I'm out.

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Posted by: Nephilim.1986

Nephilim.1986

20 mins getting 1-shotted by bosses until I’m naked. Getting thrown against bosses with ‘secrets’ where I don’t know what I’m supposed to do, when I’m supposed to do it and how? It isn’t a challenge, it’s a frustrating waste of time. I’m out.

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Posted by: Alilinke.7690

Alilinke.7690

lol wat. which boss are you talking about?

[nA] Professional Guild Hall Decorator

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Posted by: Kraljevo.2801

Kraljevo.2801

wat

/15 quaggans in a disco

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Posted by: Capitol City.4856

Capitol City.4856

What area of the game specifically are you talking about? I really hope you’re not talking about this story patch, because it was hecka easy :P

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Posted by: Claudius.5381

Claudius.5381

Time for a browser game…

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Posted by: Carighan.6758

Carighan.6758

Ok, so it’s obvious that this is a lie, but just to call it out:

  • Full Zerker Elementalist: Not getting 1-shot. You cannot be more squishy, so sorry, you’re making that up.
  • “Thrown against bosses”. You don’t. There’s only 3 fights in this game which seek you out, all the others you can freely move away, study the fight, come back. The 3 exceptions are only 1 per character anyhow due to being related to the orders.
  • Bosses have secrets? If you mean stuff like the blue keep boss being healed by the poison bubbles, well, clock on those poison bubbles and read their description. It’s not exactly rocket science.
The strength of heart to face oneself has been made manifest. The persona Carighan has appeared.

I'm out.

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Posted by: CMM.6712

CMM.6712

This place needs a -1 button.

I'm out.

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Posted by: Cuddy.6247

Cuddy.6247

What area of the game specifically are you talking about? I really hope you’re not talking about this story patch, because it was hecka easy :P

Speak for yourself. I had to form up with friends to do it with half of my characters. The white knights of ANet pretending that the latest Living Story releases haven’t promoted further marginalization are out of their mind.

The open world content isn’t too bad, it’s just anything solo that sucks pretty hard. Albeit you almost have to do some content solo because nobody wants to help. I smell a hero system being implemented within 3 years at this rate.

I'm out.

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Posted by: ZudetGambeous.9573

ZudetGambeous.9573

What area of the game specifically are you talking about? I really hope you’re not talking about this story patch, because it was hecka easy :P

Speak for yourself. I had to form up with friends to do it with half of my characters. The white knights of ANet pretending that the latest Living Story releases haven’t promoted further marginalization are out of their mind.

The open world content isn’t too bad, it’s just anything solo that sucks pretty hard. Albeit you almost have to do some content solo because nobody wants to help. I smell a hero system being implemented within 3 years at this rate.

You almost have to do it solo because it is so easy that no one needs to ask for help.

This was literally one of the easiest chapters so far. I got all 6 achievements on my first run through as well.

I'm out.

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Posted by: misterman.1530

misterman.1530

I love these kinds of threads…because, inevitably, someone comes on and says something like “This was too easy. I soloed it naked with only a broken bottle as my weapon.”

Totally ignoring that the OP might not have played 4 hours a day straight for 2 years. Perhaps offering some suggestions, asking questions, and helping would be more productive. Though, I guess it fills some sort of void in the lives of these “uber” players that they need to brag anonymously and tout their awesomeness…regardless of how irrelevant that game-playing awesomeness is in, you know, real life. /rant

To the OP…what boss did you hit that gave you problems? That ridiculous ’griff that ran around like a spastic, old-school arcade boss? Dodge a lot, and stay out of the orange circles. Ignore the tendrils, they disappear after a while. Use ranged where you can. I hated it, and dropped once (had to restart from a checkpoint).

If you are in the maze, you can get out of combat with the mobs by running around.

I'm out.

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Posted by: Algreg.3629

Algreg.3629

I love these kinds of threads…because, inevitably, someone comes on and says something like “This was too easy. I soloed it naked with only a broken bottle as my weapon.”

