Who hates this game now because of HoT?

Who hates this game now because of HoT?

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Posted by: Daggos Skelito.2910

Daggos Skelito.2910

Because of the “Pay for Advantage” aspect, my dislike for the game is growing quickly.
Example: Had an awesome fight with a thief when she downed me. Then BOOM DEAD! As she was running away I notice very low health. After looking up why I died so fast in a downed state, this is what I found…… http://wiki.guildwars2.com/wiki/Finishing_Blow

Is it possible with her low health without this specialization the out come could have been different?? You could say the fun I had before HOT is slipping away.

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Posted by: Raizen.7981

Raizen.7981

Because of the “Pay for Advantage” aspect, my dislike for the game is growing quickly.
Example: Had an awesome fight with a thief when she downed me. Then BOOM DEAD! As she was running away I notice very low health. After looking up why I died so fast in a downed state, this is what I found…… http://wiki.guildwars2.com/wiki/Finishing_Blow

Is it possible with her low health without this specialization the out come could have been different?? You could say the fun I had before HOT is slipping away.

So the “Pay for Advantage” in your case is exactly a “I got no clue what others’ skills do” and you call that unfair? You realize that if you move/intrerrupt/push him he cant kill you, right? You realize that the skill takes 2.75 seconds to cast, in a sequence of 3 skills, which, if any of the first 2 miss, would cancel out the insta-kill, right? RIGHT? jesus kittening christ

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Posted by: Knight In Shining Armor.1708

Knight In Shining Armor.1708

Someone once said when they stepped onto VB they were hit all at once with new map icons, multiple orange circles indicating simultaneous events in progress all over the place and not a clue where to go first, and I agree with this.

Nothing explains or guides the player on where to go. You just step in a map and everything flashes all at once. Timers ticking. Events are moving ahead without you even getting near. Trying to move directly from point A to point B so that you can participate in these events will likely result in your death from falling, or will lead you into a massive mob of pocket raptors.

Maps are deliberately drawn so that the paths go over, under, and through each other without ever actually making it obvious where they go. When maps are all on a timer players are rushed pushed and herded to achieve something, anything, from this new content without giving a chance to properly explore their new surroundings.

Oh you missed a step in one of the multiple story events? Ha ha chump, you got to wait bout an hour for the whole map to cycle through again back to where you left off. There should be ONE series of missions per map, not all these different scattered factions all with their own agenda that you have to help them through. This fractions the players off in all kinds of different directions, none of which help the other outposts.

Mini games are not “Adventures.” They only take place in a tiny portion of the map, and you can’t step out of bounds. That would be like saying I’m on a “Quest” to find some sunshine, which is right outside.

They are locked most of the time, and when they are available, the waypoint closest to them is contested, forcing players to run there through hordes of mordrem to reach something that could just as easily have been placed in the guild hall. These just add more clutter to maps that are already overflowing with chaos.

Raids. Just jolly. Standing around in an instance for an hour doesn’t fill the xp bar, doesn’t earn gold, doesn’t count towards map completion. The gear checks on these are too narrow. If you aren’t running the One True Build, you have 0, ZERO, chance if success. 90% of players will never finish one, and the rewards are available to purchase without setting foot inside.

A couple pages back somebody said that gliding in core Tyria was the best thing about the expansion and I’d say thats what I came away with also. But was it worth $60?

No.

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Posted by: Raizen.7981

Raizen.7981

Nothing explains or guides the player on where to go.

Any player with more than 3 months of mmorpg experience will figure the maps out in less than a day. I literally had a harder time going around Southsun Cove than navigating HoT for the first time.

or will lead you into a massive mob of pocket raptors.

We all died to raptors. No shame in that. But we stopped dying to them after getting killed 5 times and figuring them out. You can’t figure them out? Well, you are not a good player.

Maps are deliberately drawn so that the paths go over, under, and through each other without ever actually making it obvious where they go.

I spent 3 months of wandering around HoT not knowing what to do on some maps. Then I actually read the map, and everything except Tangled Depths is obvious and well-detailed. To my shame, I’ve been too noobish to figure this out right off the bat.

