Your choices don’t matter
Race, profession, personal background, and personality choice don’t matter.
Profession only matters in combat, everything else is merely cosmetic and/or an abandoned child. We have two full-fledged campaigns and three so-called “living world” seasons, and yet those choices only matter in a very small portion of that overall content.
Once you step out into the world to fight dragons, you are as replaceable as the tires on your car. It doesn’t matter who you are and where you come from, the dialogue and storyline remain 99.99% the same for everyone. Neither does the story and the dialogue vary depending on your race, nor are there any more racial-specific quests, let alone profession-specific ones. And don’t even mention personality-specific paths that could make for a unique experience in this game.
All that minimized the replayability enormously. The first time is exciting, the second time might be fun, too, but then it becomes 100% repetitive.
That said, they could have just left it like it was in GW1, where you could only play humans, it wouldn’t make a difference in GW2. The dialogue fits only human characters anyway, and maybe asuran too to a certain extent, but it absolutely doesn’t fit a norn, charr, or sylvari outside of their initial racial storyline.
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Everything is frozen in time
Your character’s progress doesn’t matter at all when you roam the lands of Tyria. Everything remains always the same as the last time you passed through that township or desert or jungle. NPCs won’t react differently to you. Things you have already accomplished don’t seem to affect any areas in the slightest.
You cleansed Orr, defeated two elder dragons, yet people on these maps are still terrified of the undead and of Zhaitan, and there are still Mordrem worshipping a still very alive Mordremoth. Who cares? — You saved Logan from a terrible fate and helped him move on and away from his Queen, but he is still residing in Divinity’s Reach the next time you enter the building and doesn’t recall any of this? Of course!
There is nothing “living” about this world.
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Even festivals are 100% frozen in time
I don’t think I must explain much about festivals. We only have a handful, and those are repeated over and over again, year after year.
They were fun and exciting the first time around, but then they become boring like the rest of the content. “Been there, done that.” — This title reflects all you need to know about GW2 in its current state.
Instead of developing new festivals each year, or at least a nice variation of the existing ones to bring some diversity into the picture, we have exactly the same problem as in GW1: everything remains the same, always.
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GW2 is no RPG
In most MMOs, the label “RPG” is falsely used to describe the fact that you have characters you can level, that you have a crafting system, and the likes.
That is not what RPGs are about. If you have ever played pen & paper RPGs, or great, classy computer RPGs like the Elder Scrolls or the Dragon Age series, you know the difference.
In a RPG, you have interaction with characters, you make choices, and those choices matter and shape the progress of your story. You don’t have that in GW2, and in that regard it is exactly the same as GW1: an online multiplayer action game, nothing more, nothing less.
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Contemporary language
In the past couple of years, GW2 has moved away from coming accross as a serious fantasy setting with fitting designs and dialogue; instead it has developed a tone that makes it sound more and more like you were wandering the halls of a junior highschool.
Go into the Divinity’s Reach home instance and compare the NPC chatter there with recent dialogue. ’Nuff said.
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PVP is no fun, because…
The whole skill concept of GW2 has flaws. The way elite specializations have been implemented did not help and has been a hot topic ever since, because of the imbalance and the very rigid meta that resulted from it.
Now, I love the concept of PvP, but the rank system is a joke, because in your (higher) rank you will often find people who still play like this was the first time they ever entered a ranked match. Add the imbalance caused by the completely random composition of teams and the resulting unfair advantage for one side (as you can’t even decide with whom you want to team up before a match), and you can forget about PvP.
It really is no wonder that there is such a high toxicity to be found in PvP.
(edited by Ashantara.8731)