Will HoT fix damask?

Will HoT fix damask?

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Posted by: EARL.8312

EARL.8312

will it be? cloth mastery? wool,cotton,linen on map rewards? they said they will find a way for u to get the mats u need for legendary with map reward right? does it include cloth too? bcoz the reason damask price is so high is that its hard for a lvl 80 to get woot,cotton,linen aside from buying them. can we get a cloth mastery like for example “u have a chance to get wool by salvaging any weight of armor” since all armor require cloth for insignia anyway so it will make sense. “put more point to unlock cotton option”, more points to unlock linen option. Anet pls

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Posted by: Hitomi Shadowleaf.5629

Hitomi Shadowleaf.5629

I think it will cause the price of cloth to drop or rather i hope it will. I think its a bit too expensive atm an ele will spend around 300g+ for their t7 mat alone. I hope they dont lower it too much however, I kinda of like the fact that ascended puts you above exotic in the fact that it so much cost attached to it that it deterers so ppl from getting it.

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Posted by: Killthehealersffs.8940

Killthehealersffs.8940

In the mean while , head to Lion Arc and try to head to the south gate to the ‘’Bloodtide Coast’’

Try to find that Npc vendor
> and buy as many Soulbound Light ’’BLUE’’ Gloves with Glory
> use the Instant Waypoint teleport to the LA Mystic forge and combine all these Gloves
> use ‘’Crude Salavage Kit’’ and get as many Linen Scrpa you need , from the items the combination will produce
> Sell them for 4,20 silver
> Buy Silk Scrap’’ for 2,20 silver

Repeat as may times as you want till you get bored , of how many Glory you have :P

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Posted by: EARL.8312

EARL.8312

the effort of maxing craft to 500 and timegating t7 mats alone i believe is enough for ascended considering the very little advantage ull get from it. i really dont think damask price became low considering how much demand that items has i guess buffing up the supply wouldnt hurt much.

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Posted by: phys.7689

phys.7689

In the mean while , head to Lion Arc and try to head to the south gate to the ‘’Bloodtide Coast’’

Try to find that Npc vendor
> and buy as many Soulbound Light ’’BLUE’’ Gloves with Glory
> use the Instant Waypoint teleport to the LA Mystic forge and combine all these Gloves
> use ‘’Crude Salavage Kit’’ and get as many Linen Scrpa you need , from the items the combination will produce
> Sell them for 4,20 silver
> Buy Silk Scrap’’ for 2,20 silver

Repeat as may times as you want till you get bored , of how many Glory you have :P

i think you mean karma, and that has really low rate of payout, in terms of how fast you can earn karma.

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Posted by: Zaklex.6308

Zaklex.6308

For everyone that complains about Silk, and as much as people seem to hate SW, I am swimming in Silk from SW salvaging, I’ve probably salvaged about 10000 scraps on my Ranger in the past 3 months, and I used to sell the excess scraps on the TP to the highest bidder; until I realized that refined Silk was worth even more, now I refine it. I used to sell the refined Silk to the highest bidder, but I’ve since stopped doing that and I’m just holding on to it, going to need another character soon just to hold on to my refined Silk, Elder Logs, Mithril, Ori, Thick Leather…and what ever else I have a full storage of.

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Posted by: Doam.8305

Doam.8305

How about dropping the Silk Requirement in half…

Spool of Thick Elonian Cord only takes 50 Thick Cured Leather Squares
Lump of Mithrillium takes only 50 Mithril Ignots
Glob of Elder Spirit Residue takes only 50 Elder Wook Planks
and…
Spool of Silk Weaving Thread takes 100 Silk Bolts

It should be brought down to 50 like all the other daily CD ascended mats and the price of Damask and silk for that matter will plummet. Bad enough cloth is the only mat not easily farmed but they make you use double the amount when compared to all the others.

