Will PvE give more value to support builds?

Will PvE give more value to support builds?

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Posted by: Kordash.2197

Kordash.2197

May I just direct everyone towards the fact that Anet are creating SPECIALISATIONS with HoT??

That in itself says they recognise the fact that there needs to be disparity between professions and role-taking in the game for it to be fun to play. So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

Absolutely zero trinity will never happen in any MMO. The linear gameplay that GW2 has right now with its PvE set-up advocating a single meta is BORING. Plain and bloody simple. There’s no meta diversity, no variation and no tactical thought. Just mindless zergs of #MaxZerkOmg players running around seeing who can do the most damage.

YOU find this boring. Please don’t assume we are all like you.

“Absolutely zero trinity will never happen in any MMO” EvE and GW2, just the 2 coming out of my mind.

“no tactical thought” If so, why don’t you show us a record run of any dungeon path of your own ? Should be easy if it’s so mindless…

And about specialisations… Well, they call it this way to have new options for a class, but what does it changes ? Too early to say it’s going to add ROLES. But my guess is it won’t. You can only guess, so whatever you’ll say about this point is just wind, until we REALLY know what is it.

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Posted by: thefantasticg.3984

thefantasticg.3984

Honestly, Kordash, OP just sounds like he is mad about not having a trinity in GW2… He says he runs zerker builds but can’t believe it without video proof.

So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

I disagree. From what I’ve gathered it looks like they are just filling in holes that were left from when they originally designed the classes. It looks like this Staff Druid is going to fill the missing AOE/CC that was missing from Rangers. Hammer Engie looks like it’s going to fill the missing melee weapon from it. I’d say Anet is just making all classes more rounded by adding the Specializations… And, if you ask me, Specializations look like they’re aimed at WvW or PVP rather than PVE, but no way to be sure until all the details are out.

But… Guess what… If the goal of the pve event/instance is to kill something… well… DPS is still going to be King. Suck it up. Grow a pair. GET TO KILLING STUFF AS FAST AS POSSIBLE!!

RNG is a bell curve. Better hope you’re on the right side.

(edited by thefantasticg.3984)

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Posted by: Bryzy.2719

Bryzy.2719

So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

I disagree. From what I’ve gathered it looks like they are just filling in holes that were left from when they originally designed the classes. It looks like this Staff Druid is going to fill the missing AOE/CC that was missing from Rangers. Hammer Engie looks like it’s going to fill the missing melee weapon from it. I’d say Anet is just making all classes more rounded by adding the Specializations… And, if you ask me, Specializations look like they’re aimed at WvW or PVP rather than PVE, but no way to be sure until all the details are out.

But… Guess what… If the goal of the pve event/instance is to kill something… well… DPS is still going to be King. Suck it up. Grow a pair. GET TO KILLING STUFF AS FAST AS POSSIBLE!!

“Learn to like my gameplay style and only that style, otherwise kitten off”

Nice.

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Posted by: Thaddeus.4891

Thaddeus.4891

May I just direct everyone towards the fact that Anet are creating SPECIALISATIONS with HoT??

That in itself says they recognise the fact that there needs to be disparity between professions and role-taking in the game for it to be fun to play. So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

Absolutely zero trinity will never happen in any MMO. The linear gameplay that GW2 has right now with its PvE set-up advocating a single meta is BORING. Plain and bloody simple. There’s no meta diversity, no variation and no tactical thought. Just mindless zergs of #MaxZerkOmg players running around seeing who can do the most damage.

Specialisation doesn’t necessarily equal what you think it will. I don’t see it that way. Maybe you are right, but I don’t think so. I see it as they gonna had more option, which is nice. I really doubt that they will give role taking like you said, but its a possibility.

The gameplay is linear if you choose to play it linear. Its boring if you play a particular playstyle that is boring to you. Its mindless zergs of max zerg omg players running around seeing who can do the most damage if you choose to play that.

Meta isn’t about max dps. If it would be, then all group would only play 5 elementalist and that’s it. But its not what we are seeing. We see warrior to buff group, we see guardian to keep the team alive, we see thief to stealth, we see mesmer for utilities, we see elementalist for dmg, we see engineer doing everything, we see ranger doing buffing, we don’t see necro (oups, sorry necro). There is role in the game, they are just not mandotary and that’s what is nice with that game.

