Will specialisations backfire?
Ya, that one is worded a hell of a lot better. Mah b
Ya, that one is worded a hell of a lot better. Mah b
No harm done, once everybody knows how the system will work (when they post the in depth information in a few weeks) it’ll be a lot easier to explain without having to find obscure news sites with interviews!
Ya, that one is worded a hell of a lot better. Mah b
at least you didn’t insist on it, there are some threads in here where people are in complete denial over some of their desired features not being in the expansion
Ya, that one is worded a hell of a lot better. Mah b
No harm done, once everybody knows how the system will work (when they post the in depth information in a few weeks) it’ll be a lot easier to explain without having to find obscure news sites with interviews!
You really botched my mojo lol. I was stoked looking forward to the possibility of just playing my regular character with new utils. Oh well, maybe the specialization will be werf. We will just have to wait and see. I hope when they release more info on specializations that it’s not just “this is what it’s called and these will be your new weapon choices”. I hope we will be able to look at the new skills and traits for each, but I doubt that.
You really botched my mojo lol. I was stoked looking forward to the possibility of just playing my regular character with new utils. Oh well, maybe the specialization will be werf. We will just have to wait and see. I hope when they release more info on specializations that it’s not just “this is what it’s called and these will be your new weapon choices”. I hope we will be able to look at the new skills and traits for each, but I doubt that.
You never know, the new specialisations could remove traits and skills you didn’t use in the base class and give you something good to use! And with more specialisations coming in time after the expansions release, one of the newer, unplanned specialisations might be better still.
It sounded like they want to go deep into explaining the new specialisations so it might not be asking too much for them to explain the skills and traits of each.
Let’s hope so. They could take out 50% of necro skills and replace them lol. There is so many useless ones just sitting in there that no one uses. Could use some freshness.
It’s like a sub class kind of. It doesn’t limit gameplay options, it expands them. [snip]
Yeah okey but in GW1 I had NINE subclassess (10-your core profession) and I could choose something usefull from them. I don’t think I will have such choice with only 1 specialisation.
As much as we don’t like to hear it, this is my answer. This isn’t GW1. It never will be. GW1 didn’t have sub-classes/specializations. GW1 had secondary classes. As in they could essentially use two classes at once, which they got rid of for GW2 and don’t plan to ever bring back. Sub-classes/specializations are entirely different things, and we will get more and more of them over time. So yes, specializations extend your options.
(edited by Gandalf.3516)
I think they will. With one specialization per class, they are all going to be completely OP compared to the regular professions. I can pretty much guarantee everyone will be forced to pick the specializations to survive PVP. It happens with every MMO that releases these kind of class updates.
I think they will. With one specialization per class, they are all going to be completely OP compared to the regular professions. I can pretty much guarantee everyone will be forced to pick the specializations to survive PVP. It happens with every MMO that releases these kind of class updates.
You’re reading it wrong, the specialisations will replace existing skills and traits, so you’d lose out on some of the base classes abilities. They aren’t an “upgrade” they’re just there to give you more builds to work with so they may or may not be better than the original class builds depending on how you make it.
They’re removing some of the base class skills and traits specifically so that you aren’t forced to upgrade to the new specialisation with no penalty and it will prevent people from just picking and choosing the best traits and skills from both.
There’s no way you could guarantee that the best build as a Druid could outperform the best standard Ranger build.
Plus, it’s one specialisation per class at the release of the expansion, they’ll be using the system to add more into the game at a later point.
Okay so I think I finally understand the concept behind specialisations. I think that most of you are right saying that it’s “just another option” not an “upgrade”. I just really hope that we will get some meaningful horizontal progression for existing classess in near future – aka an “upgrade”.
Okay so I think I finally understand the concept behind specialisations. I think that most of you are right saying that it’s “just another option” not an “upgrade”. I just really hope that we will get some meaningful horizontal progression for existing classess in near future – aka an “upgrade”.
Yup, glad you got it!
It’s like playing a class and realising you don’t like a trait line and a set of utilities but a specialisation might swap those things you hated out for something useful to you, and you can swap that at will. Not to say those original traits aren’t useful for other players or that the new traits and skills are better for everyone, but for you and your build, they could be great and fun. That’s what it’s all about, adding more choice for players, even if the first set of specialisations don’t cater to you, they may add more then suit you in time.
Okay so I think I finally understand the concept behind specialisations. I think that most of you are right saying that it’s “just another option” not an “upgrade”. I just really hope that we will get some meaningful horizontal progression for existing classess in near future – aka an “upgrade”.
“upgrade” isn’t horizontal progression though.