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Posted by: EARL.8312

EARL.8312

i dont hate silk although i believe 300 per day requirement is not good. the reason damask is so pricy is theres no reliable way from lvl 80 to get wool cotton and linen as lvl 80 get silk when they salvage.
make silk back from 3 per bolt to 2 reduce from 100 bolt requirement to 50 like others
give us reliable way to get wool cotton and linen

i dont get why other people wouldnt agree with this aside from the ones that using damask price for profit (eg.17k karma for 1g worth of linen)
well damask price will never go down to leather lvl considering the demand

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Posted by: phys.7689

phys.7689

For everyone that complains about Silk, and as much as people seem to hate SW, I am swimming in Silk from SW salvaging, I’ve probably salvaged about 10000 scraps on my Ranger in the past 3 months, and I used to sell the excess scraps on the TP to the highest bidder; until I realized that refined Silk was worth even more, now I refine it. I used to sell the refined Silk to the highest bidder, but I’ve since stopped doing that and I’m just holding on to it, going to need another character soon just to hold on to my refined Silk, Elder Logs, Mithril, Ori, Thick Leather…and what ever else I have a full storage of.

10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.

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Posted by: Latinkuro.9615

Latinkuro.9615

How about dropping the Silk Requirement in half…

Spool of Thick Elonian Cord only takes 50 Thick Cured Leather Squares
Lump of Mithrillium takes only 50 Mithril Ignots
Glob of Elder Spirit Residue takes only 50 Elder Wook Planks
and…
Spool of Silk Weaving Thread takes 100 Silk Bolts

It should be brought down to 50 like all the other daily CD ascended mats and the price of Damask and silk for that matter will plummet. Bad enough cloth is the only mat not easily farmed but they make you use double the amount when compared to all the others.

GL with this, it has been said over and over since they released the stupid T7 crafting !
why they thought it was a good idea i do not know.

On top of that shortly before introducing T7, in hopes of making silk a bit more expensive they upped the scraps needed for a bolt of silk from 2 scraps to 3 !

when they introduced T7 crafting this should’ve been the 1st thing they needed to fix as well !

But nobody seems to care !

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Posted by: Sube Dai.8496

Sube Dai.8496

Silk is the easy part. Its the linen and wool that is expensive…

Fyi chest farming in sw gives you everything you need.

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: TheRandomGuy.7246

TheRandomGuy.7246

Nothing is broken so i doubt it will be fixed.

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Posted by: FrizzFreston.5290

FrizzFreston.5290

This has been brought up many times. I doubt they will ever fix it, even though there is a clear unbalance between getting full cloth ascended and full leather/heavy ascended.

I don’t particularly mind something having a good price, but this is clearly unbalanced.

I don’t understand why they are unable to make cloth armor at least be AROUND the same effort of the other ascended armors. If that means making the other two ascended recipes cost more materials, or make the cloth ascended cost less I don’t really care. But it’s clearly unfair for anyone who loves to play a cloth armor profession seriously enough to get ascended armor for them.

There is no reason at all to favour certain professions over another in this way, and I don’t see how it can be much harder than switching a few numbers or recipes around so that cloth ascended armor is in line with the other ascended armors.

To me that is the real problem here.

“It isn’t working!” CL4P-TP
Ingame Name: Guardian Erik

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

For everyone that complains about Silk, and as much as people seem to hate SW, I am swimming in Silk from SW salvaging, I’ve probably salvaged about 10000 scraps on my Ranger in the past 3 months, and I used to sell the excess scraps on the TP to the highest bidder; until I realized that refined Silk was worth even more, now I refine it. I used to sell the refined Silk to the highest bidder, but I’ve since stopped doing that and I’m just holding on to it, going to need another character soon just to hold on to my refined Silk, Elder Logs, Mithril, Ori, Thick Leather…and what ever else I have a full storage of.

10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.

That does seem fairly fast for an endgame highest tier gear set. Maybe they should cut down drops in SW?

I suspect you are looking at it backwards OP. Cloth and damask prices are exactly where they want them to be, it is leather mithril and wood prices that are lower than they want. But don’t worry I am 99% sure that precursor crafting will fix this discrepancy. Soon all the T7 mats will be roughly equal in price.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I’m sure the rewards include cloth, but I’m confused as to what the OP thinks is “broken” about Damask (yeah, I get that it takes 2 times a much Silk to make as the other Ascended materials) has ANYTHING to do with HoT or it getting “fixed” with HoT release.

