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Posted by: Rebound.3409

Rebound.3409

If this boss fight was too hard for u, that means Farmville is next level tactics for u also.

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Posted by: Dondarrion.2748

Dondarrion.2748

OP has made 2 posts in the forum and not come back to defend his views at all… why is this ‘I quit’ post even here still and not just locked away / deleted like all other ‘I quit’ threads??

Just let it die…

Lord Sazed / Hasla the Huntress / Seaguard Hala
Seamarshal Belit / Initiate Xun Tsu / Mistwarden Roshone
Seafarer’s Rest | Northerner @ Dragon Season

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Posted by: Tachyon.5897

Tachyon.5897

You want to try the last two LS instalments when you only have the use of one hand. It’s an absolute nightmare.

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Posted by: Coulter.2315

Coulter.2315

You want to try the last two LS instalments when you only have the use of one hand. It’s an absolute nightmare.

Eating a Steak is hard with 1 hand but most people have 2 hands and enjoy Steak.

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Posted by: andrew.1798

andrew.1798

Thrown against a boss where you don’t know what to do? Oh man… I can’t think of any other real game that does this to you. Oh wait, all of them.

When do games explicitly tell you what to do in a boss fight? Are we really in that generation where hand-holding in games is a must?

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Posted by: niea.7504

niea.7504

Don’t know if anyone’s ask yet, but OP, can I have your stuff?

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Posted by: Baldrick.8967

Baldrick.8967

You want to try the last two LS instalments when you only have the use of one hand. It’s an absolute nightmare.

Eating a Steak is hard with 1 hand but most people have 2 hands and enjoy Steak.

Your steak is bad quality, you should be able to chop it with a fork!

On a more serious note, I found the aspects boss a complete pain on a new guardian as I have traits only for one build and am equipped with a staff, hammer and GS. not really keen on farming for skill points to retrait as it’s main purpose is to gather 200 SP for a part of my next legendary, nor buying a ranged set just for this kitten.

Some of the new content creatures just aren’t funny if you don’t remove torment fast enough as it hits too kitten a lowish HP toon.

Tried it on staff ele and all of it is a breeze, as it was on ranger too (basically any ranged toon properly traited).

For newer toons unable to retrait due to lack of SP or without funds to get ranged equips or a full set of equips, I can imagine some of this content not being much fun. The NPE really is shown to fall down here.

WvW player. Doing another world completion for my next Legendary. Hater of mini-games.

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Posted by: Kuldebar.1897

Kuldebar.1897

Thrown against a boss where you don’t know what to do? Oh man… I can’t think of any other real game that does this to you. Oh wait, all of them.

When do games explicitly tell you what to do in a boss fight? Are we really in that generation where hand-holding in games is a must?

You’d have a point if it weren’t for some really bizarre and counter intuitive mechanics being used, presumably for reasons of being “innovative and fresh”.

And, yes, more and more devs in other games are going “weird” in an attempt to make their fights “original”; the problem is that making the mechanics such a PITA for the players or ridiculously obscure is the lazy way of achieving it.

The supposed fear of “hand holding” should not necessitate that the game mechanics be clouded in mystery.

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Posted by: Filaha.1678

Filaha.1678

Clearly the build that the OP is using isn’t working

It isn’t the game OP, it’s you.

Actually, if a game offers you a plethora of ways to build your characters but you can’t actually use most of them to play the game, then yes, it is the game, because that’s bad design.

Especially when one of the selling points of the game is, in fact, versatility.

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Posted by: niea.7504

niea.7504

Clearly the build that the OP is using isn’t working

It isn’t the game OP, it’s you.

Actually, if a game offers you a plethora of ways to build your characters but you can’t actually use most of them to play the game, then yes, it is the game, because that’s bad design.

Especially when one of the selling points of the game is, in fact, versatility.

So, because the OP’s build didn’t work, that means most builds don’t work? To get the Hidden Arcana achievement where you don’t transfer a buff, I unset all trait points and unequipped most of my gear to ensure I wouldn’t get any buffs on myself. Still managed to get the achievement on my first try.

