No Living Story = enjoying the game again

No Living Story = enjoying the game again

in Living World

Posted by: Kurrilino.2706

Kurrilino.2706

All I hear here is complain, complain, complain, we’re bored.
So, here’s a crazy question: why rely on developer content to entertain yourself?
This is a roleplaying game, so roleplay. Write down stories for your characters, motivations, and get into character, interact with others, in character. Have romance, intrigue, politics. Why does it have to be official content driven, and why does it have to involve new things to kill? Back in the day I remember text MUDs with no graphics at all, or 2D graphical roleplaying games where everyone looked the same, but great many stories were told by players themselves due to imagination. Characters became mortal enemies and formed clans and families. People created drama over paper figurines, and those days I remember as truly epic in gaming. Here today you are given an amazing looking 3D MMORPG with all this visual content, taverns, actual functional drinks that blur your vision, character emotes, voice overs. Today’s gamer is highly spoiled, boxed in, and uncreative. The more technical capabilities you are given, the more and more you demand, and the less you use your own imagination. I invite every “roleplayer” in an MMORPG to become a true roleplayer, and remember what RPG at the end of MMORPG stands for.

A: They paid for the game
B: As more technical capabilities movie, game or music maker have as worse gets the product. They don’t use creativity anymore. Easy and simple

Older people may remember c-64 or Amiga games.
These guys didn’t have the technical advances from today.
They used creativity to really tie us to the screen and wake emotions.

One example would be california games where you had to catch the Frisbee and you could catch with your finger or jump and catch with your hand.
Friends came together and just had innocent fun.
Same with the “World Games” fun when the weight lifter changed the face color.
Or just “Tapper” where we tried to top our overall score ….

I guess this is what people really crave for. A good time.
If you are not in chasing a specific target like gold, material or Karma in GW2 there is very little to do since there is no real story telling after half of your personal story.

Just chip some new contend in here and there like Cantha or Elona and people will be
really happy and greatfull

No Living Story = enjoying the game again

in Living World

Posted by: Thobek.1730

Thobek.1730

No Living Story = Not playing the game

just like any other game, when I run out of PvE content to do I unsub until the next patch/expansion. I might play a bit of WvW once a week but not login everyday like before. I already have 7 lvl 80’s, played every race, every class minus thief so another alt isn’t worth it, map completion so I’ve seen everything (maybe minus a few dynamic events).

I guess the last thing to do would be sPvP but there is something about it I don’t really enjoy. I’ve given it a good go over the year playing 100’s of games trying to enjoy it but I think I’m too conditioned to WoW Arena (with rankings, and pvp rewards (gear) and fun BG’s like Arathi Basin where they had interesting achievements and rewards.

hopefully the second chapter will come out soon before I lose interest in the game completely.

No Living Story = enjoying the game again

in Living World

Posted by: Fiontar.4695

Fiontar.4695

Living Story actually trained people to play by checklist and to ignore the vast amounts of world content. It wasn’t just the presence of a checklist of tasks, but the time limits and rewards.

People who remember play without LS may now rediscover the actual core game content and enjoy the return of exploration, while some of those who have never known the game without LS may feel a bit lost. I just hope that many will discover the broader game world while they are able to.

The pause has lifted the mice from the maze they’ve run for treats and reintroduced them to the wild. Some will prefer to return to the predictable experience of running a time limited treadmill and jumping through hoops for rewards, but I hope many will realize how stifling LS has been and will recommit to the broader game world.

I also have some hope that Season Two will be less about Adventure by Checklist, time limited, temporary content and will instead use story to provide context for the introduction of new and altered permanent world content. I’m not holding my breath, but at least there is some hope.

(edited by Fiontar.4695)

No Living Story = enjoying the game again

in Living World

Posted by: Fiontar.4695

Fiontar.4695

BTW, an original design commitment of GW2 was that all modes of game play would offer equal levels of reward for effort spent. Exclusive LS rewards broke that commitment. LS would be more acceptable if there where alternate ways of earning those same rewards. LS, adventure by checklist content for those who want it, while players enjoying other modes of play could play other ways to earn those rewards.

If the LS content can stand on it’s own merit, there should be no barrier to this approach. Temporary content would be just as sinful, I’d hope that season two will move away from that, but at least it wouldn’t be a form of content that actually incentivizes abandonment of all the other content in the game.