Rytlock Ritual End Fight

Rytlock Ritual End Fight

in Living World

Posted by: shadow.6174

shadow.6174

(…)

By the way, my build is usually focused on “staying alive” than “direct attack” and I’m more ranged usually and I get easily overwhelmed, so yeah it was just too frustrating for me.

next [-snip] statue

Are you kidding? lol, it would make sense for the achievement, but it would be a pain for the main objective.

you can [-snip] easier

Yes if it was meant to be a group thing. Since it’s an instance it’s not that clear you would need a group before you try it a first time.

especially [-snip] guildies

Also not everyone does or can use any third party tool during their game play, it should be a “requirement”-like thing.

A timesink? [-snip] encounter.

Again it depends on who is doing it, no one is equal. I was helping a friend to do it and we took almost 1 hour and gave up after being downed 2 or 3 times and seeing the statue go from 70% health to 100% again.

i do agree that they [-snip-] story.

To finish, yes that’s just the point. It needs some more balancing to fit the most of types of players. Not everyone wants or can spend a lot of time finding their way through a fight just to progress the story. Give hard contents for those who really want hard content. Don’t make it a requirement for everyone.

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The average player can easily beat this. It’s the lower 1% that are having difficulties.

Rytlock Ritual End Fight

in Living World

Posted by: Ben K.6238

Ben K.6238

Not exactly, I use Sword and Focus on my mesmer and it wasn’t that easy.

I use the same weapons on one of my mesmers. Found it trivial.

I leave the Wardens to take care of the statue. So long as I don’t go too far away, I don’t even need to look at the thing again.

Blurred Frenzy to block the suicide blast of the Spectral Flames. Sometimes they spawn close to you and catch you off guard – make sure you have a condition cleanse and you’ll be fine. Aside from that they’re slow and easy to see, so just stop running into them.

Lastly, greatsword swap weapon for disposing of the Menders and fear wards. Illusionary Berserker has a cripple, which gives you so much time to kill them that you could just about go make a cup of tea before they reach the statue.

There’s lots of room for error in fighting this boss in general, except for one thing: don’t run into spectral flames. ANet made them slower than a wet week for a reason.

[Edit: …then I checked your build. Well, you shouldn’t have any problem surviving, but if you’re running a healer/boon spammer with limited offensive capacity it’s going to take you a while to kill things no matter what you do.]

(edited by Ben K.6238)

Rytlock Ritual End Fight

in Living World

Posted by: Ascimator.6735

Ascimator.6735

OP l2p please. This was the easiest boss fight in this season by me. No-brained it on my zerk mesmer. Also disagree with your standpoint that pve should be spoonfed.
Even if you get downed, the NPCs are surprisingly less useless in LS and can actually revive you.

Rytlock Ritual End Fight

in Living World

Posted by: Ascimator.6735

Ascimator.6735

(…)

To finish, yes that’s just the point. It needs some more balancing to fit the most of types of players. Not everyone wants or can spend a lot of time finding their way through a fight just to progress the story. Give hard contents for those who really want hard content. Don’t make it a requirement for everyone.

Implying you actually have to complete this episode. If you want lore without challenge, read the wiki, ask those who already did it, watch youtube, etc.

Rytlock Ritual End Fight

in Living World

Posted by: Labjax.2465

Labjax.2465

The average player can easily beat this. It’s the lower 1% that are having difficulties.

Hey look, yet another person missing the point. The imaginary 1% that you’re referring to isn’t even present in this thread, outside of a number that you could probably count on one hand. The main complaint is how obnoxious the mechanics are. Not the difficulty level.

Or words to that effect.

Rytlock Ritual End Fight

in Living World

Posted by: Boneheart.3561

Boneheart.3561

The average player can easily beat this. It’s the lower 1% that are having difficulties.

Hey look, yet another person missing the point. The imaginary 1% that you’re referring to isn’t even present in this thread, outside of a number that you could probably count on one hand. The main complaint is how obnoxious the mechanics are. Not the difficulty level.

How obnoxious are they?
One can dodge through the sphere, the knockdown is short, Chill can be stripped or negated, Fear Wards don’t seem to target a person just the middle of the room. Menders are made of paper and the other ghosts aren’t even Veterans (I think, unless they just have really shallow health pools).

