John Smith: “you should kill monsters, because killing monsters is awesome.”
You might want to re-read the rest of the thread. They simply cannot do what you suggest without recreating the conditions under which LS1 was played. The game’s mechanics are no longer the same. The rewards (and what we expect) aren’t the same. They’d have to do a lot of coding and recoding, among other things, to make it work.
And all that effort is similar (if not identical) to what they can do for creating a new story, whether a Current Event, LS4, or a new expac personal story. So the question is always going to be: what should be the priority? New stuff (which just about everyone wants and just about everyone thinks there’s never enough) or old stuff (which some people would really love and some people don’t…and some people can’t distinguish from ‘new’)?
Plus, the biggest thing that people keep missing is that possibly the thing that made LS1 so good in memory is… it was temporary. The very thing that doomed that method of story telling and evolving the game was also what people really liked. It often felt like if we didn’t learn how to manage the fights quickly enough, the world would really fall to the forces of evil.
So again, to be clear, I’d love to see LS1 return to the game. I’d probably even pay gems for it. But if I were in charge of making that decision at ANet, I don’t see how I could reasonably choose to push LS1 over LS4+ or other stories.
The closest thing you can get to re-experiencing Season 1 is by watching my Guild Wars 2 The complete Season 1 Movie. Here’s the link:
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