Totally ignoring that the OP might not have played 4 hours a day straight for 2 years. Perhaps offering some suggestions, asking questions, and helping would be more productive. Though, I guess it fills some sort of void in the lives of these “uber” players that they need to brag anonymously and tout their awesomeness…regardless of how irrelevant that game-playing awesomeness is in, you know, real life. /rant

To the OP…what boss did you hit that gave you problems? That ridiculous ’griff that ran around like a spastic, old-school arcade boss? Dodge a lot, and stay out of the orange circles. Ignore the tendrils, they disappear after a while. Use ranged where you can. I hated it, and dropped once (had to restart from a checkpoint).

If you are in the maze, you can get out of combat with the mobs by running around.

thing is, GW2 is so easy for the most part you don´t need any “hardcore” schedule to beat its usual content. And OP is clearly not encouraging any advice by just ranting incoherently. I know, sometimes some challenge in any game (or any situation in life) is surprisingly hard even for people reasonably competent. But then you can ask, “I have difficulties with X, here is what I tried, do you have any suggestions how to do better”. The game is too hard, boss cannot be beat, I am a poor casual player with 20 kids, I am quitting-rants aren´t helping anyone.

I'm out.

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Posted by: Cuddy.6247

Cuddy.6247

What area of the game specifically are you talking about? I really hope you’re not talking about this story patch, because it was hecka easy :P

Speak for yourself. I had to form up with friends to do it with half of my characters. The white knights of ANet pretending that the latest Living Story releases haven’t promoted further marginalization are out of their mind.

The open world content isn’t too bad, it’s just anything solo that sucks pretty hard. Albeit you almost have to do some content solo because nobody wants to help. I smell a hero system being implemented within 3 years at this rate.

You almost have to do it solo because it is so easy that no one needs to ask for help.

This was literally one of the easiest chapters so far. I got all 6 achievements on my first run through as well.

The emphasis makes me question the legitimacy of your post. The previous chapters have all been much easier, difficulty scaling minutely each time. If you’re candid, good for you – but that still doesn’t change the fact that the recent developments have been promoting marginalization and making content harder at the behest of every player who decided to minmax from the word “go.” That kind of “progression” should be unacceptable in the story.

I don’t mind difficult content. I might not do it. But this kind of content has no place in being part of the living story. It’s just way too difficult for the casualty that the story should promote. I almost wish ANet would just release a movie or a book at this point so I don’t have to log in to the game to learn about the story anymore. ANet might not be a perfect raconteur but it’s still better than half the people on YouTube who could provide the level of immersion I want out of this story.

(edited by Cuddy.6247)

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Posted by: misterman.1530

misterman.1530

GW2 is not “easy” if you are not aware of all the combinations and skill sets. For post-NPE new players, with few Traits, it’s hard to experiment with Trait builds for play styles. Then they get tossed into a boss fight with a totally unique dynamic and it can be a challenge to figure out the pattern. Like the trolling Zephryites who tell you to attack, and when you get in melee range, the ‘griff melts you down. Anyone who hasn’t fully experienced Anet’s sadistic behavior would be totally discouraged by that.

So, first time into the first boss fight, I was running my GS and A/A build – because that is what I like to play. Found it a terrible choice. Fortunately, I actually died and was able to both re-Trait and equip ranged. However, it was still annoying.

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Posted by: CureForLiving.5360

CureForLiving.5360

20 mins getting 1-shotted by bosses until I’m naked. Getting thrown against bosses with ’secrets’ where I don’t know what I’m supposed to do, when I’m supposed to do it and how? It isn’t a challenge, it’s a frustrating waste of time. I’m out.

Out to what? Lunch?
Bah, see it as a challenge. Or google tactics, go look up a youtube lets play.

I love these kinds of threads...because, inevitably, someone comes on and says something like "This was too easy. I soloed it naked with only a broken bottle as my weapon."

I love these kinds of threads... because, inevitably, someone comes on and says something like *insert ad hominem*. And that’s why they’re wrong and I’m right.