You can play one build and one build only everywhere, a meta build that you copy paste from a web site without question and think that your are optimal. Or play 4-5 different build between path even during a path to have the right build for the right situation. Some profession have huge liberty with that, other have less optimal possibility.

You can play only optimized build and spit on all other build even if you don’t have ascended gear, even if you don’t have infusion, or food, or utilities or ideal party composition, etc. Or you can realized that its not either full cleric staff or meta build, there is stuff in between that ain’t optimized, but are still really good and would be more fun to play for you.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Kordash.2197

Kordash.2197

So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

I disagree. From what I’ve gathered it looks like they are just filling in holes that were left from when they originally designed the classes. It looks like this Staff Druid is going to fill the missing AOE/CC that was missing from Rangers. Hammer Engie looks like it’s going to fill the missing melee weapon from it. I’d say Anet is just making all classes more rounded by adding the Specializations… And, if you ask me, Specializations look like they’re aimed at WvW or PVP rather than PVE, but no way to be sure until all the details are out.

But… Guess what… If the goal of the pve event/instance is to kill something… well… DPS is still going to be King. Suck it up. Grow a pair. GET TO KILLING STUFF AS FAST AS POSSIBLE!!

“Learn to like my gameplay style and only that style, otherwise kitten off”

Nice.

The same apply to you.

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

Honestly, Kordash, OP just sounds like he is mad about not having a trinity in GW2… He says he runs zerker builds but can’t believe it without video proof.

So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

I disagree. From what I’ve gathered it looks like they are just filling in holes that were left from when they originally designed the classes. It looks like this Staff Druid is going to fill the missing AOE/CC that was missing from Rangers. Hammer Engie looks like it’s going to fill the missing melee weapon from it. I’d say Anet is just making all classes more rounded by adding the Specializations… And, if you ask me, Specializations look like they’re aimed at WvW or PVP rather than PVE, but no way to be sure until all the details are out.

But… Guess what… If the goal of the pve event/instance is to kill something… well… DPS is still going to be King. Suck it up. Grow a pair. GET TO KILLING STUFF AS FAST AS POSSIBLE!!

Id agree with the way specializations seem at the moment. Druid does seem very cc oriented in what was shown.

For the mindless easy zerg events – yeah its just kill stuff. sheer numbers soak up attacks and spike ressing reigns.

Its funny how people want harder events, yet 3 headed wurm has people stumped without full scale teamspeak led zergs (which honestly is not needed, if only there weren’t so many expecting to do nothing but press 1…).

Smaller scale though.. Really no.
I’ve already explained why further back in the thread and don’t wish to explain again.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
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Posted by: Bryzy.2719

Bryzy.2719

So regardless of what you all say about role-taking being bad or ‘oh noes we can’t have da trinity’ – too late because that’s what Anet are leaning towards with this expansion.

I disagree. From what I’ve gathered it looks like they are just filling in holes that were left from when they originally designed the classes. It looks like this Staff Druid is going to fill the missing AOE/CC that was missing from Rangers. Hammer Engie looks like it’s going to fill the missing melee weapon from it. I’d say Anet is just making all classes more rounded by adding the Specializations… And, if you ask me, Specializations look like they’re aimed at WvW or PVP rather than PVE, but no way to be sure until all the details are out.

But… Guess what… If the goal of the pve event/instance is to kill something… well… DPS is still going to be King. Suck it up. Grow a pair. GET TO KILLING STUFF AS FAST AS POSSIBLE!!

“Learn to like my gameplay style and only that style, otherwise kitten off”

Nice.

The same apply to you.

Nope. I’m not petitioning to make zerkers LESS viable (as I’ve said, I play 4 of my 5 characters with zerk builds). I’m petitioning to add more VARIETY and viable options to gameplay. I want more diversity. I want different builds to be equally as viable as zerker in some content.

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Posted by: Kordash.2197

Kordash.2197

You don’t want variety, you want your idea to be required. Not quite the same thing.

And i’ll repeat myself again : Meta = Optimal, and Optimal mean ONLY ONE. Everything else is VIABLE. And that’s fine. And you can’t change that. It’s not something humans can change (maybe in a thousand years ?)

Variety is already here and it’s up to you to use it. You want to be the fastest possible, without doing what’s required to do so. A bit of a paradox to say the least ?

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Posted by: Thaddeus.4891

Thaddeus.4891

Nope. I’m not petitioning to make zerkers LESS viable (as I’ve said, I play 4 of my 5 characters with zerk builds). I’m petitioning to add more VARIETY and viable options to gameplay. I want more diversity. I want different builds to be equally as viable as zerker in some content.

