So frustrated with HOT

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Missy.7356

Missy.7356

You seem not to have met the scenario of having completed the the events to a T4 to have someone map in and Tag up for a hero point train, at this point you have 2 choices, you move maps and lose your participation or stay and have map chat become toxic since “no one tells me how to play” you end up leaving anyway.

LFG is filled up more with people looking to raid (why does raids not have its own LFG by now?) and last minute people start calling for groups to meta, my game time just lately has been sitting in a map refreshing the “LFG” now its pot luck of if you can get into a map with people that actually want to do the meta, or people running about exploring, I can not choose a map that is doing hero point train or meta, i can try and relog, i can try guesting and hoping I get a different map, but if I turn up early and do events this does not mean the map will fill with people wanting to do meta, and eventually I will have to lose that participation due to having to leave to find a map playing the way I want too.

Saying that Silverwastes had it wrong, there are more LFG calling people to SW than there are to maps in HoT, now tell me if a timer is working in HoT or having to work for it before the boss spawns like SW.

As is stands HoT map can become become explosive due to pitting the Hero Point train against the people wanting to do meta, all these people have a right to play how they want, but they can not choose a map with people due how to megaservers work, too many times I have volunteered to leave a “empty” map to find the one it places me in has far less progression with fewer people.

If I search LFG and see a SW at 50% I can go there, get my 5 stacks and i am with people wanting to do the event, this is something you can not do with HoT maps, even if its a T4 all it takes is a hero point champ to map in and things go badly. Dont get me started on how I can be in a squad for start of DS and still be unable to get into the same map as them at the start.

Im glad that you have a guild around you giving you a different perspective of how these maps play out, you seem to have a lot of time to play as well, its just a shame you can not see it from other posters perspective.

(edited by Missy.7356)

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Healix.5819

Healix.5819

As is stands HoT map can become become explosive due to pitting the Hero Point train against the people wanting to do meta

It really shouldn’t matter either way. You need less than half the map participating to successfully do any of the metas. Bringing more people however of course makes the content easier, allowing for people to play very casually.

Regardless, the need for the hero train will likely be killed off. ArenaNet acknowledged that there was too much focus on group content in HoT, so when they inevitably end up nerfing everything, hero challenges will likely be one of them.

The thing is, I don’t always play HoT just to play the meta and I don’t really love to zerg.

To be clear, the final meta/boss should be split from the maps. The regular maps themselves should be just that, just like the old world maps where events happened not to push a meta, but just because. That feeling of randomness happening in the world with all the minor little stories was lost with HoT.

Using the Shatterer as an example, instead of having it spawn in the regular map, an in-game notice should popup stating that the Shatter is about to attack and asking if you’d like to join the battle. Doing so would put you into a personal story-like sectioned off instance limited to just the Shatterer and maybe its pre-events. There would be no other reason to be there and the event itself should never take longer than 30 minutes. Basically, it would be a boss battle instance.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You seem not to have met the scenario of having completed the the events to a T4 to have someone map in and Tag up for a hero point train, at this point you have 2 choices, you move maps and lose your participation or stay and have map chat become toxic since “no one tells me how to play” you end up leaving anyway.

LFG is filled up more with people looking to raid (why does raids not have its own LFG by now?) and last minute people start calling for groups to meta, my game time just lately has been sitting in a map refreshing the “LFG” now its pot luck of if you can get into a map with people that actually want to do the meta, or people running about exploring, I can not choose a map that is doing hero point train or meta, i can try and relog, i can try guesting and hoping I get a different map, but if I turn up early and do events this does not mean the map will fill with people wanting to do meta, and eventually I will have to lose that participation due to having to leave to find a map playing the way I want too.

Saying that Silverwastes had it wrong, there are more LFG calling people to SW than there are to maps in HoT, now tell me if a timer is working in HoT or having to work for it before the boss spawns like SW.

As is stands HoT map can become become explosive due to pitting the Hero Point train against the people wanting to do meta, all these people have a right to play how they want, but they can not choose a map with people due how to megaservers work, too many times I have volunteered to leave a “empty” map to find the one it places me in has far less progression with fewer people.

If I search LFG and see a SW at 50% I can go there, get my 5 stacks and i am with people wanting to do the event, this is something you can not do with HoT maps, even if its a T4 all it takes is a hero point champ to map in and things go badly. Dont get me started on how I can be in a squad for start of DS and still be unable to get into the same map as them at the start.

