Q:
How does guild bounty work?
A:
1) The Guild Leader has to start the Mission. Only the Guild Leader can do this.
2) It does not start automatically.
3) Your bounty targets are random, but each target has it’s own map.
4) Yes, you do get a hint but it’s not very helpful as to the actual location on the map (some targets have paths that last for over an hour).
5) The only people that can kill a bounty target are those that are in a guild with the bounty mission activated that have that target as their objective.
There are 15 possible targets. When your Guild Leader starts the Mission it will show your 2 targets on the Guild Missions tab under Guild Upgrades. You have 15 minutes to locate and kill those 2 targets.
My guild that has been completing T3 Bounties since it was available (6 targets). What we are doing is locating all 15 targets prior to our GL starting the Mission, then splitting groups to waypoint to each target location for the kill. This could be a rough strategy for a smaller guild however. I think coordinating on Teamspeak or Vent is important to the success of these Missions.
Feel free to ask me any questions you have 
Dulfy has put together a comprehensive guide on Guild Bounties which you might find helpful.
Once the bounty is built it will sit in your list of guild upgrades until you click it to activate it – much like a guild banner or boost.
Yes, the locations of your bounty are random each time, from a selection of 15 possible ones – see the guide linked below for information on each possiblity.
Yes, there are hints as to the general map they can be found on but then each bounty has a specific path that they walk around – again it is easier to use the guide to identify the right map quickly – you only have 15 minutes once the bounty has been started.
Yes, if another guild on your server is also doing a bounty event and has been given the same bounty as you then they may kill yours before anyone in your guild gets a hit in – I think (please correct if wrong) that as long as one of your guild manages to get a couple of hits on the bounty before they die it would register as successful for your guild as well.
Finally, we have done two of these in our guild and before each one we truied to track down most of the tricky ones or ones with really long paths – then you can spam talk with them to hold them in place (preferably near a waypoint) until the bounty event is started.
The #GW2Project365 on Twitter
Proudly representing The Legion of Honour [XIII] on Tarnished Coast
On my FC server, I got invited to a large guild’s Bounty run earlier this week. To get extra players, they were kind enough of sit in Lion’s Arch and post a general invite in the Map chat. I think that they posted the invite message about once every 5 minutes over the course of 15 minutes as they were organizing their guild and tracking down targets.
This guild basically made a Guild Bounty rank in their guild. The whole purpose of this rank was to assign it to people who were normally part of other guilds. When a Guild Bounty was announced, the guest players would just switch their Represent tagging (in the Guild window system) to the Bounty guild. After the Bounty runs were over, people would switch their Represent back to their original guild.
For smaller guilds, this seems to be the way to go since you’re going to be fighting Champion mobs. I’d suggest that you create a Guild Bounty rank in your guild and make sure that it has the proper permission settings. Then just start running PUG runs for your Guild Bounty targets. With the extra people, you leave one person from your guild to advertise in Lion’s Arch (to gather more people) while the rest of your guild members and guests start hunting down the relative locations of your other targets.
First two posts answered my question, thx.
her is a follow up since we are just 6-10 persons in the the team.
As i understand, when i start the bounty i get to know what map/s we are going to?
We need to do this by spawning in on multiple waypoints and follow the path and then gather at the boss.
What estimated killtime is there on the boss, can it be done this way by a 6 man squad?
The clue does not tell you which map, it’s something like "so&so was spotted drinking ale near (name of a place in game with a drinking event). You can find out which map by looking at Dulfy’s site.
What I would suggest to prepare your team for the Mission is to do a dry run.
1) Randomly pick a target and have your team waypoint to that map and locate the target. (this will tell you how quickly your team can locate targets – they are on all the maps all the time).
2) Take your team to Cursed Shore and see if you can 6 man a Risen Abomination Champ (that’s near the scaled health of the bounty targets, although some have some interesting mechanics – need to be knocked out of their auras or retaliation, etc.)
thx for the answers. I appreciate it.
Thx for the help, just wanted you to know that yesterday we did find and kill one boss with only 6 people. So personal reward but no guild reward. It was good enough for us.
Thx again.
also a nice tactic with small teams is to have 2 teams 1 killing 1 tracking. tracking team = 2 or 3 people with speedboosts. killing team is the rest of your whole team.
works best for R1 bounty
- start bounty
- let your killing team move to map of first boss and let every1 search a direction
(split map in a imaginary 6 box with north-west = 1, north-middle = 2, north-east = 3 etc.)
- assign every member of the killing team to 1 of those grids and check dulfy where the path is. this way it will take 2-3 minutes max to find the monster.
- move the tracking team to the map of the other boss and let them search while you kill first boss
- tracker 1 = clockwise
- tracker 2 = counter clockwise
- if tracker found it post location and direction were everyone of killingteam should go to.
— do this with lill practice and everyone knowing what they should do and R1 can be completed within 10 minutes easy and it doesn’t need you to find every boss be4 starting the timer this wastes alot of time for nothing
hope this helped
Just FYI members other than the guild leader can activate bounties (and other events) but you need to set this in the guild rank permissions first.
“Life’s a journey, not a destination.”