Zerk is not a build its a gear and it have ZERO impact on your build. They could remove the gear all together or only have celestial gear if they want, it wouldn’t change much to the game. Gear are only passive buff that don’t really change HOW you play.

There is variety and not only viable, but good options to gameplay. You choice to play one build and only one build, that’s on you. You can be more optimized and play different build to fix the situation. You can be a little bit less optimized and play a lot of great build. You have the choice and the difference between all of these build will be really really small, especially if you play with pugs.

That said, more variety would be always welcome. I want condition to be fixed so sinister become on par with assassin and bezerker.

Thaddeauz [xQCx]- QC GUILD

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Posted by: anabasis.7346

anabasis.7346

Actually the meta builds were designed to bring all the support that is worth taking in PvE and once this was covered they focused on personal dps. So first and foremost, meta builds are support oriented builds and then comes the personal dps, but no the other way around.

(edited by anabasis.7346)

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Posted by: Bryzy.2719

Bryzy.2719

You don’t want variety, you want your idea to be required. Not quite the same thing.

And i’ll repeat myself again : Meta = Optimal, and Optimal mean ONLY ONE. Everything else is VIABLE. And that’s fine. And you can’t change that. It’s not something humans can change (maybe in a thousand years ?)

Variety is already here and it’s up to you to use it. You want to be the fastest possible, without doing what’s required to do so. A bit of a paradox to say the least ?

Wrong. Wrong. Wrong. Read my thread title. Nothing about ‘requirement’ at all.

Different, harder content (read: not ALL future content) = more OPTIMAL for there to be variety in team builds. e.g. a boss that a full zerk team couldn’t take out else they’d all die would reward variety in builds for support. Conversely, a boss with a billion hp but relatively weak offensive output would be optimal for a full zerk team to wipe most quickly.

ADDING DIFFERENCES IN PVE CONTENT = CHANGING THE METAS = VARIETY.

I’m not sure how I can spell this out any more clearly??

EDIT: also, it’s contradictory in that you criticise someone for apparently wanting ‘required’ roles for new content, when the current gameplay REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.

(edited by Bryzy.2719)

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Posted by: Linken.6345

Linken.6345

I think I got what he wants more varied encounters but how the hell do you design a mob that a cleric wearer take down easier then a zerker

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Posted by: Thaddeus.4891

Thaddeus.4891

Different, harder content (read: not ALL future content) = more OPTIMAL for there to be variety in team builds. e.g. a boss that a full zerk team couldn’t take out else they’d all die would require variety in builds for support.

I already said it higher in the tread. Fractal level 80 without agony resistance was in the game at one point. You can’t really make harder than that and still ppl were playing zerker with meta build. They learned every single attack, they took the same support we have today and just optimized their use of it, like they optimized their use of dodge and active defense. So what you asking for is great, harder content is YEAH gimme more. But it wouldn’t change stuff the way you think it would. What you are asking already happen in the game and it didn’t do what you think it would. It’s not speculation, it ALREADY HAPPEN. Harder content = better management of your support while in zerker gear, not new support oriented build.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

And now OP shows that hes QQing about zerker gear, and is completely unable to listen to reason or explanation of how support IS used.

Yet another thread that needs locking.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
http://mythdragons.enjin.com/recruitment

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Posted by: Bryzy.2719

Bryzy.2719

Different, harder content (read: not ALL future content) = more OPTIMAL for there to be variety in team builds. e.g. a boss that a full zerk team couldn’t take out else they’d all die would require variety in builds for support.

I already said it higher in the tread. Fractal level 80 without agony resistance was in the game at one point. You can’t really make harder than that and still ppl were playing zerker with meta build. They learned every single attack, they took the same support we have today and just optimized their use of it, like they optimized their use of dodge and active defense. So what you asking for is great, harder content is YEAH gimme more. But it wouldn’t change stuff the way you think it would. What you are asking already happen in the game and it didn’t do what you think it would. It’s not speculation, it ALREADY HAPPEN. Harder content = better management of your support while in zerker gear, not new support oriented build.

So what then is the point of any build and/or gear that isn’t optimised towards being zerk? Anet might as well just delete all non-zerk stuff from the game?

