(edited by enforces.2971)
Imersive Emotions out of cutscenes.
Well, as much as i agree with you i have to put you down and say that it wont happen, as to why, its cus the dialoges are recorded sentence by sentence and reused in various places in the game, fit in like a puzzle piece(cost effective, no need to record aditional dialoges).
Thats the reason why ther is not much emotions in them, if the sentence carry any strong emotion it will also gain context and as such wont fit in many situations, they would be forced to record the very same sentence in a diffrent tone and with different emotion in it and spend more money on VA just for that (not like they have to hire any top VA tho, anyone with good voice would be enough).
Here is the diffrence between singleplayer and mmo game, singleplayer games are short and have an ending so by design they are cheaper than mmo, also since they are driven by the story and have an ending players wont spend more time playing it then the amount of time needed to finish that said game, usualy out side of story and gameplay(which is driven by story too) ther is no much to the game so devs need to make sure that just these elements are enough to keep players interested in the game. Since story is the leading part of the game that keeps players interested it must be of highest quality and so devs require from VAs to put everything in to dialoges, proper tonation, emotion etc.
They dont have to worry about money as in case of mmo so they dont have to reuse any recorded dialoge, and i doubt that they would have any chance to do so as in stories for singleplayer games you rarely experience the same/simillar conversation twice.
On the other hand MMO are much more expensive, and require constant development(expansions and the like) so money is an issue, and since mmo focus on multiplayer part of the game story is less important than gameplay, even if ther is an story in mmo players will spend more time on group activity than on that story.
Thats why story in mmo is pushed to the side line, and cus of the money mmo are build from elements/pieces that can be reconected in a different ways and reused anywher, these elements cant have much of a context or it will be hard to reuse them.
Thats why for example you had some wierd animations and shouts when you were motivating citizens to run during LA invasion, they were these context less reused elements.
…A wall of text and yet a simple conclusion, NOT ENOUGH OF MONEY.
(edited by Cold Hearted Person.6154)