State of the game
I really don’t understand people who call achievements grindy.
They are pointles and only serve the purpose of you feeling more rewarded for completing the content.
What you say? I can bash 150 pinatas and get some wings? Well, I don’t have to since it’s only a skin, but I like the wings therefore I am forced to do it.
I just watch the living stories pass by and if there is a reward I like I’ll do the achievements, otherwise I don’t care one bit.
Achievement points don’t make your x any bigger.
http://www.youtube.com/watch?v=T6zkT2uZAGA – GW2 – A world of wonder
You are right achievement by itself is not that grindy. But the real issues is how it is tie to the living story updates.
Almost all of the living story updated are achievements grinds, seriously what else is there in the living story updates? If it was not for the achievements with the living story, all the new contents can be experienced in less than 1 hour. I would like more quality content and not time sink like open # of bags, or join # of mini games.
That why I propose 1 month content updates, so we may have more quality content that’s not just a achievement time sink.
The real grindy part of this game is the ascended gear crafting and to some extend dailies. Seriously 500 Empyreal Fragment and to a lesser extend Dragonite Ores per weapon is ridiculous. If Anet lower that to 200 or double or triple the Empyreal drops things would be fine.
I really don’t understand people who call achievements grindy.
What is a grind is rather personal. I happen to have a low threshold for doing what I consider irrelevant activities. This includes fighting hordes of the same enemies, opening doors over and over again, collecting X number of particular items. It’s especially intolerable when these activities seem to have no effect on the world. I prefer to do activities that advance some plot or actually make a change in the world (as minimal and temporal as those changes happen to be presently). When Arena Net gates content behind doing their achievements this is a grind for me. I didn’t particularly like fighting Scarlet’s Invasions as they felt immersion and manifesto breaking 1 and I grew weary of them after doing one invasion. Yet, I had to do many invasions just to progress the plot. As small as these plot updates are I still do them as I liked Guild wars lore (though I’m quickly falling out of love with it as the story revolves around Scarlet who I don’t find to be a very well written or presented villain). The same thing happened again this patch with the Halloween activities. I don’t particularly like the Mad King’s Labyrinth as it’s just boring for me to follow a chain of people around tagging mobs for loot, but I had to do many activities here to advance an achievement chain just to get the next part of the story. It’s time gating the story by making it mandatory to do the achievements, many of which are repetitive and boring for me.
1 – https://forum-en.gw2archive.eu/forum/archive/speech/Are-we-trading-Dynamic-Events-for-Rifts/2671441
(edited by SirMoogie.9263)
The LS is a fill-up content until they open the game in China. They cant sell a game and an expansion to those people at once. It is not profitable They need to sell them the same game then then after an year maybe they can release an expansion.
Transforming GW2 in full Chinese must take a huge amount of work yet again doing the same thing with an expansion. The Chinese are not gonna miss out on living stories because they don’t change the world at all except a few dungeons.
The real grindy part of this game is the ascended gear crafting and to some extend dailies. Seriously 500 Empyreal Fragment and to a lesser extend Dragonite Ores per weapon is ridiculous. If Anet lower that to 200 or double or triple the Empyreal drops things would be fine.
I think every person that actually play pve don’t have to complain about ascended mats drop. It’s nearly everywhere: chests, dungeons, fractals, wvw… I throw away full stacks, daily, and I don’t want more.