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Posted by: Linken.6345

Linken.6345

Everyone dont want to be optimal i run full celestial banner regen or shot heal warrior i do the content i want just fine in my own pace

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Posted by: Bryzy.2719

Bryzy.2719

And now OP shows that hes QQing about zerker gear, and is completely unable to listen to reason or explanation of how support IS used.

Yet another thread that needs locking.

And here we have forum-fascism in it’s purest form.

Here, we see this person – having not listened to my repetition of “I’m not trying to make zerkers weaker or less viable” – straw-manning followed by:

“Agree with my opinion or be silent.”

(edited by Bryzy.2719)

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Posted by: gregor lightbringer.7143

gregor lightbringer.7143

I think I got what he wants more varied encounters but how the hell do you design a mob that a cleric wearer take down easier then a zerker

Well, maybe one might have an effective build, as a warrior, to score well on DPS. Maybe one day you don’t feel like DPS and want to go support and be equally as effective in a group. That’s the kind of variety the OP is talking about. Usually, the hard part is figuring out what traits/skills/weapon sets/armor you need to fill that role. Yeesh.That sounds expensive.

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Posted by: Kordash.2197

Kordash.2197

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

(edited by Kordash.2197)

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Posted by: Artemis Thuras.8795

Artemis Thuras.8795

And now OP shows that hes QQing about zerker gear, and is completely unable to listen to reason or explanation of how support IS used.

Yet another thread that needs locking.

And here we have fascism in it’s purest form.

Straw-manning followed by,

“Agree with my opinion or be silent.”

lol. Keep up the personal attacks and watch how fast you lose ability to post.

Co-Leader of The Mythical Dragons [MYTH],
Advocate of learning and being a useful party member.
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Posted by: Bryzy.2719

Bryzy.2719

And now OP shows that hes QQing about zerker gear, and is completely unable to listen to reason or explanation of how support IS used.

Yet another thread that needs locking.

And here we have fascism in it’s purest form.

Straw-manning followed by,

“Agree with my opinion or be silent.”

lol. Keep up the personal attacks and watch how fast you lose ability to post.

Personal attacks? I’m sorry, where? Now you’re simply lying.

Oh and threats? That’s a nice touch too.

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Posted by: Bryzy.2719

Bryzy.2719

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

Yes, and my want for different, challenging PvE content would make BUILD VARIETY mandatory ONLY if you wanted optimal time.

Understand yet?

In case you don’t, I’ll give you an example.

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

No. 2 is the most optimal.

(edited by Bryzy.2719)

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Posted by: segman.3560

segman.3560

As mentioned right at the beginning – this is yet another “zerk meta sucks” thread.

I hope a moderator comes here, reads some of your brilliant ideas and closes the thread.

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Posted by: Kordash.2197

Kordash.2197

Yet again, you are asking for a system with roles, that the game design want to avoid. It’s in the core.

It’s impossible to get roles here. Asking for it is pointless.

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Posted by: Drakril.4058

Drakril.4058

as a Necro main I can see how GW2 lacks in having support characters (unless you count boon removal as being support?)… but I have 6 lv 80s all different classes and every other class seems to be able to run an extreme amount of support, its just how you define support.

ELE – Might stacking, conjure weapons (nough said) even in full zerk they offer an AOE heal that helps.
WAR – Banners, shouts, EP to help res, CC with hammer, banner for a battle res
Mesmer – TW (Zerker heaven), reflects (x2 if you use focus)
Guard – List dosnt end really with guard…. I run an AH hammer/staff build with full knights, dmg isn’t really Zerk but I cant be killed and neither can my team. every skill gives a boon, removes condies or heals. Could run in full zerk (not forking on the cash for a new set of ascended though)
Thief – Stealth to bypass tricky mobs, stuns, blinds

im sure ranger and engies have theirs (havnt played one so I wont speak to it) but I find every class has its role in PvE… even in full Zerk you can offer all the same support, the gear isn’t the significant factor its build. Anyone who chooses to run Zerk meta will deal a ton of dmg…. or go for the hybrids who run zerk gear but run a more support build. the difference is that since this game has been out for so long everyone knows the dungeons and boss mechanics… soooo zerker is more relevant for exp players.

I think with the new content you will see some Zerker fanatic players drop some loot on some more resilient gear until the boss mechanics are discovered and then everything will go back to zerk. oorrrr if anet chooses to make boss fights more of a puzzle/strategy like triple trouble I could see more diversity in builds. But even then the bonus from toughness in PvE is a joke, so really until they improve on the dmg reduction I think Zerk will still remain the top gear of choice.

just my 2 cents!