Oh you missed a step in one of the multiple story events? Ha ha chump, you got to wait bout an hour for the whole map to cycle through again back to where you left off. There should be ONE series of missions per map, not all these different scattered factions all with their own agenda that you have to help them through. This fractions the players off in all kinds of different directions, none of which help the other outposts.

No it’s actually very nice that they are scattered, makes a map have to work together as one in order to achieve success. I do agree with the missing part. You missed an event, you gotta wait till it resets. Needed 6 VB resets to get the first event(clear the outpost) for each outpost. Was incredibly annoying.

They are locked most of the time, and when they are available, the waypoint closest to them is contested, forcing players to run there through hordes of mordrem to reach something that could just as easily have been placed in the guild hall. These just add more clutter to maps that are already overflowing with chaos.

Sadly if you want to do a full adventure run, you have to time it right. Usually, they are all unlocked 10 to 15 minutes before night in VB(assuming map has more than 5 players). AB ones are always unlocked, except when there’s the 20 minute octovine event. TD? The only one there that’s locked is the SCAR waypoint one. Just as in VB, you gotta get there like 20 minutes before Gerent emerges. I also believe that adventures should not be locked.

Raids. Just jolly. Standing around in an instance for an hour doesn’t fill the xp bar, doesn’t earn gold, doesn’t count towards map completion. The gear checks on these are too narrow. If you aren’t running the One True Build, you have 0, ZERO, chance if success. 90% of players will never finish one, and the rewards are available to purchase without setting foot inside.

You really kittened up with this one
a)You don’t raid to get mastery experience. The fact that killing a boss gives like 600k exp is just a nice thing for casual players.
b)Gear checks? One True build? Oh you got no clue what you’re talking about. Boss 1 has been killed in 5 people. Boss 3 has been killed in 6 people. Full raid was cleared by a team in nothing but exotics. For the billionth time. Just because the LFG only looks for full ascended tempests with Eternal title and 30+ LIs DOES NOT MEAN THEY ARE NECESSARY.
Have a nice day

(edited by Raizen.7981)

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Posted by: Marthkus.4615

Marthkus.4615

You only have no chance of finishing a raid without a special build because players kick you not because the raids are hard.

Raids are where the most toxic elitist ignorant people gather and you have 10 people in your group, so chances are you will always be flamed.

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Posted by: Mirta.5029

Mirta.5029

We all died to raptors. No shame in that. But we stopped dying to them after getting killed 5 times and figuring them out. You can’t figure them out? Well, you are not a good player.

that’s a horrible thing to say about open world content. And shows exactly why HoT doesn’t appeal to everyone that core appealed to. Core GW2 was just casual and fun. For HoT you need to be a “good player”.

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Posted by: maddoctor.2738

maddoctor.2738

We all died to raptors. No shame in that. But we stopped dying to them after getting killed 5 times and figuring them out. You can’t figure them out? Well, you are not a good player.

that’s a horrible thing to say about open world content. And shows exactly why HoT doesn’t appeal to everyone that core appealed to. Core GW2 was just casual and fun. For HoT you need to be a “good player”.

You are mistaken. Core GW2 open world didn’t appeal to everyone either. The only reason players are doing things like trains is because they give them rewards, remove the rewards and nobody will be doing them. As a matter of fact, before the Champion loot update, most Champions were never ever killed. Queen’s Jubilee added grind to this game, and the entire “let’s farm as fast as possible” mentality was born.

There is a reason a sizable percentage of the community was “hiding” inside dungeons until they got nerfed. Players were practising how to solo entire dungeon paths, how to solo bosses like Lupicus for a reason. Because they found the open world to be so braindead easy that it wasn’t worth going there and wasting time, unless it was to get some extra rewards.

There is also a reason Young Karka are so much harder than release mobs, Halloween Labyrinth mobs also are more powerful (try the lab without a huge blob), Dry Top, Silverwastes and every single Living Story release added more complex mobs to the game that really required you to be a “good player”.

Yet all these players stayed with the game.

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Posted by: Mirta.5029

Mirta.5029

We all died to raptors. No shame in that. But we stopped dying to them after getting killed 5 times and figuring them out. You can’t figure them out? Well, you are not a good player.

that’s a horrible thing to say about open world content. And shows exactly why HoT doesn’t appeal to everyone that core appealed to. Core GW2 was just casual and fun. For HoT you need to be a “good player”.