80% of the posts in this forum have NOTHING to do with an actual issue related to HoT itself….

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: phys.7689

phys.7689

For everyone that complains about Silk, and as much as people seem to hate SW, I am swimming in Silk from SW salvaging, I’ve probably salvaged about 10000 scraps on my Ranger in the past 3 months, and I used to sell the excess scraps on the TP to the highest bidder; until I realized that refined Silk was worth even more, now I refine it. I used to sell the refined Silk to the highest bidder, but I’ve since stopped doing that and I’m just holding on to it, going to need another character soon just to hold on to my refined Silk, Elder Logs, Mithril, Ori, Thick Leather…and what ever else I have a full storage of.

10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.

That does seem fairly fast for an endgame highest tier gear set. Maybe they should cut down drops in SW?

I suspect you are looking at it backwards OP. Cloth and damask prices are exactly where they want them to be, it is leather mithril and wood prices that are lower than they want. But don’t worry I am 99% sure that precursor crafting will fix this discrepancy. Soon all the T7 mats will be roughly equal in price.

3 months, of 3 hours+ per day is an extremely long time to go from one teir of gear to another.
I have never seen that in any other MMO, especially not one with 24+ different possibilities for best in slot.

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Posted by: Astralporing.1957

Astralporing.1957

10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.

That does seem fairly fast for an endgame highest tier gear set. Maybe they should cut down drops in SW?

For any other game it might be fast (*). For the game GW2 was supposed to be it is insanely slow. Top tier gear was not supposed to be hard to get at all. In fact, they restated lately that getting BiS was not supposed to be a grind.
Having to farm the best farm in game for 3 months in order to get enough silk for a single gear set definitely qualifies for grind.

(*) And actually it’s not true. Three whole months of heavy farming? Are you kidding me? Maybe in a serious korean grinder…

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: EARL.8312

EARL.8312

my post didnt say that damask is broken its more about suggestion that will we ever have different ways to get the materials for damask so we can farm them with ourselves in the new HoT system, im talking about masteries and map rewards theyve implemented in HoT not the one we currently have but i also agree in other comment that currently the ways of getting the material for damask than the amount of damask we need does not match.

what i wanted are some kind of HoT content like for say masteries to get cloth that you put masteries into it and get benefit for getting more cloth when you salvage. something like that or like when you finish a jumping puzzle or events on a certain map youll get wool as a “map reward” for your daily damask crafting. These kind of content is what i wanted to “fix” the lack of ways (imo) to get the cloths we need to craft our endgame gear not only for our mains which is mostly got thier full set but for our alts also

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Posted by: Nike.2631

Nike.2631

Your thread title doesn’t say anything but “DAMASK IS BROKEN” — which we already know the powers that be don’t agree is true. If they did, they’d fix it now, not 4+ months from now.

Map rewards may allow more targeted pursuit of cloth, but the revelation of map rewards was so off handed and so not a part of the main HoT page I wouldn’t get too carried away hanging your hopes on it.

“You keep saying ‘its unfair.’
I wonder what your basis for comparison is…”
- Jareth, King of Goblins.

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Posted by: Astralporing.1957

Astralporing.1957

Your thread title doesn’t say anything but “DAMASK IS BROKEN” — which we already know the powers that be don’t agree is true. If they did, they’d fix it now, not 4+ months from now.

Oh, come on, you know as well as I do that it isn’t true. Immediate fix is only for broken things that benefit the players. Other problems can lie untouched for months (or longer) even if they are recognized and considered important. And if the problem is a direct result of some change anet made, it may take them a very long time before admitting that they might have made an error. They really don’t like admitting that.

Actions, not words.
Remember, remember, 15th of November

(edited by Astralporing.1957)

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Posted by: phys.7689

phys.7689

Your thread title doesn’t say anything but “DAMASK IS BROKEN” — which we already know the powers that be don’t agree is true. If they did, they’d fix it now, not 4+ months from now.