Rytlock Ritual End Fight

in Living World

Posted by: shadow.6174

shadow.6174

Implying you actually have to complete this episode. If you want lore without challenge, read the wiki, ask those who already did it, watch youtube, etc.

Oh yeah? If it was the case I wouldn’t even be playing games. I didn’t say I want it without challenge, a bit of challenge is always good but being required to go through a overwhelming and too frustrating part in order to progress in the story may make someone just give it up and go to seek other challenges. Some people (like me) gets easily overwhelmed when too much happens at once and this is the case with this part, you have to watch over too many things at once.

The main complaint is how obnoxious the mechanics are. Not the difficulty level.

Exactly that.

Even if you get downed, the NPCs are surprisingly less useless in LS and can actually revive you.

At least this is what I think nice about this LS, the NPCs seems to be more active and helpful in some parts. I was even healed by Rox twice during this fight.

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The average player can easily beat this. It’s the lower 1% that are having difficulties.

Hey look, yet another person missing the point. The imaginary 1% that you’re referring to isn’t even present in this thread, outside of a number that you could probably count on one hand. The main complaint is how obnoxious the mechanics are. Not the difficulty level.

It’s a l2p issue. You can’t expect to stand in one place and spam 1 to win this fight. The mechanics are incredibly simple and most of what could hinder you is avoidable. The only exception is the chill which can be removed with condition removal.

My 1% was a guesstimate based on how incredibly easy the fight is. People have fought it using the very same classes and builds without any issues as those claiming it there were.

(edited by Ayrilana.1396)

Rytlock Ritual End Fight

in Living World

Posted by: shadow.6174

shadow.6174

And fear? Please, if you can’t even avoid a static circle on the ground, then I’m afraid there is no hope for you.

I wasn’t going to comment so much anymore but this I couldn’t avoid… What circle on ground? Please tell when a circle showed up on ground before being buffed with fear because I never saw any. Also, relying on ground marks it’s faulty as at times the game doesn’t render it properly in time for you to be able to see it (don’t tell me it’s poor graphics because it happens with any graphic settings). I can’t count how many times in game I was hit for several conditions for then later see the mark on ground.

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

And fear? Please, if you can’t even avoid a static circle on the ground, then I’m afraid there is no hope for you.

I wasn’t going to comment so much anymore but this I couldn’t avoid… What circle on ground? Please tell when a circle showed up on ground before being buffed with fear because I never saw any. Also, relying on ground marks it’s faulty as at times the game doesn’t render it properly in time for you to be able to see it (don’t tell me it’s poor graphics because it happens with any graphic settings). I can’t count how many times in game I was hit for several conditions for then later see the mark on ground.

The obvious orange circle on the ground.

Rytlock Ritual End Fight

in Living World

Posted by: shadow.6174

shadow.6174

My fault, I was mistaken what moment caused fear. I was thinking the huge orange circle caused other effects than fear. But yes, at times it doesn’t show up in time for you to take an action anyhow, not that reliable indeed.

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

My fault, I was mistaken what moment caused fear. I was thinking the huge orange circle caused other effects than fear. But yes, at times it doesn’t show up in time for you to take an action anyhow, not that reliable indeed.

The large orange field is likely the hammer attack. This can be avoided by dodging or not fighting in front of the statue on that half of the room. Fear circles are much small at a radius of maybe 600 or so.

Rytlock Ritual End Fight

in Living World

Posted by: Labjax.2465

Labjax.2465

How obnoxious are they?
One can dodge through the sphere, the knockdown is short, Chill can be stripped or negated, Fear Wards don’t seem to target a person just the middle of the room. Menders are made of paper and the other ghosts aren’t even Veterans (I think, unless they just have really shallow health pools).

Fear is an obnoxious mechanic in general. As is knockdown. That is just my opinion. It doesn’t mean I can’t beat an enemy that uses them, mind you – it just means they’re obnoxious.

I mean, I beat this fight on my first try and I think I got downed (but not dead) once before I cottoned on fully to the fact that I needed to play a little less lazy than I sometimes do.

It’s a l2p issue. You can’t expect to stand in one place and spam 1 to win this fight. The mechanics are incredibly simple and most of what could hinder you is avoidable. The only exception is the chill which can be removed with condition removal.

My 1% was a guesstimate based on how incredibly easy the fight is. People have fought it using the very same classes and builds without any issues as those claiming it there were.

