Based on what we know about Gw2 and the newly unveiled class icon that is speculated to be for the spellbreaker, here is what I think we will see:
Scourge (Necromancer)
Weapon: Offhand Torch
The necromancer scourge will focus on adding new effects to the blind condition in the same way that the reaper enhances chill. Their shroud will be changed to “Sand Shroud” and gain special properties that synergize with the blind condition. We may see things like enemies taking damage when attacking through blind. Burning is also likely to be a focal point of this class.
Spellbreaker (Warrior)
Weapon: Mainhand Dagger, Offhand Dagger
The warrior’s core concept has always been its simplicity. The datamind class icon indicates that the spellbreaker will use dual daggers. They will gain a new F2 that will consume boons from enemies and transform their F1 burst into an Arcane burst if it hits, adding new elemental properties to the burst attack. An example would be the GS burst throwing out a large wave of air as a projectile when triggered as an Arcane burst. Spellbreakers will gain access to cantrips.
Runeforge (Engineer)
Weapon: Mainhand Mace
The Runeforge will gain access to the mace and will be able forge conjured weapons as new skills. Their toolbelt skills will trigger unique effects on their forged conjured weapons -even if wielded by another player.
Mirage (Mesmer)
Weapon: Mainhand Axe
The mesmer will get a new specialization that focus on keeping phantasms in play rather than shattering them. Phantasms will now “level up” the longer they stay in play, growing more powerful and adding new effects to their attacks and presence. The elite will likely upgrade or spawn 3 full phantasms that are fully upgraded. The illusions will max out at level 3 and have an upgraded appearance.
Marauder (Ranger)
Weapon: Hammer
The ranger will gain hammer and savage attacks. When their pet deals/takes damage, they will build primal energy and be able to summon a large beast that replaces their pet for a limited time. These creatures can be things like a Rhino with a charge, or an Elephant that heals and clears conditions. Rangers will be able to capture several types of Marauder pets within the new zone and change them out when not in combat.
Ascendant (Revenant)
Weapon: Offhand Focus
The revenant will gain legendary Varesh Ossa stance and “enchantment” abilities that function like gw1 in that they can be activated to trigger a passive effect then cause an active effect when they end. The new F5 skill will summon Varesh’s Scythe in the player’s hands, which devours active enchantments in order to unleash powerful attacks. The enchantments can have different effects when ended with the scythe vs. ended through the skillbar to create diversity. Thus, the nostalgia of the Dervish returns -which fits the design of the Revenant as this class is a love letter to the days of Gw1.
Diviner (Guardian)
Weapon: Mainhand Axe
The diviner is a more aggressive approach on the guardian with themes on severing fate and using foresight to anticipate enemy attacks. The virtues of the guardian will be replaced by “visions” of the diviner. Visions will activate passive effects and function more like stances. Only one vision can be active at a time, but switching from one type of vision to another can cause special effects.
Infiltrator (Thief)
Weapon: Rifle
The infiltrator will be a defacto sniper class. Going with the theme of altering dodges, the thief’s dodge will be replaced by “disengage” which causes each dodge to move the thief much farther and function more like a teleport -which allows them to re-position at ranged better. They will be very glassy and weak in melee. The infiltrator will gain new gadget skills to help them survive and play keep away from enemies.
Flameseeker (Elementalist)
Weapon: Mainhand Sword
The elementalist specialization will focus on remaining in a single element for a prolonged period to empower it. Staying in an element builds elemental specific stacks that enhance the ele passively. At max stacks, combo fields related to that element become enhanced and they can use their F5 to consume all stacks and unleash a powerful arcane flame attack (obsidian flame, searing flames, frozen flame, shocking flame)
Once this LS ends, I’m interested to see if any of the above will resemble what we see in Elona.
(edited by lordhelmos.7623)