Imersive Emotions out of cutscenes.

Imersive Emotions out of cutscenes.

in Living World

Posted by: enforces.2971

enforces.2971

Hey there,my first time posting a thread here.There are a few things I’d like to say and well see if posible durign the living world.
To begin with,I am a big fan of japanese anime,video games where voice acting realy does have emotion behind it.Thing is,In guild wars 2 I have never realy felt imersed with any of the NPC’s simply because I couldnt sense any feeling what so ever coming from their voice,it always simply montone,boring.Wich is an imersion breaker for me at least and I belive for some others too.

Lets say,during Living World we get this realy sad story arc and cut scene.It would be absolutley imersion braeking if I hear some guy cryng or screaming in an absolute monotone way,like he dosen’t realy care about it Cough Dat part where we killed scarlet and someone got hurt cough

So yes,I’d like to see.If posible if such future arc is happening again we get a bit of “feelings” coming out of the voices of the certain NPC’s and a Fiting Theme for such act.That,for me at least,would be something I’d realy enjoy seeing.

Not exaclty an example.But lets say,this song https://www.youtube.com/watch?v=eXLvy-pm_pk
It has that immersion behind it.Just like say the Norn theme in gw2,rest no ofense while they are prety great.They still have that lack of “Something”,specialy during a cutscene.Where we have a bunch of characters tryng to tell us whats going on,or doing something sounding absolutely bored.
Tought I’d share my toughts for once.You never know what might come out of it.

EDIT:There was one character that I realy felt attached too,because of the way he was voice acted.It seemed realy imersive,and my “Adventure” with him was a good one,it was a part of the Personal Story I realy enjoyed.That being good ol’ Tybalt.

(edited by enforces.2971)

Imersive Emotions out of cutscenes.

in Living World

Posted by: Cold Hearted Person.6154

Cold Hearted Person.6154

Well, as much as i agree with you i have to put you down and say that it wont happen, as to why, its cus the dialoges are recorded sentence by sentence and reused in various places in the game, fit in like a puzzle piece(cost effective, no need to record aditional dialoges).
Thats the reason why ther is not much emotions in them, if the sentence carry any strong emotion it will also gain context and as such wont fit in many situations, they would be forced to record the very same sentence in a diffrent tone and with different emotion in it and spend more money on VA just for that (not like they have to hire any top VA tho, anyone with good voice would be enough).

Here is the diffrence between singleplayer and mmo game, singleplayer games are short and have an ending so by design they are cheaper than mmo, also since they are driven by the story and have an ending players wont spend more time playing it then the amount of time needed to finish that said game, usualy out side of story and gameplay(which is driven by story too) ther is no much to the game so devs need to make sure that just these elements are enough to keep players interested in the game. Since story is the leading part of the game that keeps players interested it must be of highest quality and so devs require from VAs to put everything in to dialoges, proper tonation, emotion etc.
They dont have to worry about money as in case of mmo so they dont have to reuse any recorded dialoge, and i doubt that they would have any chance to do so as in stories for singleplayer games you rarely experience the same/simillar conversation twice.

On the other hand MMO are much more expensive, and require constant development(expansions and the like) so money is an issue, and since mmo focus on multiplayer part of the game story is less important than gameplay, even if ther is an story in mmo players will spend more time on group activity than on that story.
Thats why story in mmo is pushed to the side line, and cus of the money mmo are build from elements/pieces that can be reconected in a different ways and reused anywher, these elements cant have much of a context or it will be hard to reuse them.
Thats why for example you had some wierd animations and shouts when you were motivating citizens to run during LA invasion, they were these context less reused elements.

…A wall of text and yet a simple conclusion, NOT ENOUGH OF MONEY.

(edited by Cold Hearted Person.6154)