced onto the player like it has been in HOT, and I have a limited tolerance for content that is effectively one giant map-wide meta. And all four new PVE maps do this!

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Posted by: Kaiser.9873

Kaiser.9873

There could have been a happy medium between old Tyria and new Jungle imo. I play games to have fun. I do not play games to become frustrated or bored. Somehow HoT managed to do both at the same time.

As a primary WvW player HoT is even more frustrating as most of the content is PvE locked. Still, they did a good job getting me into PvE since WvW is so empty nowadays. Doing the exact same events day after day are horrifying, but the only methods to gain the materials I need for any of the new ascended recipes. Masteries that require you to gain PvE only experience. Ugh.

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Posted by: Celtic Lady.3729

Celtic Lady.3729

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

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Posted by: Snow.2048

Snow.2048

OP, if you are still clicking your skills like I just saw on one of your youtube vids then this would explain why you are having difficulty with the content, sure HoT is harder than vanilla GW2 but you certainly do not need a zerg to get through areas, I’m sorry but this is a learn to play issue.

For you.

The OP says he can’t deal with the trash mobs as a main point (argument, his stance). Ceridwen gives the constructive criticism that clicking skills is probably the source of part of OP’s woes based on previous knowledge of the OP (attacking the argument that the mobs are too hard by showing a different possible explanation for the difficulty level OP is facing). Not seeing a personal attack in this, or an attack at all…

Then you present the argument that Ceridwen was in fallacy for a personal attack when that was clearer not so. Ceridwen then suggested (albeit in a less than friendly way, and in less words) that if you are taking personal affront to his statement to the point of mislabelling it a fallacy, you might have ulterior motives (eg you are a clicker yourself and feel offended).
He did word it improperly to make it into an attack, making it a poor statement all around, and losing credibility by doing such.

In other words, neither of you are actually contributing to the actual discussion beyond Ceridwens first statement, instead attacking each other.

As for clicking, if any skill clickers may be reading this:
Clicking is slower because of the longer movement time (remember this is a game measured in 1/4 seconds!).
The movement also takes away from your ability to aim and your directional control of your character (try fighting some moderate challenge things without a mouse at all if you don’t understand this) every time you use a skill, meaning you are actually partially locking yourself down every time you click.
You might think you would notice this delay and that I’m just spewing bull at you, but one of the worst (imo) effects of clicking is you have to, in some degree, aim your mouse whether you are conscience of it or not. You have to look away from the battlefield, throwing away your situational awareness for brief moments, which can often cause a slowed reaction time to changes. Everything probably seems to go way too fast for you to react to, and you blame it on lag or whatever.

And as to the rest of the OP thanks for writing down all your thoughts, despite disagreeing with some things it is understandable that the game has taken a different direction than you had hoped…
But to be honest, I just came to kitten at the misuse of a fallacy and try to convince any remaining clickers that its bad practice so I’ll close with the statement I don’t even consider clickers players in pvp settings anymore, more like slightly tougher npcs (if they are an expert clicker) and if an npc is giving you trouble, you should stop bringing your power level down to thiers.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

I always wonder what artificial difficulty really meant when talking about a game. To me everything in games is artificially difficult. XD

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: Coulter.2315

Coulter.2315

I love all the HoT gameplay and mechanics really well designed, love the exploring and some of the mob designs are the best we’ve seen.

The problem I had was with the Story and Lore, we really didn’t learn a lot of new things beyond the blogposts preHoT and “all dragons have a unique weakness = kill Mord in the dreamstate Trahearne now has access to” was a bit of a leap – and they made the PC do it (I literally said out loud in my living room “how did you come to that conclusion?! O_o why am I saying that?”).

I’m really hoping LS S3 helps flesh out this skeleton of a story, I still enjoyed HoT a lot overall and the lasting systems are a solid foundation going forward.

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Posted by: Vayne.8563

Vayne.8563

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

I’m a bit confused. Why do you need the event to succeed on DS to get map complete?

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Posted by: Tiger Ashante.1792

Tiger Ashante.1792

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

I’m a bit confused. Why do you need the event to succeed on DS to get map complete?

There’s is at least one HP i know of for sure that only becomes accessible after a successful DS meta event. I’m told there are others can’t remember now if its a vista, HP or POI where a spider queen only spawns after the successful event as well i’m told. but even if its just one that i know of, that’s enough to not be able to complete the map isn’kitten

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

I agree with you about TD map….to me it’s not about the difficulty at all, I rarely ever die there. But the navigation is kittening awful. I can’t stand that place. I love VB and AB though. And farming DS is fun too.

