No Living Story = enjoying the game again
No Living Story = Not playing the game
just like any other game, when I run out of PvE content to do I unsub until the next patch/expansion. I might play a bit of WvW once a week but not login everyday like before. I already have 7 lvl 80’s, played every race, every class minus thief so another alt isn’t worth it, map completion so I’ve seen everything (maybe minus a few dynamic events).
I guess the last thing to do would be sPvP but there is something about it I don’t really enjoy. I’ve given it a good go over the year playing 100’s of games trying to enjoy it but I think I’m too conditioned to WoW Arena (with rankings, and pvp rewards (gear) and fun BG’s like Arathi Basin where they had interesting achievements and rewards.
hopefully the second chapter will come out soon before I lose interest in the game completely.
Living Story actually trained people to play by checklist and to ignore the vast amounts of world content. It wasn’t just the presence of a checklist of tasks, but the time limits and rewards.
People who remember play without LS may now rediscover the actual core game content and enjoy the return of exploration, while some of those who have never known the game without LS may feel a bit lost. I just hope that many will discover the broader game world while they are able to.
The pause has lifted the mice from the maze they’ve run for treats and reintroduced them to the wild. Some will prefer to return to the predictable experience of running a time limited treadmill and jumping through hoops for rewards, but I hope many will realize how stifling LS has been and will recommit to the broader game world.
I also have some hope that Season Two will be less about Adventure by Checklist, time limited, temporary content and will instead use story to provide context for the introduction of new and altered permanent world content. I’m not holding my breath, but at least there is some hope.
(edited by Fiontar.4695)
BTW, an original design commitment of GW2 was that all modes of game play would offer equal levels of reward for effort spent. Exclusive LS rewards broke that commitment. LS would be more acceptable if there where alternate ways of earning those same rewards. LS, adventure by checklist content for those who want it, while players enjoying other modes of play could play other ways to earn those rewards.
If the LS content can stand on it’s own merit, there should be no barrier to this approach. Temporary content would be just as sinful, I’d hope that season two will move away from that, but at least it wouldn’t be a form of content that actually incentivizes abandonment of all the other content in the game.