the one big pain from that patch was all the health sponge enemies in the story instances… nothing more challenging about them just a whole lot more tedious.
imo would have been better for them to have new mechanics instead although admittedly that could take resources they dont have so alternatively using mobs like they already had in the actual map the ones that hit really hard but if you can sustain or dodge you can kill them.
please dont repeat that mistake on ep 6
Most wanted in game additions: Beastiary, readable books