I'm out.

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Posted by: Cuddy.6247

Cuddy.6247

I love these kinds of threads… because, inevitably, someone comes on and says something like insert ad hominem. And that’s why they’re wrong and I’m right.

Either my sarcasm radar is off or an ad hominem isn’t what you think an ad hominem is. The context is…not here.

I'm out.

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Posted by: Haishao.6851

Haishao.6851

I almost wish ANet would just release a movie or a book at this point so I don’t have to log in to the game to learn about the story anymore.

Why did you buy a game if you only wanted a story?

I'm out.

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Posted by: Rashy.4165

Rashy.4165

Did it solo as a berserker thief. I died a few times, but I got the mechanics of the fights within minutes.

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Posted by: Kuldebar.1897

Kuldebar.1897

20 mins getting 1-shotted by bosses until I’m naked. Getting thrown against bosses with ‘secrets’ where I don’t know what I’m supposed to do, when I’m supposed to do it and how? It isn’t a challenge, it’s a frustrating waste of time. I’m out.

I think he’s talking about Boss Mechanics in the LS in general. some crap makes no “logical sense” or fails to adequately telegraph solutions to the the player. Inexplicable death as part of the “learning” experience is not a great game feature in my opinion.

Of course, I usually end up alt-tabbing and reading wiki/guide/youtube for such silly things…they are still a PITA though.

(edited by Kuldebar.1897)

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Posted by: Bubi.7942

Bubi.7942

Just curious: what wasn’t telegraphed?

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Posted by: mtpelion.4562

mtpelion.4562

I’m trying to remember what people used to do when they got stuck in a game before the internet allowed them to scream in anger and look up answers.

Server: Devona’s Rest

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Posted by: Kuldebar.1897

Kuldebar.1897

Just curious: what wasn’t telegraphed?

Most everything in GW2 is more puzzle than obstacle; or more accurately, the obstacles like bosses are puzzles.

What this means is that the player has to “learn” by failing in order to find the pattern or logic; or achieve that knowledge by other means like Wiki, guides or videos.

Think of this example:

  • Access to a secret room is locked via a door with a unknown 4-digit combination…
  • Player can try to guess the code but will get killed each time he/she guesses it incorrectly.

Now, nothing so far is unusual, but most games will provide in-game means to reduce the grief of such challenges by either:

  • Hiding the combination in a nearby area.
  • Using in-game context to relay the solution to the observant player.

More often than not, GW2 doesn’t do this, it relies on someone finding a solution then doing a video about it or updating a Wiki entry.

The same goes for Boss fights and some Jumping Puzzles, the mechanics are inexplicable and require a similar “learning” curve.

I think games should be self-contained in regards to solutions without requiring player death to always be part of the trial and error.

Clever is great, but being obtuse by design…not so much. If the player can’t understand why he/she died or if it was a glitch or a bug; that’s a good sign that some important information was not telegraphed properly by the designers of the game encounter.

Having completed the latest LS Chapter, I was excited to try out the “group” Labyrinth. I had no reason to suspect that insta-death mobs would be running amok.

I find such design elements cheap and non-fun.

I'm out.

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Posted by: Mike Hawk.4835

Mike Hawk.4835

I’m trying to remember what people used to do when they got stuck in a game before the internet allowed them to scream in anger and look up answers.

This.

It astounds me that when there is actually something challenging to do, that people flip out and say it’s unfair and not fun.

Clearly the build that the OP is using isn’t working, or they need to play better.

It isn’t the game OP, it’s you.

Maguuma – [VEIN] – [CTB]

I'm out.

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Posted by: timmyf.1490

timmyf.1490

Sadly, my group killed everything too quickly for me to even have time to learn the mechanics. I think there were mechanics in there, though.

Karaoke – Guild Leader – [MEGA] Super Mega Happy Fun Time
www.getunicorned.com / northernshiverpeaks.org

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Posted by: Bubi.7942

Bubi.7942

Just curious: what wasn’t telegraphed?