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Lunar Sunset.8742

Lunar Sunset.8742

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

I’m a bit confused. Why do you need the event to succeed on DS to get map complete?

There’s is at least one HP i know of for sure that only becomes accessible after a successful DS meta event. I’m told there are others can’t remember now if its a vista, HP or POI where a spider queen only spawns after the successful event as well i’m told. but even if its just one that i know of, that’s enough to not be able to complete the map isn’kitten

The issue isn’t about succeeding, that’s the easy part. What’s annoying is you only get 15 mins to explore all poi, hp and vistas that aren’t accessible because the density of mobs during the meta event makes it extremely difficult if you’re not a thief or engi.

Sunset
50/50 GWAMM x3
I quit how I want

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Posted by: Celtic Lady.3729

Celtic Lady.3729

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

I’m a bit confused. Why do you need the event to succeed on DS to get map complete?

If you know how to get the vista, 2 POIs, and the HC on the other side of Dragon’s Domain without actually having done the fight, then I’m all ears.

Also, if you know how to get into the Blighting Towers areas so I can get those POIs and HCs without doing any of the events, again, I’m all ears.

I also have 3 other HCs I can’t (any way that I know of) complete unless the meta is done successfully.

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Posted by: Eirdyne.9843

Eirdyne.9843

In general I understand your frustrations. However, I feel the real struggle with Heart of Thorns is the lack of preparedness the game has up until Heart of Thorns. I often cite WoW (because it is familiar to people). This is another case of that. WoW’s first expansion was Burning Crusade. In that the big issue people had was that it made the game too easy. Before Burning Crusade peaking above 1000 damage on anything was “INSANE DAMAGE”. People made videos about it. After Burning Crusade you could sneeze and accidentally level camps.

It’s a problem of transition. All games have had this from WoW forward. This is the big problem with the video game industry. They ape everything. There really has been no meaningful innovations since 2004. There has been intense deterioration of the industry ever since then. Guild Wars 1 was headed in the right direction simply because it stuck to the pre-WoW model that armor and gear didn’t make you. Skills did.
Guild Wars 2… has been trying to do both: Armor AND skills make you. But actually, there’s a third party in all this: traits. And traits are entirely something new coming over from WoW. You could argue the RR system in DAoC was Traits, but not really.

The real problems with Heart of Thorns is the massive delete pressing of old content by the Devs that really screwed over the new and rising players by moving the game away from Open-World and into dungeon/group content. Heart of Thorns has utterly provided for those people who want to group. It has utterly failed to provide for those that wanted to explore.

The reasons for this are mostly an ineptitude in the development or a forced rush (more likely) on the devs to get HoT out before it was ready. Content ends about level 41 in Masteries. After that you’re moving into achievement points to get Mastery Points. This wouldn’t be so bad if they were accomplish-able solo, but a good chunk don’t. This game has always had more to do in the open-world than dungeons. People really liked that. This game has always been more about getting credit for tagging a creature in an event than running in a group for an event. Heart of Thorns removed that. What happened to the Silverwastes is a real tragedy.

Heart of Thorns requires you to have a lot of Masteries finished to really get on with its content. Unfortunately, by then you’ve already got on with that content long enough you’re not interested.

I pretty much have lost all interest to level up my masteries further. Sure, there’s excitement that I’m nearly finished, but the drive left me fast.

This seems to be the issue with many of us. We’re more skilled with jumping puzzles than we were when the game started. So, Verdant Brink was great. If they’d stuck with that it would have been an incredible game. Instead Verdant Brink turns into Auric Basin. Beautiful, but samey and most of just ran through. Tangled Depths… samey and ran through. Dragon’s Stand? Samey, ran through.

Heart of Thorns needed to cash in more on Gliders, Exploration, and Puzzles. Raids are definitely puzzles, but a puzzle with one set of difficulties. The very first boss is pretty much hard-mode. Doable, but the ‘fail bar’ is a bit high for the first boss. This goes back to the issue of what happened to WoW. It used to be Rogues were sappers, Mages sheepers, Warriors tanks, and Priests healers. Add one more for flavor. This created a really unique experience to grouping because what your class did was not just exciting to you but part of everyone else’s experience too. Today it is hammed. Everything is done ‘mechanically’ rather than giving us the mechanics, a camp, and leaving it up to us as to how it plays out. Some of this is attempted by Anet: very clearly attempted. Our creatures are just there and we just kill them. The encounters are organic this way, but clunky. Attacks in this game are fast. That’s not a good or bad thing, but something to take note. Attacks are fast and we can’t really sort them out from one another. This becomes the experience of watching blurs. By contrast older games had the sense that we were here to play the game so we might as well sit back and watch the whole show. When you do an attack in any game 2006 or older, the game does a full animation. That means spells take longer, actions take longer, and there’s just generally more time in fights. While this stretches leveling out a bit, it does mean we actually get to see a fair bit of the full game go off. WoW today is all instant casts and instant attacks. Boring. Mindless. Patterned. Guild Wars 2 has always been on the edge of this. We totter back and forth.