What I wanted is something that expands the abilities of my class and it sounds like they’ll just limit them because we get only ONE specialisation with HoT release. Thoughts?
For the most part, I agree. The system as described is all or nothing. New skills for the base class are unlikely as new skills and traits are likely earmarked for newer specializations. This also applies to older specializations. In addition, new skills/traits for the base class can cause balance issues between specializations as older specializations will not take them into account.
All in all, specializations can easy fail to fulfill the desire for new skills/traits for one’s class. It boils down to how well Anet handles it.
“upgrade” isn’t horizontal progression though.
Just because it contains the word ‘up’ doesn’t mean the term ‘upgrade’ can only be used when referring to vertical progression.
Upgrade can just as easily mean upgrading your build to provide more versatility, which specializations could very well do.
Okay since people are divinded into ten fractions now, I will explain what was said mostly during PAX, using Druid as example:
1. We have a ranger, with his mechanics, weapons, traits, utilities and ultimate.
2. We specialize as Druid.
3. We retain ALL of ranger class skills and such.
4. We get additional utilities, traits, weapon and probably upgraded pet mechanic.
As for HoT every class will have only 1 specialization, meaning that it’s sheer upgrade without losing anything. With every next expansion or feature pack we will get additional choices, THEN we will think which to use, as for now, everyone will simply upgrade their class for additional effectiveness.
“He will improve everything that ArenaNet added to infinity and beyond.”
Don’t think so. It will revitalize all our characters.
Okay since people are divinded into ten fractions now, I will explain what was said mostly during PAX, using Druid as example:
1. We have a ranger, with his mechanics, weapons, traits, utilities and ultimate.
2. We specialize as Druid.
3. We retain ALL of ranger class skills and such.
4. We get additional utilities, traits, weapon and probably upgraded pet mechanic.As for HoT every class will have only 1 specialization, meaning that it’s sheer upgrade without losing anything. With every next expansion or feature pack we will get additional choices, THEN we will think which to use, as for now, everyone will simply upgrade their class for additional effectiveness.
Slight error there, when you choose to become a Druid, you lose certain skills and traits of the Ranger. Also, you can’t stay a Ranger and use Druid abilities, though a Druid can use some of the Rangers skills and traits.
“upgrade” isn’t horizontal progression though.
Just because it contains the word ‘up’ doesn’t mean the term ‘upgrade’ can only be used when referring to vertical progression.
Upgrade can just as easily mean upgrading your build to provide more versatility, which specializations could very well do.
which isn’t what they’re talking about, if you read the post i was replying to.
I think that most of you are right saying that it’s “just another option” not an “upgrade”.
an upgrade, in the context thaia is using, is an improvement (say, a 4th tier of traits past grandmaster, or more trait points to spend). they’re not asking to broaden the options, they’re asking to become stronger.
The more i think about it the more i realize one thing. Bigger flexibility in making our builds does equal greater efficiency in battle. Just remind yourself how you had to enter a dungeon with one trait setup for better and for worse before free trait resets became a thing.
So that leads me to one conlcusion – the upcoming mobs will be brutal. So that “new power” will be needed badly. Unlike 98% of GW2, those will be programmed with flexible, versatile and dynamic players in mind..or teeth, if they’re not flexible enough. I’m looking forward to this carnage:>
“upgrade” isn’t horizontal progression though.
Just because it contains the word ‘up’ doesn’t mean the term ‘upgrade’ can only be used when referring to vertical progression.
Upgrade can just as easily mean upgrading your build to provide more versatility, which specializations could very well do.
which isn’t what they’re talking about, if you read the post i was replying to.
I think that most of you are right saying that it’s “just another option” not an “upgrade”.
an upgrade, in the context thaia is using, is an improvement (say, a 4th tier of traits past grandmaster, or more trait points to spend). they’re not asking to broaden the options, they’re asking to become stronger.
I just re-read their post and saw that I misread it. My apologies.
And the second one: IF I really need to “master” the ranger to become a druid why it sounds like I’ll loose some of this “mastery” to fill a more narrow role in the game (to “specialise”)?
Not more narrow, just a different one. When switching to specialization, you will lose some options, but you will gain others. The same you currently do when choosing traits – to go deeply into one traitline limits your ability to expand into others.
And the answer why those won’t be accessible from level 1? I guess having 18 starting classes, instead of 9, would be too confusing.
Okay since people are divinded into ten fractions now, I will explain what was said mostly during PAX, using Druid as example:
1. We have a ranger, with his mechanics, weapons, traits, utilities and ultimate.
2. We specialize as Druid.
3. We retain ALL of ranger class skills and such.
4. We get additional utilities, traits, weapon and probably upgraded pet mechanic.As for HoT every class will have only 1 specialization, meaning that it’s sheer upgrade without losing anything. With every next expansion or feature pack we will get additional choices, THEN we will think which to use, as for now, everyone will simply upgrade their class for additional effectiveness.
