Shandaara – elementalist, Liiana Iceclaw – warrior
Sir Edward Ironwing – guardian, Infinius Black – necro
Dear Arenanet,
please revisit level 70+ areas and story quests particulary with elementalist profession.
The game feels like beta beta right now.
Problems to address:
1.) Npc enemies (mobs) able to 2-shot me or kill me in very short time, this damage is often unavoidable – ranged, damage over time, stun combined with high damage while enemy is immune to stun, chill, throwdown and following me constantly.
2.) Many bigger fights in storylines have these 2 scenarios:
a) I kill enemies one-by-one. My NPC allies die before I can kill enough enemies and I have 6+ enemies on me. (This was true in full fire-lightning 2x dagger spec too).
b) I use AoE damage and most enemies go after me while my NPC allies are locked in eternal combat with some NPC not able to kill it and. Basically I ahve 6+ mobs on me again.
I could forgive an occational oversight but this is a problem I constantly ran into in level 70+ zones and story quests.
Getting more vitality and/or toughness does help a bit in zones but the fights become prolonged and quickly boring.
Please let someone from your team revisit these areas and reevaluate how things work.
With regards,
Edward
I guess Elementalist has the same problem as Thief then.
Melee Thief is even more worthless, and dungeons feel worse than pre nerf Diablo 3 Inferno Akt 4.
Since i don’t count on a nerf, especially not soon, i already rerolled from my Level 80 Thief to a more durable class (currently 56, and already more health and defence than my 80 Thief), and it just works and feels better.
The game (PvE) was obviously not balanced with squishys in mind, just that classes like the Thief, and probably Elementalist from what i hear too, can’t really go a beefy route, while still doing anything worthwhile.
I guess thats the price for PvP balance, and what i already feared when they said they would focus much on PvP years ago. Some classes just don’t work very well in PvE, or at least only in very specific situations.
If you want to play PvE mostly, i would recommend rerolling on a class that can do everything (open PvE, dungeons and story), since squishies are limited to open, low difficulty PvE right now.
Not only in the Elementalist profession to be honest.
Sword/board and scepter/board guardian here, and i am specced into Valor/Honor/Virtues and the damage of all the risen mobs is just insane! i feel as if the Toughness is either broken or the damage of those mobs need to be brought down
so definitely a +1 for this.
(edited by Eggshells.1748)
Health just seems to be such a huge factor, while toughness kind of seems to be broken, and now guess which professions have to lowest base health..
Elementalist, Thief and Guardian.
All other classes seem to do fine in PvE (not getting killed in 1-3 seconds by random hits), which i can confirm after rerolling on a higher base Health profession.
I really wonder why the guardian doesn’t have more HP. How is he supposed to “guard” if he dies before the others?
As a warrior I went from lvl60 to lvl80 using only lvl60 gear. Orr was more difficult than any other area I’d been in but still far from impossible or unfair. The challenge was nice compared with how easy it is to steamroll the rest of the zones. Now I have full lvl80 exotic gear Orr is easy as well. I don’t think it’s the mobs that need changing, it’s the Elementalist that needs toughening up if anything
Its not the class’s fault if your not playing right I have played Guardian as a very effective tanks and I am currently playing my level 80 Theif in a tank/dps super durable build.
I will say that I think viable build variety is rather low, but I don’t think any class is broken.
I just dinged 80 on my Thief. Yes you die every once in a while but that is because you get overwhelmed by mobs. If the mob is hitting you too hard, simply switch to your ranged weapons as they are just as essential to your survival.
kiteing is your friend, so is dodging. I play a melee Thief and must say I have no issue with the mobs. LDB and caltrops work wonders and Short bow for kiteing mobs
I just dinged 80 on my Thief. Yes you die every once in a while but that is because you get overwhelmed by mobs. If the mob is hitting you too hard, simply switch to your ranged weapons as they are just as essential to your survival.
Well, then good luck in explo dungeons.
You wont even think about the “option” to melee anymore, and if a random ranged projectile hits you, you will meet the floor.
1 mob, 1 hit.
I’m not talking about open world PvE, and i didn’t even had a problem with my story quests, even if it was hard due to many mobs sometimes. But if you want to go over to dungeons, it’s over.