Map rewards may allow more targeted pursuit of cloth, but the revelation of map rewards was so off handed and so not a part of the main HoT page I wouldn’t get too carried away hanging your hopes on it.

actually very few things they fix/change/evolve quickly.

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Posted by: Kodiak.3281

Kodiak.3281

Seriously what the hell is up with the price of Silk? I need 300 Silk per day to refine the item which comes in somewhere little over 5g with current prices. Why does it not only take 3 silk per craft but also 100 bolts per craft? Silk isn’t as common as something like Metal.

Really should be consistency there.

Kodiak X – Blackgate

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Posted by: Dadnir.5038

Dadnir.5038

Does damask need to be fixed? I don’t think so.

The fact is that ascended armor/weapon are meant to take a lot of the player time to be done. These are llong term objectives.
If you actually play a bit and salvage your loots, you litterally swim into silk. Linen and cotton are easy to get (Just do Modniir pre-event). Woot is a bit more tricky but it seem to be the least of your rant.

My tips? Just be patient and steady you’ll do your damask at your rythm. No ascended weapon or amor are needed except for high level fractal (it’s pretty easy to reach 60 AR with trincket alone so…).

No core profession should be balanced around an optional elite specialization.

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Posted by: Aragon.8259

Aragon.8259

The problem with Damask is that its the most needed resource for ascended armor, and the fact that there are no cloth nodes in the world (I know there is a gemstore item that gives a cloth node in your home, but that doesn’t count ).

So my suggestion would be to add cloth nodes to the game.
For example, we can have herds of sheeps and dolyaks for wool, buterfly cocoons and spideregg sacks for silk and cotton plants for cotton.

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Posted by: Severino.3604

Severino.3604

Cloth nodes please, even if they are as rare as ori or ancient wood nodes. It makes no sense that you can’t harvest cloth in some way. The methods for getting low level cloth are wonky, and the amount of silk needed is ridiculous with no nodes and inconsistent with the other resources.

Also, why does heavy armour need more damask than leather? The same maybe, but more? It should use the least.

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Posted by: Ayrilana.1396

Ayrilana.1396

Cloth nodes please, even if they are as rare as ori or ancient wood nodes. It makes no sense that you can’t harvest cloth in some way. The methods for getting low level cloth are wonky, and the amount of silk needed is ridiculous with no nodes and inconsistent with the other resources.

Also, why does heavy armour need more damask than leather? The same maybe, but more? It should use the least.

You don’t need as much padding when wearing leather compared to metal armor.

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Posted by: Severino.3604

Severino.3604

Then why wouldn’t you pad with leather and low quality cloth? Noones going to see that your gambeson stuffing is made out of damask.

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

my post didnt say that damask is broken its more about suggestion that will we ever have different ways to get the materials for damask so we can farm them with ourselves in the new HoT system, im talking about masteries and map rewards theyve implemented in HoT not the one we currently have but i also agree in other comment that currently the ways of getting the material for damask than the amount of damask we need does not match.

what i wanted are some kind of HoT content like for say masteries to get cloth that you put masteries into it and get benefit for getting more cloth when you salvage. something like that or like when you finish a jumping puzzle or events on a certain map youll get wool as a “map reward” for your daily damask crafting. These kind of content is what i wanted to “fix” the lack of ways (imo) to get the cloths we need to craft our endgame gear not only for our mains which is mostly got thier full set but for our alts also

Before you suggest something to be “fixed”, you first have to find something that is “broken”.

Damask is perfectly fine the way it is. If you’re not happy with the accumulation of cloth, I may have posted a way to get around this. You’d have to dig through my posts, as I’m too lazy to look myself. The quickie version is to use Karma to buy Linen based armors, forge them, and then salvage. By doing this, I’ve made stacks of Linen to both sell on the TP, and to use to make more Damask. If you’re worried about Karma costs, Karma comes by fairly easily in WvW or EotM.

In GW2, Trading Post plays you!

