Ingame Name: Guardian Erik
Storyblog: Notes from Rata Novus.
Ingame Name: Guardian Erik
I don’t feel Taimi’s love of being underground is necessarily a pointer to anything, more a call out to the fact that asura naturally live in caves and tunnels. Her instincts are telling her she’s in the right habitat. It’s just keeping the lore consistent and reminding us of asuran origins.
I don’t think that makes it her fault in any way. For one, what would trahearne have done? “Oh I’m sorry guys, I can’t come with you”? That wouldn’t have worked out very well at all.
It would’ve worked out better than hundreds of (sylvari) pact soldiers turning on us.
Getting your ships torn out of the sky is worse enough. Having a large part of your force turn against you on top of that is even worse.Like they weren’t going to turn anyway…..
Not necessarily no, it has been shown in HoT that the closer you are to the dragon, the stronger it’s influence. We didn’t get reports of Sylvari being corrupted by the hundreds in the Grove now did we?
And EVEN IF Sylvari would be corrupted no matter where they are, it’s still stupid to take hundreds with you when you are going to fight the very thing that tries to control them. If they are going to turn anyway, I would not have it on our ships, in the middle of a battle no less.
The only reason the Pact did this in the first place is because they didn’t know Sylvari were dragon minions. Which brings us back to what started this: Caithe should have told them.
And, if Caithe told them, and no Sylvari went anywhere near there, how would we have used the link to defeat Mordremoth in his own mind? She did something stupid, that lead to our victory even if it was at the cost of thousands of lives, who knows how many more would have been lost if we couldn’t stop the dragon?
Bad choices often allow new opportunities. That doesn’t mean they aren’t bad choices in the first place.
This applies to blameworthy and objectionable acts too.
Ana Frank wrote an amazing diary while hidding from the kittens. Does this make the II World War crimes less reprehensible? No.
that it makes every other class in the game boring to play.”
Hawks
Bad choices often allow new opportunities. That doesn’t mean they aren’t bad choices in the first place.
This applies to blameworthy and objectionable acts too.
Ana Frank wrote an amazing diary while hidding from the kittens. Does this make the II World War crimes less reprehensible? No.
Comparing not telling someone something to the holocaust?
I simply put a very general example. There must be lots more precisely adjusted, if you really need things to be that perfectly fitting.
The point stand: the good consequences of something wrong don’t make the responsible less guilty.
that it makes every other class in the game boring to play.”
Hawks
I simply put a very general example. There must be lots more precisely adjusted, if you really need things to be that perfectly fitting.
The point stand: the good consequences of something wrong don’t make the responsible less guilty.
Thing is when you have people who can see the future it kinda muddies the whole thing.
I don’t think that.
If I were able to see that by letting 100 people die I can save 1000 in the future, I’ll probably chose to do it. I’ll be saving 900, so I think that will be the lesser of two evils.
Yet I will still be FULLY responsible for the deaths of those 100. I would be a passive murderer, a criminal and a monster, and I would deserve every and all the sentences thay gave me later.
Being able to see better developments in the future doesn’t make you less guilty for what you do today.
that it makes every other class in the game boring to play.”
Hawks
So, Crystal Desert, perhaps?
https://www.guildwars2.com/en/news/notes-from-rata-novus-partthree/
I hope so! I’ve been wanting to see a desert environment in GW2 for a long time, especially since I’ve never played GW1 and have heard lots of things about the Nightfall zone. (Plus I am spoiled by the variety of environments that were in WoW back when I played. )
Guild: Moonlit Renegades (Moon)
Highest-Level Toon: Markus Emmerich, 80 Human Scrapper