Im glad that you have a guild around you giving you a different perspective of how these maps play out, you seem to have a lot of time to play as well, its just a shame you can not see it from other posters perspective.

There are people in my guild who have not so much time to play, who have done the metas too. They can’t do them as often perhaps, but they can definitely do them.

It’s a shame that people are so willing to argue for the limitations of the system that they don’t use what’s there.

We know from stuff said by different devs that Anet is working on making the zones more attractive to casuals, and we know they’re working on the LFG tool.

So maybe, in another month or a bit more, all this goes away.

I’m certainly hoping those who already made up their mind will at least approach it openly when the spring patch hits.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: METALROCKS.6097

METALROCKS.6097

didnt read every comment so forgive me if i say something again.

i have to agree with the OP. i also feel a bit frustrated playing it on my own terms. im not against playing with others but its not easy to be with a group in areas you want to explore. so far i failed to get hero points since you have to fight a bunch of enemies. at least the once i have found. generally most enemies are over powered that even after one hit im dead or near death. also for some reason my character walks slower after she pulls out her sword instead of keeping the steady speed. making it easier for enemies to catch up or kill me.

i already have reached level 80 and all my gear im wearing are level 80, so as my weapons. im a ranger in class and can only wear medium armor but still; in the main game i could run where ever i want and dont have to worry too much about enemies being over powered. unless there are too many of them, then its obvious i lose.
now in this version so many are hard to defeat that it hinders me to explore because just one enemy can kill me. also it takes a bit of time to reach the next level, just to train your self to use some items. levels are all nicely done but the enemies are just too over powered. not suited for my class.

i hope some changes will come. i love this game and its still my first MMO i have ever played. but this now, is a turn off.

(edited by METALROCKS.6097)

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Ashen.2907

Ashen.2907

We know that Anet is working on mega server issues. They can’t fix them faster than they can fix them because it’s a large undertaking. It’s not like Anet has said they’re doing nothing about this and, in the mean time, there’s a working solution.

Must admit that I was glad to hear that, after (close to) two years, Anet are working on megaserver issues.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

We know that Anet is working on mega server issues. They can’t fix them faster than they can fix them because it’s a large undertaking. It’s not like Anet has said they’re doing nothing about this and, in the mean time, there’s a working solution.

Must admit that I was glad to hear that, after (close to) two years, Anet are working on megaserver issues.

Anet is working on the HoT megaserver issues. Whatever issues you’re referring to, they’re probably not working on. The mega server was one of the best updates from my point of view every to come to this game, warts and all.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Halandir.3609

Halandir.3609

No one ever claimed it’s not perfect.

That’s factually wrong – A lot of people claimed it’s pretty far from perfect
(Sorry couldn’t resist)

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: qbalrog.8017

qbalrog.8017

Perhaps, you should put more than 10 minutes into this expansion before you write a lengthy thread. Trust me! After a few hours you’ll get the hang of it along with the other hundreds of thousands of players who did! No pressure!

It’s pretty clear from the OP’s first and later posts above yours that she put in more than 10 minutes on HoT.

I think her complaints are perfectly legit. So, too, those who were asking for harder content. Which dominates more for Anet is up to Anet but given their CEO’s recent statements, it’s clear they want to dial it back some.

With HoT, Anet made a choice to take the game in a certain direction. The CEO claims this was not intended to impact the more solo-players. Whether that is true or not, folks can decide for themselves. But Anet, per the CEO, does appear to recognize they alienated a certain player base and seem to want to do something to make the game more appealing for those players.

I’m one of the alienated but I’m also encouraged by the recent statements. As a player, I do not object to content that does not appeal to me (for one thing, it might appeal to me down the road but for another, a big game with multiple player types is almost always healthier than one with limited player types).

I think they did over do HoT and undercut players like myself and the OP. They say they want to fix that. I like GW2 enough, I’m willing to give them a chance to do it, even though I expect it will take a long time.

(edited by qbalrog.8017)

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

No one ever claimed it’s not perfect.

