I’ve noticed that lately, this breach tends to fail and people simply blame it on AoE regardless of what actually happened. Let’s clear up some misconceptions ~
AoE heals Copper
For starters, AoE is only really bad during the end of the encounter, roughly around the last 20%. The reason Copper heals is because of and only because of poison bubbles popping next to it. Although offshoots state they heal nearby allies, they only grant regeneration, which can be quickly stripped.
People telling others to not use any AoE/piercing/etc attacks is the real problem. Some people are so afraid to do anything, that they simply don’t. If you’re going to come to Copper and do no real DPS, simply don’t stay there. Tag it and leave; you will seriously be more effective by doing that due to scaling.
Poison Bubbles
When a poison bubble is popped near Copper, it will heal for roughly 2%.
Large poison bubbles will begin spawning from the corners of the room shortly into the encounter. Although they tend to float towards Copper, they may also simply move towards the center of the room and pop. Regardless of whether you attack these bubbles or not, they will automatically pop after reaching Copper. The only problem AoEing will cause is popping these bubbles a few seconds early compared to if they would have just bumped into Copper. On the plus side however, AoEing could also pop these bubbles before they reach Copper. Ideally however, you will want to slow them down, control them and keep them away from Copper for as long as possible, as they will simply respawn several seconds after popping.
Small poison bubbles will slowly float around aimlessly and begin spawning near the end of the encounter, at roughly 20%. This is where AoE is bad because you want to avoid popping these for no reason and they’re usually grouped, which could result in 10-20% healing. Since they tend to spawn near Copper, around the center of the room, this is where you may want to simply move Copper to one of the other corners to avoid the potential mess, though people will have to learn to leave the ledge.
Offshoots
On death, they will explode and damage any nearby players while granting regeneration and fury to any nearby offshoots or Copper. Since this can be easily stripped from Copper, it doesn’t actually matter if you kill the offshoots. You don’t however want to slowly kill one after another because boon strippers won’t be able to keep up. Personally, I run nullification and watch regeneration get stripped as it’s applied.
Offshoots can be very buggy with their attacks, though this could be caused due to the people on the ledge. Their melee attacks will eventually stop working, causing them to run up to someone and simply stand there. Under normal circumstances, they have a slow melee attack, so if they’re focused on you, you would simply want to move around a bit. If you’re outside of their melee range, they will throw projectiles at you, though they seem to mark specific players for death and only throw at them. These players will be immediately focused if they show their face. I’m assuming this is why they can bug out, since these players are generally hiding on the ledge or dead.
Tanking
At least 1 player must be down with Copper at all times. If not, Copper may reset and quickly begin regenerating health. The person with aggro will want to try to kite Copper away from any poison bubbles. Unfortunately, with a lot of people refusing to move from the ledge, this can be difficult without greatly affecting DPS.
At least 1 other player should be down with Copper simply to distract the offshoots. Although not necessary, it will help reduce a potential regeneration overload and allow for the bubbles to be controlled more efficiently due to AoE limits. Due to random aggro however, ideally you would want a few players down there, though the concept of randomly becoming the tank and having to kite is too hard for most people.
The Ledge
If Copper begins leaping up to where people are, I suggest you jump down if you were near the center of the target, because one of you is the new tank. This area is outside of the bounds and will cause Copper to teleport. Any poison bubbles that were moving towards Copper may also teleport directly to it and pop, creating a burst heal.