on LS and State of Game
I’m with you I love the game but gosh it’s just gotten unbearable. The only reason I even still play is the hope that they will fix it.
As much as I’m a fan of LW (and don’t think it should be removed) I think we need a clear separation between LW and other content. Not all new content should be tied to LW, sure we can get a LW themed dungeon or new zones but LW shouldn’t be the primary means of content delivery.
At the start of LW we were told LW was only 1 team working on content (I even looked up the link! https://www.guildwars2.com/en/news/colin-johanson-outlines-guild-wars-2-live-game-development/). Now not all of them were content producers, but there was a clear distinction between LW, Holiday Events, PvP and Bonus Team (which looked like primarily ad-hoc feature-related team).
However I’m unsure about these teams anymore presently it looks like everything is LW based, for example holiday events aren’t their own thing anymore they’re just a part of the LW.
Now since I don’t know what goes on behind the scene (and ANet isn’t telling us) I’m only guessing here.
I think LW needs to be split up or at least ANet should put together a dungeon/fractal-team whose job it is to refine current dungeons, add new paths and completely new dungeons. Disconnecting them from the LW team means less pressure to sync up the work, allowing content to be delivered when done. Possibly splitting up the LW team into a Narrative-focused-LW (like we have now) and a content-focused-LW (new events, zones, mobs, world bosses etc.) team could also be useful, allowing the one team to still tell the LW story, while the other team slowly expand the world with some new zones, or more likely new events and world bosses.
Although I do know that adding more teams means more difficulty in managing cross team communications (you don’t want multiple content producing teams making conflicting content, or content for the same zones), but still multiple steams of content delivery might resolve some of the issues that people have with the LW only content delivery.
I dont disagree that there should be an actual group of people designing new dungeons/etc; in a perfect world. However, as-is it seems the only semblance of new dungeons has come from the LS team(s) in the past and those were very temp 1 pth events that were later many many many months later turned into tiny little frac updates. Or removing an easy pth of one dungeon to replace with another riddled with unskipable cutscenes and goofy puzzles.
As much as I liked the temp dungeons (and appreciated when they returned as fracs), its barely anything. If their way of releasing content like a new dungeon is through the LS, they need to do it far more often.
Right now we’re 4 chapters in (half the season) and we’ve had 0 instanced party events to do each day. Theres nothing that will keep DT better than any zone after this LS is over; maybe even less so considering its not used for world complete.
I dont think LS is a bad way to introduce new dungeons either. The dungeons DO have story to them. Thats why theres a story version and then explore versions.
I dont understand why A.nets philosophy is “5 person content bad!” or heaven forbid 8-10 person content, but then they add in mega bosses that require special guilds coordinating 40 people and messing around with their glitchy megaserver system. I fear the only major content we’ll get from LS2 will just be another Teq event at the very end.