Atm it’s just easier to reroll on a high health class (Necro, Warrior), or a mid Health Class with interesting ranged/support options, which is pretty much every class except Thief and Elementalist.
While I will not disagree that the 70+ area’s can be very mean (and annoying…omg annoying mobs) – these are meant to be end game zones. Just because a zone is marked “70-75,” for example, does not mean it is meant for leveling. Notice the lack of hearts in Orr (not to say hearts = leveling zone)? If these zones were designed like other games, we would have a somewhat rough time going through them in our leveling blues and greens, but it would be doable and mostly fairly easy. Then in a month or two with gold or orange armor, we would be tearing through mobs like butter – a.k.a no challenge and boring.
Get to 80 – there are plenty of other areas and methods of gaining XP below the 70+ zones – then slowly work your way across the map – stay with groups of people if you feel like you are “squishy.” I think we have to except that some classes are not meant to be solo friendly at low gear levels.
Also, not to say the players in this thread fall into this category…but caster and rogue type classes tend to gear and trait “glass cannon.” Sorry, but if you want to go glass cannon, elementalist and thief were poor choices…even a hearty warrior would have trouble in Orr full glass cannon. This game is not meant to be a walk in the park.
I guess Elementalist has the same problem as Thief then.
Melee Thief is even more worthless, and dungeons feel worse than pre nerf Diablo 3 Inferno Akt 4.
Since i don’t count on a nerf, especially not soon, i already rerolled from my Level 80 Thief to a more durable class (currently 56, and already more health and defence than my 80 Thief), and it just works and feels better.
The game (PvE) was obviously not balanced with squishys in mind, just that classes like the Thief, and probably Elementalist from what i hear too, can’t really go a beefy route, while still doing anything worthwhile.
I guess thats the price for PvP balance, and what i already feared when they said they would focus much on PvP years ago. Some classes just don’t work very well in PvE, or at least only in very specific situations.
If you want to play PvE mostly, i would recommend rerolling on a class that can do everything (open PvE, dungeons and story), since squishies are limited to open, low difficulty PvE right now.
Hrm I don’t seem to have this problem with my Thief, though I do notice when I do get hit, it’s for big chunks of health, if I’m soloing, I usually try and open up in range with a short bow since our dagger/dagger #5 skill allows us to get into stealth at will. My gear is very subpar with only level 80 green daggers, and 4ish pieces of level 80 armor including an amulet I believe.
I don’t know about recommending re-rolling, I think if the Thief appeals to you, play it, judge for yourself, it’s a fun class.
While I will not disagree that the 70+ area’s can be very mean (and annoying…omg annoying mobs) – these are meant to be end game zones. Just because a zone is marked “70-75,” for example, does not mean it is meant for leveling. Notice the lack of hearts in Orr (not to say hearts = leveling zone)? If these zones were designed like other games, we would have a somewhat rough time going through them in our leveling blues and greens, but it would be doable and mostly fairly easy. Then in a month or two with gold or orange armor, we would be tearing through mobs like butter – a.k.a no challenge and boring.
Get to 80 – there are plenty of other areas and methods of gaining XP below the 70+ zones – then slowly work your way across the map – stay with groups of people if you feel like you are “squishy.” I think we have to except that some classes are not meant to be solo friendly at low gear levels.
Also, not to say the players in this thread fall into this category…but caster and rogue type classes tend to gear and trait “glass cannon.” Sorry, but if you want to go glass cannon, elementalist and thief were poor choices…even a hearty warrior would have trouble in Orr full glass cannon. This game is not meant to be a walk in the park.
I run around with Signet of Agility, so it effectively gives me 4 concurent chances to dodge out of avoidable damage and those long drawn out hard hitting abilities some mobs have. I use Dagger/Dagger and try and stealth as much as possible (though the limiting of how many times you can go back into stealth in a short period of time is a bit annoying and hard to get used to). I don’t feel as much as a glass cannon, but obviously in medium armor, you mitigate less damage then our Heavy armor wearing friends.
I really wonder why the guardian doesn’t have more HP. How is he supposed to “guard” if he dies before the others?
I have ran around leveling from 10-80 with a guardian in my guild, and in the survivability department, she does very well.
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