I think the “you can’t actually use most of them to play the game” line is total BS.

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Posted by: Mike Hawk.4835

Mike Hawk.4835

Clearly the build that the OP is using isn’t working

It isn’t the game OP, it’s you.

Actually, if a game offers you a plethora of ways to build your characters but you can’t actually use most of them to play the game, then yes, it is the game, because that’s bad design.

Especially when one of the selling points of the game is, in fact, versatility.

Well, you miss the whole point on the build system then.

If your current build doesn’t work against a specific piece of content, the build system is there to for you to CHANGE your build to suit the content you are facing. Then simply change it again for the next piece of content as required.

Do you see experienced dungeon runners using the same setup/gear in each dungeon, in each path? Nope. In fact, pro’s will even change traits/armor between bosses and areas in a single dungeon path.

Do people use the same build in WvW, sPvP and PvE with the expectation of getting the same results between them? Nope.

Story line is no different.

That’s the point of the flexible build system – you seem to have it backwards and expect there to be some sort of miracle build for a given class that can do everything with efficiency and ease.

Maguuma – [VEIN] – [CTB]

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Posted by: timmyf.1490

timmyf.1490

Do people use the same build in WvW, sPvP and PvE with the expectation of getting the same results between them? Nope.

Well, actually, yes. In fact, one of my first steps when introducing guild members to WvW or sPvP is to explain that they are very unlikely to be able to use the same build through all three modes successfully.

Or said another way: if you INSIST on running the same build in all three game modes, you will be performing poorly in at least one mode because of your build.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Kuldebar.1897

Kuldebar.1897

Well, you miss the whole point on the build system then.

If your current build doesn’t work against a specific piece of content, the build system is there to for you to CHANGE your build to suit the content you are facing. Then simply change it again for the next piece of content as required.

Do you see experienced dungeon runners using the same setup/gear in each dungeon, in each path? Nope. In fact, pro’s will even change traits/armor between bosses and areas in a single dungeon path.

Do people use the same build in WvW, sPvP and PvE with the expectation of getting the same results between them? Nope.

Story line is no different.

That’s the point of the flexible build system – you seem to have it backwards and expect there to be some sort of miracle build for a given class that can do everything with efficiency and ease.

Every thing you state is true, but I would point out that the elephant in the room since April of this year has been the Trait System overhaul.

Newer level 80’s don’t have the “versatility” that was so prized before April’s Feature Pack because they simply don’t have all their Traits unlocked.

I have leveled an Engineer and Guardian to 80 since September of this year and can attest to the dearth of traits; a character can only accrue so many SP’s and gold and/or successfully complete the Trait Unlock Achievements to shore up their line of Traits in a reasonable amount of time.

This kills versatility and the learning curve for skills more than anything else. It stifles character development and leaves newer 80’s with little flexibility or options.

Veteran players with a bevy of pre-April 80’s will simply not face this handicap.

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Posted by: Mike Hawk.4835

Mike Hawk.4835

I can agree with that, I should’ve said that my statement assumes you have all of your traits and skills unlocked – that’s what gives you the versatility.

If you don’t, then sure, you don’t have much versatility at all. But at least as a player, you have the mechanism in which you can unlock those things. And let’s be honest, it is painfully easy to unlock things in this game.

(Or just spend the gold and skill points at the trainer in any of the large cities and buy them.)

Maguuma – [VEIN] – [CTB]

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Posted by: timmyf.1490

timmyf.1490

The absolute maximum number of traits you need to unlock for a single build is 7. (14 trait points, one to minor which requires no unlock, next to major.) If you assume that you need to swap out traits to one COMPLETELY DIFFERENT alternate build, you need to unlock 14 traits.

While I understand gold and skill points may be in short supply, that’s not really a huge task. Given that leveling normally (read: not by karma-training EOTM) will probably unlock a few of these along the way, I really don’t sympathize with this complaint.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Kuldebar.1897

Kuldebar.1897

The absolute maximum number of traits you need to unlock for a single build is 7. (14 trait points, one to minor which requires no unlock, next to major.) If you assume that you need to swap out traits to one COMPLETELY DIFFERENT alternate build, you need to unlock 14 traits.