Most everything in GW2 is more puzzle than obstacle; or more accurately, the obstacles like bosses are puzzles.

What this means is that the player has to “learn” by failing in order to find the pattern or logic; or achieve that knowledge by other means like Wiki, guides or videos.

Think of this example:

  • Access to a secret room is locked via a door with a unknown 4-digit combination…
  • Player can try to guess the code but will get killed each time he/she guesses it incorrectly.

Now, nothing so far is unusual, but most games will provide in-game means to reduce the grief of such challenges by either:

  • Hiding the combination in a nearby area.
  • Using in-game context to relay the solution to the observant player.

More often than not, GW2 doesn’t do this, it relies on someone finding a solution then doing a video about it or updating a Wiki entry.

The same goes for Boss fights and some Jumping Puzzles, the mechanics are inexplicable and require a similar “learning” curve.

I think games should be self-contained in regards to solutions without requiring player death to always be part of the trial and error.

Clever is great, but being obtuse by design…not so much. If the player can’t understand why he/she died or if it was a glitch or a bug; that’s a good sign that some important information was not telegraphed properly by the designers of the game encounter.

Having completed the latest LS Chapter, I was excited to try out the “group” Labyrinth. I had no reason to suspect that insta-death mobs would be running amok.

I find such design elements cheap and non-fun.

Oh ok, I tought you meant the actual bosses in this LS chapter, cause I found those were pretty well explained.

What you are saying in this post is true, however I feel that a lot of times the problem is on the players end.

For instance: I do have to explain to some of my friends in each and every LS episode where to go, altough you always get a letter with a huge “Show me” button and Green stars on the map indicate where to go.
Likewise I did have to explain how to kill the facets in the last LS chapter in the Glint section cause a lot of them just don’t bother to read the event description, or read the text under the enemies HP bars.
Several posts on the forum were about the last Facet being impossible to beat cause they were only doing 30-40 damage / hit to it – and they did not even think about something is not right.

About the trial and error learning method, meh, I don’t mind. I’m an old gamer, learned in Super Mario Bros that jumping on the spiked procupine things kills you the same way. One death, lesson learned. And death is not even as slightly as punishing here as there.

The Mordrem runing dogs are bit misleading since you can kill them in the LS instance, but to be fair, on the open world they do have the text like “extreme damage” or something under thier HP bars and the determined buff on, just no one cares to check.

Don’t think 1 death is (~1 silver, 15 seconds lost) is worth it to be upset with.

I'm out.

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Posted by: mcgriddles.2416

mcgriddles.2416

I used a sword/focus & scepter/focus guardian and had very little trouble. I think I downed twice and full died twice because I had poor dodge management (I rebound my dodge key, so I blame that lol). I run the zerk meta. If you have the means, you could try that out and see if that makes things easier. Later on I will be doing it again on my glass elementalist and my zerker warrior to see how those fair. I imagine that warrior won’t trouble me but ele might.

Incursiön [iN]

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Posted by: Kuldebar.1897

Kuldebar.1897

About the trial and error learning method, meh, I don’t mind. I’m an old gamer, learned in Super Mario Bros that jumping on the spiked procupine things kills you the same way. One death, lesson learned. And death is not even as slightly as punishing here as there.

I guess I just wished that GW2 would be more like Morrowind/Skyrim and less like Super Mario Bros. when it comes to challenges.

Rendering the player dead, impotent, trapped via mechanics should be used in small doses, but ANet has been rather liberal in the applications of late.

Artificially lengthening a battle via long periods of invulnerability doesn’t mean it’s more fun (IMO) especially in a game where different professions with varying build types are placed in the encounters “cold”.

Also, consider that Traits are no longer as accessible to newer characters now, so players are running around at 80 with only certain Trait lines fleshed out. So changing tactics may be less successful if a player has settled into just one general build.

I'm out.

