Will we finally see dungeons in HOT?
in Guild Wars 2: Heart of Thorns
Posted by: Mad Queen Malafide.7512
(https://www.youtube.com/watch?v=D-On3Ya0_4Y)
in Guild Wars 2: Heart of Thorns
Posted by: Mad Queen Malafide.7512
I’m wondering if dungeons will finally be added as part of Heart of Thorns. Yes, I realize the game has corridors right now that are called dungeons. But unless they contain an element of exploration, and branching paths, they cannot be truly called dungeons (at least not what one commonly considers a dungeon in an MMO).
Please do away with the idea of fixed paths, and just open up massive mazes with multiple objectives, traps, optional bosses and bonus rewards.
I hope time will be allocated for the game design team to actually address the issue of making a dungeon work with GW2’s combat system (or lack there of). That means thinking about building good encounters with the limited mechanics available, and creating challenging content that cannot simply be cheesed by stacking in a corner.
I want to spend between 30 mins and an hour exploring vast underground mazes together with my guildies. I want there to be reasons to explore every corner of a dungeon, and awesome rewards to look forward to. I want to see puzzles, levers, doors, elevators, platforming. Please do not neglect dungeons for Heart of Thorns, like with the game’s original release.
Never going to happen. Too many tears.
Dungs are bad in gw2 anyway, lack of trinity and option to skip half content on them plus exploits. If a net can’t make good dungeon experience its better if they make something else.
While I hope they add some new dungeons in HoT that are fun and challenging, I don’t see how the existing dungeons don’t qualify as dungeons.
I have played a lot of MMO’s, and the dungeons in all of them have been very similar to the ones in GW2. Actually, the GW2 dungeons are more expansive than most dungeons in MMO’s because of the “paths” they have. Most MMO dungeons only have one “path.” It sounds like what you want OP, is raids. Which I also hope they add.
I’m wondering if dungeons will finally be added as part of Heart of Thorns. Yes, I realize the game has corridors right now that are called dungeons. But unless they contain an element of exploration, and branching paths, they cannot be truly called dungeons (at least not what one commonly considers a dungeon in an MMO).
Please do away with the idea of fixed paths, and just open up massive mazes with multiple objectives, traps, optional bosses and bonus rewards.
I hope time will be allocated for the game design team to actually address the issue of making a dungeon work with GW2’s combat system (or lack there of). That means thinking about building good encounters with the limited mechanics available, and creating challenging content that cannot simply be cheesed by stacking in a corner.
I want to spend between 30 mins and an hour exploring vast underground mazes together with my guildies. I want there to be reasons to explore every corner of a dungeon, and awesome rewards to look forward to. I want to see puzzles, levers, doors, elevators, platforming. Please do not neglect dungeons for Heart of Thorns, like with the game’s original release.
I’m with you on wanting more options, not so much on your faulty claim of stack in the corner cheese (stacking in a corner is for LoSing multiple enemies together, nothing more, and a tool used in literally every MMO or even RPG I’ve played).
But, yes, more options would be great. Hiding some chests to be picked up would be great. Look at AC, there’s the turkey room which is awesome, brings a smile to my face, but that could be a perfect place to put a little chest to motivate people to explore the areas more. There’s also the back of the room in p1/3 where you have the “indiana jones” walkways across to the back, can’t help but feel taht they intended to use that for something but just never did.
Having more options within the same place would be great. Always enjoyed those in other games, finding the fastest, the easiest, and the most fun paths. And, who doesn’t like a little mountain goating just to find cool spots. I have to say I loved when I heard about jumping puzzles in this game. Then I learned about some in dungeons, I was stoked. Turned out those were seen as exploits >.<
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