[Suggestion] Tangled Depths meta event change
in Guild Wars 2: Heart of Thorns
Posted by: Velho.7123
Guardian main since launch
in Guild Wars 2: Heart of Thorns
Posted by: Velho.7123
Yesterday, I was part of the team that completed the World First team of the King of the Jungle, and although I disconnected and couldn’t get the reward, eighty coordinated people simultaneously on TeamSpeak were required to take on all of the Chak Gerents.
When everyone killed those four Gerents everyone expected a huge final boss or just a REALLY good reward for all that work, but everyone got extremely underwhelming reward for what is, honestly, the actual endboss of this expansion, since everyone’s been zerging Verdant Brink, Octovine and Dragon’s Stand for days now.
Having such an underwhelming reward on such a high level of DPS to kill four Legendary enemies at the same time takes away all the will from people to actually do it again, with the rewards being very specific like the Mistward Helm Casing for the Mistward Headwrap, which I did not get since I disconnected.
Once it has already been done and the rewards have been found to not be worth it at all, that event will be pretty much forgotten.
I’d normally suggest increasing the rewards, but I’m pretty sure the endboss is not supposed to be 4 giant bugs in the middle of expansion, but rather the boss in Dragon’s Stand, so the best thing would remove the DPS check (incredibly high HP) of the Legendary Chak Gerent and simply halve its health bar.
Thank you for your time.
in Guild Wars 2: Heart of Thorns
Posted by: ezhcim.3075
Sir I completely agree with you, I was surprised that I was able to beat the mouth of Mordremoth in my first attempt without any excitement but the TD meta has proved to be impossible to beat even after 20+ tries. I know some really organized guilds have completed it but its such a small fraction of the game population, and even then why is this event harder than the boss that should actually be the last boss in the game?
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