While I understand gold and skill points may be in short supply, that’s not really a huge task. Given that leveling normally (read: not by karma-training EOTM) will probably unlock a few of these along the way, I really don’t sympathize with this complaint.

Mike Hawk.4835 and you both rather lightly dismiss the obstacle presented to the newer player when it comes to Trait Unlocking. Instead of jumping into the Living Story or doing the “fun” things, I suppose they will need to farm for their Traits.

This never happened before April because you could unlock your Traits as you leveled.

To unlock all of a profession’s traits you will need to pay 360 skill points and 43g.

Keep in mind that the new or inexperienced player will not know beforehand what Traits are like, so will pay the cost or do the “work” prior to ever knowing how a build will work out for them and their particular play-style.

Sure, with perfect knowledge one might be able to get several viable builds established prior to 80, but I find that an unlikely scenario for the average player. The tasks to unlock many of the Traits fall nowhere in the “regular” game areas and often are completely out of sync (10-20 levels higher) with the level requirement for the specific Trait. Additionally, many Trait Unlocks require grouping for Champions or Dungeons.

So, players are usually left with the obvious choice of buying the Traits, assuming they know which ones they want, from the Vendor.

Newer 80’s will not be sitting on a pile of Skill points or Gold.

A full Trait line costs 8.6 gold and 72 Skill Points to unlock.

Not impossible, but it does takes time.

It would help if the “veteran” players who happened to benefit from the original Trait System would understand that there are many newer level 80 players running around the game world frustrated to all hell because they do not have the versatility of build options for their chosen profession unlocked yet.

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Posted by: Mike Hawk.4835

Mike Hawk.4835

I counter that with …

This is the easiest MMO on the market right now to play. People that argue about how hard it is simply don’t want to put forth the effort to do a little basic research on the mechanic, what skills work with what sigils/runes/weapons, etc. Nor do they want to put in the effort to maybe LFG, meet a few people along the way and get some help – y’know, the whole purpose of an MMO? Sure you can solo probably 99.99% of the content here with the right build, but quitting when things get hard is simply lame.

I feel zero sympathy for the OP of this thread. He clearly got frustrated and simply quit without evaluating any options.

With that being said, I don’t disagree that there are some flaws in the mechanic of the game. I think they key thing that ANet fails to do is understand the ramifications of their changes to the bigger picture of the game and player base. A small change to something may have a huge impact to something else and they simply don’t realize that. In this case, how traits are unlocked and the impact to new level 80 players that like to solo content. Sure, it helped leveling (arguably), but it also cripples you the instant you hit level 80 for the first time.

As far as time goes, well … again, it’s an MMO. It isn’t designed for you to get everything over night, it takes time. Lots, and lots of time. The only problem with that is, when new content comes out, areas become vacated as the player base moves on (this will happen with Silverwastes, and is already happening to Dry Top). I suppose this reinforces my believe that ANet operates with their blinders on and needs to step back and see the bigger picture …

Maguuma – [VEIN] – [CTB]

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Posted by: Saint.5647

Saint.5647

Mike Hawk is right. And not just because he’s MikeHawk

One True God
Fashion Forward!
Guild Wars Dinosaur

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Posted by: Rasimir.6239

Rasimir.6239

The tasks to unlock many of the Traits fall nowhere in the “regular” game areas and often are completely out of sync (10-20 levels higher) with the level requirement for the specific Trait. Additionally, many Trait Unlocks require grouping for Champions or Dungeons.

So, players are usually left with the obvious choice of buying the Traits, assuming they know which ones they want, from the Vendor.

Living Story season 2 is what in other MMOs would be referred to as “endgame content”. By definition, endgame content in an MMO is content for players that have finished their character progression. In most MMOs this boils down to reaching the max level, but in GW2, there is much more to character progression than reaching max level (personally, I’d say reaching lvl 80 is somewhere in the middle stages of character progression in this game).