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Posted by: MrIllusion.5304

MrIllusion.5304

Damask is perfectly fine the way it is. If you’re not happy with the accumulation of cloth, I may have posted a way to get around this. You’d have to dig through my posts, as I’m too lazy to look myself. The quickie version is to use Karma to buy Linen based armors, forge them, and then salvage. By doing this, I’ve made stacks of Linen to both sell on the TP, and to use to make more Damask. If you’re worried about Karma costs, Karma comes by fairly easily in WvW or EotM.

But it is broken.

The price of Damask is an outlier given the prices of the other T7 mats. The disparity between light armor and the other two sets is too pronounced.

Whatever suggestions you have on farming cloth are a different matter entirely. The issue here is the value of the mats in relation to its counterparts.

Even if Player A farms all the cloth for his ascended set, there is the opportunity cost of not selling those mats for gold.

If all T7 mats were expensive, that would be one thing. But currently it’s very lopsided.

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Posted by: MaXi.3642

MaXi.3642

first mistake made was comparing silk cloth to other types of mats on the same level… you can farm any mat but not silk (cloth), silk is randomly salvaged from randomly dropped cloth armors… so they shouldn’t have made it harder to craft than wood or metal parts in the first place…

problem with silk was that you can gather anything from the nodes in right zone, but the drop on 80 lvl is adjusted so you can’t just farm low lvl clothes as you can somehow farm silk… that was the reason we had so much silk, because over time every lvl 80 player was getting almost just silk from salvages, not that it is so easy to farm…

what they should have done is reduce the mats required of low lvl clothes in ascended recipes, because getting those is significantly harder than wood or metal… and compensate this change with higher number of silks, but higher compared to other clothes, not other types of mats…

thanks to this we have what we have now…

they should reduce the number of silk required and also reduce the number of low lvl clothes required…

EXAMPLE
we have two lvl 80 players, one is send to farm (not buy) 50 soft wood and one is send to farm 50 linen cloth, who will return first? I think the answer is quite obvious

PS: if I’m wrong on anything just tell me, I will be happy to learn something new

EDIT: do we have a daily with clothes as reward? because you can get additional wood and metal from their respective daily achievements, but you can’t boost your cloth income… or?

(edited by MaXi.3642)

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Posted by: Zaklex.6308

Zaklex.6308

10k scraps is how much you need for one ascended set(cloth).
sooo all your SW farming would take 3 months to get an ascended set.

That does seem fairly fast for an endgame highest tier gear set. Maybe they should cut down drops in SW?

For any other game it might be fast (*). For the game GW2 was supposed to be it is insanely slow. Top tier gear was not supposed to be hard to get at all. In fact, they restated lately that getting BiS was not supposed to be a grind.
Having to farm the best farm in game for 3 months in order to get enough silk for a single gear set definitely qualifies for grind.

(*) And actually it’s not true. Three whole months of heavy farming? Are you kidding me? Maybe in a serious korean grinder…

I think you’re missing one thing here though, and that Ascended was specifically added in because of the people that made it to Exotic level after only 1 month of GW2 being released. So the intention might not for it to be a grind to get, but that it would in fact take you longer and a month or two to reach the level needed to get Ascended(which in essence is really only necessary for Fractals, as has been proven many times in various threads on the subject, it’s the weapons that really increase your stats, the armor not so much).

Personally, I’m not interested in making any Ascended armor sets, so all my material is eventually going to be sold on the TP, at some point or another, but I will take the time to make one or two copies of every single Ascended crafting material(just because I like to have them in my storage, just to say I have them).

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Posted by: Hyper Cutter.9376

Hyper Cutter.9376

Also, I don’t see how anyone other than Anet can look at Damask costing more than the other three ascended mats put together and say “yes, this is a thing that is totally okay”.

(edited by Hyper Cutter.9376)

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Posted by: Astralporing.1957

Astralporing.1957

I think you’re missing one thing here though, and that Ascended was specifically added in because of the people that made it to Exotic level after only 1 month of GW2 being released.

