Vista themed expansion

Vista themed expansion

in Guild Wars 2: Heart of Thorns

Posted by: Mits.2973

Mits.2973

To the person responsible for taking an aspect (vistas) which was only for flavor and building a whole expansion on to it i would like to say " Congratulations on destroying a 10 years old history of Role Playing Game by making it a stupid jumping puzzle one".
I would really like to know who had this brilliant idea so as i could never ever again waste both my time and my money on any products he is involved with. Personally i think you did an amazing job creating what i regard to be the worst expansion of a once loved game.

Vista themed expansion

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Posted by: Wanze.8410

Wanze.8410

Tin Foil [HATS]-Hardcore BLTC-PvP Guild
Bloin – Running around, tagging Keeps, getting whack on Scoobie Snacks.

Vista themed expansion

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Posted by: Captain Unusual.9163

Captain Unusual.9163

I have no idea what you’re talking about, OP. Take a deep breath, step away from the computer for an hour, and come back when you’re ready to talk in such a manner to communicate thoughts and ideas.

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Posted by: Selkirk.4218

Selkirk.4218

yeah i agree. the maps are a failure. zero fun to be had here. hot is frustration piled on top of boredom gated behind a mushroom mastery.

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Posted by: Dashingsteel.3410

Dashingsteel.3410

While I don’t agree with your worst expansion ever comment, I do agree with you about not liking the vertical nature of the maps. There is a lot to like about this expansion but the verticality is not one of them for me. Part of this expansion feels to Nintendo for me. I hope in future expansions that platforming is kept as a sideshow attraction as it was in the core game.

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Posted by: Zaklex.6308

Zaklex.6308

I completely disagree with your…um…I don’t know what the OP posted, a rant perhaps, since it certainly isn’t constructive criticism. I actually hope they add in more maps in the future with this verticality in it, however, what I’d really like to see is all 3 biomes in the same map(that is what I was hoping for with the HoT maps honestly). It would have then made more sense to need to learn the Gliding, Mushroom and Nuhock tunnel travelling Masteries as they would then have been needed to get from top to bottom on all the maps and you would have been able to put different events/creatures/hidden places at different levels of the map that you could only reach after learning the Mastery and giving players a reason to return to the maps in the future(IMO).

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Posted by: Ayrilana.1396

Ayrilana.1396

I think that they’re complaining about some vistas being part of a JP. I can’t remember any that were and there certainly were some in the core game so I don’t know what the issue is.

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Posted by: Randulf.7614

Randulf.7614

I think that they’re complaining about some vistas being part of a JP. I can’t remember any that were and there certainly were some in the core game so I don’t know what the issue is.

They are complaining about the verticality, the jp nature and that they feel the new map design is beauty over substance. The vista comment is comparative rather than literal.

Regardless, the op is unconstructive and I find little to agree with or support.

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Posted by: bjwhiteda.7645

bjwhiteda.7645

I understand how the orignial poster feels. I have played Guild Wars since the early days of beta for guild wars propheses. I have loved the whole series not just for the graphics and ease of play, but for the attention it pays to the casual player as well as the hard core. When GW2 came out and the vistas and jumping puzzles were introduced, I was a bit taken back. I have a physical issue that interfers with the movment of my hands. Sometimes I am fine other times not so fine. Since vistas and jumping puzzles werent a game breaker, I was ok skipping the majority of them. But with HoT, you HAVE to do jumping puzzle and vistas to progress your character. The time involved is discouraging for the causal player and the puzzles and vistas are a nightmare. HoT is way to heavy on puzzles, vistas and grind. For this…I regret buying the expansion. At this point, i dont know if i will bother with the mastery system since points are dependant on the vistas.

Disclaimer
Courteous, intelligent debate from players help devs make a good game, legendary

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Posted by: Crossaber.8934

Crossaber.8934

i understand the feel of OP. Drytop is the map that i rarely set foot in. Dragon festival i barely touched. I don’t enjoy the map areas areas are gated behind reachable location that require you to eat the energy orb and change your weapon skill to some temp movement skill to move around.

But HoT is different. They embedded the similar system into mastery and let you have the ability by trainning them up “account wide”. I hate the map at first during beta as i cannot move around easily. But then i fall in love with the new map, feel more real and big. As i am no longer look at the map by how far i can see. Instead i am looking at the map with how deep i can drop and how high i can climb.

Vista themed expansion

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Posted by: Feirlista Xv.1425

Feirlista Xv.1425

When I first started the expansion I would have agreed with the OP, but I got the glider and mushroom mastery quit quickly and now I’m injoying it more I was really afraid that I couldn’t do it but it’s really easy getting around a lot easer then Dry Top or Silver Waists I could never get the hang of those skills to get up the side of cliffs and stuff.

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