Set a man on fire, and he’ll be warm the rest of his life.
– Unknown Fire Elementalist
I have Superior Runes of Melandru on all my armor pieces to reduce condition duration and stun times on my Warrior by 25%.
I just noticed that they took out my TURTLE’S DEFENSE trait (thanks for the notification, guys… could’ve at least turned my Hero icon red or something!)
The replacement trait is called DOGGED MARCH which reduces immobilize, chill, and cripple by 33%.
Will this stack with my Melandru runes to give me 58% duration reduction of the various overlapping conditions? Or does stuff like this top out at 33% they way it did in GW1?
I’m not sure, but if you could find a mob which opens with a cripple/immobilise of a set duration you might be able to test it quickly in-game (I don’t have the runes atm) by just bothering one with the runes only, then the runes and trait, and see if the duration reduces. An additional 33% should be fairly easy to notice without having to be terribly precise.
Mob with cripple is easy to find. Earth elementals to the east of Pagga’s waypoint in Malchor’s Leap when the Melandru statue is inactive. They certainly love spamming those cripples. -_-
If you are testing with the rune then you should eat a http://wiki.guildwars2.com/wiki/Bowl_of_Lemongrass_Poultry_Soup too. A 98% reduction should be very noticeable.
Thanks. It does indeed stack! Without Dogged March I was left with nearly 12 seconds of cripple after their skill expired (Unsteady Ground?). WITH Dogged March I only had 5 seconds worth of cripple after the earthquake.
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