Of course they did. It was part of the game design after all. And it was one of the elements that made some of us buy that game. Also, there’s a difference between having an equipment tier require more than a month or two of gameplay and armor alone requiring over 3 months of heavy farming. Anet, in trying to make a gear tier that would take a bit longer to obtain, overshooted the targed by a huge margin. And by huge, i mean insanely huge.

The claim that it is “necessary only for fractals” some people continue to bring up is completely irrelevant (even if it were actually true), as even Anet agrees that obtaining BiS gear (ascended) is part of natural, expected gameplay.

Actions, not words.
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Posted by: serenke.4806

serenke.4806

Nothing is broken with damask. There is no need for a fix. Just accept that you have to actually do something to get something. It does not require 3 months of heavy farming either.

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Posted by: MaXi.3642

MaXi.3642

Nothing is broken with damask. There is no need for a fix. Just accept that you have to actually do something to get something. It does not require 3 months of heavy farming either.

only someone who don’t know anything can say this… the broken part isn’t that it is required to do something, broken part is that it takes much more time to craft cloth things than any other…

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Posted by: jgcd.6041

jgcd.6041

It’s less broken than it was intentional on Anet’s part to make t7 mats time consuming to make. Provided you have all the mats, you’re still limited to one bolt of damask a day, not because the bolt is on a cooldown, but because the thread is on a cooldown.

It doesn’t take three months. You can farm all the mats to craft one of each per day, but you will be doing nothing but farming the mats each day, a process which can take several hours.

- This is a forum, expect logic to get left at the door, beaten bloody, and set on fire.

- The more asinine the post or thread, the more I am amused.

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Posted by: Astralporing.1957

Astralporing.1957

It doesn’t take three months. You can farm all the mats to craft one of each per day, but you will be doing nothing but farming the mats each day, a process which can take several hours.

3 months was taken from the post of someone claiming that getting silk is easy, since he managed to get 10k silk scraps through 3 months of SW farming. 10k scraps incidentally being the amount needed for a set of light armor.
And no, several hours of farming is not enough to get 300 scraps. Not directly anyway.

Actions, not words.
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Posted by: Skarg.6834

Skarg.6834

Jumping over the “is it broken?” argument. I do not believe HOT will have a large direct impact on Silk, Linen, Wool or Cotton. However I think the new Map Rewards system they have discussed will.

Currently an expensive part of the Spool > Bolt upgrade is the lower level mats that cannot be reliable generated by lvl 80 Chars. The main sources are alts being leveled, converting Karma/dungeon token items into level appropriate mats, and parked alts in the correct level range opening champ bags.

From what I remember reading on the new map rewards system completing events, jumping puzzles and other content in a zone will reward items/materials from that level range and relevant to zone. This has the opportunity to greatly increase the reliable flow of the lower level mats. From memory sounded like it would be displayed what rewards would be so people could work towards them.

Being mostly lvl 80s zones Maguuma will provide Silk as well, but would be surprised if it does on a scale greater then Silverwaste chest farm already does.

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Posted by: Andred.1087

Andred.1087

I probably get about as much silk in a day as ore/wood. Obviously there is a disparity in that you can freely gather ore and wood, whereas cloth must be salvaged, but the amount of silky cloth gear that gets dropped by doing Tequatl alone is pretty decent.

As someone else has said, the issue is not that cloth costs too much because it’s hard to get, but simply that ore/wood are much easier to get, and so they cost less. Also, cloth is required for all ascended armor, whereas ore and leather are only needed for one weight class each.

In any case, the cost of ascended armor is reasonable where it stands, which is why ANet is not doing anything to change it. Does light armor cost more? Yes. Is that a problem? Not intrinsically. That’s supply and demand. Ascended isn’t supposed to be cheap, it’s supposed to be time-consuming to acquire.

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Posted by: phys.7689

phys.7689

I probably get about as much silk in a day as ore/wood. Obviously there is a disparity in that you can freely gather ore and wood, whereas cloth must be salvaged, but the amount of silky cloth gear that gets dropped by doing Tequatl alone is pretty decent.

