Sug: Raid-Reward after first completion

Sug: Raid-Reward after first completion

in Guild Wars 2: Heart of Thorns

Posted by: Lendruil.9061

Lendruil.9061

Hello,

while i understand the motivation behind the weekly raid-reward, i think that there should be some minor reward added for doing it a 2nd or 3rd etc… time. Most guilds dont have 10, 20, 30 or 40… members, so it probably will be neccessary to run the raids multiple times so that every guildmember can finish it.
It would be nice if the repeated completion of the raid rewards at least with some gold that is equal to doing dungeons in the same time.

Skuldin - No Hesitation [hT]

Sug: Raid-Reward after first completion

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Posted by: PopeUrban.2578

PopeUrban.2578

Hello,

while i understand the motivation behind the weekly raid-reward, i think that there should be some minor reward added for doing it a 2nd or 3rd etc… time. Most guilds dont have 10, 20, 30 or 40… members, so it probably will be neccessary to run the raids multiple times so that every guildmember can finish it.
It would be nice if the repeated completion of the raid rewards at least with some gold that is equal to doing dungeons in the same time.

Didn’t they say only the boss rewards are on the timer?

I’d imagine the drop rates for the trash are probably quite a bit better than in other content given the increased difficulty.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

Sug: Raid-Reward after first completion

in Guild Wars 2: Heart of Thorns

Posted by: Lendruil.9061

Lendruil.9061

Hello,

while i understand the motivation behind the weekly raid-reward, i think that there should be some minor reward added for doing it a 2nd or 3rd etc… time. Most guilds dont have 10, 20, 30 or 40… members, so it probably will be neccessary to run the raids multiple times so that every guildmember can finish it.
It would be nice if the repeated completion of the raid rewards at least with some gold that is equal to doing dungeons in the same time.

Didn’t they say only the boss rewards are on the timer?

I’d imagine the drop rates for the trash are probably quite a bit better than in other content given the increased difficulty.

Afaik they didn’t say anything about rewards yet except those weekly boss rewards. I thought i’d rather start a topic about this now, before it is too late xD

Skuldin - No Hesitation [hT]

Sug: Raid-Reward after first completion

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Posted by: Rising Dusk.2408

Rising Dusk.2408

This will only apply to the boss rewards. That said, I’m against the weekly lockout as well, but ANet is adamant that the rewards are “really awesome” and thus being able to do them multiple times in the same week would be too much. I’ve already raised this topic with them once, but I’ll definitely do so again.

[VZ] Valor Zeal – Stormbluff Isle – Looking for steady, casual-friendly NA raiders!

Sug: Raid-Reward after first completion

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

rewards are “really awesome”

I wonder if they are willing to change their mind if it is not true.

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Posted by: Manu.6078

Manu.6078

First, think about how to complete the raid, then consider the rewards

Sug: Raid-Reward after first completion

in Guild Wars 2: Heart of Thorns

Posted by: PopeUrban.2578

PopeUrban.2578

Well, I mean, the end goal of any raider or dungeon runner is to get good enough at the content that you have it “on farm” and it is functionally impossible to keep that from happenning.

No matter how hard it is, with enough practice people will develop teams and strategies that by sheer force of perserverence and practice can eke out a nearly 100% success rate eventually.

So, you know, you have to design from the jump around the idea that people could theoretically run it perfectly every time, and what that would do to your item economy.

If the rewards are good enough to justify the lockout, that sounds awesome. If, however, they’re mostly trash with a 10% chance to get something nice, the lockout seems overbearing.

What I’m hoping for is a situation more like the fractal rings, where you have a table that is nothing but good stuff, and a table of potentially good or crap stuff.

This was kind of my problem with the EOTN dungeons. They were fun, but the real reason you did them was for the skins, however the drop rate of the skins was quite low and the “guaranteed” loot was really just currency.

If, in stead, each boss had a pool of 5 unique skins and a pool of random crap + that pool, then you’d know every run you were getting something neat. Sure, it might be a duplicate, but you wouldn’t ever walk away with two greens and a blue only.

Might also be a good idea to make all the non-precursor skins tradable, as this would give the repeat successful raider value for the duplicates, and give non-raiders a way to acquire many of the rewards through trade?

Boss skin trading was a pretty good market and mechanism in GW1 and it could work similarly in GW2. Specific boss skins are rare, but tradable, so killing bosses always had some value to it, but if you really wanted a thing and didn’t want to or couldn’t kill the boss you could farm for it.

Some things, just a few, should be account bound on pickup though. I mean you’ve got to have at least a couple “I did it” trophies.

Guild Master – The Papacy [POPE] (Gate of Madness)/Road Scholar for the Durmand Priory
Writer/Director – Quaggan Quest
https://www.youtube.com/watch?v=ky2TGPmMPeQ

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Posted by: Ranael.6423

Ranael.6423

At first I had hopes that raid boss would be treated like world boss i.e a big chest upon death and a bonus chest once a week (instead of once a day).
But from what they said during TwitchCon it doesn’t seem to be so which is a pity because if your guild has 15 people then 10 will make their weekly raid but then nobody will feel like helping the last 5 to complete theirs. Drama incoming ….