You are mistaken. Core GW2 open world didn’t appeal to everyone either. The only reason players are doing things like trains is because they give them rewards, remove the rewards and nobody will be doing them. As a matter of fact, before the Champion loot update, most Champions were never ever killed. Queen’s Jubilee added grind to this game, and the entire “let’s farm as fast as possible” mentality was born.

There is a reason a sizable percentage of the community was “hiding” inside dungeons until they got nerfed. Players were practising how to solo entire dungeon paths, how to solo bosses like Lupicus for a reason. Because they found the open world to be so braindead easy that it wasn’t worth going there and wasting time, unless it was to get some extra rewards.

There is also a reason Young Karka are so much harder than release mobs, Halloween Labyrinth mobs also are more powerful (try the lab without a huge blob), Dry Top, Silverwastes and every single Living Story release added more complex mobs to the game that really required you to be a “good player”.

Yet all these players stayed with the game.

actually silvervastes and dry top required to zerg. It literally had nothing to do with being good. Hence those that had fun in core, had fun there too.

Karka island was pretty much completely abandoned after the first Karka event.

LS2 you could enter with friends with no penalty boxes.

It’s safe to assume that those people that played the game as it was for 3 years liked the way that it was. This is precisely the reason why MMOs don’t change this much normally. Because with core you establish your core audience. You don’t then turn around and middle finger those people to please a different demographic entirely.

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Posted by: maddoctor.2738

maddoctor.2738

We all died to raptors. No shame in that. But we stopped dying to them after getting killed 5 times and figuring them out. You can’t figure them out? Well, you are not a good player.

that’s a horrible thing to say about open world content. And shows exactly why HoT doesn’t appeal to everyone that core appealed to. Core GW2 was just casual and fun. For HoT you need to be a “good player”.

You are mistaken. Core GW2 open world didn’t appeal to everyone either. The only reason players are doing things like trains is because they give them rewards, remove the rewards and nobody will be doing them. As a matter of fact, before the Champion loot update, most Champions were never ever killed. Queen’s Jubilee added grind to this game, and the entire “let’s farm as fast as possible” mentality was born.

There is a reason a sizable percentage of the community was “hiding” inside dungeons until they got nerfed. Players were practising how to solo entire dungeon paths, how to solo bosses like Lupicus for a reason. Because they found the open world to be so braindead easy that it wasn’t worth going there and wasting time, unless it was to get some extra rewards.

There is also a reason Young Karka are so much harder than release mobs, Halloween Labyrinth mobs also are more powerful (try the lab without a huge blob), Dry Top, Silverwastes and every single Living Story release added more complex mobs to the game that really required you to be a “good player”.

Yet all these players stayed with the game.

actually silvervastes and dry top required to zerg. It literally had nothing to do with being good. Hence those that had fun in core, had fun there too.

Karka island was pretty much completely abandoned after the first Karka event.

LS2 you could enter with friends with no penalty boxes.

You are wrong about being good, there is a reason the double terragriff boss still fails from time to time because there are not enough “good players” there, there is a reason even some defend events fail, particularly at purple when the Legendary spawn, because there aren’t enough “good players” there. And to bring Dry Top to T6 you actually need some people to do some events on their own, outside the main blob, sometimes even solo.

You might haven’t noticed it because you like hiding in a big blob of people. But there ARE some people actually knowing what they are doing and how to play the game that allow the events to succeed. Without those “good players” even the simplest events would fail.

What you call “fun” is hiding in a huge blob of people and let them do anything that requires skill while you just auto attack and afk. I wouldn’t call that “fun”.

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Posted by: Mirta.5029

Mirta.5029

You are wrong about being good, there is a reason the double terragriff boss still fails from time to time because there are not enough “good players” there, there is a reason even some defend events fail, particularly at purple when the Legendary spawn, because there aren’t enough “good players” there. And to bring Dry Top to T6 you actually need some people to do some events on their own, outside the main blob, sometimes even solo.

You might haven’t noticed it because you like hiding in a big blob of people. But there ARE some people actually knowing what they are doing and how to play the game that allow the events to succeed. Without those “good players” even the simplest events would fail.