In short, there’s really no refuge out there.

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Posted by: RoRo.8270

RoRo.8270

I am using my mouse 10% of the time… I’ve put the skill set on the “Numpad numbers”…from 0 to 9 … it is so easy to play like that..

Yea i got some of my skills bound to my mouse like dodge and nearest targeting etc, but i don’t have a large number of buttons on my mouse so yea its limited that way, but maybe one of these days i’ll be able to afford one of those gaming ones if my fingers don’t fall off by then lol.

Wot? Gw2 and WildStar are some of the few mmos that don’t have that many skills. I have all keys bound on my keyboard. 6-8 are rebound of course

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Posted by: NecroN.8306

NecroN.8306

OP welcome to HoT (Hate of Thorns). I feel your pain, and can only recommend that you get a refund. I did.

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Posted by: Labjax.2465

Labjax.2465

My logic tells me you are probably also a clicker.

Clicking = bad/ineffective is a horrible misconception.

Yes, there are a number of people who use clicking and are inefficient, in part because of it. But I have known people who were clickers who performed top notch with it.

Personally, I use keybinds because I have a tremor, so clicking is an utter nightmare of misclicks for me, especially in stuff like PvP where it gets intense. But most people don’t have tremors and can be quite effective with clicking, same as keybinds, if they know what they’re doing.

In general I understand your frustrations. However, I feel the real struggle with Heart of Thorns is the lack of preparedness the game has up until Heart of Thorns. I often cite WoW (because it is familiar to people). This is another case of that. WoW’s first expansion was Burning Crusade. In that the big issue people had was that it made the game too easy. Before Burning Crusade peaking above 1000 damage on anything was “INSANE DAMAGE”. People made videos about it. After Burning Crusade you could sneeze and accidentally level camps.

It’s a problem of transition. All games have had this from WoW forward. This is the big problem with the video game industry. They ape everything. There really has been no meaningful innovations since 2004. There has been intense deterioration of the industry ever since then. Guild Wars 1 was headed in the right direction simply because it stuck to the pre-WoW model that armor and gear didn’t make you. Skills did.
Guild Wars 2… has been trying to do both: Armor AND skills make you. But actually, there’s a third party in all this: traits. And traits are entirely something new coming over from WoW. You could argue the RR system in DAoC was Traits, but not really.

The real problems with Heart of Thorns is the massive delete pressing of old content by the Devs that really screwed over the new and rising players by moving the game away from Open-World and into dungeon/group content. Heart of Thorns has utterly provided for those people who want to group. It has utterly failed to provide for those that wanted to explore.

The reasons for this are mostly an ineptitude in the development or a forced rush (more likely) on the devs to get HoT out before it was ready. Content ends about level 41 in Masteries. After that you’re moving into achievement points to get Mastery Points. This wouldn’t be so bad if they were accomplish-able solo, but a good chunk don’t. This game has always had more to do in the open-world than dungeons. People really liked that. This game has always been more about getting credit for tagging a creature in an event than running in a group for an event. Heart of Thorns removed that. What happened to the Silverwastes is a real tragedy.

Heart of Thorns requires you to have a lot of Masteries finished to really get on with its content. Unfortunately, by then you’ve already got on with that content long enough you’re not interested.

I pretty much have lost all interest to level up my masteries further. Sure, there’s excitement that I’m nearly finished, but the drive left me fast.

This seems to be the issue with many of us. We’re more skilled with jumping puzzles than we were when the game started. So, Verdant Brink was great. If they’d stuck with that it would have been an incredible game. Instead Verdant Brink turns into Auric Basin. Beautiful, but samey and most of just ran through. Tangled Depths… samey and ran through. Dragon’s Stand? Samey, ran through.