Along with unlocking access/waypoints all over the game world and gathering decent (exotic) weapons, armour and trinkets that complement your prefered playstyle (part of the build you are going for), gaining the traits is a part of the character progression pre end-game. As such, claiming the content is over-tuned simply because it requires fully progressed characters instead of “characters in progress” is kind of putting the cart before the horse.

Three of my max-level characters that I currently play have been created at different times after the April feature patch, thus requiring trait unlocks. On all of them, I had gotten about 20 out of 65 available trait unlocks organically during leveling, by exploring maps and happening upon (group) events needed for trait unlocks. I have since done a mix of keeping on exploring the world (none of them are near 100% yet, but then only 5 of my 12 80s have reached that so far) and going for specific traits I found I wanted or content I knew would give me traits rather painlessly (e.g. EotM-towers or story dungeons via lfg in my case).

Currently, out of those three characters, the guardian probably has the most traits (around 50), but all three have a complete build each for dungeon play and wvw, and enough other traits to get a good mix of builds for pretty much anything I’ve encountered so far. Doing living story content and Silverwastes/Dry Top map events is no more of a problem on those three characters than on my older ones who didn’t have to unlock the traits. I fail to see what reason anybody should have to buy traits with gold and skill points beyond wanting to have a shortcut to not deal with character progression at all.

I’m not sure what “regular” game areas are for you, but off the top of my head, I can’t think of any trait unlocks that are not located in regular game areas. Sure, not all events happen all the time, and mini dungeon chests don’t sit waiting for you next to the waypoint, but what is this game for you, if not exploring areas, finding out-of-the-way chests and doing events and event chains? I find it hard to understand why people want to cut out a large part of character progression, yet claim that content obviously aiming at fully progressed characters needs to be accessible to half-way-theres instead.

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Posted by: Kuldebar.1897

Kuldebar.1897

Living Story season 2 is what in other MMOs would be referred to as “endgame content”.

But the the Living Story didn’t start out that way, did it? Yes, it was morphed into “end-game” content by the Devs in Season 2, but that was not following the trend set by the first LS1. The first Living Story was inclusive to all levels, obviously this has now been changed.

This indicates very clearly to me that ANet lacks a clear development road map for some very fundamental aspects of the game, players are getting jerked around far too much:

ANet appears to have a particularly bad track record when it comes to sweeping changes:

  • Ascended Gear…has never been finished or rounded out, it was pushed out two months after game release.
  • Fractals: this dungeon treadmill was pushed out and then later “rethought”, resulting in a Fractal Reset which hit some players rather hard.
  • Traits Acquisition Changes in April 2014: What many players were hoping to be a new line of Elite Traits that could be hunted in various challenges throughout the game world became a complete hijacking of the Core Traits into a messy, out of sync bizarre system we currently have.
  • NPE: Talk about using a sledge hammer to kill a fly! A total and clunky (stat/attribute spread) revision of the entire level progression experience of the game, the one area which from DAY ONE was vaunted as the game’s strong suit by players and reviewers alike.

Let’s not pretend that this was the “plan” from day one, also let’s not ignore that players were sold on one system before the other sweeping changes were introduced.

I’m not sure what “regular” game areas are for you, but off the top of my head, I can’t think of any trait unlocks that are not located in regular game areas.

Regular refers to simply roughly following the zones that the Personal Story arc sends you, all the duplicate leveled areas throughout the game geared to one race or region.

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Posted by: Brother Grimm.5176

Brother Grimm.5176

I’m trying to remember what people used to do when they got stuck in a game before the internet allowed them to scream in anger and look up answers.

Lots of cursing and ranting to nobody with broken controllers, keyboards and CRTs were the usual extreme results….

….basically you acted like an immature idiot but nobody outside your house (or neighborhood) knew it….

….not that I have any personal knowledge of such things.

We go out in the world and take our chances
Fate is just the weight of circumstances
That’s the way that lady luck dances

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Posted by: Uuni.3561

Uuni.3561

These are the people who anet uses as an excuse not to balance the game? Pic related.

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