Scritt tunnels and Norther silverwastes
I believe the event is just based on a timer like most events in the game.
Regardless, I agree. I found it rather annoying to be locked out of story completion while waiting for some random event to pop up so I could actually get to the area and access the next story part, particularly since you have to go back there multiple times. It doesn’t take THAT long, but at the same time its just plain unnecessary to have to wait at all.
I don’t even think a waypoint would fix the problem, since you’d still end up waiting the first time. I think the better idea would be to simply leave it open at all times. Leave the shortcut tunnels tied to the event, but that particular tunnel leading to the Far Silverwastes should be open all the time.
ah, and there was I issuing bug reports … sigh!
It’s actually my least favorite thing about Silverwastes, because it simply NEVER fails. You’re having fun defending Amber or Blue (or doing anything really in western Silverwastes) and suddenly 8 Terragrifs all keep charging and you die. Annoying, but not as annoying as having both the Hidden Depths waypoint contested and the tunnels closed.
I don’t even think a waypoint would fix the problem, since you’d still end up waiting the first time. I think the better idea would be to simply leave it open at all times. Leave the shortcut tunnels tied to the event, but that particular tunnel leading to the Far Silverwastes should be open all the time.
A WP would at least avoid making it a repeated problem.