What you call “fun” is hiding in a huge blob of people and let them do anything that requires skill while you just auto attack and afk. I wouldn’t call that “fun”.

that’s nice. Why were you here before HoT then?
And where are those mass filled maps of HoT if the majority finds it fun, huh?

There’s a reason why Wildstar is on the deaths door and why every MMO that comes out now has fully accessible casual content. Because otherwise they would really suffer. Without F2P GW2 would be in a much worse place now. But thank goodness people are populating outside of HoT maps and buying those gems and trinkets so that those of you that love the hard content soooo much, can stand there and complain how broken the megaservers are, but just in the HoT areas. What an odd break.

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Posted by: SirDrygan.1823

SirDrygan.1823

I don’t hate this game because of HoT. However, I can’t be kittens to care about The Legendary Journey. It’s more like “Pay me gold, and here is your shiny new Pre-cursor” journey".
I am not asking for Pre-cursor to be easy, but making it not worth the effort, I would rather just buy it off the TP. I think this is what ANET was trying to do in the first place. Forced people to buy gold from the TP to buy the Pre-cursors. Making the “Legendary Journey” a chore rather than a real adventure.

I did my Bifrost I and it was fun running around Tyria finding the items and location needed.
Then came the crafting part, and I looked at the materials needed and it was rather “OP”.
Then I gave up and now back to playing whatever I want.
It is just isn’t worth it to waste materials on something that I could have sold them, grab the gold and go buy The Legend off TP. (So far, I refused to do that, and now I am grinding to get as much materials as I can so that I can do whatever I like with them. ) :P

Anyway, HoT to me is ok. 5/10. I don’t hate it, but I don’t like it either….

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Posted by: maddoctor.2738

maddoctor.2738

Why were you here before HoT then?

First of all the game was all fresh and new for me for a great deal of months. I was having fun theory crafting, trying new builds and beating the (then called impossible) dungeons. I still remember how the Spider Queen in Ascalonian Catacombs was called “one of the hardest bosses in MMORPG history”, or something similar. Now I can solo her, and many other bosses too. There was loads of content at release to keep me busy and challenge me, and at that time it was also very rewarding.

Then the Living World kept me busy. Unlike what others say, I liked the idea of the Living World, although I always wanted a way to replay it (LS2 did it well). Once the Living World started I guess what I did in the game was play some new content every 2 weeks, content that was much more challenging than release tyria ever was. AKA not auto attack-friendly.

Tower of Nightmares? Marionette? Assault on LA? And some of them added non-zerg open world content too, like Molten Alliance mobs, Toxic Alliance mobs, the Wintersday Toys, which they removed because I guess some people cried the Princess was too hard for them, and many other changes to the Open World that happened during LS1.

I guess the worst mistake Anet ever did was removing LS1 content every 2 weeks. This meant that players with sort memory forgot just how much harder LS1 open world content was, compared to release Tyria.

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Posted by: Mirta.5029

Mirta.5029

Tower of Nightmares? Marionette? Assault on LA? And some of them added non-zerg open world content too, like Molten Alliance mobs, Toxic Alliance mobs, the Wintersday Toys, which they removed because I guess some people cried the Princess was too hard for them, and many other changes to the Open World that happened during LS1.

I guess the worst mistake Anet ever did was removing LS1 content every 2 weeks. This meant that players with sort memory forgot just how much harder LS1 open world content was, compared to release Tyria.

actually all of them were just that. Zerg content. With a few exceptions of the whole map shouting “WHO IS THE IDIOT BLEEDING IT?” or “WHY AREN’T YOU MELEE?” or “STOP BEING MELEE”. That was about the complexity of all of the events. They were all being zerged in one big blob.

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Posted by: Thaddeus.4891

Thaddeus.4891

that’s nice. Why were you here before HoT then?
And where are those mass filled maps of HoT if the majority finds it fun, huh?

There was challenging content pre HoT. Unfortunately, some were removed, other became easier over time, etc.

Triple Trouble (Was part of the first TTS kill, we practised for longs hours for that one), Teq (at the beginning), Solo Dungeon, Speed Run (challenging to get it right), Fractal (pre-Fractured was epic challenging with agony attack one shot killing you, post fractured level 50 was a decent challenge), Tribulation Mode, PvP, WvW zerg bursting.