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Posted by: Thaddeus.4891

Thaddeus.4891

So what then is the point of any build and/or gear that isn’t optimised towards being zerk? Anet might as well just delete all non-zerk stuff from the game?

Well, lets tackle this question in two part.

Well, there is different build optimized toward different content. I want a fractal guardian build against Archdiviner so my group can melee him and not range him. I want a dps build in CoF, but I want a build with more reflect in SE for the cart. I want my sceptre build against Lupi. I will have different build also depending on my composition. Won’t gonna bring S/X Elementalist if there is a phalanx warrior in my group like I won’t have take 5pts in air If there is an nade engineer in my group. All of these are optimized choice and there is plenty of them. You can also bring a general purpose meta build that will work good for most content, not everybody want to switch in the middle of a path.

Then there is also not optimized build that are still great. You want play Mace/Shield with your guardian because you like it. If you are zerker with a good trait, sigils, food,.. you are probably still better than most pugs anyway so go for it man. You are a Warrior with frostfang and want to dual wield it because its cool. Otherwise you have a good build and you pugs, you are still better than most pugs so have fun with two frostfang, you look awesome. You want want to change some stuff on the meta build because you are a casual or are learning the game? Put some celestial or knight soldier gear in there my man, dead dps=no dps so learn how to dodge before going full zerker, that’s a better choice for you.

What’s the point of not optimized gear and build? The fun you are having while playing, that’s the point. If you like being optimized, then go for it. If you like to be good, but don’t want to use that particular meta, adapt the meta to fit what you prefer, you’ll still be good in pugs and you will have fun. Take some defence if you always down in full meta, way more fun to play with your character than play a down character half the dungeon. You want to play healer? You can still play it and have fun. A have a bunch of those in my guild. We don’t do dungeon together, but otherwise we all have fun and we do other things together. The point is having fun.

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Posted by: Bryzy.2719

Bryzy.2719

As mentioned right at the beginning – this is yet another “zerk meta sucks” thread.

I hope a moderator comes here, reads some of your brilliant ideas and closes the thread.

I’m sorry that you’ve chosen to read into in that way. In no point in this thread have I criticised zerk builds. What I have criticised however is the lack of viability for other builds in the game in comparison. Again, more forum-fascism from a person who doesn’t like an opinion that is different to his so wants the thread closed.

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Posted by: Linken.6345

Linken.6345

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

Yes, and my want for different, challenging PvE content would make BUILD VARIETY mandatory ONLY if you wanted optimal time.

Understand yet?

In case you don’t, I’ll give you an example.

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

No. 2 is the most optimal.

But thats not how it is now
1 all zerkers boss down in 5 mins
2 mix and match boss down bettwen 6-15 mins

How is your way better when it makes so all cant complete content?

Answer its not
you want to change meta to lock out one playstyle maybe more depending on how focused you need those support players

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Posted by: Bryzy.2719

Bryzy.2719

Yet again, you are asking for a system with roles, that the game design want to avoid. It’s in the core.

It’s impossible to get roles here. Asking for it is pointless.

Except the core of this expansion is creating new roles for each profession. An MMO without even a small element of roles is worthless as a game.

Remember what MMORPG stands for? Massively Multiplayer Online ROLE PLAYING game.

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Posted by: Thaddeus.4891

Thaddeus.4891

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

I’ll start to think you are trolling. THIS HAPPEN ALREADY IN THE GAME. And here what happen.

New tough boss vs all zerk player =
1) Bad zerk player die and finish the boss in range.
2) Good zerk player die, learn, then finish the boss in melee.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Bryzy.2719

Bryzy.2719

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

Yes, and my want for different, challenging PvE content would make BUILD VARIETY mandatory ONLY if you wanted optimal time.

Understand yet?

In case you don’t, I’ll give you an example.

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

No. 2 is the most optimal.

But thats not how it is now
1 all zerkers boss down in 5 mins
2 mix and match boss down bettwen 6-15 mins

How is your way better when it makes so all cant complete content?

Answer its not
you want to change meta to lock out one playstyle maybe more depending on how focused you need those support players

Do you not see your own hypocrisy? The current meta currently locks out all other players who aren’t zerk.

