A wish: Cutscenes in Living Story
This is good news, since I sincerely hate the conversations in the personal story for the reasons that have been stated by the developer. They cut you (and partymembers) out of the story and push you as a player completely out of the story when 2 other people are talking to each other.
Good riddance! Now bring back Guild Wars 1 cinematics!
I for one loved the cinematic dialogues (and still do). I don’t mind the technique being retired for future content, though.
What I do wish for, is a way to replay the cinematic dialogues in Personal Story chapters that I have already finished (perhaps by posting replay buttons in the “My Story” section of the Hero Screen).
Here are the advantages as I see them:
- Less sense that all this voice acting work is discarded once it has been listened to once.
- Allows us to hear the voices of our characters again after we have already completed the personal story.
- Add more functionality and flavour to the “My Story” tab, making it a less boring place to look at. It could use some love.
- Requires some programming to pull off, but all the artwork is already done. So the cost is pretty limited.
In fact, with all the times the developers compare Guild Wars 2 to a TV series, it seems strange that they have never considered a “video on demand” service for “past episodes”. TV series do, or they at least sell DVD boxes.
I am sincerely hoping Matthew Oswald would be willing to comment on this suggestion.
(edited by Jornophelanthas.1475)
Sad to here it’s retiring. The depth rendering of cutscenes are bugged in Nvidia 3D Vision anyway.
The dev comments in this thread are heartening.
This is why I’ve loved ArenaNet ever since GW1 alpha.
They always care about improving and not just settling on something if it’s not working out.
Good riddance! Now bring back Guild Wars 1 cinematics!
GW1 cinematics told a better story for the most part but they’re so out dated. Even when I played it for the first time it felt clunky and weird.
If we could combine updated GW1 cinematic style + facial expressions, lip sync and gestures from GW2 – I say you have a win combo there. It’s normal for games to have that these days.
Anyone sad about the old stage cinematics go should replay the fall of Claw Island. Try it with an actual battle music in the background (custom battle tracks can be made, see in the Audio subforum). 2 seconds in any stage cutscene you will be asking “im sure this is all very tragic and all, but there is a RISEN HORDE HITTING MEEEEE!!”
About any new cinematic technology being implemented on old, Personal Story instances: I remember the update in GW1 (think it was between Nightfall and EotN) when lipsync (as crude as it was at the time) was given to every single cutscenes. in one patch. That alone made me play another character from start again. For some, it can really increase replay value.
The question is how developer-friendly you can make the new system, where micro-management is not that necessary to yield good, enjoyable results.
Anyone sad about the old stage cinematics go should replay the fall of Claw Island. Try it with an actual battle music in the background (custom battle tracks can be made, see in the Audio subforum). 2 seconds in any stage cutscene you will be asking “im sure this is all very tragic and all, but there is a RISEN HORDE HITTING MEEEEE!!”
About any new cinematic technology being implemented on old, Personal Story instances: I remember the update in GW1 (think it was between Nightfall and EotN) when lipsync (as crude as it was at the time) was given to every single cutscenes. in one patch. That alone made me play another character from start again. For some, it can really increase replay value.
The question is how developer-friendly you can make the new system, where micro-management is not that necessary to yield good, enjoyable results.
Eh they didn’t really ad lip sync but rather just mouth opening and closing :P It’s still laughable.
I do agree with other people that they do take you out of the moment. However I did not hate the scenes either. It will be interesting to see what they come up with.
EDIT: I would defiantly love it if the cutscenes looked like the one from the LS when Marjory first meets Logan. That was soooo well done!
(edited by Moteris.5913)
The cinematics that you see in the personal story where 2 characters talk to each other on a stage-like environment have been…retired.
I’m really glad about this. I just couldn’t enjoy those types of “cut scenes” no matter how hard I wanted to like the dialog. I actually am okay with the simple watch from above but my favorite by far are the mix of artistic and cinematic style like the collapse of the tower or when we met Marjory at the Dead End. GW1 had a great story but the cut scenes were honestly just a pan-over of the game without the UI. I remember seeing a minion attack the enemy as the characters have a conversation. Still better than the personal story style though.
I’ll be so excited to see how this evolves!!! By now I’va started to “bond” with my main pretty well and it has become like an ongoing Saga that I (as a gamer) affect… I follow her, support her and help guide her throughout all the advventure and threats that she runs into. This will make her come even more alive…
There are two things I really like about these scenes: 1. They add a little variety to the hours we spend playing this great game. and 2. It gives us a chance to see our characters and the other characters, close up full screen so we can appreciate the detail. I don’t think it’s a good thing that Arena Net has decided to abandon this.
Really cool inside info, awesome that u share that with us honestly
Sad to see stage-cutscenes taken out but if they were that hard to do + buggy in some cases i can understand why u decided to take them out. I also agree they were an immersion-stoper.
Very curious to see how things will progress with the new tools slowly coming out.
Personally i would love to see MY character play some roles inside a dialogue..but not just text..also voice. That would be very interesting for a change altho i imagine it would take a lot more time to record voices and so on…but on the good side…it will actually feel like my character is part of the vocal discussion and not just a mute. Atleast for the major cutscenes in the game.
Right now it feels like i am just an observer in every cutscene. That doesn’t make me feel that great about my character
I suppose the original complaints regarding how 2 person cutscenes disrupt immersion stem from two catagories:
1. They sometimes kick in immediately after a quest requirement has been completed eg. when an enemy was killed or after the player entered a room. This often meant that moving players were abruptly stopped while the cutscene loads and plays. This can come across as jarring and artificial.
2. Dungeon cutscenes frequently star instance owner and disrupt game flow. Particularly during the initial launch, group formation takes lots of organization and runs can be disrupted when instance owners happen to leave the group for some reason. Thus, cutscene focus on instance owner can feel unfair and explorable dungeon cutscenes are often skipped to save time.
Unfortunately, current living world season two presents its own problems that did not reduce problems caused by two person cutscenes. Interactions between player and npcs are long winded and require frequent clicks on the conversation bubble.
Traditionally, conversation bubble interactions were only used for short two person interactions. When used to interact at length with large groups like the entire Destiny’s Edge, Marjory’s group or even The World Summit, the process can even become long and dreary. I particularly disliked the portion where the players addressed the concerns of each representative individually. I feel this is more of Marjory’s responsibility, the individual player had as much input and influence in the entire Mordremoth problem as Trahearne did; and he wasn’t even there!
In context, this process was more successful in the multiplayer oriented season 1, where player-npc interactions were short and succinct and impersonal cutscenes conveyed information without getting in the way of gameplay.
In my opinion, the critical difference between the 2 seasons are that players expect dungeon runs with suitable context in group events and personal story in single player.
My recommendations for future releases are as follows:
1. Different presentation formats for different contexts
- large group discussions not involving the player should use voice sync to minimize reliance on conversation bubbles.
- Fixed single player Conversations between players and key story characters that do not involve path decisions should bring back two person cutscenes. It has been a long time since anyone has seen their characters interact with key characters up close. Imagine the immersion players would feel to speak to the Master of Peace in a reclining position.
2. Cutscenes should occur preferably only when triggered by the player and not when they have just completed combat or are surrounded by moving hostiles. This can prevent conversations from affecting immersion.
3. Dungeons and other multiplayer content should avoid cutscenes starring individual players like the instance owner. Fortunately, current content no longer does that. However, I would also suggest that personal cutscenes can be brought back in the following context; individual players view personal cutscenes in private instances, then travel into dungeons to participate in multiplayer content, then return to npcs to view any closing conversations.