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Posted by: Cuddy.6247

Cuddy.6247

Clearly the build that the OP is using isn’t working, or they need to play better.

Most builds won’t work that well. Builds that worked well before to do story content won’t work during the Living Story. I’m amazed that people still can’t grasp the concept of marginalization and how much it’s squeezing away at the veteran playerbase of GW2. The stuff they did before no longer works, nothing really new has been introduced to work. At the end of the day, it’s not good for GW2’s longevity or community.

You can play any other game and there are a plethora of options to take with you, really making a game based around “play how you want” (provided it’s in the game). In GW2, however, that vision was quickly tossed aside (especially with the Mordrem enemies). It forces marginalization on a demographic that doesn’t want it. It’s great for the open world events but the content within the instanced story areas should be toned down and the achievements should just have toggled gambits.

I almost wish ANet would just release a movie or a book at this point so I don’t have to log in to the game to learn about the story anymore.

Why did you buy a game if you only wanted a story?

Because it was a fun game before the marginalization set in and did irredeemable damage. Besides, it’s a good story too.

I'm out.

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Posted by: Valento.9852

Valento.9852

wat

/15 quaggans in a disco

HAHAHAHAH staaahp… my belly… hahah seriously, forum jokes always make me laugh as hard as possible.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Dalanor.5387

Dalanor.5387

I almost wish ANet would just release a movie or a book at this point so I don’t have to log in to the game to learn about the story anymore.

1. http://www.youtube.com

2. https://www.youtube.com/watch?v=n7VAhzPcZ-s

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Posted by: Valento.9852

Valento.9852

I soloe’d “Tracking the Aspect Masters” for all achievements before a guide went up in Dulfy’s website, quite fun and reasonably easy.

I own a Celestial-geared elementalist.

Attempts at ele specs:
Shaman
Conjurer

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Posted by: Greyhound.2058

Greyhound.2058

I guess I’m somewhere in the middle… I solo-ed it with my necro just with a normal pve setup, but I did get killed a few times and end up in my undies I got bounced around good and proper by the vine tentacle things at the aspect masters bit at the end, it was both grrrrrr and hilarious at the same time. Maybe if you’ve had a bad day it feels more grrrrrr, and if you’ve had a good day, it’s more hilarious

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Posted by: thefinnster.7105

thefinnster.7105

i think when hes mentioning being thrown against bosses hes referring to the terragrif boss on story with its vine buddy’s its a chain knockdown fest poorly thought out if you ask me i found it relay frustrating when i got knocked around 3 times in a row in the space of like 1-2 secs
for a while now ive thought knockdown should have a cool down timer on to prevent chain knockdown on a target like that it just makes most stun breakers useless coz as soon as you use it you get knocked down again making your stun breakers useless

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Posted by: Bellizare.5816

Bellizare.5816

This is probably very hard for all those NPE folks that don’t have enough traits to really try new builds.

Great for me though, since I can re-trait for free anywhere.

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Posted by: silvermember.8941

silvermember.8941

About the trial and error learning method, meh, I don’t mind. I’m an old gamer, learned in Super Mario Bros that jumping on the spiked procupine things kills you the same way. One death, lesson learned. And death is not even as slightly as punishing here as there.

I guess I just wished that GW2 would be more like Morrowind/Skyrim and less like Super Mario Bros. when it comes to challenges.

Rendering the player dead, impotent, trapped via mechanics should be used in small doses, but ANet has been rather liberal in the applications of late.

Artificially lengthening a battle via long periods of invulnerability doesn’t mean it’s more fun (IMO) especially in a game where different professions with varying build types are placed in the encounters “cold”.

Also, consider that Traits are no longer as accessible to newer characters now, so players are running around at 80 with only certain Trait lines fleshed out. So changing tactics may be less successful if a player has settled into just one general build.

So you wish guild wars 2 an MMORPG was more like a platforming game? Or a single player RPG? If you wanted either of those, you are in the wrong wrong place.