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Posted by: Bryzy.2719

Bryzy.2719

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

I’ll start to think you are trolling. THIS HAPPEN ALREADY IN THE GAME. And here what happen.

New tough boss vs all zerk player =
1) Bad zerk player die and finish the boss in range.
2) Good zerk player die, learn, then finish the boss in melee.

So rename it ZerkWars2.

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Posted by: Kordash.2197

Kordash.2197

Yet again, you are asking for a system with roles, that the game design want to avoid. It’s in the core.

It’s impossible to get roles here. Asking for it is pointless.

Except the core of this expansion is creating new roles for each profession. An MMO without even a small element of roles is worthless as a game.

Remember what MMORPG stands for? Massively Multiplayer Online ROLE PLAYING game.

You don’t know that. No proofs. Speculations only here. I don’t know what it will really be, i look forward to it.
Role Playing have nothing to do with the gameplay of the game.

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Posted by: Bryzy.2719

Bryzy.2719

Yet again, you are asking for a system with roles, that the game design want to avoid. It’s in the core.

It’s impossible to get roles here. Asking for it is pointless.

Except the core of this expansion is creating new roles for each profession. An MMO without even a small element of roles is worthless as a game.

Remember what MMORPG stands for? Massively Multiplayer Online ROLE PLAYING game.

You don’t know that. No proofs. Speculations only here. I don’t know what it will really be, i look forward to it.
Role Playing have nothing to do with the gameplay of the game.

If you’d watched the expansion announcement, you would have seen the Devs discuss ‘creating new roles for each profession’.

Sigh.

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Posted by: Linken.6345

Linken.6345

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

Yes, and my want for different, challenging PvE content would make BUILD VARIETY mandatory ONLY if you wanted optimal time.

Understand yet?

In case you don’t, I’ll give you an example.

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

No. 2 is the most optimal.

But thats not how it is now
1 all zerkers boss down in 5 mins
2 mix and match boss down bettwen 6-15 mins

How is your way better when it makes so all cant complete content?

Answer its not
you want to change meta to lock out one playstyle maybe more depending on how focused you need those support players

Do you not see your own hypocrisy? The current meta currently locks out all other players who aren’t zerk.

It frigginas hell dont i dont play zerker and i sure as hell do the content just not as fast as zerker.
Im fine with that im not in a hurry you seem to be tho

We already got bosses were zerker aint optimal Teq comes to mind but still people dont go support…. Becouse they cant when hes on a timer.
Your way dont give diversity it only force another meta.
The way we have now you can play anything just take longer and dont we play games to waste time and have fun anyway?

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Posted by: segman.3560

segman.3560

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

Yes, and my want for different, challenging PvE content would make BUILD VARIETY mandatory ONLY if you wanted optimal time.

Understand yet?

In case you don’t, I’ll give you an example.

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

No. 2 is the most optimal.

But thats not how it is now
1 all zerkers boss down in 5 mins
2 mix and match boss down bettwen 6-15 mins

How is your way better when it makes so all cant complete content?

Answer its not
you want to change meta to lock out one playstyle maybe more depending on how focused you need those support players

Do you not see your own hypocrisy? The current meta currently locks out all other players who aren’t zerk.

another proof for moderator – this is another bash the zerkers thread

Attachments:

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Posted by: Thaddeus.4891

Thaddeus.4891

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

I’ll start to think you are trolling. THIS HAPPEN ALREADY IN THE GAME. And here what happen.

New tough boss vs all zerk player =
1) Bad zerk player die and finish the boss in range.
2) Good zerk player die, learn, then finish the boss in melee.

So rename it ZerkWars2.

What?? You said zerk player so i gave you what will happen with zerk player.

Hard boss vs cleric player? They will also range it or use their heal and support better to melee the boss. They will take longer to kill him, but they can adapt to.
Same with Valkyrie, knight, soldier, etc.

Again you are using zerk over and over again. Assassin is a better choice for some profession and I HOPE anet will fix condition in PvE so we can say Zerker/Assassin/Sinister/Rampager. Pls anet help us help you lol.

Thaddeauz [xQCx]- QC GUILD

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Posted by: Bryzy.2719

Bryzy.2719

“REQUIRES ZERKER BUILDS FOR IT TO BE COMPLETED MOST EFFICIENTLY.”

You don’t seem to understand : Zerker is mandatory ONLY IF you want optimal time. Don’t care about that ? Fine, you can play whatever you want.