This got clarified in one of the later interviews, so we know you got the point 3 wrong. When specializing into druid, you will keep some, but not all, of the traits and skills. And for some classes switching into spec will mean changes to core class mechanics (things like ranger pet, mesmer clones, ele attunement, guard virtues, etc – we don’t know which ones yet, though).
You will be able to switch back to main class (and eventually to other specs, when they will get introduced) when out of combat, though.
Remember, remember, 15th of November
(edited by Astralporing.1957)
“upgrade” isn’t horizontal progression though.
Just because it contains the word ‘up’ doesn’t mean the term ‘upgrade’ can only be used when referring to vertical progression.
Upgrade can just as easily mean upgrading your build to provide more versatility, which specializations could very well do.
which isn’t what they’re talking about, if you read the post i was replying to.
I think that most of you are right saying that it’s “just another option” not an “upgrade”.
an upgrade, in the context thaia is using, is an improvement (say, a 4th tier of traits past grandmaster, or more trait points to spend). they’re not asking to broaden the options, they’re asking to become stronger.
I just re-read their post and saw that I misread it. My apologies.
:)
it’s alright.
Specializations are going to be a ‘sidegrade’, not an upgrade. They are possibly going to replace either one trait line (or one particular trait line) with a new one, one set of utility skills, your class mechanic and/or even a weapon. And all traits directly affecting your previous class mechanic (if it’s changed and replaced at all) are going to be altered or changed to accomodate to the new one, same thing with skills or weapons if replaced instead.
I think it’s still there the possibility that you wont be able to use a weapon you could use prior to the new specialization, or in other words, the new weapon replaces a previous one you could use. But I think they would have clarified that given the case.
But to sum up, you’re not supposed to get stronger, but to gain a different play-style within your own profession. This comes at the cost of replacing or altering, but not adding (the new weapon may be the only exception).
The masteries will be only in the new maps if I read it right, or maybe some of the masteries will be restricted there, but yeah, it is still more horizontal progression.
Literally the only mastery I’ve read is supposed to be restricted to the new zone is Gliding, and that’s only because it would allow you to break the game by reaching places you were never meant to in the original zones.
Masteries as a whole are game-wide. They’ve likened them to the PvE form of the WvW abilities we have now.
They mentioned two masteries. One was gliding and another “tearing armor from a Mordrem”. Plus they said that masteries will help you “conquer the jungle” or something like that. It really sounds like 4-5 content unlocking abilities we will get through LS chapters.
Basically think of specializations like going into underwater combat. Switching to a Druid as a Ranger will likely lock out some options and open up others. Probably the easiest way to imagine how the new system will work.
Then when you want to go back to being a base class, you’ll switch back out to a Ranger and get back your old options, just like coming back on land.
I’m losing hype it feels like it’s just going to be another version of what we have now with same issues. The whole replace a trait line just saddens me meh I’ll be looking what their group content really is and maybe try SH mode, specialiation was the main system I was looking for. Masteries to me sounds like just getting pve upgrades instead of increasing spec variety and requirements, basically our current concern.
Just meh hope they take feedback in their demo.
The Dhuumfire thread
I’m losing hype it feels like it’s just going to be another version of what we have now with same issues. The whole replace a trait line just saddens me meh I’ll be looking what their group content really is and maybe try SH mode, specialiation was the main system I was looking for. Masteries to me sounds like just getting pve upgrades instead of increasing spec variety and requirements, basically our current concern.
Just meh hope they take feedback in their demo.
The demo isn’t going to inspire a major rework. It seems more logical to have realistic expectations and not get “hype” over a product you haven’t seen or played.
This is an mmo forum, if someone isn’t whining chances are the game is dead.
all things point towards specializations being an alternative to the base class, not an upgrade. you can still remain an elementalist, or you can specialize into whatever comes for eles, earn some new tricks, and lose some old ones.
I don’t mind “loosing some tricks” but I do mind which one I’ll loose. That’s why I’m a little worried when I hear that initially we will be given only one specialisation.
ye but if you dont like the loosing the ones you lose, you just switch back to an elementalist, since you can swap out of combat when you choose too
Okay I agree but where is my horizontal progression then?
Your horizontal progression will still be there. You simply chose not to use it. It’s like how I can play a stealthy thief or a condi thief. Maybe I don’t like the condi thief gameplay, so I never trait/gear my thief for it. But the option is still there.
Will baseless pessimistic conjecture backfire?