Grats, you knocked down an argument that I never made. Didn’t I just say it’s not about the difficulty of the fight?

Or words to that effect.

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

It’s a l2p issue. You can’t expect to stand in one place and spam 1 to win this fight. The mechanics are incredibly simple and most of what could hinder you is avoidable. The only exception is the chill which can be removed with condition removal.

My 1% was a guesstimate based on how incredibly easy the fight is. People have fought it using the very same classes and builds without any issues as those claiming it there were.

Grats, you knocked down an argument that I never made. Didn’t I just say it’s not about the difficulty of the fight?

Well my post you quoted was about people having difficulties with the mechanics but you knocked down that post as if I was referring to a difficulty level. I just reciprocated.

Rytlock Ritual End Fight

in Living World

Posted by: shadow.6174

shadow.6174

The large orange field is likely the hammer attack. This can be avoided by dodging or not fighting in front of the statue on that half of the room. Fear circles are much small at a radius of maybe 600 or so.

Hehe not my mistake then as I can’t recall seeing any other mark than that huge orange field. Or I just missed them for some reason.

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

The large orange field is likely the hammer attack. This can be avoided by dodging or not fighting in front of the statue on that half of the room. Fear circles are much small at a radius of maybe 600 or so.

Hehe not my mistake then as I can’t recall seeing any other mark than that huge orange field. Or I just missed them for some reason.

I’ve pulled a random Youtube video to show the tells.
https://www.youtube.com/watch?v=anjhDy0hqI0

At 16 minutes in you’ll see the orange circles for the ceiling falling which causes knockdown.

At 17 minutes in, he turns around from the statue and you can see two orange circles with the fear symbol.

At 17:10 into the video is the large AoE from the hammer.

Rytlock Ritual End Fight

in Living World

Posted by: Labjax.2465

Labjax.2465

Well my post you quoted was about people having difficulties with the mechanics but you knocked down that post as if I was referring to a difficulty level. I just reciprocated.

Because this thread was never about the fight difficulty… more about the frustrating nature of its design.

People have tried to turn it into a thread about the fight difficulty, I guess because of some desire to boost their egos by putting down other players.

Or words to that effect.

Rytlock Ritual End Fight

in Living World

Posted by: Boneheart.3561

Boneheart.3561

How obnoxious are they?
One can dodge through the sphere, the knockdown is short, Chill can be stripped or negated, Fear Wards don’t seem to target a person just the middle of the room. Menders are made of paper and the other ghosts aren’t even Veterans (I think, unless they just have really shallow health pools).

Fear is an obnoxious mechanic in general. As is knockdown. That is just my opinion. It doesn’t mean I can’t beat an enemy that uses them, mind you – it just means they’re obnoxious.

I mean, I beat this fight on my first try and I think I got downed (but not dead) once before I cottoned on fully to the fact that I needed to play a little less lazy than I sometimes do.

There’s so many Stun Breaks to choose from, on top of the avoidability (not a word?). If this fight is really as big a deal as it’s being made out to be, it’s probably another case of the developers trying to raise the general skill level again.

Rytlock Ritual End Fight

in Living World

Posted by: shadow.6174

shadow.6174

I’ve pulled a random Youtube video to show the tells.

Ah ok I got it. I think I just missed the fear icon as I was too focused on ground so I just saw orange circles, I couldn’t see their difference (except their size of course).

Rytlock Ritual End Fight

in Living World

Posted by: Celestina.2894

Celestina.2894

The average player can easily beat this. It’s the lower 1% that are having difficulties.

Hey look, yet another person missing the point. The imaginary 1% that you’re referring to isn’t even present in this thread, outside of a number that you could probably count on one hand. The main complaint is how obnoxious the mechanics are. Not the difficulty level.

What’s obnoxious?

The fear wards that go down like wet tissue paper?

The slow moving, giant blue orbs that basically plead for you to slow down to a walk so they can catch you?

The menders that are made of ghostly wet tissue paper?

The bright as hell orange circles tell you to get out of the way?

The easily cleansed chill?

To be honest, the majority of the fight is countered by moving around (or standing on the right or left side of the statue, in which case your only concern becomes the orbs and the menders)

(edited by Celestina.2894)

Rytlock Ritual End Fight

in Living World

Posted by: Zok.4956

Zok.4956

The main complaint is how obnoxious the mechanics are. Not the difficulty level.

