Note: There’s a tl;dr version in Illconceived Was Na’s post below.
As you might know there are two new hungry cats, both in WvW. One requires a Can of Spicy Meat Chili and the other requires the Gift of Battle. Both sell mini versions of themselves for 100 WvW Skirmish Claim Tickets each.
For someone who hadn’t played WvW in years (and never played it much at all) obtaining all of that seemed like a daunting task. Then I got started and found I’d completed most of it in 3 evenings, or approximately 6 hours total. (I just need another 100 Claim Tickets.)
If anyone’s interested here’s my guide to getting the Gift of Battle (and the other stuff along the way) for WvW newbies.
Things to know before you start
It doesn’t matter which world you’re on
Leaderboard position has very little to do with your individual rewards so there’s no need to change servers. (I did all of this on Desolation, which is about ½ way up the leaderboard and was often in 3rd place in the skirmish.)
On a related note don’t worry about your worlds score, or potential points, or the difference between a match and a skirmish. The score does have a slight effect on how quickly you gain Claim tickets, but not enough to worry about it.
You will die, and die often
But waypoints and repairs are free so the only problem is having to run back. Do not wait around for people to revive you, there isn’t time. (Unless they’re right next to you and there’s no enemies nearby.)
It’s best to play at peak time & for a few hours at a time
Progress in WvW reward tracks is like HoT meta events – you build it up by doing stuff and then it decays gradually when you’re inactive and resets if you leave the map, so it’s better to play for as long as you can at once than to do a little bit at a time. Peak time is best simply because there will be more people online and so more activity.
WvW often involves waiting, but that’s ok
You’ll wait for a group to form, wait for the group to move off, wait for siege to be built, wait for siege to destroy walls, wait while you claim points, wait for the enemy to arrive, wait for the enemy to leave, wait for people to clear their bags/go to the toilet/get on the same group chat…and sometimes (at least if you’re not on the group chat) it won’t be clear why you’re waiting.
Sometimes you’ll also spend what seems like ages heading towards an objective only to abandon it and go somewhere else because plans have changed.
But that’s ok. As I said WvW participation for the reward track builds up and decays slowly over time, so you’re not really losing anything by waiting and it’s an important part of playing tactically, which will allow you to achieve more in the long-run.
Getting set up
WvW uses the same equipment as PvE, but you can set different traits and skills. I won’t suggest builds because I haven’t got a clue what to recommend, but the option to have a unique WvW setup is there if you want it.
I strongly recommend some type of speedboost however as it makes it much easier to keep up with a commander. (I find Signet of the Hunts passive 25% boost is fine.)
I also recommend unlocking WvW gliding as soon as possible. To do this open the WvW menu and select the last tab – Ranks and Abilities and scroll all the way down to the bottom. You need 3 World Ability Points to unlock gliding and you get those from gaining XP in WvW so you may need to play a bit before you get it, but it’s worth getting as soon as you can.
Also don’t forget to select the Gift of Battle reward track (3rd tab down). There’s no point working towards a reward you don’t even want.
Starting
When you open the WvW menu you have 5 maps to choose from – Eternal Battlegrounds, 1 Desert Borderlands, 2 Alpine Borderlands and Obsidian Sanctum. Ignore that last one – it’s a jumping puzzle. But you can choose any of the others. Lots of people prefer certain ones, but any is fine. I recommend picking one without a queue if you can just because it’s easier to get in. (I also recommend the desert borderland, for reasons I’ll explain below.)
You’ll start off in your team’s home base, which is completely safe from enemies and has a bunch of NPCs offering different services. This is a good time to sort your build out, and check out the map.
The WvW map
At first it’s really confusing, there’s loads of coloured lines and symbols, some of them are moving, and it will probably just look like a mess. Basically symbols are control points and the colour shows who controls them. The lines show the area controlled by that point – important because you can only glide in areas your team controls.
There are 4 main kinds of control points: Keeps, Towers, Camps and Ruins.
- Keeps are the hardest to take over – they have several layers of defences and are the most likely to be defended, they need a big group.
- Towers only have 1 layer of defences, but still need siege to get in.
- Camps have no walls, just a few guards so they can be taken solo.
- Ruins are undefended and often unclaimed because they’re not as useful ownership decays over time.
There’s also Stonemist Castle in the middle of Eternal Battlegrounds, Shrines in desert borderlands and Sentries on all the maps.
The Match Overview tab on the WvW menu will show you what each team controls on each map. It may seem like a map where your team is winning is best, but that just means you have fewer objectives to take over and getting participation credit will be harder. I find maps where you’re ‘losing’ are often best.
“Life’s a journey, not a destination.”
(edited by Danikat.8537)