There is a reason why we have something called genres, genres give us a hint of what to expect from a game.

mario is a platform game.
Skyrim is an overrated POS open world RPG
guild wars 2 is a slightly above MMORPG with average combat.

Different genre different game play. Essentially, you are mad that the steak you eat at a chinese place isn’t as good as a steak house.

As u know im pro. ~Tomonobu Itagaki

This is an mmo forum, if someone isn’t whining chances are the game is dead.

I'm out.

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Posted by: Kuldebar.1897

Kuldebar.1897

So you wish guild wars 2 an MMORPG was more like a platforming game? Or a single player RPG? If you wanted either of those, you are in the wrong wrong place.

There is a reason why we have something called genres, genres give us a hint of what to expect from a game.

mario is a platform game.
Skyrim is an overrated POS open world RPG
guild wars 2 is a slightly above MMORPG with average combat.

Different genre different game play. Essentially, you are mad that the steak you eat at a chinese place isn’t as good as a steak house.

Nice argumentative spin, but you appear to be more interested in stirring up contention than simply understanding that Pac-Man is an entirely different genre than an RPG. It’s not a “bonus” if the individual player doesn’t like arcade game mechanics added into their RPG.

Also, you may have played Elderscrolls on a console, but it’s always been a highly moddable PC game for me.

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Posted by: Ardenwolfe.8590

Ardenwolfe.8590

To be fair, a lot of the content would be frustrating if not for guides like Dulfy.

Gone to Reddit.

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Posted by: Saint.5647

Saint.5647

20 mins getting 1-shotted by bosses until I’m naked. Getting thrown against bosses with ‘secrets’ where I don’t know what I’m supposed to do, when I’m supposed to do it and how? It isn’t a challenge, it’s a frustrating waste of time. I’m out.

Attachments:

One True God
Fashion Forward!
Guild Wars Dinosaur

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Posted by: Eirdyne.9843

Eirdyne.9843

Boss 1 – Don’t listen to anything the NPC’s say, it’s a lie. Range DPS cow-dragon-ram thing. When it isn’t up kill the tentacles that span till it goes into super charge and air attack mode. Repeat till it dies.

Boss 2 – Don’t get hit by rocks that stab out of the ground. To avoid them don’t stand where the green circles appear. To avoid the green circles, move away from their location. Again, range the boss if you are squishy.

Mini-purply-wolf Bosses – Dodge and distract them into attack Jori or Caithe. Once you have more than two npcs the wolves will develope attention deficit and you’ll be fine.

I'm out.

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Posted by: Bellizare.5816

Bellizare.5816

Boss 1 – Don’t listen to anything the NPC’s say, it’s a lie. Range DPS cow-dragon-ram thing. When it isn’t up kill the tentacles that span till it goes into super charge and air attack mode. Repeat till it dies.

Boss 2 – Don’t get hit by rocks that stab out of the ground. To avoid them don’t stand where the green circles appear. To avoid the green circles, move away from their location. Again, range the boss if you are squishy.

Mini-purply-wolf Bosses – Dodge and distract them into attack Jori or Caithe. Once you have more than two npcs the wolves will develope attention deficit and you’ll be fine.

Yep. I threw my companions under the bus every time.

I'm out.

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Posted by: johnsonade.9547

johnsonade.9547

When people use words like “marginalization” seriously in a conversation about living story chapter boss fight mechanics, it might be a time to take a break from the internet.

Okay. Scenario 1: new plant boss that impaled an npc to death at beginning of the intro becomes actual threat to main character. However, main character’s NPC friend is in the room. This means that main character can get resed if downed, or have a difficult time and try again, and also get resed. maybe main character needs to pack defensive buffs, traits, stun breaks or regen food? Or maybe try ranged attacks. You know, actually try to figure out the boss’s mechanics and best them until they win. We do this in every other game we play but for some reason we can’t learn from our defeats in living story, jog back a short way and keep trying. It’s not like we’ll miss the next chapter since if we log in we get it for free and can play at our convenience.