That’s factually wrong – A lot of people claimed it’s pretty far from perfect
(Sorry couldn’t resist)

Actually that’s really clever. lol

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Lévis.5489

Lévis.5489

I cannot wait if the April patch will change anything. The game as it is right now is atrocious for pvers that are not raiders.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Danicus.4952

Danicus.4952

A basic question about map accessibility… Log in any time of day – what is the likelihood 75% or more of the HOT wps are locked? This isn’t a question about being a better player, or do I want to participate in the meta, it’s just – hey can I go to an area I’ve been to before? Can I enjoy all of this amazing map? 50% of the map? No not really. I don’t think its fair to say map locking = more challenging content. It just means that for the slice of the day I want to chill out and have some fun I will go some where else. Thank you for starting this thread.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Ayrilana.1396

Ayrilana.1396

A basic question about map accessibility… Log in any time of day – what is the likelihood 75% or more of the HOT wps are locked? This isn’t a question about being a better player, or do I want to participate in the meta, it’s just – hey can I go to an area I’ve been to before? Can I enjoy all of this amazing map? 50% of the map? No not really. I don’t think its fair to say map locking = more challenging content. It just means that for the slice of the day I want to chill out and have some fun I will go some where else. Thank you for starting this thread.

You’re behind enemy lines. It would be immersion breaking if you could simply wp around at any time.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

A basic question about map accessibility… Log in any time of day – what is the likelihood 75% or more of the HOT wps are locked? This isn’t a question about being a better player, or do I want to participate in the meta, it’s just – hey can I go to an area I’ve been to before? Can I enjoy all of this amazing map? 50% of the map? No not really. I don’t think its fair to say map locking = more challenging content. It just means that for the slice of the day I want to chill out and have some fun I will go some where else. Thank you for starting this thread.

You’re behind enemy lines. It would be immersion breaking if you could simply wp around at any time.

Aside from that it’s not really that hard to get pretty much anywhere. If you know how to glide and you know where the nuhock wallows are, you seldom need many way points to be open.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Zoltar MacRoth.7146

Zoltar MacRoth.7146

A basic question about map accessibility… Log in any time of day – what is the likelihood 75% or more of the HOT wps are locked? This isn’t a question about being a better player, or do I want to participate in the meta, it’s just – hey can I go to an area I’ve been to before? Can I enjoy all of this amazing map? 50% of the map? No not really. I don’t think its fair to say map locking = more challenging content. It just means that for the slice of the day I want to chill out and have some fun I will go some where else. Thank you for starting this thread.

You’re behind enemy lines. It would be immersion breaking if you could simply wp around at any time.

What if you had airships hovering over the pact camps with waypoints on them and no sylvari onboard? Safe harbour?

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Danicus.4952

Danicus.4952

I appreciate your points about immersion and using gliding and wallows to move about. My point is that map wide wp lockouts are a HOT thing, and noodling through pathing isn’t a gameplay enhancing experience from my point of view. I guess there must be a large community of players that do enjoy the hop here, glide there, wallow here, now updraft there sort of thing -but it feels like a non-play time sink thing. Are you really behind enemy lines, or are you simply following a rehearsed protocol to wp? Do you follow different pathing, or do you optimize to minimize time doing it? Is it really game enhancing? There are fun things to do everywhere on the map, but for me, getting there make HOT less attractive. Thank you for your thoughtful responses.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

A basic question about map accessibility… Log in any time of day – what is the likelihood 75% or more of the HOT wps are locked? This isn’t a question about being a better player, or do I want to participate in the meta, it’s just – hey can I go to an area I’ve been to before? Can I enjoy all of this amazing map? 50% of the map? No not really. I don’t think its fair to say map locking = more challenging content. It just means that for the slice of the day I want to chill out and have some fun I will go some where else. Thank you for starting this thread.

You’re behind enemy lines. It would be immersion breaking if you could simply wp around at any time.

What if you had airships hovering over the pact camps with waypoints on them and no sylvari onboard? Safe harbour?

Have you seen what Modremoth has done to the fleet. It’s not safe up there either.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

I appreciate your points about immersion and using gliding and wallows to move about. My point is that map wide wp lockouts are a HOT thing, and noodling through pathing isn’t a gameplay enhancing experience from my point of view. I guess there must be a large community of players that do enjoy the hop here, glide there, wallow here, now updraft there sort of thing -but it feels like a non-play time sink thing. Are you really behind enemy lines, or are you simply following a rehearsed protocol to wp? Do you follow different pathing, or do you optimize to minimize time doing it? Is it really game enhancing? There are fun things to do everywhere on the map, but for me, getting there make HOT less attractive. Thank you for your thoughtful responses.

How is this different from Orr, with all the contest waypoints, or southsun…or even a zone like Silverwastes which has three waypoints in the entire zone?

