Teragriff Boss and Thresher Unfair to Melee

Teragriff Boss and Thresher Unfair to Melee

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Posted by: adozu.6398

adozu.6398

except it isn’t much of an achievement if it’s just handed over to you.

just think of it this way: won’t it feel a little good inside completing something you considered difficult? what if you could just complete all achievements by watching cutscenes and be done with it? would it actually feel rewarding?

Teragriff Boss and Thresher Unfair to Melee

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Posted by: Ohoni.6057

Ohoni.6057

except it isn’t much of an achievement if it’s just handed over to you.

just think of it this way: won’t it feel a little good inside completing something you considered difficult? what if you could just complete all achievements by watching cutscenes and be done with it? would it actually feel rewarding?

That’s beside the point though, what is difficult for some people might be very easy to others, or impossible for yet others. The story should not be difficult, other, far more optional modes can be, but not the core story mode. I’ve been able to solo the last two chapters just fine, with a few deaths along the way, but I could see some players getting very frustrated with them, and I don’t see that as a good thing.

“If you spent as much time working on [some task] as
you spend complaining about it on the forums, you’d be
done by now.”

Teragriff Boss and Thresher Unfair to Melee

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Posted by: Rauderi.8706

Rauderi.8706

It’s not just that fight, is part of the problem. GW2 routinely favors ranged.

O_O

I just read the PvE class guides on dulfy’s website (they are excellent readings btw) and I’m not exactly certain that the people who wrote them considered “ranged combat” relevant in level 80 PvE.

Otherwise the meta for warriors would be rifle + longbow instead of Axe/mace + GS. Or did I miss something ?

Annnnd double post. Sorry about this.

Well, you have your stack-and-smack meta as well, where ranged is discouraged. It exploits a weak AI and mob design. There’s just a lot of unfortunate things like:

Stand next to the mob/boss and get one-hit-KO’d
Mob/boss vomits a punishing melee field, putting an all-stop on melee dps
Stand next to the mob/boss and it heals for ungodly amounts of HP-spongeness (seriously, I want a healing power that high…)
Try to melee the creature and it spins/floats away
AoE blind on a 3-second cooldown

Granted, some of that list is more recent bitterness. =P

Still though, one of my friends pretty much quit over it.

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Teragriff Boss and Thresher Unfair to Melee

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Posted by: Rauderi.8706

Rauderi.8706

for the the Teragriff:

just use a ranged weapon… sorry…

if you make sure to stand outside of the shouting attack AoE you’ll be able to drop out of combat and switch out weapons.

I did not know this! Thanks for the tip!

Many alts; handle it!
“I’m finding companies should sell access to forums,
it seems many like them better than the games they comment on.” -Horrorscope.7632

Teragriff Boss and Thresher Unfair to Melee

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Posted by: Devildoc.6721

Devildoc.6721

I think people don’t play eles and don’t even realize that you can’t change weapons as an ele. Only way to switch to a ranged weapon is to redo the instance.

Or don’t engage with the wrong weapon equipped..

Because everyone knows the correct weapon to have equipped before engaging. /facepalm

Best i can tell, Arenanet’s definition of “casual” is that you can respawn scum your way through the story…

That is all well and good, if the game didn’t do armor damage on respawns.

Seriously? They even removed the repair costs and people still complain about armor damage?

I think the issue isn’t cost but that after 6 tries, you have to start the instance over from the beginning.

Honestly that didn’t even cross my mind that it would go so far for anyone, but you are right, it does make more sense.

Yeah, while personally the Teragriff got me 3 times on one character before I learned just how wide its charge really is, with that wonky charge being so powerful (one shots zerker eles and thieves), and so wide well beyond the width of the actual mob, I can understand people dying 6+ times to him.

Zapp – 80 Asura Afromancer

Teragriff Boss and Thresher Unfair to Melee

in Living World

Posted by: Devildoc.6721

Devildoc.6721

It’s not just that fight, is part of the problem. GW2 routinely favors ranged.

O_O

I just read the PvE class guides on dulfy’s website (they are excellent readings btw) and I’m not exactly certain that the people who wrote them considered “ranged combat” relevant in level 80 PvE.

Otherwise the meta for warriors would be rifle + longbow instead of Axe/mace + GS. Or did I miss something ?

Annnnd double post. Sorry about this.

Most stuff in GW2 attacks pretty slow so you can get in there on melee and melee does a lot more damage than most ranged weaponsets, you just dodge/invuln things.

So it doesn’t favor ranged it actually favors melee if you trust your timing.

This mordrem stuff on the other hand makes a lot of use of more rapid attacks, things that are channeled (that can’t be reliably interrupted on champions due to their buffs) that repeatedly do damage and follow your character around (the root attack being the major culprit here) or pulsing aoes around the mob that make being able to melee virtually impossible to survive. You can’t just dodge and self heal your way through it.

The insulting part is the NPC’s tell you now’s your chance to get in close, while the teragriff is sitting up against the wall.. but the teragriff is using the root attack, so you go in there you get shredded.

Zapp – 80 Asura Afromancer