Frost & Flame; What Will Stay?

Frost & Flame; What Will Stay?

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Posted by: Paraka.9724

Paraka.9724

As mentioned in several developer posts and blogs on the site, Frost & Flame will be running down it’s course soon enough and many many many things will be removed in conjunction with it to make room for the next saga being made.

- Dynamic Events (Steam Vents, Village Raids, Portal Invasion) are being removed.
- Molten Facilities dungeon is being removed.
- Refugees and events related are being removed.

So I’m curious, with this ideal from A-Net wanting to make the events feel like it’s “Changing Tyria” I would like to know…. What -IS- staying? Besides the obvious ego-points that are achievements, what is staying in the world of Tyria forever to mark that the era of Frost & Flame has came and passed? Things like this shouldn’t be swept under a rug and forgotten, what will always be reminders for us?

(edited by Paraka.9724)

Frost & Flame; What Will Stay?

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Posted by: Chase.8415

Chase.8415

I having more troubles figuring out was has changed as to opposed to what is missing.

I have no clue how this living story works and it appears to add nothing more than themed dynamic events, I have no clue where this story is or what its about… and every NPC is useless.

Frost & Flame; What Will Stay?

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Posted by: Paraka.9724

Paraka.9724

That also can be an issue as the first two months really just inched towards the new stuff. Which they explained was on purpose for a reason. Regardless, it just feels like in a month’s time Wayfarer and Diessa locals will not be citing anything Frost & Flame like if it never happened.

Which is a bad way to go about it, as we as players want more content to dig into, if any people left for many different reasons and came back in mid-May, they would feel as if the last three months have had nothing truly added accept maybe a few things in the Black Lion Trading Post.

I would love to see a developer talk about what will stay in some form or manner, assure that Frost & Flame left a mark on Tyria and how it will affect us going forward.

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Posted by: Mastruq.2463

Mastruq.2463

If there are no obvious reference to the events of this past chapter of the living story in the zones that were affected, to me that would be the one reason the living story concept has failed.

Design decisions like loot chances, dungeons or solo content etc can all be forgiven but if the very concept of the living story doesnt include leaving a permanent mark, I consider it a failure.

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Posted by: Essarious Quw.8946

Essarious Quw.8946

I hope the steam vents stay at least. Well as well as Cragstead and the Nolani Hatchery, both of which I’d like to be able to explore properly either as instances or new area additions to the maps they are a part of.

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Posted by: Parlourbeatflex.5970

Parlourbeatflex.5970

I hope the steam vents stay at least. Well as well as Cragstead and the Nolani Hatchery, both of which I’d like to be able to explore properly either as instances or new area additions to the maps they are a part of.

That would be a nice little touch or two, with npcs mourning losses and rebuilding? Maybe an event can see players collecting devourer eggs for the hatchery also?

If F+F was to test the living story system, at least test a few ways you can leave behind something memorable for existing and future players to come across.