Diminishing returns on attributes
DR only exists for spending too long in one place. Attribs are not affected by that
http://wiki.guildwars2.com/wiki/Diminishing_returns
As far as I know, there are no explicit diminishing return (DR) curves built into the game’s formulas – mathematical formulas for damage, resistances, healing etc. seem to be largely simple and linear (y = a * x + b) or inverse linar (y = a/x + b) (a and b being constants, x being the stat, e.g. power, and y being the desired result, e.g. damage)
That said, there are “natural” diminishing returns:
Once you’ve reached 100% crit chance (or 80% when you’re running with high Fury uptime), stacking more Precision doesn’t make any sense.
Stacking Toughness will make less and less difference the higher you get: Adding 100 Toughness when you only have 100 Toughness to begin with will make far more of a difference than when you already have 2500 Toughness.
Given a high crit chance, it may be better in some circumstances to stack Ferocity than Power in order to increase your average damage output.
Excellent, thanks so much for the detailed responses!