Heart of Thorns needed to cash in more on Gliders, Exploration, and Puzzles. Raids are definitely puzzles, but a puzzle with one set of difficulties. The very first boss is pretty much hard-mode. Doable, but the ‘fail bar’ is a bit high for the first boss. This goes back to the issue of what happened to WoW. It used to be Rogues were sappers, Mages sheepers, Warriors tanks, and Priests healers. Add one more for flavor. This created a really unique experience to grouping because what your class did was not just exciting to you but part of everyone else’s experience too. Today it is hammed. Everything is done ‘mechanically’ rather than giving us the mechanics, a camp, and leaving it up to us as to how it plays out. Some of this is attempted by Anet: very clearly attempted. Our creatures are just there and we just kill them. The encounters are organic this way, but clunky. Attacks in this game are fast. That’s not a good or bad thing, but something to take note. Attacks are fast and we can’t really sort them out from one another. This becomes the experience of watching blurs. By contrast older games had the sense that we were here to play the game so we might as well sit back and watch the whole show. When you do an attack in any game 2006 or older, the game does a full animation. That means spells take longer, actions take longer, and there’s just generally more time in fights. While this stretches leveling out a bit, it does mean we actually get to see a fair bit of the full game go off. WoW today is all instant casts and instant attacks. Boring. Mindless. Patterned. Guild Wars 2 has always been on the edge of this. We totter back and forth.

In short, there’s really no refuge out there.

I wish this wasn’t true, but it probably is. :|

Or words to that effect.

Sadly I dislike HoT! (Spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

I’m a bit confused. Why do you need the event to succeed on DS to get map complete?

If you know how to get the vista, 2 POIs, and the HC on the other side of Dragon’s Domain without actually having done the fight, then I’m all ears.

Also, if you know how to get into the Blighting Towers areas so I can get those POIs and HCs without doing any of the events, again, I’m all ears.

I also have 3 other HCs I can’t (any way that I know of) complete unless the meta is done successfully.

I was asking because I havent’ done it yet. I tend to work through content more slowly than most. I’m in no hurry to go to the last zone until I’ve explored the next to last. Only really did the last zone’s meta today for the first time.

Sadly I dislike HoT! (Spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Ronin.7381

Ronin.7381

I’m not sure what relevance my playstyle has to do with my thread…

Coming from someone who used to be a clicker myself, I’d just like to say that once I gave hotkeys a try and started to experiment with keybinds that fit my playstyle (FPS player at heart) it did loads of help on my over all participation. Ignore the L2P-comment and focus on new ideas.

With that said, understanding keybindings will of course not fix everything. So your gripes with other categories, those may not change.

Sadly I dislike HoT! (Spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: Ronin.7381

Ronin.7381

- Modrem Mouth boss event is awesome, but the mechanics of that map is shocking. As if what i’ve already said wasn’t bad enough, to have all the waypoints contested at all times, makes the navigation even more horrible. But wait, there’s more. Every 2 hours (if you’re lucky to get in there at the reset of the map) you’re unceremoniously killed off and sent right back to the beginning of the map. I’ve lost count how often it took me those 2 hours just to get to the bottom of the map and b4 i could get to that HP, or vista i’ve been trying to get for days, only to be killed off and sent back to the beginning. I’ve never seen anything so ludicrous in my life. I eventually got into a habit of just logging out prior to being killed off and when i return, i’m usually in an empty map, at which point i quit the game in frustration.

DS can get really frustrating. I’m trying to get map complete on my 2nd character, but I’ve hit a snag on getting into maps where the event succeeds. It’s annoying if you spend significant time waiting for/checking LFG/map hopping to get into a populated enough map AND one with enough time on the clock to complete it, and then it fails, and you have to start the process all over again.

I’m a bit confused. Why do you need the event to succeed on DS to get map complete?

If you know how to get the vista, 2 POIs, and the HC on the other side of Dragon’s Domain without actually having done the fight, then I’m all ears.

Also, if you know how to get into the Blighting Towers areas so I can get those POIs and HCs without doing any of the events, again, I’m all ears.

I also have 3 other HCs I can’t (any way that I know of) complete unless the meta is done successfully.

I was asking because I havent’ done it yet. I tend to work through content more slowly than most. I’m in no hurry to go to the last zone until I’ve explored the next to last. Only really did the last zone’s meta today for the first time.

DS is a whole different beast than Orr, to give you an idea. You only have a limited time, think Attack on Lion’s Arch (Season 1 Living World). With that in mind, some of the HP and PoIs only become available once you complete the meta. The cool thing about the meta, once you defeat the three Legendary Commanders in their respected Lanes, the timer of two-hours stops and you’re allowed to fight Mouth of Mordremoth until he destroys all islands or you kill him first. Should you defeat MoM though, you are given 15 minutes before the map resets.

Sadly I dislike HoT! (Spoilers)

in Guild Wars 2: Heart of Thorns

Posted by: qbalrog.8017

qbalrog.8017

I’m sorry but this is a learn to play issue.

No, it’s a “the game changed materially” in play style issue. If you like the change, great. If you wanted more of what it used to be like, I guess you’re out of luck.