I still find HoT map to be filled. I never have a problem finding a map with plenty of people for 3 out of the 4 maps. VB is a bit harder to full. Not saying that they are perfect, but having map full isn’t one of them.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Vayne.8563

Vayne.8563

You are wrong about being good, there is a reason the double terragriff boss still fails from time to time because there are not enough “good players” there, there is a reason even some defend events fail, particularly at purple when the Legendary spawn, because there aren’t enough “good players” there. And to bring Dry Top to T6 you actually need some people to do some events on their own, outside the main blob, sometimes even solo.

You might haven’t noticed it because you like hiding in a big blob of people. But there ARE some people actually knowing what they are doing and how to play the game that allow the events to succeed. Without those “good players” even the simplest events would fail.

What you call “fun” is hiding in a huge blob of people and let them do anything that requires skill while you just auto attack and afk. I wouldn’t call that “fun”.

that’s nice. Why were you here before HoT then?
And where are those mass filled maps of HoT if the majority finds it fun, huh?

There’s a reason why Wildstar is on the deaths door and why every MMO that comes out now has fully accessible casual content. Because otherwise they would really suffer. Without F2P GW2 would be in a much worse place now. But thank goodness people are populating outside of HoT maps and buying those gems and trinkets so that those of you that love the hard content soooo much, can stand there and complain how broken the megaservers are, but just in the HoT areas. What an odd break.

If you think Wildstar is on death’s door because it was hard core, you’re guessing. There was enough wrong with Wildstar to make it unappealing even to hard core players, including terrible lag, and terrible grind to get to the hard core stuff. Wildstar very likely didn’t fail because it was hard core.

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Posted by: maddoctor.2738

maddoctor.2738

Tower of Nightmares? Marionette? Assault on LA? And some of them added non-zerg open world content too, like Molten Alliance mobs, Toxic Alliance mobs, the Wintersday Toys, which they removed because I guess some people cried the Princess was too hard for them, and many other changes to the Open World that happened during LS1.

I guess the worst mistake Anet ever did was removing LS1 content every 2 weeks. This meant that players with sort memory forgot just how much harder LS1 open world content was, compared to release Tyria.

actually all of them were just that. Zerg content. With a few exceptions of the whole map shouting “WHO IS THE IDIOT BLEEDING IT?” or “WHY AREN’T YOU MELEE?” or “STOP BEING MELEE”. That was about the complexity of all of the events. They were all being zerged in one big blob.

Did you miss the Molten Alliance portals opening in Wayfarer Foothills and Diessa Plateau? Those spawned molten alliance mobs and were solo events, nothing “zerg” about them.

Did you miss the new Toxic Alliance mobs around Kessex Hills and Brisban Wildlands? They are still there.

Did you notice the presents during Wintersday? When you touch them you fought some rather unique (and challenging) toys. During the latest Wintersday they only contained the easy-mode Skriit, which is a shame.

If during the entire LS1 YOU only played by following big blobs and never did regular open world content on your own, that was something YOU chose to do. The much improved mobs were always there. And besides, if YOU want to play only in big blobs you can do that in HoT too easily so what’s your problem?

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Posted by: Thaddeus.4891

Thaddeus.4891

Tower of Nightmares? Marionette? Assault on LA? And some of them added non-zerg open world content too, like Molten Alliance mobs, Toxic Alliance mobs, the Wintersday Toys, which they removed because I guess some people cried the Princess was too hard for them, and many other changes to the Open World that happened during LS1.

I guess the worst mistake Anet ever did was removing LS1 content every 2 weeks. This meant that players with sort memory forgot just how much harder LS1 open world content was, compared to release Tyria.

actually all of them were just that. Zerg content. With a few exceptions of the whole map shouting “WHO IS THE IDIOT BLEEDING IT?” or “WHY AREN’T YOU MELEE?” or “STOP BEING MELEE”. That was about the complexity of all of the events. They were all being zerged in one big blob.

I disagree completely. The problem is not zerg content or not. The problem is if it’s well designed. A big portion of that stuff was either not zerg at all. Marionnette you were fighting either with 15-20 ppl or with 3-4 ppl. Not a zerg. Or it was well designed with a lot of stuff to do like the last boss of Assault on LA with the colors.

Thaddeauz [xQCx]- QC GUILD