The rise of Healing Power (Suggestion)

The rise of Healing Power (Suggestion)

in Guild Wars 2: Heart of Thorns

Posted by: Kydar Schattendolch.6879

Kydar Schattendolch.6879

Hi all,

I for me love the HP Attribute, I don’t know why, but I do. And I for me would love to see HP more viable and having more Impact on skills and traits, so that it would be rewarding in skilling into HP.

In most cases, the scaling with HP is really bad….and in many cases, it isn’t that noticable, that you have skilled in HP.
Lets take the trait “Monks Focus” for example. Without HP you get an heal amount of nearly 2000 Points, while with let’s say 1000 HP you get 400 Points more. This is not much and the trait is, IMHO, very decent without HP….and this is exactly, what I would love to be changed.

My imagination how HP should be is, that all skills and traits (except Healing Skills #6) that grant some kind of healing to allies and to the player himself should sclae much more with HP to be rewarding in using HP.
At the same time, all these skills and traits have to be usable wothout skilling in HP but in that case, the amount of healing you get from, should be not that high, but still decent and usable.

Following this text, I have prepared some calculations for HP and how I think it should scale with traits and skills. Note: This is only done for the core proffessions and specializations
Base of my calculations were an HP amount of 800. So, that means:
When you after this change would have an HP of 800, you will get roughly the same heal from “Monks Focus” as you get it atm with 800 HP, but you will recieve much more healing beyong 800 HP and, on the other side, less healing without HP.

Pls feel free to give constructive feedback =).

Weapon skills and profession mechanic
Guardian
Virtue of Resolve: Reduce base heal to 1000, increase HP coef. to 1.5
Empower: Reduce base heal to 1000, increase HP coef. to 1.5
Detonate Orb of Light: Reduce base heal to 500, increase HP coef. to 1.0
Faithful Strike: Reduce base heal to 250, increase HP coef. to 0.25
Shield of Absorption: Reduce base heal to 700, increase HP coef. to 1.1
Light of Judgment: ok

Ele
Water Blast: Reduce base heal to 250, increase HP coef. to 0.4
Geyser: Reduce base heal to 1200, increase HP coef. to 2.2
Water Trident: Reduce base heal to 800, increase HP coef. to 1.5
Cone of Cold: Reduce base heal to 300, increase HP coef. to 0.9
Cleansing Wave: Reduce base heal to 800, increase HP coef. to 1.7
Tidal Wave: ok

Utility
Guardian
Command (with Bow of Truth): Reduce base heal to 40, increase HP coef. to 0.1
Merciful Intervention: Reduce base heal to 900, increase HP coef. to 1.9
Sanctuary: Reduce base heal to 200, increase HP coef. to 0.15

Ranger
Signet of the Wild: Reduce base heal to 40, increase HP coef. to 0.1

Thief
Shadow Refuge: Reduce base heal to 1000, increase HP coef. to 1.5

Elite skills
Guardian
Signet of Courage: Reduce base heal to 600, increase HP coef. to 0.75

Ranger
Spirit of Nature: Reduce base heal to 200, add HP coef. of 0.25

Ele
Glyph of Elementals (when commanding an Ice Elemental): ok

Skills with special conditions that heal

Engineer
Bandage Self (tool belt skill with Med Kit): ok
Med Pack Drop (tool belt skill with Supply Crate): Reduce base heal to 700, increase HP coef. to 0.9
Med Blaster (Med Kit skill): ok
Throw Bandages (Med Kit skill): ok
Throw Stimulant (Med Kit skill): ok
Throw Accelerant (Med Kit skill): ok
Throw Antidote (Med Kit skill): ok
Elixir Shell (with Elite Mortar Kit): Reduce base heal to 200, increase HP coef. to 0.5
Super Elixir (with Elixir Gun): Reduce base heal for impact to 400, increase HP coef. to 0.6; Reduce base heal per pulse to 150, increase HP coef. to 0.2

Ranger
Harmonic Cry (Moa pet skill): Reduce base heal to 2000, add HP coef. to 2.5 (pet heal)
Chomp (Drake pet skill): Reduce base heal to 100, increase HP coef. to 0.1 (pet heal)
Chomp (Armorfish pet skill): Reduce base heal to 1000, increase HP coef. to 2.1 (pet heal)
Regenerate (Fern Hound pet skill): Increase HP coef. to 1.5 (pet heal)

Ele
Water Arrow (with Conjure Frost Bow): Reduce base heal to 250, increase HP coef. to 0.5

Traits that heal

Guardian
Altruistic Healing: Reduce base heal to 40, increase HP coef. to 0.05
Monk’s Focus: Reduce base heal to 1000, increase HP coef. to 1.6
Pure of Heart: Reduce base heal to 300, increase HP coef. to 1.0
Selfless Daring: ok
Writ of Persistence: Reduce base heal to 40, add HP coef. of 0.1
Zealous Blade: Reduce base heal to 10, increase HP coef. to 0.05

Ranger
Invigorating Bond: Reduce base heal to 1500, increase HP coef. to 1.5 (pet HP), add player HP coef. of 1.0

Warrior
Vigorous Shouts: Reduce base heal to 700, increase HP coef. to 1.5

Engineer
Soothing Detonation: Reduce base heal to 250, increase HP coef. to 0.5
Bunker Down: ok
Medical Dispersion Field: ok

Thief
Assassin’s Reward: Reduce base heal to 40, increase HP coef. to 0.1
Invigorating Precision: ok

Ele
Healing Ripple: Reduce base heal to 600, increase HP coef. to 1.9
Evasive Arcana: see Cleansing Wave

Mesmer
Restorative Mantras: Reduce base heal to 1200, increase HP coef. to 2.0
Restorative Illusions: Reduce base heal to 500 (1 Illu.), to 700 (2. Illu.), to 900 (3. Illu) and to 1100 (4 Illu.), increase HP coef. to 0.7 for all tiers

Necro
Life from Death: ok
Transfusion: ok

Traits that grant health regeneration

Guardian
Battle Presence: Reduce base heal to 200, add HP coef. of 0.2

Warrior
Adrenal Health: Reduce base heal for Lvl. 1 to 85, for Lvl. 2 to 170 and for Lvl. 3 to 255, increase HP coef. for Lvl. 1 to 0,1, for lvl. 2 to 0.2 and for Lvl. 3 to 0.3

Engineer
Backpack Regenerator: Reduce base heal to 60, increase HP coef. to 0.15

Ranger
Natural Healing: Reduce base heal to 80, add an HP coef. of 0.2 (pet HP)

Thief
Shadow’s Rejuvenation: Reduce base heal to 150, add an HP coef. of 0.3

Ele
Soothing Mist: Reduce base heal to 40, add an HP coef. of 0.2

Combos that heal

Combo Field: Water × Combo Finisher: Blast: Reduce base heal to 700, increase HP coef. to 1.7
Combo Field: Water × Combo Finisher: Leap: Reduce base heal to 700, increase HP coef. to 1.3

Note2: I took all skills and traits from the wiki page, I don’t know, if it’s updated or some pre-patch-skills/traits that are old inside my list.

(edited by Kydar Schattendolch.6879)