As someone else has said, the issue is not that cloth costs too much because it’s hard to get, but simply that ore/wood are much easier to get, and so they cost less. Also, cloth is required for all ascended armor, whereas ore and leather are only needed for one weight class each.

In any case, the cost of ascended armor is reasonable where it stands, which is why ANet is not doing anything to change it. Does light armor cost more? Yes. Is that a problem? Not intrinsically. That’s supply and demand. Ascended isn’t supposed to be cheap, it’s supposed to be time-consuming to acquire.

cloth cost more because of imbalanced design, not because of higher demand from light armor users.

Anet designed a system in which cloth users would always pay more. damask requires substantially more materials, and is the only material demanded by all professions.

Also, as to ascended being time consuming, why is it more time consuming for cloth users than others?

(edited by phys.7689)

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Posted by: serenke.4806

serenke.4806

Nothing is broken with damask. There is no need for a fix. Just accept that you have to actually do something to get something. It does not require 3 months of heavy farming either.

only someone who don’t know anything can say this… the broken part isn’t that it is required to do something, broken part is that it takes much more time to craft cloth things than any other…

I admit, i don’t know anything because i only crafted 5 sets of ascended gear (3 of those were light). But just because cloth is more expensive to make does not mean it is broken.

And as for farming mats all day long? Not really, nope. Spend karma on wool and linen, get silk from dungeon tokens and runs or farm some silverwastes if you feel like being lazy. At the rate the game throws these mats at you, you do not need to do this all day long either.

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Posted by: phys.7689

phys.7689

Nothing is broken with damask. There is no need for a fix. Just accept that you have to actually do something to get something. It does not require 3 months of heavy farming either.

only someone who don’t know anything can say this… the broken part isn’t that it is required to do something, broken part is that it takes much more time to craft cloth things than any other…

I admit, i don’t know anything because i only crafted 5 sets of ascended gear (3 of those were light). But just because cloth is more expensive to make does not mean it is broken.

And as for farming mats all day long? Not really, nope. Spend karma on wool and linen, get silk from dungeon tokens and runs or farm some silverwastes if you feel like being lazy. At the rate the game throws these mats at you, you do not need to do this all day long either.

how much silk can you get per hour, without buying it. And how do you get it.

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Posted by: Severino.3604

Severino.3604

Basing the economy of a game meant for casuals on the practises of nolifers who play 6+ hours a day, 7 days a week is a recipe for disaster. I don’t care if you play 24\7 and have a set of ascended for all combinations of race, class and sex with matching legendaries, that doesn’t represent the majority population.

The fact is, all forms of cloth are out of wack since there are no reliable ways to farm them. Damask makes the problem even more apparent. It make no sense that you need more CLOTH to make it, and that cloth wearers need even more damask for their ascended. Just add cloth nodes, or reduce the silk needed for damask and be done with it.

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Posted by: serenke.4806

serenke.4806

There are no reliable ways to get cloth? I craft my damask every day (if i cannot be bothered to get the linen then i make the time-gated stuff only and worry about batch crafting damask on the weekend).

For wool, cotton and linen i use karma (buy shoes, MF, salvage, repeat). For silk you can either get champ bags from silverwastes but since i hate digging in the dirt, i usually do dungeons that give you lvl 70+ rare armor. 30 tokens per cloth headpiece, salvage… ecto and silk (sometimes you get gossamer, bleh).

Pretty sure the karma thing works with silk too, just that i never had problems acquiring it elsewhere so never tried to look for the appropriate merchants.

And to Severino, i don’t care if the majority of the population does not think of ways or looks for information how to get the goods they want and instead come complaining about it on the forums but if you do post, then get your facts straight.

(edited by serenke.4806)

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Posted by: MaXi.3642

MaXi.3642

but if you do post, then get your facts straight.

fact is that clothes have less sources than other mats (not completely sure about this one when you count loot bags)

fact is that cloth recipes require more materials compared to other types

those two are already enough to say that the cloth is broken and it’s unfair

(edited by MaXi.3642)

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Posted by: phys.7689

phys.7689

There are no reliable ways to get cloth? I craft my damask every day (if i cannot be bothered to get the linen then i make the time-gated stuff only and worry about batch crafting damask on the weekend).