This isn’t something unique to HoT. All three Orr zones are just like this.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Danicus.4952

Danicus.4952

You make a fair point about Orr, Silverwastes, and Southsun locked wps, but the transit complexity, mob density, mob strength, and required transportation masteries are not the same when comparing HOT to core game maps. In fact, with gliding and launch pads in core game maps it’s even easier than it was before to get around. I could envision a situation where a minor xp reward could be offered to those using the special transportation vehicles within HOT, and open wps for folks that just want access to events or locations previously opened through legitimate gameplay. I would like to play more within HOT areas – I find the events and meta progression fun, but the transits really put me off for casual gameplay.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

You make a fair point about Orr, Silverwastes, and Southsun locked wps, but the transit complexity, mob density, mob strength, and required transportation masteries are not the same when comparing HOT to core game maps. In fact, with gliding and launch pads in core game maps it’s even easier than it was before to get around. I could envision a situation where a minor xp reward could be offered to those using the special transportation vehicles within HOT, and open wps for folks that just want access to events or locations previously opened through legitimate gameplay. I would like to play more within HOT areas – I find the events and meta progression fun, but the transits really put me off for casual gameplay.

Right be we played those maps from launch without gliding or jump pads. Now they’re easier, but before that…particularly before Orr was nerfed, with the high mob density and the pulls and stuns…Orr was also hard to navigate.

But I think the perception of getting around is worse than actually getting around. I get it if you don’t like it because you don’t like it, but it’s not a hot exclusive issue and it is actually part of the game itself.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Xiem.4719

Xiem.4719

Forced 1h client restart in DS.. and also anybody that will get disconnected, won’t be able to join back (because your client has patched). Hurray for HoT timers. I’m so sick of this, you had awsome system (Silverwastes) but created such a crap for HoT.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: AliamRationem.5172

AliamRationem.5172

I appreciate your points about immersion and using gliding and wallows to move about. My point is that map wide wp lockouts are a HOT thing, and noodling through pathing isn’t a gameplay enhancing experience from my point of view. I guess there must be a large community of players that do enjoy the hop here, glide there, wallow here, now updraft there sort of thing -but it feels like a non-play time sink thing. Are you really behind enemy lines, or are you simply following a rehearsed protocol to wp? Do you follow different pathing, or do you optimize to minimize time doing it? Is it really game enhancing? There are fun things to do everywhere on the map, but for me, getting there make HOT less attractive. Thank you for your thoughtful responses.

I don’t know how similar I am to other GW2 players (I’m pretty new!), but I love the complexity of these maps. Learning to navigate them and unlocking the requisite skills to do so all seems designed to grant a sense of accomplishment simply for exploration (a new experience for me!).

They had this to a lesser degree in the core game with map completion bonuses, which I also liked. But they took it to another level with HoT and I’ve really never seen anything like it in a game before.

I know not everyone will agree, but that’s my take on it. I don’t want to go back to boring “flat” maps! Map exploration bonuses are a nice touch, but feeling rewarded without a tangible reward is something special!

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Danicus.4952

Danicus.4952

I completely agree that exploring HOT (for the first time) was completely unique to this genre, the discovery was rewarding and exciting. Clearly a huge effort was made to create the experience. Will I go back again and again knowing that I have a series of repeated mob avoiding transit tasks to get to a destination? Probably not. I really appreciate the thoughtful discussion though. Thank you.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Runiir.6425

Runiir.6425

Actually, even before Orr got nerfed on mob density, getting around was NOT hard and several waypoints even though they became contested, only remained contested for all of 5-15 minutes before becoming usable again often. There are 3 waypoints on every Orr map that could never truly be locked for LONG periods of time; the start of the zone, the zone transfer, and the middle. You could reach anything from those 3 points. Would it really have been such a hardship to imagine an army would build staging grounds they would actually hold without player input? I mean, it is supposed to be the pact, 3 orders coming together and half the military strength of the 5 nations combined, holding a few strategic points without the pact commander should NOT be a hardship.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: kokoula.8723