Scenario 2: player is actually physically handicapped when it comes to this game’s mechanics. Now that is marginalization, and not the scrub tears in the previous scenario. So what can I do if I find myself in scenario 2? Well I can use the LFG tool and ask for help, or I can ask guildies for help, or hell I can ask strangers in map chat for help with living story. We have trolls here (myself probably included), but we have some earnestly good people that will help.

Is it bad design if you have to rely on others in Scenario 2 (and also in Scenario 1 if you’re a whiny, wordy internet QQer that can’t be bothered to look up boss mechanics you have trouble with)? Possibly, but what’s happening is kind of great. Living story is for level 80 characters. Think about that. If you got to level 80 and you don’t know how to defeat bosses or solo champs or even look up walkthroughs, is it really bad design? Or are you just bad (and no offense to those who earnestly need help to see the story through)? If your only answer before was to bearbow until it died or hundred blade it without trying to dodge or move out of aoe, that’s kind of not working anymore and I couldn’t be happier about that. I also got defeated about 5-6 times by the crystal boss in glint’s lair, but I learned and eventually I beat it. And it felt good when I did. I know ppl don’t want’ dark souls 2 in their gw2 game, but I’m completely okay with trial and error as long as I don’t have to start an entire chapter over.

I'm out.

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Posted by: johnsonade.9547

johnsonade.9547

i think when hes mentioning being thrown against bosses hes referring to the terragrif boss on story with its vine buddy’s its a chain knockdown fest poorly thought out if you ask me i found it relay frustrating when i got knocked around 3 times in a row in the space of like 1-2 secs
for a while now ive thought knockdown should have a cool down timer on to prevent chain knockdown on a target like that it just makes most stun breakers useless coz as soon as you use it you get knocked down again making your stun breakers useless

+1 to CC and KD cooldown. That stuff can be instant death in PvP. You have about a 1/4 second immunity when you get resed to prevent instant downing, but I’d still like that before I got downed.

(edited by johnsonade.9547)

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Posted by: Tarasicodissa.7084

Tarasicodissa.7084

thing is, GW2 is so easy for the most part you don´t need any “hardcore” schedule to beat its usual content. And OP is clearly not encouraging any advice by just ranting incoherently. I know, sometimes some challenge in any game (or any situation in life) is surprisingly hard even for people reasonably competent. But then you can ask, “I have difficulties with X, here is what I tried, do you have any suggestions how to do better”. The game is too hard, boss cannot be beat, I am a poor casual player with 20 kids, I am quitting-rants aren´t helping anyone.

Pretty much this.
Every day I spend a bit of time on forums and I must say – EVERY time someone had difficulties with a specific part of the game and went on forums to say “I have trouble with this, any help welcome”, he got a lot of useful tips and in-depth explanation of the problem. But… if someone just comes to say “this kitten is sooo hard, plz nerf it or i’m quitting”, what can he possibly get for that?
I’ve seen many good points up above, just read them and learn from them. What people used to do before every other guy had access to the internet? It took a lot of time, but we managed to beat every challenge sooner or later. And NOW you can even access dulfy, wiki, youtube and many other helpful sources of information. That saves you a lot of time and frustration and you can get everything easily on the first go.
Oh and btw… I DO think this update was the easiest one of all season 2. Of course according to one’s playstyle and build the experience may differ, but I am pretty sure the OP didn’t do the previous chapters (or didn’t do them for achievs), otherwise we wouldn’t see this pointless whining.

I'm out.

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Posted by: Shpongle.6025

Shpongle.6025

20 mins getting 1-shotted by bosses until I’m naked. Getting thrown against bosses with ‘secrets’ where I don’t know what I’m supposed to do, when I’m supposed to do it and how? It isn’t a challenge, it’s a frustrating waste of time. I’m out.

Is this even allowed here ? I used to do this and got infraction points for it lol

Are you Shpongled?

I'm out.