Yes, and my want for different, challenging PvE content would make BUILD VARIETY mandatory ONLY if you wanted optimal time.

Understand yet?

In case you don’t, I’ll give you an example.

1. New tough boss vs. all zerk players = all dead players
2. New tough boss vs. zerk players + support-focused players = alive DPSers with added damage and support from the support-focused players.

No. 2 is the most optimal.

But thats not how it is now
1 all zerkers boss down in 5 mins
2 mix and match boss down bettwen 6-15 mins

How is your way better when it makes so all cant complete content?

Answer its not
you want to change meta to lock out one playstyle maybe more depending on how focused you need those support players

Do you not see your own hypocrisy? The current meta currently locks out all other players who aren’t zerk.

another proof for moderator – this is another bash the zerkers thread

Even if it were a ‘bash the zerkers thread’ – which it isn’t – why the heck shouldn’t I be allowed to have my own opinion on the topic? I repeat: you have the mindset of “if you don’t agree with me then you should be silenced”. It’s fundamentally wrong.

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Posted by: Thaddeus.4891

Thaddeus.4891

Even if it were a ‘bash the zerkers thread’ – which it isn’t – why the heck shouldn’t I be allowed to have my own opinion on the topic?

Oh you are allowed to have your own opinion. At first you seemed reasonable and it started as a good discussion. But now maybe because ppl attacked you or I don’t know but this post just end up being ppl defending their point of view and ignoring everything else. That’s the reason it will probably be shut-down. Not because your opinion doesn’t matter, but because there isn’t much constructive conversation here anymore. Ain’t gonna put the blame on anyone, but that’s the end result.

Thaddeauz [xQCx]- QC GUILD

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Posted by: segman.3560

segman.3560

Even if it were a ‘bash the zerkers thread’ – which it isn’t – why the heck shouldn’t I be allowed to have my own opinion on the topic? I repeat: you have the mindset of “if you don’t agree with me then you should be silenced”. It’s fundamentally wrong.

Because it was bashed long after this horse died and there is already one thread left opened in general discussion.

Your thread gives absolutely 0 new ideas and what’s more, every time your arguments are being answered the way you don’t like it, you’re becoming more hostile.

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Posted by: yanipheonu.5798

yanipheonu.5798

I do feel that the Silverwastes is showing a talent at creating situations where sheer DPS is not necessarily important,

Like, if you don’t use ample control on teragriffs, those things will destroy everything. And with the poison clouds chipping away at health, the pack bull and carriers needing a good heal here and there, I’ve felt more necessity with healing fields with my staff Ele than I ever have before. Healing actually really helpful there.

Just more situations where being glassy for the sake of higher DPS isn’t ideal, and necessitating for healing may just help the stigma against it.

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Posted by: Wolfmoon.2976

Wolfmoon.2976

A good way to give support builds more viability is to add more NPC’s that need to be kept alive in order for the event to complete. There was a lot of that added in the new areas and its a step in the right direction. I very much enjoyed keeping the Warmasters and the Dolyaks alive in the Silverwastes on my Elementalist.

For dungeons, not sure really. Perhaps add similar mechanics, like the NPC can’t die or you have to restart the instance (With check points of course). They could even revamp the old instances. Perhaps even tone down self healing on characters that have no stats in healing, thus requiring more support characters needed in groups. I’m not talking about adding the trinity back, but perhaps in harder end game content its more beneficial to the group and events to have players built as support.

Commander Malacc ~ Tarnished Coast

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Posted by: Thaddeus.4891

Thaddeus.4891

A good way to give support builds more viability is to add more NPC’s that need to be kept alive in order for the event to complete. There was a lot of that added in the new areas and its a step in the right direction. I very much enjoyed keeping the Warmasters and the Dolyaks alive in the Silverwastes on my Elementalist.

For dungeons, not sure really. Perhaps add similar mechanics, like the NPC can’t die or you have to restart the instance (With check points of course). They could even revamp the old instances. Perhaps even tone down self healing on characters that have no stats in healing, thus requiring more support characters needed in groups. I’m not talking about adding the trinity back, but perhaps in harder end game content its more beneficial to the group and events to have players built as support.

More important NPC?? Please kill me now. Each time you need a NPC he bug, screw up, don’t go where he’s suppose to. If they could remove NPC from dungeon that would be fantastic. My opinion is that NPC are evil in dungeon.

Thaddeauz [xQCx]- QC GUILD