kokoula.8723

I did not read the previous comments for obvious reasons, but I can say I relate to the OP. I also found myself so deeply frustrated with HoT that after a few days I quit the game in its entirety. I gave it one try, two tries, three tries (which translates in lots of game hours), but this expansion was not for me or anyone who loved the initial GW2 concept and is a casual player who does not have 24/7 to dedicate to a game and does not want to have that time either. Somehow HoT failure to deliver took the motivation out of me to continue playing GW2. To be honest, I regret purchasing HoT. But I wanted new enjoyable content that could be reached by anyone who would put time and effort. Not mindless barriers and grinding and waiting for other groups to come and waling alone lost in the jungle…
That’s how I feel, I hope they do something about it so I can come back to the game again.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Actually, even before Orr got nerfed on mob density, getting around was NOT hard and several waypoints even though they became contested, only remained contested for all of 5-15 minutes before becoming usable again often. There are 3 waypoints on every Orr map that could never truly be locked for LONG periods of time; the start of the zone, the zone transfer, and the middle. You could reach anything from those 3 points. Would it really have been such a hardship to imagine an army would build staging grounds they would actually hold without player input? I mean, it is supposed to be the pact, 3 orders coming together and half the military strength of the 5 nations combined, holding a few strategic points without the pact commander should NOT be a hardship.

I don’t find the new zones to be any different than that. I can usually get anywhere in 3 minutes.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Danicus.4952

Danicus.4952

I want to thank the OP for starting this thread again. One of the things I was wondering was about zone population math. I absolutely loved the Silverwastes model, the cooperation, the community goals, the loot. I am also guilty of chest farming on many occasions. I do wonder however, what proportion of the GW player base actually devoted most of their game time to that map and model. It seems that population was the target for HOT maps given their design elements. Now that Silverwaste population of players is distributed over all the maps of similar design, and those players that were never Silverwaste oriented were sort of left out. Vayne – you mentioned and instance approach to certain event series – what do you all think about a PVE version of HOT that wasn’t so map-wide coop focused, had small scale events for players like core Tyria that enjoyed the non-Silverwastes model of the game?

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: IndigoSundown.5419

IndigoSundown.5419

Actually, even before Orr got nerfed on mob density, getting around was NOT hard and several waypoints even though they became contested, only remained contested for all of 5-15 minutes before becoming usable again often. There are 3 waypoints on every Orr map that could never truly be locked for LONG periods of time; the start of the zone, the zone transfer, and the middle. You could reach anything from those 3 points. Would it really have been such a hardship to imagine an army would build staging grounds they would actually hold without player input? I mean, it is supposed to be the pact, 3 orders coming together and half the military strength of the 5 nations combined, holding a few strategic points without the pact commander should NOT be a hardship.

I don’t find the new zones to be any different than that. I can usually get anywhere in 3 minutes.

Out of curiosity…

  • Where are you with regard to the travel masteries?
  • How long (how many hours, just at a guess) investment did it take to where you knew your way without having to look at the big map?
  • How did that investment in time taken to get familiar with the maps compare to the time needed to for you to get familiar with Orr maps?

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: tienak.5406

tienak.5406

I am just so frustrated with HOT and the direction GW2 has taken.

I can only do certain events, hero point, or adventure mini-games when they become available.

No one is showing up for big meta events so they fail.

I can not get some mastery points unless other are there too.

The entire game has turned into forced cooperation.

I want to play when I want to, not when others decide to do certain events. I loved GW1 and when GW2 first came out it was AWESOME. Now I am mired with following around tags just hitting buttons.

I just want to play a nice game not follow after groups. Or grinding after things to get other things. What happened to the fun GW2?

So far HoT has been ok, up until tonight where nothing happened and I couldn’t progress as quickly as I would’ve liked in the story but oh well.
I find getting commander has helped allot and as GW2 has become a very casual game it’s hard very hard to get groups.

I think what they need to do is keep the mechanics as they are but not make the little events require a group, let you choose to do the big events just like you choose to do Teq or open world boss runs.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Vayne.8563

Vayne.8563

Actually, even before Orr got nerfed on mob density, getting around was NOT hard and several waypoints even though they became contested, only remained contested for all of 5-15 minutes before becoming usable again often. There are 3 waypoints on every Orr map that could never truly be locked for LONG periods of time; the start of the zone, the zone transfer, and the middle. You could reach anything from those 3 points. Would it really have been such a hardship to imagine an army would build staging grounds they would actually hold without player input? I mean, it is supposed to be the pact, 3 orders coming together and half the military strength of the 5 nations combined, holding a few strategic points without the pact commander should NOT be a hardship.

I don’t find the new zones to be any different than that. I can usually get anywhere in 3 minutes.