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Posted by: Xenon.4537

Xenon.4537

This patch was noticeably harder than the first half of season 2. However, it’s still pretty easy in my opinion. I run all these things on my full zerk glass cannon shatter mesmer, and I was taking a lot of damage, but not enough to 1-shot me. I’d like to see more of the auxiliary boss mechanics from Glint’s lair. That kind of thing makes a fight more interesting to me (grabbing a debuff thingie and putting it in a buff stealing thingie to weaken the boss). The Predator on the other hand was mostly just AoE spam, so avoid the AoE. Sorta fun the first time… not very interesting though.

To people like OP, I would suggest using some Soldiers or Knights gear if you can’t take the hits. Beyond that it’s a simple matter of paying attention to mechanics.

I'm out.

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Posted by: Sube Dai.8496

Sube Dai.8496

If this patch was so hard for you that you want to quit…then you probably should.

John Snowman [GLTY]
Space Marine Z [GLTY]

I'm out.

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Posted by: digiowl.9620

digiowl.9620

i think when hes mentioning being thrown against bosses hes referring to the terragrif boss on story with its vine buddy’s its a chain knockdown fest poorly thought out if you ask me i found it relay frustrating when i got knocked around 3 times in a row in the space of like 1-2 secs
for a while now ive thought knockdown should have a cool down timer on to prevent chain knockdown on a target like that it just makes most stun breakers useless coz as soon as you use it you get knocked down again making your stun breakers useless

A problem as old as the game itself. This used to be a constant when traveling across Orr. You hear one mob go “death good” and then get pushed and pulled by 5+ mobs. Why they decided to make stability a boon and not a lingering effect of a stun break is a puzzle. I guess they wanted to be different for sake of being different…

I'm out.

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Posted by: Serophous.9085

Serophous.9085

I’m trying to remember what people used to do when they got stuck in a game before the internet allowed them to scream in anger and look up answers.

We had to go out into the sunlight and actually talk to one another face to face mostly, other times, if people were on, we used AIM (once the internet became a thing), to talk.

But most of the time, it was self learning by putting your face to the asphualt and running along (battletoads 2 player anyone?).

It was dark times….

I'm out.

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Posted by: Labjax.2465

Labjax.2465

I love these kinds of threads…because, inevitably, someone comes on and says something like “This was too easy. I soloed it naked with only a broken bottle as my weapon.”

Totally ignoring that the OP might not have played 4 hours a day straight for 2 years. Perhaps offering some suggestions, asking questions, and helping would be more productive. Though, I guess it fills some sort of void in the lives of these “uber” players that they need to brag anonymously and tout their awesomeness…regardless of how irrelevant that game-playing awesomeness is in, you know, real life. /rant

To the OP…what boss did you hit that gave you problems? That ridiculous ’griff that ran around like a spastic, old-school arcade boss? Dodge a lot, and stay out of the orange circles. Ignore the tendrils, they disappear after a while. Use ranged where you can. I hated it, and dropped once (had to restart from a checkpoint).

If you are in the maze, you can get out of combat with the mobs by running around.

Amen to that. Some people just don’t have the gaming experience or the reflexes.

I’m not one of them, but I can still remember when I was and I didn’t get better by having people mock me for not succeeding.

Or words to that effect.

I'm out.

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Posted by: nexxe.7081

nexxe.7081

The problem with most GW2 encounters, is that they require gimmicks to use. They are overused and make your class skills irrelevant. Too many gimmick fights gets tiresome.

I'm out.

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Posted by: ProtoGunner.4953

ProtoGunner.4953

With a litte bit of experience and watching the floor for fields and others, this boss should been defeatable by most players. I really don’t understand what was supplosed to be hard here, there were harder encounters before. I even soloed all the achievements on Challenge Mode, but then yeah I have a lot of experience with single player Action console games like God of War or Devil May Cry. Maybe if someone only plays Candy Crush and Angry Birds doesn’t understand (no offence, but just as a matter of fact).

‘would have/would’ve been’ —> correct
‘would of been’ —> wrong