Exactly that.

On my first run I really hated the mechanics, because I always was feared/knocked back in the wrong directions and was downed a lot, the statue wont take any damage, etc etc…

But after my forth run (with an Alt) I really like the fight. You have to understand the fight mechanics and its choreography but then it is quite fun (at least for me).

And you should listen to the NPCs, the tell you what to do. That was my problem in my first run, I did not listen and understood what they said.

So in the end, for me, this end fight was the best part of S02E03. I hope I get more of this type in the future. And I think it is the right way for A-Net to raise the bar a little.

Greetings.

Rytlock Ritual End Fight

in Living World

Posted by: RedStar.4218

RedStar.4218

Did they recently change the fight ?

Rytlock Ritual End Fight

in Living World

Posted by: Ayrilana.1396

Ayrilana.1396

They better not have nerfed it…

Rytlock Ritual End Fight

in Living World

Posted by: RedStar.4218

RedStar.4218

They better not have nerfed it…

I just completed it for the first time with my thief. And if that fight wasn’t nerfed I can’t understand any of the complaints.

The mender spawns far away and walks (not even run) to the statue, the kb tell is enormous, the fear circles while lasting a long time, aren’t hard to avoid.

And the statue has 3 hitboxes.

Rytlock Ritual End Fight

in Living World

Posted by: DoctorOverlord.8620

DoctorOverlord.8620

I don’t know if they nerfed this fight, the earlier comments certainly sound much like the complaints I had about the final boss fights in the previous two chapters which I did soon after they were released rather than waiting 3 months.

Personally, I found that this Barradin statue boss fight was actually somewhat better than any of past chapter final bosses at this point in LS Season 2(keep in mind I haven’t caught up on the recent chapters yet).

Since I’m playing it three months late, the NPC bugs seemed to be worked out (unlike incredibly annoying Majory and Kasmeer bugs in the Fort Salma fight which I played shortly after it was released)

The NPCs in this fight seemed to know what they’re doing. Rox promptly runs over to heal my character when they went down which is the way ALL party NPCs AIs should be programmed. Rytlock and Smodur aren’t doing Logan faceplants throughout the fight and they nicely handle the other mobs so I can focus on the menders. Once in a while Rytlock even helped with a mender.

The boss still should have had half of the amount hit points since the fight takes twice as long as it should. Unfortunately, because of this the fight goes from “Okay, this is an interesting fight” to “Okay, I understand the hoops, this is just repeating the same thing over and over.” to “When the kitten will this end?” But I found it was still doable.

ArenaNet does needs to understand that making a fight too short is better than making it too long. Now I will admit I have mocked the Zhaitan fight for its simplicity, but it is far, FAR better for that fight to have been simple and completable than being so ‘challenging’ that most people couldn’t finish it.

On that same note, it was VERY good to see that the pre-steps for the Barradin fight could be done without needing to wait for the open world events to run. I was able to collect two of the crown pieces without fighting Bria or the ghosts at Ceran’s machine. The last piece had the event going at the time, but I assume if I had come across the event after it was over, I would still have been able to get the last piece.

THIS is the way all of the open-world requirements should have been designed. I can’t fathom why ArenaNet would follow this sensible course for this part, and ignore it in the previous ones by gating required events the objectives behind actual gates or tedious Modrem events.

Sure, it might be more ideal if all players had absolutely perfect timing and managed to find each of the events exactly when they were starting, but that doesn’t happen and making players wait around and waste their time just because they want to see the next part of the story is not good game design.

GW2 continues to perplex me. It has many good ideas that are successfully implemented some of the time then it completely ignores those same good ideas at other times. I wish I could call it a roller coaster ride, but that would imply some kind of fun was involved with that inconsistency. I suppose I’m still playing because on average, ArenaNet eventually figures out their mistakes and fixes them.

I can only trust that they have done the same for the next chapters of the Living Story, but judging by the complaint threads about the final boss in the recent chapters, I’m thinking maybe I should wait another three months before doing the next chapters.

Check my GW2 Comic Dynamic Events http://goo.gl/JyB3J (Short Google Link to Fan Content Forum here)

(edited by DoctorOverlord.8620)