For wool, cotton and linen i use karma (buy shoes, MF, salvage, repeat). For silk you can either get champ bags from silverwastes but since i hate digging in the dirt, i usually do dungeons that give you lvl 70+ rare armor. 30 tokens per cloth headpiece, salvage… ecto and silk (sometimes you get gossamer, bleh).

Pretty sure the karma thing works with silk too, just that i never had problems acquiring it elsewhere so never tried to look for the appropriate merchants.

And to Severino, i don’t care if the majority of the population does not think of ways or looks for information how to get the goods they want and instead come complaining about it on the forums but if you do post, then get your facts straight.

you may have missed my question

how much silk can you get per hour of play without buying it?
i suppose you are saying you do it from dungeon run tokens, but that is an extremely small amount of silk per hour.
60 tokens is two pieces of gear; lets say that averages to 4 scraps. if you do a dungeon path in 4 minutes, that would be one scrap a minute, and you would need 300 minutes per day. which is 5 hours.

so whats your method?

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Posted by: serenke.4806

serenke.4806

but if you do post, then get your facts straight.

fact is that clothes have less sources than other mats (not completely sure about this one when you count loot bags)

fact is that cloth recipes require more materials compared to other types

those two are already enough to say that the cloth is broken and it’s unfair

It may be unfair that it requires more silk, but it’s a design choice, not broken.

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Posted by: serenke.4806

serenke.4806

There are no reliable ways to get cloth? I craft my damask every day (if i cannot be bothered to get the linen then i make the time-gated stuff only and worry about batch crafting damask on the weekend).

For wool, cotton and linen i use karma (buy shoes, MF, salvage, repeat). For silk you can either get champ bags from silverwastes but since i hate digging in the dirt, i usually do dungeons that give you lvl 70+ rare armor. 30 tokens per cloth headpiece, salvage… ecto and silk (sometimes you get gossamer, bleh).

Pretty sure the karma thing works with silk too, just that i never had problems acquiring it elsewhere so never tried to look for the appropriate merchants.

And to Severino, i don’t care if the majority of the population does not think of ways or looks for information how to get the goods they want and instead come complaining about it on the forums but if you do post, then get your facts straight.

you may have missed my question

how much silk can you get per hour of play without buying it?
i suppose you are saying you do it from dungeon run tokens, but that is an extremely small amount of silk per hour.
60 tokens is two pieces of gear; lets say that averages to 4 scraps. if you do a dungeon path in 4 minutes, that would be one scrap a minute, and you would need 300 minutes per day. which is 5 hours.

so whats your method?

While doing a dungeon with a level 80 char, i use roughly 75 salvages per 3 paths. A considerable percentage of that is also cloth based armor. So the token armor piece is just in addition to the drops you get while killing things.

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Posted by: MaXi.3642

MaXi.3642

but if you do post, then get your facts straight.

fact is that clothes have less sources than other mats (not completely sure about this one when you count loot bags)

fact is that cloth recipes require more materials compared to other types

those two are already enough to say that the cloth is broken and it’s unfair

It may be unfair that it requires more silk, but it’s a design choice, not broken.

and that’s what we are talking about… none is saying it’s a bug, but that it’s broken it the meaning of wrong design choice, they wanted to fix something but overshooted

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Posted by: Smooth Penguin.5294

Smooth Penguin.5294

The solution to people’s “silk” problem is simple. There are multiple ways to get it, without buying from the TP.

  • Play WvW. You get a lot of loot drops from killing other players. Salvage the light armor drops and Discarded Garments.
  • Use Karma to buy high level light armors, MF them, then salvage. Not the most cost-efficient method, but still doable
  • PvE farm high level maps. Playing the game normally allows you to get drops that can be salvaged.

Using the methods above, you can get stacks of Silk per hour. Even more so if you have a portable Mystic Forge with you.

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