Out of curiosity…

  • Where are you with regard to the travel masteries?
  • How long (how many hours, just at a guess) investment did it take to where you knew your way without having to look at the big map?
  • How did that investment in time taken to get familiar with the maps compare to the time needed to for you to get familiar with Orr maps?

Well, you need gliding, you need updraft use, and you need nuhoch wallows.

As far as getting around, I did it faster in every zone than I was able to learn my way around Kaineng Center in Guild Wars 1. lol

The point is, you don’t really have to do it all at once. You can chip away at it. So I learned DS first, by going with someone who knew it…and that took almost no time at all, to learn what I needed to know.

AB is actually probably the easiest of the maps to get around on. A couple of pitfalls, but it’s really not that hard. DS is completely linear, you pretty much just have three lanes.

TD is the really difficult one and that took longer. But it took longer not because its’ necessarily harder. It took longer because I was scared of it. And I didn’t bother with the meta, because I won’t play something that failes over and over. So until they fixed the meta, I didn’t spend much time there.

You learn some of the ways around as you play the story.

Now obviously I didn’t time myself in learning, but I did take note of landmarks. If I took a nuhoch wallow I made a note of where it let me out which helped.

The other thing is I offered on these forums to show people around and teach them the new areas and not a single person took me up on it.

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: General Health.9678

General Health.9678

so far i failed to get hero points since you have to fight a bunch of enemies.

In VB you can solo all but 3 of them if memory serves and there are ALWAYS people in map chat who are doing those. Look at the guide on dulfy.net.

for some reason my character walks slower after she pulls out her sword instead of keeping the steady speed. making it easier for enemies to catch up or kill me.

This is not a HoT thing.

i already have reached level 80 and all my gear im wearing are level 80, enemies are just too over powered. not suited for my class.

Level doesn’t mean your gear is any good. Are you wearing rare/exotic gear or fine/masterwork? Rangers are absolutely fine in HoT maps, consider changing your build by looking at a site like metabattle.com

this now, is a turn off.

More than happy to take people round VB if I’m on. I regularly see (non-guild) trains in mapchat or join a guild and get people to take you round.
You will need gliding, mushrooms and wallows so work on those for the best map experience.

Blame Abaddon, he loves your tears.
pve, raid, pvp, fractal, dungeon, world clearing, legendary questing.. Zapped!

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: METALROCKS.6097

METALROCKS.6097

so far i failed to get hero points since you have to fight a bunch of enemies.

In VB you can solo all but 3 of them if memory serves and there are ALWAYS people in map chat who are doing those. Look at the guide on dulfy.net.

for some reason my character walks slower after she pulls out her sword instead of keeping the steady speed. making it easier for enemies to catch up or kill me.

This is not a HoT thing.

i already have reached level 80 and all my gear im wearing are level 80, enemies are just too over powered. not suited for my class.

Level doesn’t mean your gear is any good. Are you wearing rare/exotic gear or fine/masterwork? Rangers are absolutely fine in HoT maps, consider changing your build by looking at a site like metabattle.com

this now, is a turn off.

More than happy to take people round VB if I’m on. I regularly see (non-guild) trains in mapchat or join a guild and get people to take you round.
You will need gliding, mushrooms and wallows so work on those for the best map experience.

my armor is a mix of both. i got the best i could get with the amount of money i have and suitable for my level/class. i can only wear medium armor so i dont know if this is an issue. im still not 100% familiar with MMOs and this game.

its just that in the main game it didnt feel so difficult to fight off a bunch of enemies, hell, even i had hardly issues with enemies who were 4 levels higher than me and i still could defeat them but with HOT already a single one is hard to defeat. also getting the bar filled up takes ages. exploring was rewarding, fighting off enemies as well. but with this one its rather frustrating and discouraging. it hardly fills up and feels like a chore to do them.

i just played before, trying to explore areas i havent been too. this one map was just packed with enemies that i could hardly traverse two steps without facing one.
i feel discouraged and frustrated to even continue playing HOT. traversing is a nightmare, unrewarding and facing enemies is not fun if they can kill you so quickly and you can hardly do any damage to them. just alone unlocking the gliding and mushroom was a pain because of the very level up.
unless i really miss out on something here but for now, i dont want to play HOT anymore

So frustrated with HOT

in Guild Wars 2: Heart of Thorns

Posted by: Celtic Lady.3729

Celtic Lady.3729

Not making HoT map completion soloable was a huge mistake. They should have seen this coming and adjusted accordingly.