GW2 releases Story Journals: Feedback/Questions [Merged]

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Devata.6589

Devata.6589

@Devata:

No, it’s not hindering people to return to the game compared to other mmos because the main content (open world stuff, new maps, skills, features, dungeons, etc.) will be free for everyone. No exclusion of players who return because they can participate in everything (yes, even story missions simply by asking someone who got it to group up and run it).

And if you don’t like the story missions after trying, then you don’t have to buy it. Simple as that. The rest of the permanent content is open to everyone – which would be the meat of the game.

I do think it’s something that might stop people from coming back because much of the end-game will also be locked behind it.. at least how Anet talked about it.

Still same question for me. Can you tell me what is so bad about asking 200 gems to unlock all previous episodes? (and maybe a few upcoming)

So you think Anet would then make less money (I would disagree but you might feel that way), is it unfair?. what is the problem with what I am suggestion? In what way is that worse for the game?

Because you are defending the current system but don’t say why it’s better or why my solution is worse.

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Belenwyn.8674

Belenwyn.8674

I do think it’s something that might stop people from coming back because much of the end-game will also be locked behind it.. at least how Anet talked about it.

Still same question for me. Can you tell me what is so bad about asking 200 gems to unlock all previous episodes? (and maybe a few upcoming)

So you think Anet would then make less money (I would disagree but you might feel that way), is it unfair?. what is the problem with what I am suggestion? In what way is that worse for the game?

Because you are defending the current system but don’t say why it’s better or why my solution is worse.

It could stop some people from coming back. It could encourage some people to come back. We are speculating a lot. We simply don’t have enough informations about the system and the volume of a story instance. We also have no idea about the proportion between story instance and open world content. Is it equal in volume or does one part heavily outweigh the other.

We know you can enjoy the story for free. I don’t know if you can enjoy the challenges without receiving rewards too. This I have to see. Arenanet thinks the episodes are alluring enough to justify the 200 gems. They assured already the rewards are no “must haves”. If you are not obsessed by rewards you don’t need to invest gems – especially if the challenges are playable without buying the episode.

200 gems for the whole season 2 would be too cheap in my eyes. The price for the complete season will be comparable to the costs for a traditional expansion. Expansion fans will have their expansion after the end of season 2: A lot of new content all at once for a decent price. Loyal players can use the special offer to unlock the episodes for free. It is a win win situation for all parties.

(edited by Belenwyn.8674)

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Devata.6589

Devata.6589

I do think it’s something that might stop people from coming back because much of the end-game will also be locked behind it.. at least how Anet talked about it.

Still same question for me. Can you tell me what is so bad about asking 200 gems to unlock all previous episodes? (and maybe a few upcoming)

So you think Anet would then make less money (I would disagree but you might feel that way), is it unfair?. what is the problem with what I am suggestion? In what way is that worse for the game?

Because you are defending the current system but don’t say why it’s better or why my solution is worse.

It could stop some people from coming back. It could encourage some people to come back. We are speculating a lot. We simply don’t have enough informations about the system and the volume of a story instance. We also have no idea about the proportion between story instance and open world content. Is it equal in volume or does one part heavily outweigh the other.

We know you can enjoy the story for free. I don’t know if you can enjoy the challenges without receiving rewards too. This I have to see. Arenanet thinks the episodes are alluring enough to justify the 200 gems. They assured already the rewards are no “must haves”. If you are not obsessed by rewards you don’t need to invest gems – especially if the challenges are playable without buying the episode.

200 gems for the whole season 2 would be too cheap in my eyes. The price for the complete season will be comparable to the costs for a traditional expansion. Expansion fans will have their expansion after the end of season 2: A lot of new content all at once for a decent price. Loyal players can use the special offer to unlock the episodes for free. It is a win win situation for all parties.

The “rewards are not must haves” is invalid. It’s a game so nothing is a must have but see what happed to GW2 because they put the rewards in the cash-shop in stead of behind content. Good rewards for content very much is a must have.

I am also not sure Anet says one episode in worth 200 gems because they also say you can get it for free. I see it more as a penalty for not logging in in an attempt to get people to log in. It’s also not that to me one season would cost 200 gems but the service to unlock all missed episodes (that can be 1 episode that can be a completer season) cost 200 gems to you keep having the pressure on people to log in without keeping them away if they did not log in multiple episodes.

And lastly I am one of those expansion fans but no this is nothing like what ‘we’ would like. When you hear as to what Anet said about it the episodes (the part you unlock) is pure story-wise. It are instances so it’s not at all comparable to an expansion. Also the expansions fans (well many of them) want to see Anet making money with them in stead of making money with the cash-shop meaning you sell all expansions, not have a option to get them for free so you Anet still needs another way to earn the money.

It’s true that we still need to see how things will work out so all I said was based on what we did hear so far. It was only strange that some people where so much defending the current plan trying to attack my idea without saying why mine was bad or the other was better. It seemed (and still does) just as defending for the sake of defending. I at least do explain why I think it would be better for the game to do it this way.

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Belenwyn.8674

Belenwyn.8674

The “rewards are not must haves” is invalid. It’s a game so nothing is a must have but see what happed to GW2 because they put the rewards in the cash-shop in stead of behind content. Good rewards for content very much is a must have.

I think “no must have” means that you will not find things like skills, traits, weapon unlocks or legendary items as reward locked behind the 200 gems. But I agree with you the rewards have to be appealing to encourage players to pay for it.

We have also no clue how big these story instances will be. When we look at the Personal Story we could have instances in season 2 like Claw Island or the dream section in Orr: large zones where you can put multiple challenges. An episode could provide a lot of meat or gnawed bones for 200 gems. We have to wait.

(edited by Belenwyn.8674)

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

2 weeks until episode one, let’s wait for it and discuss then, what do you think?

http://gw2style.com/index.php – show your look and rate others – great filters!!

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Devata.6589

Devata.6589

2 weeks until episode one, let’s wait for it and discuss then, what do you think?

Sort of agree, problem is that as soon as they start with 200 gems per episode (so with the start of the second episode) they can’t just undo it so I think thats something you need to get right from the beginning.

GW2 releases Story Journals: Feedback/Questions [Merged]

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Posted by: Marcus Greythorne.6843

Marcus Greythorne.6843

I’m very fine with 200 gems per episode. As long as I can test each of them via asking others to group… no problem at all.

http://gw2style.com/index.php – show your look and rate others – great filters!!